Editing Weapons

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=== Firing cycle ===
 
=== Firing cycle ===
 
Once a target is selected, and the shooter is in [[#Range|range]], the firing cycle of ranged weapons can be broken down into three phases.  
 
Once a target is selected, and the shooter is in [[#Range|range]], the firing cycle of ranged weapons can be broken down into three phases.  
# '''Aiming time'''. Sometimes referred to as '''warm-up'''. During this period the shooter will remain stationary and aim at the target before firing. The time this takes depends on the aiming time of the weapon, multiplied by the [[aiming time]] stat of the shooter. The remaining time until firing is displayed by a translucent white wedge displayed in front of the shooter. The wedge slowly thins until it disappears and the shot or burst is fired. During this time, the firing action can be canceled.
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# '''Aiming time'''. Sometimes referred to as '''warm-up'''. During this period the shooter will remain stationary and aim at the target before firing. The time this takes depends on the aiming time of the weapon, multiplied by the [[aiming time]] stat of the shooter. The remaining until firing is displayed by a translucent white wedge displayed in front of the shooter. The wedge slowly thins until it disappears and the shot or burst is fired. During this time, the firing action can be canceled.
 
# '''Firing'''. Once aiming has finished, the pawn will fire the weapon. Ranged weapons either fire a single shot or a number of shots in sequence called a burst. The number of shots in a burst is determined by the weapon type and cannot be changed. Once begun, firing can't be interrupted manually, however it can be interrupted, such as by stunning. A burst will also end early if the target dies or is destroyed. There is a short delay, called "burst [[tick]]s", after every shot in the burst but the last.  
 
# '''Firing'''. Once aiming has finished, the pawn will fire the weapon. Ranged weapons either fire a single shot or a number of shots in sequence called a burst. The number of shots in a burst is determined by the weapon type and cannot be changed. Once begun, firing can't be interrupted manually, however it can be interrupted, such as by stunning. A burst will also end early if the target dies or is destroyed. There is a short delay, called "burst [[tick]]s", after every shot in the burst but the last.  
 
# '''Cooldown'''. Once firing is complete, a cooldown occurs. During this period the shooter will remain stationary. The time this takes depends on the cooldown time of the weapon, multiplied by the [[Ranged Cooldown Multiplier]] stat of the shooter.
 
# '''Cooldown'''. Once firing is complete, a cooldown occurs. During this period the shooter will remain stationary. The time this takes depends on the cooldown time of the weapon, multiplied by the [[Ranged Cooldown Multiplier]] stat of the shooter.
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Every ranged weapon has an [[#Accuracy|accuracy]] for each range point. Between those ranges, the accuracy of the weapon is linearly interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. For example, a pump shotgun, with a maximum range of {{Q|Pump shotgun|Range}} tiles, a Short range accuracy of {{Q|Pump shotgun|Accuracy (Short) Base}}% and a Medium range accuracy of {{Q|Pump shotgun|Accuracy (Medium) Base}}%. It will never fire at a target {{#expr:{{Q|Pump shotgun|Range}} + 1 round 0}} tiles away, but at a range of 14 tiles, its accuracy will be 2/13 of the way between the Short and Medium range accuracy values, or {{#expr: {{Q|Pump shotgun|Accuracy (Short) Base}} + ((14-12)*({{Q|Pump shotgun|Accuracy (Medium) Base}}-{{Q|Pump shotgun|Accuracy (Short) Base}}))/(25-12) round 0}}%.
 
Every ranged weapon has an [[#Accuracy|accuracy]] for each range point. Between those ranges, the accuracy of the weapon is linearly interpolated. A weapon will never fire past its range stat, even if it has an accuracy value listed for longer ranges. For example, a pump shotgun, with a maximum range of {{Q|Pump shotgun|Range}} tiles, a Short range accuracy of {{Q|Pump shotgun|Accuracy (Short) Base}}% and a Medium range accuracy of {{Q|Pump shotgun|Accuracy (Medium) Base}}%. It will never fire at a target {{#expr:{{Q|Pump shotgun|Range}} + 1 round 0}} tiles away, but at a range of 14 tiles, its accuracy will be 2/13 of the way between the Short and Medium range accuracy values, or {{#expr: {{Q|Pump shotgun|Accuracy (Short) Base}} + ((14-12)*({{Q|Pump shotgun|Accuracy (Medium) Base}}-{{Q|Pump shotgun|Accuracy (Short) Base}}))/(25-12) round 0}}%.
  
Ranged weapons wielders cannot fire at targets that are in melee range of themselves, but can target more distant enemies while engaged in melee. Note that NPCs will never target another pawn while engaged in melee.
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Ranged weapons wielders cannot fire at targets that in melee range of themselves, but can target more distant enemies while engaged in melee. Note that NPCs will never target another pawn while engaged in melee.
  
 
=== Accuracy ===
 
=== Accuracy ===

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