Editing Wealth management
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Floor ''can'' have a major impact in 500% - but it's not usually with raider count. As mentioned in [[#Other factors]], [[siege]]s can only happen once you reach 700 raid points. Your flooring can be the difference between a siege - which can be colony-ending if you don't have the tools to deal with it - and a regular raid. Also, 1 tribal on its own can make a big impact when you previously had 1-man raids. Flooring is unlikely to make any sort of difference outside of 500%. | Floor ''can'' have a major impact in 500% - but it's not usually with raider count. As mentioned in [[#Other factors]], [[siege]]s can only happen once you reach 700 raid points. Your flooring can be the difference between a siege - which can be colony-ending if you don't have the tools to deal with it - and a regular raid. Also, 1 tribal on its own can make a big impact when you previously had 1-man raids. Flooring is unlikely to make any sort of difference outside of 500%. | ||
− | <small>Note that concrete + high quality [[large sculpture]]s are more wealth-efficient and resource-efficient than any constructed floor. | + | <small>Note that concrete + high quality [[large sculpture]]s are more wealth-efficient and resource-efficient than any constructed floor. Other floors ''do'' have the advantage of not taking up a room's space. In small rooms, like bedrooms, space can have a major impact on Impressiveness.</small> |
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