Editing Wealth management

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* '''Let your own weapons deteriorate.''' Many items will lose value sharply as they lose HP. Weapons at 50% HP are worth 10% value, at no loss of function. Deterioration makes items prone to destruction from [[fire]] or [[frag grenade]]s. But a legendary [[charge rifle]] going from {{icon small|silver}} 4010 to {{icon small|silver}} 401 is a significant difference (at higher difficulties). In order to damage weapons quickly, you can throw a frag grenade at it, which deals 50 HP of damage.
 
* '''Let your own weapons deteriorate.''' Many items will lose value sharply as they lose HP. Weapons at 50% HP are worth 10% value, at no loss of function. Deterioration makes items prone to destruction from [[fire]] or [[frag grenade]]s. But a legendary [[charge rifle]] going from {{icon small|silver}} 4010 to {{icon small|silver}} 401 is a significant difference (at higher difficulties). In order to damage weapons quickly, you can throw a frag grenade at it, which deals 50 HP of damage.
 
** For armor, lower HP does not impact protective performance. But armor loses HP whenever it blocks a shot, and low HP armor gives the ''Tattered apparel'' [[mood]]let.
 
** For armor, lower HP does not impact protective performance. But armor loses HP whenever it blocks a shot, and low HP armor gives the ''Tattered apparel'' [[mood]]let.
*'''Park items in [[caravan]]s.''' Items outside your colony do not count towards colony wealth. Create a caravan with a useless/unnecessary colonist, grab your items, and wait. For [[New Tribe]]s, a single pawn with Plants 10 or so can survive off foraged [[berries]] indefinitely, thus park items indefinitely (assuming the [[biome]] allows foraging). Watch out for ambushes and [[disease]]. Note that, if the caravan is on top of a friendly [[faction base]], ambushes are impossible.  
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*'''Park items in [[caravan]]s.''' Items outside your colony do not count towards colony wealth. Create a caravan with a useless/unnecessary colonist, grab your items, and wait. For [[New Tribe]]s, a single pawn with Plants 10 or so can survive off foraged [[berries]] indefinitely, thus park items indefinitely (assuming the [[biome]] allows foraging). Watch out for ambushes. Note that, if the caravan is on top of a friendly [[faction base]], ambushes are impossible.  
 
*'''Accept a lower amount of "progress"'''. You don't need an opulent [[carpet]] if your colonists are just fine with [[concrete]] and a few [[flower pot]]s, or a dirt floor planted constantly planted with [[daylily]]s. Upgrades may seem small, but upgrading everywhere will quicky pile up wealth.
 
*'''Accept a lower amount of "progress"'''. You don't need an opulent [[carpet]] if your colonists are just fine with [[concrete]] and a few [[flower pot]]s, or a dirt floor planted constantly planted with [[daylily]]s. Upgrades may seem small, but upgrading everywhere will quicky pile up wealth.
  

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