Editing Wealth management
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 140: | Line 140: | ||
=== Corpse butchering === | === Corpse butchering === | ||
− | Let's say we're in the same situation as in [[#Corpse disposal]]. We have 49 corpses. Why waste them? You can butcher them into [[human meat]] and [[human leather]], which can then be sold. The mood penalties for human butchering can be managed, especially if the | + | Let's say we're in the same situation as in [[#Corpse disposal]]. We have 49 corpses. Why waste them? You can butcher them into [[human meat]] and [[human leather]], which can then be sold. The mood penalties for human butchering can be managed, especially if the butcherer is a [[cannibal]] / [[psychopath]] / [[bloodlust]]. |
How much material you'll get will vary based on corpse damage and Cooking skill. If a skill 10+ Cook butchers 49 randomly damaged corpses in Strive to Survive, you'd result in... | How much material you'll get will vary based on corpse damage and Cooking skill. If a skill 10+ Cook butchers 49 randomly damaged corpses in Strive to Survive, you'd result in... |