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| name = Wastepack atomizer
 
| name = Wastepack atomizer
 
| image = WastepackAtomizer south.png
 
| image = WastepackAtomizer south.png
| description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced molecular processes.<br/>The process requires considerable amounts of power.
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| description = A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.<br>The process requires considerable amounts of power.
 
| type = Building
 
| type = Building
| type2 = Biotech (Buildings)
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| type2 = Biotech
 
| placeable =  
 
| placeable =  
 
| path cost = 42
 
| path cost = 42
| passability = pass through only
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| passability = PassThroughOnly
| blockswind = true
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| blockswind =  
 
| cover = 0.5
 
| cover = 0.5
| minifiable = false
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| minifiable =  
 
| size = 3 * 2
 
| size = 3 * 2
 
| flammability = 0.5
 
| flammability = 0.5
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| glowcolor =  
 
| glowcolor =  
 
| heatpersecond =  
 
| heatpersecond =  
| terrain affordance = light
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| terrain affordance =  
 
| research = Wastepack atomizer
 
| research = Wastepack atomizer
 
| skill 1 = Construction
 
| skill 1 = Construction
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== Summary ==
 
== Summary ==
Wastepack atomizers use 400 W of [[power]]. Atomizers hold up to 10 [[toxic wastepack]]s, equivalent to two stacks. A single wastepack is destroyed every {{Ticks/gametime|30000}} inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks (5 units/stack), or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
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Wastepack atomizers use 400 W of [[power]]. Atomizers hold up to 10 [[toxic wastepack]]s, equivalent to two stacks. A single wastepack is destroyed every {{ticks/gametime|30000}} inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
 
 
{| class="wikitable"
 
|+ Values Reference Table
 
| Ticks to Atomize 1 Wastepack || {{Ticks/gametime|30000}}
 
|-
 
| Wastepacks Per Stack || 5 Wastepacks
 
|-
 
| Wastepacks Atomized Per Day || 2 Wastepacks
 
|-
 
| Wastepack Atomizer Capacity || 10 Wastepacks
 
|-
 
| Days to Atomize a Filled Atomizer || 5 Days
 
|}
 
  
 
== Analysis ==
 
== Analysis ==
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=== Sustainability ===
 
=== Sustainability ===
==== Toxifier generators ====
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====Toxifier generators====
 
A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ({{P|Power Consumption #}} W) can support 6 generators (+{{Q|Toxifier generator|Power Consumption #}} W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{P|Power Consumption #}}*(1)}} W.  
 
A [[toxifier generator]] produces 6 tiles of ''[[pollution]]'' every 3 days, which is converted into 1 wastepack by a [[pollution pump]]. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer ({{P|Power Consumption #}} W) can support 6 generators (+{{Q|Toxifier generator|Power Consumption #}} W) and 3 pumps (-200 W), for a total net [[power]] gain of {{#expr:{{Q|Toxifier generator|Power Consumption #}}*(6)+{{Q|Pollution pump|Power Consumption #}}*(3) + {{P|Power Consumption #}}*(1)}} W.  
  
 
This is entirely clean power, though a small area around each generator will be polluted before the pump extracts it. The only work required is hauling the wastepacks to the atomizer.
 
This is entirely clean power, though a small area around each generator will be polluted before the pump extracts it. The only work required is hauling the wastepacks to the atomizer.
  
==== Mechanoids ====
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====Mechanoids====
Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant will produce less waste.
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Mechanoids will produce wastepacks proportional to their bandwidth every 6 days - working for 5 days and recharging for 1 day. An atomizer will destroy 12 wastepacks in 6 days. The table below shows how many mechanoids a single building will support per 6 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant wil produce less waste.
  
 
{| class="wikitable"
 
{| class="wikitable"
! Mechanoids !! Bandwidth!! Wastepacks Produced<br/>(per 12 day Cycle) !! # Mechanoids<br/>(per atomizer)
 
 
|-
 
|-
| [[Constructoid]], [[Agrihand]], [[Lifter]], [[Cleansweeper]], [[Militor]], [[Fabricor]], [[Paramedic]], [[Scorcher]] || 1 || 5 || 4.8
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! Mechanoids !! Bandwidth!! Wastepacks Produced<br>(per 6 day Cycle) !! # Mechanoids <br/>(per atomizer)
 +
|-
 +
| [[Agrihand]], [[Cleansweeper]], [[Fabricor]], [[Militor]], [[Paramedic]], [[Scorcher]] || 1 || 5 || 2.4
 
|-
 
|-
| [[Legionary]], [[Pikeman]], [[Scyther]] || 2 || 10 || 2.4
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| [[Legionary]], [[Pikeman]], [[Scyther]] || 2 || 10 || 1.2
 
|-
 
|-
| [[Lancer]], [[Tesseron]], [[Tunneler (Mechanoid)|Tunneler]]  || 3 || 15 || 1.6
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| [[Lancer]], [[Tesseron]], [[Tunneler (Mechanoid)|Tunneler]]  || 3 || 15 || 0.8
 
|-
 
|-
| [[Centipede]] (all) || 4 || 20 || 1.2
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| [[Centipede]] (all) || 4 || 20 || 0.6
 
|-
 
|-
| [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.96
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| [[Centurion]], [[Diabolus]], [[War queen]] || 5 || 25 || 0.48
 
|}
 
|}
  
By the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing. However, if most of your mechs are dormant - combat mechs dormant outside of combat, for instance - then you will be producing much less pollution.
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By the time most players have finished the 8000 research points [[Research#{{P|Required Research}}|{{P|Required Research}}]] project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing.
  
 
== Version history ==
 
== Version history ==
 
* [[Biotech DLC]] Release - introduced.
 
* [[Biotech DLC]] Release - introduced.
* [[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. Fix: Atomizer is backwards by default.
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* [[Version/1.4.3531|1.4.3531]] - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map.
* [[Version/1.4.3555|1.4.3555]] - Reduced the power needed for the wastepack atomizer to 400 W, from 800 W. Fix: Atomizer looks like it's rotated wrong by default.
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* [[Version/1.4.3555|1.4.3555]] - Reduced the power needed for the wastepack atomizer to 400 W, from 800 W.
  
{{Nav|biotech|wide}}
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{{Nav|production|wide}}
[[Category:Biotech (Buildings)]]
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[[Category:Production]]

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