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{{Version Nav}}
 
{{Version Nav}}
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''This version was released on: April 15, 2015''
  
 
Alpha 10 has arrived! This time we’ve added a new “joy” need with a bunch of ways to fulfil it, new timetable, outfits, and thing filter management tools, and dozens of smaller improvements. A full change list is at the end of this post.
 
Alpha 10 has arrived! This time we’ve added a new “joy” need with a bunch of ways to fulfil it, new timetable, outfits, and thing filter management tools, and dozens of smaller improvements. A full change list is at the end of this post.
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* Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.
 
* Reworked food search so it smoothly integrates information about food distance, taste, and psychological preference to get the most optimal food source.
 
* [[Health#Health_Tab|Health tab]] now displays overall bleeding rate.
 
* [[Health#Health_Tab|Health tab]] now displays overall bleeding rate.
* [[Malnutrition|Starvation]] and [[blood loss]] are now staged and affect consciousness as they worsen.
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* [[Ailments#Malnutrition|Starvation]] and [[Ailments#Blood_Loss|blood loss]] are now staged and affect consciousness as they worsen.
 
* Reworked how skills generate so there will be more initial skill variation and age affect starting skills more.
 
* Reworked how skills generate so there will be more initial skill variation and age affect starting skills more.
 
* Rebalanced and reformatted plant ecology tunings to lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra summers).
 
* Rebalanced and reformatted plant ecology tunings to lengthen crop cycles and slow wild plant spread. Reworked plant growth in relation to light levels so plants can still grow slowly in dim light (e.g. tundra summers).
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==Alpha 10B==
 
==Alpha 10B==
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I’ve released a quick hotfix for Alpha 10 that should address some bugs, design mistakes and imbalances in the first released version.
 
I’ve released a quick hotfix for Alpha 10 that should address some bugs, design mistakes and imbalances in the first released version.
  
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===Changes===
 
===Changes===
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* Substantially increased the speed of joy gain.
 
* Substantially increased the speed of joy gain.
 
* Door locking is really door forbidding, so it happens instantly again and does not require colonist interaction.
 
* Door locking is really door forbidding, so it happens instantly again and does not require colonist interaction.
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==Alpha 10D==
 
==Alpha 10D==
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So I got to have that special moment where you’re looking at some game code and you realize that the game you shipped last week to 75,000 people is totally horribly broken in subtle but game-destroying ways. This is the hotfix to the problem I found and others. Up to now, Alpha 10 has been basically broken.
 
So I got to have that special moment where you’re looking at some game code and you realize that the game you shipped last week to 75,000 people is totally horribly broken in subtle but game-destroying ways. This is the hotfix to the problem I found and others. Up to now, Alpha 10 has been basically broken.
  
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==Alpha 10E==
 
==Alpha 10E==
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This hotfix was broke for the first few hours of its release, when it was called Alpha10e. If you got it during that time, please re-download the fixed Alpha10f. The fix solves an issue in Alpha10e where rain would never put out fires, leading to the whole map burning down.
 
This hotfix was broke for the first few hours of its release, when it was called Alpha10e. If you got it during that time, please re-download the fixed Alpha10f. The fix solves an issue in Alpha10e where rain would never put out fires, leading to the whole map burning down.
  
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===Changes===
 
===Changes===
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* Reworked apparel optimization AI. Now they very much prefer wearing anything over wearing nothing (so they don’t walk around naked with clothes on the floor), and have a lower threshold of quality difference to replace apparel.
 
* Reworked apparel optimization AI. Now they very much prefer wearing anything over wearing nothing (so they don’t walk around naked with clothes on the floor), and have a lower threshold of quality difference to replace apparel.
 
* Optimized fire significantly so large fires won’t slow down your computer as much.
 
* Optimized fire significantly so large fires won’t slow down your computer as much.
 
* Some very minor fixes.
 
* Some very minor fixes.
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[[Category:Version]]

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