Difference between revisions of "User:Hordes/Events"

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'''Events''' are driven by the currently selected [[AI Storytellers|AI storyteller]].
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[[Events]]
 
 
Most events that occur create a [[Menu#Letters|Letter]], an envelope icon on the right side of the screen. Other events will pause the game and pop up a window where the player must make a choice. Usually, the color of the envelope will suggest the severity of the event; blue envelopes are good events, grey is neutral, yellow is bad, and red denotes direct threats.
 
 
 
All event title portions in parentheses below are variable.  They can mention location, pawn and faction names, specific buffs or debuffs, or even have countdowns for the time variable events.
 
 
 
=Major Threats=
 
Major threats can appear from Base Builder difficulty onwards. They mostly consist of direct attacks to your colony. Their size depends on the [[raid points]] mechanic; generally increasing with wealth, colonist count, and [[difficulty]].
 
 
 
==Enemy attack==
 
<gallery widths="400px" heights="400px" class="right" mode="nolines">
 
File:Raid.png|'''Assault'''
 
File:Raid relationship daughters of a .png|'''Raided by (relationship) mom!'''
 
</gallery>
 
Commonly known as a '''raid''', this event comes in several types. It is possible for multiple raids to happen at the same time, even of opposing factions.
 
 
 
====Arrival methods====
 
Tribal-level factions can't use drop pods, so are limited to assaults.
 
*'''Assaults''': Arrive at the edge of the map, either by walking or by drop pod. They may assault the colony immediately, or stage for a time before launching their attack, giving you time to prepare.
 
*'''Center drop''': Raiders arrive via [[drop pod]], centered on of one of your colonists. 40% to drop on an un[[roof]]ed [[orbital trade beacon]] if one is present. Drop pods can go through constructed and thin rock roofs, but not overhead mountain.
 
*'''Scatter drop'''': Raiders arrive via drop pod, which have gone "hay-wire" and will disperse throughout the map.
 
 
 
====Types====
 
*'''Unusually clever''': Will try and avoid [[trap]]s and [[turret]]s.
 
*'''Sappers''': Sappers will try and mine or break walls to create the shortest route to a colonist's bedroom.
 
*'''Breachers''': Appears with breach-type raiders, such as tribals with [[breach axe]]s or [[termite]] [[mechanoid]]s. Breachers will attack walls indiscriminately, as opposed to sappers having a target. The rest of the raid acts as normal.
 
 
 
<gallery widths="400px" heights="400px" class="center" mode="nolines">
 
File:Drop pods raid.png|'''Drop pod sappers'''
 
File:Sappers.png|'''Sappers'''
 
</gallery>
 
 
 
===Siege===
 
Sieges are a special type of raid. They arrive in drop pods, along with supplies. They will construct [[sandbag]]s and [[mortar]]s, and will continously be supplied with food and mortar shells. They will fire at colonists, colony structures, and other pawns they are hostile to. Sieges will directly assault the colony after a long time (a few days), if their mortars are destroyed or unbuildable, or after sufficient casualties.
 
 
 
It is possible to steal a critical material (like [[component]]s) and prevent them from completing construction.
 

Latest revision as of 19:49, 27 January 2023