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{{Template:Heading|This user is a certified Dataminer.}}
 
{{Template:Heading|This user is a certified Dataminer.}}
 
{| {{STDT| sortable c_12 text-center}}
 
! Thought !! Caption !! Something
 
|-
 
! AAAAAAAAAA
 
| AAAAAAAAAA || Lorem ipsum
 
|-
 
 
[[Modding Tutorials/Assets]]
 
 
marmine helmet
 
  
 
=== template ===
 
=== template ===
  
 
http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
 
http://rimworldwiki.com/index.php?title=Template:Nav/guides <br>
http://rimworldwiki.com/index.php?title=Template:Infobox main <br>
 
 
http://rimworldwiki.com/wiki/Category:Page_Deletion
 
http://rimworldwiki.com/wiki/Category:Page_Deletion
  
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=== °C ===
 
=== °C ===
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<div style="background:white"> <span style="color:black"> '''[[User:PigeonGuru|PigeonGuru]]''', Strategist</span>
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{ [[User_talk:PigeonGuru|talk]] | [[Special:Contributions/PigeonGuru|contribs]] } </div> <br>
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<!-- <div style="background:gold">[[File:LongRangeMineralScanner.png|25px]]<span style="color:navy">[[User:Yoshida Keiji|'''Yoshida Keiji''']]</span>([[User_talk:Yoshida_Keiji|Let's talk]][[File:beer b.png|25px]])[[File:LongRangeMineralScanner.png|25px]]</div> -->
  
 
old d.tactics is @ ~140,000 views
 
old d.tactics is @ ~140,000 views
  
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=== image cropping flavor text ===
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*oof ow my borders
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*did you know that cropping images appropriately reduces size and user annoyance by more than 50%?
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*image- cropped (some random player)
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*pills that makes you stare at cropped images
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*wildfire burnt off part of the image
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{{nav|quest}}
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=== Distraction structures ===
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Once you have lots of bulk materials, but don't have enough industry to build proper defenses, you can build an distractions to temporarily delay raids.
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Doing this can delay raids in early-mid game if you have the effort and materials, but as you enter mid-late game it's better that you replace the suppressor with something else, such as a killbox, which can actually bring the hurt.
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==== Attention suppressor ====
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[[File:Attention_suppressor.png|400px|thumb|right|A full-size attention suppressor with a 1-wide path, built out of granite.]]
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Start like you're making a 29-wide room, but instead of doors, just leave one-tile openings at opposite ends. That way it doesn't get a roof. If needed, use a [[no roof area]]. Down the middle of the attention suppressor leave an open path, which will actually be traveled by your colonists. Pack the sides with alternating walls, leaving numerous blind alleys branching off the open path. The attention suppressor should look like two giant combs facing each other across the path.
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A raider entering through an attention suppressor is presented with numerous blind alleys, each one of which could hold something important (in their perspective). Raiders will typically only resist the lure of a dozen or so blind alleys, before turning off into one to look for something to attack. In many cases they'll attack the walls, but the general effect is that a raiding force will spend a long time milling around in the attention suppressor, deeply distracted, and slowly trickle out of it toward your base alone, or (for a large raid) in twos and threes. This slow trickle of raiders is easily handled by a few colonists with basic weapons, or later a few turrets and a [[Menus#Repair|repairman]].
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Colonists and visitors with specific business on one side or the other of the attention suppressor will go quickly down the middle without being distracted. However, colonists pursuing [[joy]] activities like going for a walk will usually be diverted to do so in the blind alleys of the attention suppressor. As a result, it's not safe to fill with deathtraps.
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'''Pros'''
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*'''Effectively distracts and delays raiders'''
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'''Cons'''
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*'''Does not deal damage'''
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*Takes up large amounts of space
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*Expensive and time-consuming to build a lot of walls
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*Makes it harder to eliminate all raiders at once
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==== Dummy power grid ====
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Place many wires randomly around the area. This causes enemies to stop and ignite or fight the wires, delaying them.
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Note that they will charge immediately upon seeing colonists so this is a measure to buy time at best.
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=== datamined ===
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namespace RimWorld.Planet
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{
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public static class CaravanTicksPerMoveUtility
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{
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private const int DownedPawnMoveTicks = 450;
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public const float CellToTilesConversionRatio = 190f;
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public const int DefaultTicksPerMove = 2500;
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public static int GetTicksPerMove(Caravan caravan)
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{
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if (caravan == null)
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{
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return 2500;
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}
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return CaravanTicksPerMoveUtility.GetTicksPerMove(caravan.PawnsListForReading);
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}
  
