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'''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. | '''Turrets''' are automatic defenses that fire at enemies within range. They require [[power]] to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty. | ||
− | There are | + | There are four constructable varieties: |
− | * [[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s. | + | *[[Mini-turret]] - weak and short ranged but small and cheap. Uses the [[mini-turret gun]]. Also found defending [[faction base]]s. |
− | * [[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]]. | + | *[[Autocannon turret]] - powerful and fast firing with a medium range and cost. Uses the [[autocannon]]. |
− | * [[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]] | + | *[[Uranium slug turret]] - slow firing and costly but with very high damage, range and accuracy. Uses the [[uranium slug cannon]]. |
− | + | *[[Mortar]] - a manned turret-like structure that fires explosive [[mortar shell]] that must be crafted, bought, or scavenged. Powerful with a map wide range that ignores LoS, but inaccurate and slow. | |
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− | * [[Mortar]] - a manned turret-like structure that | ||
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Additionally, there are also: | Additionally, there are also: | ||
− | * [[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]]. | + | *[[Auto inferno turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses a turret specific variant of the [[Inferno cannon (Turret)|inferno cannon]]. |
− | * [[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]]. | + | *[[Auto charge turret ]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[light charge blaster]]. |
− | * [[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]]. | + | *[[Mini-slugger turret]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Uses the [[mini-slugger]]. |
− | * [[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets. | + | *[[Auto mortar]] {{RoyaltyIcon}} - defends [[Mechanoid cluster]]s. . Always hostile, never needs rearming. Fires a projectile like the mortar but is otherwise more similar to the other mechanoid turrets. |
{{nav|security|wide}} | {{nav|security|wide}} | ||
+ | [[Category:Security]] | ||
{{disambiguation}} | {{disambiguation}} | ||
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