Editing User:Hordes/Go-juice

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<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Drug
 
| type = Drug
| type2 =  
+
| type2 = Hard Drug
 
| tech level = Industrial
 
| tech level = Industrial
 
| hp = 50
 
| hp = 50
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* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
 
* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]]
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
 
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity
* <span style="color:firebrick>'''{{%|{{P|Addictiveness}}}}'''</span> [[Addiction]] chance
 
  
 
And will give the following effects for as long as the high lasts:
 
And will give the following effects for as long as the high lasts:
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* {{+|50%}} [[Moving]]
 
* {{+|50%}} [[Moving]]
  
'''Duration:'''<br>
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'''Duration'''
A dose of go-juice will give a high that lasts for 16 hours.
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Each go-juice injection lasts for 16 hours.
  
 
Specifically, each go-juice injection increases the severity of the go-juice high by {{+|{{%|{{#vardefineecho:highSeverity|0.5}}}}}}. As long as severity is greather than 0, then a pawn is high on go-juice. Severity decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100%, which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly.
 
Specifically, each go-juice injection increases the severity of the go-juice high by {{+|{{%|{{#vardefineecho:highSeverity|0.5}}}}}}. As long as severity is greather than 0, then a pawn is high on go-juice. Severity decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100%, which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}}&nbsp;go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly.
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* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/0.15.1279|0.15.1279]] - Added.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
 
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters.
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== References ==
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<references />
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{{nav/drugs}}
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[[Category:Drug]] [[Category:Hard Drug]]

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