{| {{STDT| sortable c_12 text-center}}
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public static int GetTicksPerMove(List<Pawn> pawns)
! Thought !! Caption !! Occurrence !! Trait Effects !! Mood Effect !! Expiration time (days) !! Stack Limit !! Stacking Multiplier
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{
|-
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if (pawns.Any<Pawn>())
! [[Thoughts#Justified execution| Justified execution]]
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{
| A guilty prisoner or guest was executed. It was justified, but still sad.<br /> || Guilty prisoner or guest executed || Psychopath, Bloodlust: No effect || -2 || 6 || 5 || 0.25
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float num = 0f;
|-
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for (int i = 0; i < pawns.Count; i++)
! [[Thoughts#Someone was euthanized| Someone was euthanized]]
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{
| A prisoner or guest was euthanized. It was humane, but still sad.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
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int num2 = (!pawns[i].Downed) ? pawns[i].TicksPerMoveCardinal : 450;
|-
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num += (float)num2 / (float)pawns.Count;
! [[Thoughts#Someone was executed| Someone was executed]]
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}
| A prisoner or guest was killed in cold blood. It seemed a bit evil.<br /> || Prisoner or guest executed || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
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num *= 190f;
|-
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return Mathf.Max(Mathf.RoundToInt(num), 1);
! [[Thoughts#Someone organ-harvested| Someone organ-harvested]]
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}
| The colony took body parts from a prisoner or guest. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath, Bloodlust: No effect || -6 || 6 || 5 || 0.25
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return 2500;
|-
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}
! [[Thoughts#Justified execution of colonist| Justified execution of colonist]]
+
}
| A guilty colonist was executed. It was justified, but still sad. || --- || Psychopath: No effect || -2 || 6 || 5 || 0.25
+
}
|-
 
! [[Thoughts#Colonist euthanized| Colonist euthanized]]
 
| A colonist was euthanized. It was humane, but still sad.<br /> || --- || Psychopath: No effect || -3 || 6 || 5 || 0.25
 
|-
 
! [[Thoughts#Colonist executed| Colonist executed]]
 
| A colonist was killed in cold blood. It seemed a bit evil.<br /> || --- || Psychopath: No effect || -5 || 6 || 5 || 0.25
 
|-
 
! [[Thoughts#Colonist organ-harvested| Colonist organ-harvested]]
 
| Someone took body parts from a colonist. It's horrible, breaking people down for parts when they have no choice. || --- || Psychopath: No effect || -6 || 6 || 5 || 0.25
 
|-
 
! [[Thoughts#Innocent prisoner died| Innocent prisoner died]]
 
| One of our prisoners died despite being harmless. We should be able to take care of our prisoners. If we wanted them dead, we could have at least conducted an orderly execution rather than permit that barbarism. || --- || Psychopath, Bloodlust: No effect || -5 || 6 || 5 || 0.25
 
|-
 
! [[Thoughts#Colonist died| Colonist died]]
 
| One of our people died. We should be able to take care of our people. || --- || Psychopath, Bloodlust: No effect || -3 || 6 || 5 || 0.25
 
|-
 
! [[Thoughts#Witnessed ally's death| Witnessed ally's death]]
 
| I saw one of my people die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -5 || 1,5 || 5 || 0.4
 
