Editing User:Hordes/Money making guide
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Despite having a lower value/work ratio than their raw plants, drugs have several major advantages. | Despite having a lower value/work ratio than their raw plants, drugs have several major advantages. | ||
− | All calculations assume that a drug is constantly being planted, harvested, and synthesized by 1 pawn | + | All calculations assume that a drug is constantly being planted, harvested, and synthesized by 1 pawn. These tables are comparing 1000 leaves-turned-flake to selling 1675 raw leaves, not 1000 to 1000 leaves. In other words, drug synthesis allows you to ''get more value from the same growing space''. |
Creating drugs allows 2 pawns, perhaps with different skills and passions, to "work" at the same sized field at the same time. Certain [[biome]]s may be limited in grow space. Other biomes can let you grow in the summer, and synthesize in the winter. But even in a tropical rainforest, large fields can be difficult to protect from [[fire]], [[raiders]], and [[blight]] - not even considering walk distance. This shouldn't need to be said, but if you have a pawn that's bad at plants but great at intellectual, then they are better off creating drugs. | Creating drugs allows 2 pawns, perhaps with different skills and passions, to "work" at the same sized field at the same time. Certain [[biome]]s may be limited in grow space. Other biomes can let you grow in the summer, and synthesize in the winter. But even in a tropical rainforest, large fields can be difficult to protect from [[fire]], [[raiders]], and [[blight]] - not even considering walk distance. This shouldn't need to be said, but if you have a pawn that's bad at plants but great at intellectual, then they are better off creating drugs. |