Editing Wealth management

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** If you can't destroy them, then at least let them [[deterioration|deteriorate]] - water erodes the fastest.
 
** If you can't destroy them, then at least let them [[deterioration|deteriorate]] - water erodes the fastest.
 
** Weapons are quite valuable, despite traders only paying 20% for them. A single [[heavy SMG]] is worth {{icon small|silver}} 355, before HP or quality. Weapons can quickly pile up; a dozen firearms can be worth thousands of market value.
 
** Weapons are quite valuable, despite traders only paying 20% for them. A single [[heavy SMG]] is worth {{icon small|silver}} 355, before HP or quality. Weapons can quickly pile up; a dozen firearms can be worth thousands of market value.
**Rotten corpses and damaged clothes are worth single-digit numbers of wealth. Fresh corpses are worth a fair amount, about {{icon small|silver}} 250 / corpse, which is relevant for large raids back-to-back.
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**Rotten corpses and damaged clothes are worth single-digit numbers of wealth. Fresh corpses are worth a fair amount, about {{icon small|silver}} 200 / corpse, which is relevant for large raids back-to-back.
 
*'''Gift excess items to other [[faction]]s'''. Excess food, [[leather]]s, [[drug]]s, and even [[silver]] may not help your colony for the near future. Items like these can easily be replaced later on. Right now, you can gift your surplus to other factions for a [[goodwill]] boost. Eventually, you can call said factions as an ally, turning this into an investment that completely destroys wealth. It's alright to keep items like [[component]]s, which are more difficult to acquire.
 
*'''Gift excess items to other [[faction]]s'''. Excess food, [[leather]]s, [[drug]]s, and even [[silver]] may not help your colony for the near future. Items like these can easily be replaced later on. Right now, you can gift your surplus to other factions for a [[goodwill]] boost. Eventually, you can call said factions as an ally, turning this into an investment that completely destroys wealth. It's alright to keep items like [[component]]s, which are more difficult to acquire.
 
**Traders will visit your colony every so often, or you can create a [[caravan]] or deploy [[transport pod]]s.  
 
**Traders will visit your colony every so often, or you can create a [[caravan]] or deploy [[transport pod]]s.  

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