Editing User:Hordes/Go-juice
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<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
− | | type2 = | + | | type2 = Hard Drug |
| tech level = Industrial | | tech level = Industrial | ||
| hp = 50 | | hp = 50 | ||
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* <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] | * <span style="color:firebrick>'''{{%|{{#vardefineecho:overdoseChance|0.005}}}}'''</span> Chance for a [[Overdose#Major|major overdose]] | ||
* {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity | * {{++|18% to +{{%|{{#vardefineecho:maxOverdoseSeverity|0.35}}}}}} [[Overdose]] severity | ||
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And will give the following effects for as long as the high lasts: | And will give the following effects for as long as the high lasts: | ||
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* {{+|50%}} [[Moving]] | * {{+|50%}} [[Moving]] | ||
− | + | Each go-juice injection increases the severity of the go-juice high by +{{%|{{#vardefineecho:highSeverity|0.5}}}}. As long as severity >0, then a pawn is high on go-juice. Severity decreases by {{%|{{#vardefineecho:highSeverityPerDay|0.75}}}} per day again, meaning that the high of a single dose lasts {{Plural|{{#vardefineecho:highDuration|{{#expr: {{#var:highSeverity}}/({{#var:highSeverityPerDay}}/24) round 1}}}}|hour}}. The maximum severity of a go-juice high is 100%, which is reached with {{#expr: 1/{{#var:highSeverity}} round 1}} go-juice. Regardless of the go-juice high severity, the effects are always the same. Only their duration changes accordingly. | |
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===Tolerance=== | ===Tolerance=== | ||
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=== Addiction === | === Addiction === | ||
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Each dose of go-juice carries a {{%|{{P|Addictiveness}}}} chance of addiction. There is no safe dose interval. | Each dose of go-juice carries a {{%|{{P|Addictiveness}}}} chance of addiction. There is no safe dose interval. | ||
Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | Developing an addiction means a pawn has a go-juice [[Needs#Drug addictions|need]]. Each dose of go-juice increase the need by {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}}. This need falls by {{%|{{#vardefineecho:needFall|0.333}}}} per day, so the pawn will need to consume go-juice at least every {{Plural|{{#var:needOffset}}/{{#var:needFall}} round 1|day}} to prevent withdrawal symptoms. | ||
− | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50% | + | The addiction progresses by {{%|{{#vardefineecho:addictionSeverityPerDay|0.045}}}} per day, from the initial 50%. Once it reaches 100% the addiction is healed, meaning it takes about {{Plural|0.5/{{#var:addictionSeverityPerDay}} round 1|day}} to overcome the addiction. Consuming go-juice during an addiction will reduce the addiction progress by {{--|{{%|{{#vardefineecho:addictionSeverityOffset|0.2}}}}}}. |
=== Withdrawal === | === Withdrawal === | ||
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* [[Version/0.15.1279|0.15.1279]] - Added. | * [[Version/0.15.1279|0.15.1279]] - Added. | ||
* [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters. | * [[Version/1.1.2647|1.1.2647]] - Rebalanced. Addiction risk and effects reduced, safe dose interval removed. Now instantly gives [[Psycasts#Psyfocus|psyfocus]]{{RoyaltyIcon}} when taken by psycasters. | ||
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+ | == References == | ||
+ | <references /> | ||
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+ | {{nav/drugs}} | ||
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+ | [[Category:Drug]] [[Category:Hard Drug]] |