Editing Venom talon

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This method requires both the [[Psycasts#Skip|skip]] and [[Psycasts#Painblock|painblock]] psycasts. Other [[psycast]]s, such as [[Psycasts#Invisibility|invisibility]] and [[Psycasts#Neural heat dump|neural heat dump]], are helpful but not strictly necessary. Make sure your venom talon pawns '''do not have melee weapons''', as otherwise they they will select that more powerful weapon over the talon.
 
This method requires both the [[Psycasts#Skip|skip]] and [[Psycasts#Painblock|painblock]] psycasts. Other [[psycast]]s, such as [[Psycasts#Invisibility|invisibility]] and [[Psycasts#Neural heat dump|neural heat dump]], are helpful but not strictly necessary. Make sure your venom talon pawns '''do not have melee weapons''', as otherwise they they will select that more powerful weapon over the talon.
  
You will need two groups of pawns, a psycaster and venom talon armed pawn(s). While you can have your psycaster also be the one to have the venom talon, this increases the neural heat cost greatly as more skip psycasts will have to be cast. Your psycaster should be well ahead of your colonists, able to cast their skip ability on the incoming [[raider]] beyond the range of your colonists guns to ensure they don't get hit due to friendly fire. Your venom talon pawns should be in a sectioned off area either behind a wall or within a [[defense structures|bunker]] with a [[door]] held open, though if you have a high number of venom talon pawns such as 4 or 5, you can down [[raiders]] quickly and reliably enough such that separating them behind a wall/[[defense structures|bunker]] is not needed.
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You will need two groups of pawns, a psycaster and venom talon armed pawn(s). While you can have your psycaster also be the one to have the venom talon, this increases the neural heat cost greatly as more skip psycasts will have to be cast. Your psycaster should be well ahead of your colonists, able to cast their skip ability on the incoming [[raider]] beyond the range of your colonists guns to ensure they don't get hit due to friendly fire. Your venom talon pawns should be in a sectioned off area either behind a wall or within a [[defense structures|bunker]] with a [[door]] held open, though if you have a high number of venom talon pawns such as 4 or 5, you can down [[raiders]] quickly and reliably enough such that separating them behind a wall/[[defense structures|bunker]]is not needed.
  
 
Find the [[raider]] you wish to capture alive and use the skip psycast to move them through the open doorway and in melee range of your venom talon pawns. You may have to use multiple skip psycasts to move them the appropriate distance, and if they are near the back of the enemy group invisibility may be needed to safely get in range. If your psycaster doesn't have enough [[psycast#Neural_Heat|neural heat]] capacity then you may have to disable the heat limiter or have a target to cast the neural heat dump psycast on. You '''''must then cast the painblock psycast''''' as otherwise they may go into [[pain|pain shock]] before reaching extreme [[toxic buildup]], which will cause the dice to roll likely killing them. Once this is done run, skip, or [[jump pack|jump]] your psycaster to safety.
 
Find the [[raider]] you wish to capture alive and use the skip psycast to move them through the open doorway and in melee range of your venom talon pawns. You may have to use multiple skip psycasts to move them the appropriate distance, and if they are near the back of the enemy group invisibility may be needed to safely get in range. If your psycaster doesn't have enough [[psycast#Neural_Heat|neural heat]] capacity then you may have to disable the heat limiter or have a target to cast the neural heat dump psycast on. You '''''must then cast the painblock psycast''''' as otherwise they may go into [[pain|pain shock]] before reaching extreme [[toxic buildup]], which will cause the dice to roll likely killing them. Once this is done run, skip, or [[jump pack|jump]] your psycaster to safety.

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