|-
 
! [[Thoughts#Witnessed outsider's death| Witnessed outsider's death]]
 
| I saw someone die. They were alive one moment, and dead the next. || --- || Psychopath, Bloodlust: No effect || -3 || 1 || 1 || N/A
 
|-
 
! [[Thoughts#Witnessed family member's death| Witnessed family member's death]]
 
| I saw a member of my family die. My own flesh and blood... || --- || Psychopath, Bloodlust: No effect || -7 || 1 || 1 || N/A
 
|-
 
! [[Thoughts#Defeated hostile leader <name>| Defeated hostile leader <name>]]
 
| They were leading efforts to destroy us, and I took them down! || --- || --- || +12 || 3 || 5 || 0.4
 
|-
 
! [[Thoughts#Defeated <name>| Defeated <name>]]
 
| I took down a big threat! I'm a hero! || --- || --- || +12 || 3 || 5 || 0.4
 
|-
 
! [[Thoughts#Bonded animal <name> died| Bonded animal <name> died]]
 
| Such a tender, unique animal. This universe is evil! || --- ||  Psychopath: No effect || -8 || 20 || 5 || 0.25
 
|-
 
! [[Thoughts#My friend <name> died| My friend <name> died]]
 
| Such a wonderful person. The universe gets darker every day. || --- ||  Psychopath: No effect || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|-10 maximum}} || 20 || 5 || 0.25
 
|-
 
! [[Thoughts#My rival <name> died| My rival <name> died]]
 
| Serves them right. Things are looking up. || --- || --- || {{H:title|Actual mood change depends on relations between the pawn and the dead pawn.|+10 maximum}} || 10 || 5 || 0.25
 
|-
 
! [[Thoughts#My son <name> died| My son <name> died]]
 
| My son is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My daughter <name> died| My daughter <name> died]]
 
| My daughter is dead. My own flesh and blood... || --- || --- || -20 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My husband <name> died| My husband <name> died]]
 
| My husband is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My wife <name> died| My wife <name> died]]
 
| My wife is dead. I am alone. || --- || --- || -20 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My fiance <name> died| My fiance <name> died]]
 
| My fiance died. Such a man... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My fiancée <name> died| My fiancée <name> died]]
 
| My fiancée died. Such a woman... my future is gone. || --- || --- || -18 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My lover <name> died| My lover <name> died]]
 
| My lover died. I am so alone. || --- || --- || -16 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My brother <name> died| My brother <name> died]]
 
| My brother died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My sister <name> died| My sister <name> died]]
 
| My sister died. My own flesh and blood... || --- || --- || -14 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My grandchild <name> died| My grandchild <name> died]]
 
| My grandchild died. My own flesh and blood... || --- || --- || -12 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My father <name> died| My father <name> died]]
 
| My father died. He's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My mother <name> died| My mother <name> died]]
 
| My mother died. She's gone forever. || --- || --- || -8 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My niece <name> died| My niece <name> died]]
 
| My niece died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My nephew <name> died| My nephew <name> died]]
 
| My nephew died. Such a wonderful child. || --- || --- || -5 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My half-sibling <name> died| My half-sibling <name> died]]
 
| My half-sibling died. My own flesh and blood... || --- || --- || -5 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My aunt <name> died| My aunt <name> died]]
 
| My aunt died. || --- || --- || -4 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My uncle <name> died| My uncle <name> died]]
 
| My uncle died. || --- || --- || -4 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My grandparent <name> died| My grandparent <name> died]]
 
| My grandparent died. || --- || --- || -4 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My cousin <name> died| My cousin <name> died]]
 
| My cousin died. My own flesh and blood... || --- || --- || -4 || 30 || 10 || 0.25
 
|-
 
! [[Thoughts#My kin <name> died| My kin <name> died]]
 
| My kin died. || --- || --- || -4 || 30 || 10 || 0.25
 
|}
 

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