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===New mental inspirations===
 
===New mental inspirations===
{{Main|Mental inspiration}}
 
 
Basically reverse mental breaks – these give temporary bonuses to colonists in high moods.
 
Basically reverse mental breaks – these give temporary bonuses to colonists in high moods.
* [[Mental inspiration#Work frenzy|Work frenzy]] (1 day): Global work speed 2.5x
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* Work frenzy (1 day): Global work speed 2.5x
* [[Mental inspiration#Go frenzy|Go frenzy]] (1 day): Walk speed 1.5x
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* Go frenzy (1 day): Walk speed 1.5x
* [[Mental inspiration#Shoot frenzy|Shoot frenzy]] (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher.
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* Shoot frenzy (3 days): Shooting hit chance improved as though the pawn is 10 skill levels higher.
* [[Mental inspiration#Inspired trade|Inspired trade]]
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* Inspired trade
* [[Mental inspiration#Inspired recruitment|Inspired recruitment]]
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* Inspired recruitment
* [[Mental inspiration#Inspired surgery|Inspired surgery]]
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* Inspired surgery
* [[Mental inspiration#Inspired art|Inspired art]]
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* Inspired art
  
 
===Misc. Changes===
 
===Misc. Changes===
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* Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.
 
* Spaceship quest ending phase: When going to the hidden space ship to finish the game, the game does not end instantly on arrival. The map generates with the ship intact. To take off, first you must power up the ship, which takes some days, during which you must survive raids.
 
* Space ship construction now requires advanced components, which have their own tech tree and production method
 
* Space ship construction now requires advanced components, which have their own tech tree and production method
* Split pistol into [[revolver]] and [[autopistol]]
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* Split pistol into revolver and autopistol
* [[Boomalope]]s can be milked for [[chemfuel]]
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* Boomalopes can be milked for chemfuel
* Added [[chemfuel generator]], which generates electricity from chemfuel
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* Added chemfuel generator, which generates electricity from chemfuel
 
* Artillery works differently now. There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. The shells are [[High-explosive shell|explosive]], [[Incendiary shell|incendiary]], [[Firefoam shell|firefoam]], and [[Antigrain warhead|antigrain]] (a special high-tech warhead).
 
* Artillery works differently now. There is one type of mortar, which can fire any type of shell, with each shell creating a different effect. The shells are [[High-explosive shell|explosive]], [[Incendiary shell|incendiary]], [[Firefoam shell|firefoam]], and [[Antigrain warhead|antigrain]] (a special high-tech warhead).
 
* Seasonal latitudes: Seasons now more reasonably adjust depending on latitude. Instead of flipping at the equator, there is a seasonless crossover zone.
 
* Seasonal latitudes: Seasons now more reasonably adjust depending on latitude. Instead of flipping at the equator, there is a seasonless crossover zone.
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* Technical: The save file now contains the actual contents of the planet map, instead of just the seed to generate it. This speed up loading, makes forward compatibility possible, and makes it technically possible to modify the world map during play.
 
* Technical: The save file now contains the actual contents of the planet map, instead of just the seed to generate it. This speed up loading, makes forward compatibility possible, and makes it technically possible to modify the world map during play.
 
* Many many tunings, bugfixes, and redesigns.
 
* Many many tunings, bugfixes, and redesigns.
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[[Category:Version]]

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