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Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
 
Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms.
  
The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50%.  Consuming go-juice during an addiction will reduce the addiction progress by {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}}. Once it reaches 100%, the addiction is healed. This means that it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction, if no go-juice was taken after the addiction started.
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The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming go-juice during an addiction will reduce the addiction progress by {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}}.
  
 
=== Withdrawal ===
 
=== Withdrawal ===

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