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{{Royalty}}
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{{Royalty}}{{Stub}}{{infobox main|weapon|
{{Infobox main|weapon
 
 
| name = Warhammer
 
| name = Warhammer
| image = Warhammer.png
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| image = Warhammer.png|Warhammer
 
| type = Equipment
 
| type = Equipment
 
| type2 = Weapons
 
| type2 = Weapons
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| work to make = 18000
 
| work to make = 18000
 
| mass base = 5
 
| mass base = 5
| has quality = True
 
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| thingSetMakerTags = RewardStandardQualitySuper
 
| weaponTags = MedievalMeleeDecent
 
| weaponTags = MedievalMeleeDecent
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== Acquisition ==
 
== Acquisition ==
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Warhammers can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[Research#Long blades|Long Blades]] research has been completed; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.  
 
Warhammers can be crafted at the [[fueled smithy]] or [[electric smithy]] once the [[Research#Long blades|Long Blades]] research has been completed; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work.  
  
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== Analysis ==
 
== Analysis ==
Warhammers and [[mace]]s are the best blunt weapons that your colony can craft. They face competition with [[longsword]]s and [[spear]]s, sharp weapons, for overall damage. In general, Blunt weapons are weaker in {{DPS}} than sharp weapons, but have multiple advantages that can make up for it.
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{{stub|section=1}}
 
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Compared to the [[club]] the warhammer is significantly more expensive to produce and has a 30% longer cooldown period. The warhammer is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration. (See comparison below)
Warhammers are best made out of [[uranium]], due to the metal's blunt damage multiplier.
 
 
 
== Comparisons ==
 
 
 
=== Comparison to maces ===
 
[[Mace]]s, costing {{Icon Small|stuff}} 50 [[stuff]], are 3x cheaper than the warhammer. Despite this, maces are ''better'' for raw DPS, dealing {{+|{{%| 9.56/9.31 -1 round 3}}}} more damage. So why would anyone use a warhammer at all?
 
 
 
Warhammers swing slowly, but with a larger strike. This is unlikely to make a difference at low qualities and non-uranium materials. However, a high quality (masterwork+) uranium warhammer can conistently 1-shot or 2-shot human opponents. If a mace would require 3 hits (6 seconds) to cause [[pain shock]], the warhammer could require 2 hits (5.2 seconds). In addition, a high quality warhammer is more likely to destroy vital body parts, namely the head.
 
 
 
Once your colony can 1. afford the uranium cost and 2. create masterwork / legendary weapons, the warhammer is more consistent than the mace against humanoid (and smaller) enemies. This is most noticeable with the [[Genes#Strong melee damage|Strong melee damage gene]].{{BiotechIcon}} The mace would be slightly stronger against [[mechanoid]]s, but [[spear]]s and [[longsword]]s would be even better.
 
 
 
===Comparison to sharp weapons===
 
Warhammers are weaker in DPS than both [[longsword]]s and [[spear]]s. A plasteel longsword has {{+|{{%| 10.71/9.31 -1 round 3}}}} more DPS than the equivalent quality uranium warhammer, and this does not include bonus damage from the [[Damage types#Cut|Cut]] damage type. However, blunt weapons have multiple advantages, as listed below.
 
 
 
* '''Blunt damage face less armor'''.  Most enemies have little blunt armor, resulting in an "armor-piercing" effect. For example, a [[flak vest]] has 100% Sharp armor but only 40% Blunt armor. Almost all "armored" enemies in RimWorld follow this trend. A uranium warhammer is likely to have enough {{AP}} to completely ignore the Blunt armor of every enemy you see in the game.
 
 
 
*'''Blunt weapons can stun enemies, though the chance is small'''. If a blunt weapon hits the torso or a equivalent body part (a [[scyther]]'s thorax, a [[centipede]] ''1st'' body ring...), then the target has a chance to be stunned for a short time. This is completely independent from [[EMP]] and mechanoid adaptation. A good uranium warhammer, hitting a human's torso, has roughly 12% chance to stun.  Stun chance depends on the target's health scale and the damage done. See [[Damage Types#Blunt|Damage Types]] for more information.
 
 
 
*'''Blunt weapons have superior damage spread.'''  If Stab damage destroys a finger, the finger is destroyed. If Blunt damage destroys a finger, the finger is destroyed ''and'' the arm is damaged too.
 
 
 
At good quality or lower, this results in the warhammer being better against high armor. However, since the spear has high AP, the spear ends up roughly equal against targets up to [[centipede]]s (and better against unarmored targets). At Masterwork or higher, the warhammer will often 1-shot / 2-shot humans, due to its superior damage spread. This is especially apparent with the [[Genes#Strong melee damage|Strong melee damage gene]],{{BiotechIcon}} where the warhammer is one of the best weapons against humans because it can very consistently 1-shot them.
 
 
 
=== Comparison to zeushammers ===
 
A uranium warhammer will always lose to a [[zeushammer]] or [[persona zeushammer]] of equal quality. However, since you can craft warhammers, it is much easier to obtain a high quality warhammer.
 
 
 
Against targets immune to EMP, a legendary uranium warhammer will beat an excellent persona zeushammer (before [[persona trait]]s) and masterwork regular zeushammer. With a source of [[inspired creativity]], like [[tortured artist]] or [[psycasts#Word of inspiration|Word of Inspiration]], it is relatively easy to create legendary weapons. A highly skilled [[Roles#Production specialist|Production specialist]]{{IdeologyIcon}} with inspiration is nearly guaranteed at creating legendary items.
 
  
{{Weapon Stats Table}}
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{{Weapon Material Table}}
  
== Version history ==
 
* [[Royalty DLC]] Release - Added.
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality.
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]]
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{{nav|weapon|wide}}
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Hammers]]
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[[Category:Weapons]]
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[[Category:Equipment]]
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[[Category:Royalty]]

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