User:Alistaire/Tag:ThingDef

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Revision as of 13:04, 7 February 2015 by Alistaire (talk | contribs) (Fixed tag link)
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<ThingDef>

Parents: <Buildings>, <Defs>, <Plants>, <ThingDefinitions>, <ThingDefs>

Values
..of which simple lists
<comps>
<inspectorTabs>
<placeWorkers>
<stuffCategories>
<thingCategories>
..other
<apparel>
<building>
<costList>
<colorGenerator> ( Class )
<equippedStatOffsets>
<filthLeavings>
<killedLeavings>
<recipeMaker>
<recipes>
<statBases>
Children tags
..of which boolean
<alwaysHaulable> boolean (default: false)
<castEdgeShadows> boolean (default: false)
<graphicOverdraw> boolean (default: false)
<hasInteractionCell> boolean (default: false)
<itemSurface> boolean (default: false)
<leaveResourcesWhenKilled> boolean (default: false)
<neverMultiSelect> boolean (default: false)
<rotatable> boolean (default: false)
<selectable> boolean (default: false)
<tradersCarry> boolean (default: false)
<useStandardHealth> boolean (default: false)
..other
<altitudeLayer> altitudeLayer
<category> thingDefCategory
<constructEffect> effect
<costStuffCount> integer
<defName> defName
<description> string
<designationCategory> designationCategory
<designationHotKey> hotkey
<drawerType> drawerType
<eType> eType
<fertility> float
<fillPercent> float (0.0 to 1.0)
<graphicClass> graphicClass
<graphicPath> graphicPath
<interactionSquareOffset> vector3
<label> string
<onGroundRandomRotateAngle> integer (degrees)
<passability> passability
<pathCost> float
<repairEffect> effect
<researchPrerequisite> research
<shaderType> shaderType
<size> vector2 (width, height)
<soundImpactDefault> sound
<staticSunShadowHeight> float
<terrainAffordanceNeeded> terrainAffordance
<thingClass> thingClass
<tickerType> tickerType
Parameters
Abstract boolean (default: false)
Name string
ParentName string