Editing Wealth management

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 159: Line 159:
 
[[Carpet]] is one of the most beautiful tiles in the base game, but it has above average wealth. If ''carpet'' doesn't have a big impact on raid points, then cheaper tiles like [[stone tile]] and [[paved tile]] wouldn't, either.
 
[[Carpet]] is one of the most beautiful tiles in the base game, but it has above average wealth. If ''carpet'' doesn't have a big impact on raid points, then cheaper tiles like [[stone tile]] and [[paved tile]] wouldn't, either.
  
Let's say we place 100 tiles of carpet, which allows you to have four 5x5 bedrooms, or a 10x10 common room. Each tile of carpet costs {{icon small|silver|16|{{Q|Carpet|Market Value Base}}}}. But remember that, as a placed building, carpet has 1/2 the ''Storyteller Wealth''. Thus we can calculate the raid points of 1300/2 (650) wealth:
+
Let's say we place 100 tiles of carpet, which allows you to have four 5x5 bedrooms, or a 10x10 common room. Each tile of carpet costs {{icon small|silver|16|{{Q|Carpet|Market Value Base}}}}. But remember that, as a placed building, carpet has 1/2 the ''Storyteller Wealth''. Thus we can calculate the raid points of 1300/2 (650) Storyteller Wealth:
  
 
{| class="wikitable sortable
 
{| class="wikitable sortable
Line 173: Line 173:
 
|}
 
|}
  
So even on 500%, the impact of flooring is quite small. When using a 11x11 interior barracks set up, carpet would add about 1 raider. This can be noticeable in the early game, especially on the larger end of barracks. But you wouldn't be using carpet. [[Concrete]] can be used and costs {{%|{{Q|Concrete|Market Value Base}} / {{Q|Carpet|Market Value Base}} round 2}} the wealth.
+
So even on 500%, the impact of flooring is minimal. When using a 11x11 interior barracks set up, carpet would add about 1 raider. This can be noticeable in the early game, especially on the larger end of barracks. But you wouldn't be using carpet. [[Concrete]] can be used and costs {{%|{{Q|Concrete|Market Value Base}} / {{Q|Carpet|Market Value Base}} round 2}} the wealth.
  
Floor ''can'' have a major impact in 500% - but it's not usually with raider count. As mentioned in [[#Other factors]], [[siege]]s can only happen once you reach 700 raid points. Your flooring can be the difference between a siege - which can be colony-ending if you don't have the tools to deal with it - and a regular raid. Also, 1 tribal on its own can make a big impact when you previously had 1-man raids. Flooring is unlikely to make any sort of difference outside of 500%.
+
Floor ''can'' have a major impact in 500% - but it's not usually with raiders. As mentioned in [[#Other factors]], [[siege]]s can only happen once you reach 700 raid points. Floor can be the difference between a siege, which can be colony-ending if you don't have the tools to deal with it, and a regular raid. Also 1 tribal on its own can make a big impact if you previously had 1-man raids. Flooring is unlikely to make any sort of difference outside of 500%.
  
 
<small>Note that concrete + high quality [[large sculpture]]s are more wealth-efficient and resource-efficient than any constructed floor. However, other floors ''do'' have the advantage of not taking up a room's space. In small rooms, like bedrooms, space can have a major impact on Impressiveness. High quality sculptures also require an artist.</small>
 
<small>Note that concrete + high quality [[large sculpture]]s are more wealth-efficient and resource-efficient than any constructed floor. However, other floors ''do'' have the advantage of not taking up a room's space. In small rooms, like bedrooms, space can have a major impact on Impressiveness. High quality sculptures also require an artist.</small>

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)