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'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
 
'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
  
There are six constructable varieties:
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There are four constructable varieties:
* [[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s.
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*[[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s.
* [[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]].
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*[[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]].
* [[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]].
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*[[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]].
* [[Foam turret]] - an unmanned but pawn-activated turret that automatically targets and fires [[firefoam]] at any fires in range.
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*[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
* [[Rocketswarm launcher]] - an unmanned but pawn-activated turret that fires a barrage of 12 rockets at a player designated point in range.
 
* [[Mortar]] - a manned turret-like structure that requires no power and fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow.
 
* [[Turret pack]]{{AnomalyIcon}} - a [[utility]] slot item that be deployed into a small turret similar to a mini-turret, but with a limited, self-contained power supply.
 
  
 
Additionally, there are also:
 
Additionally, there are also:
* [[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]].
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*[[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]].
* [[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
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*[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]].
* [[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
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*[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]].
* [[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
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*[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
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[[Category:Security]]
 
{{disambiguation}}
 
{{disambiguation}}
[[Category:Security|#Turret]]
 

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