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{{infobox main|misc| | {{infobox main|misc| | ||
| name = Transport pod | | name = Transport pod | ||
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==Summary== | ==Summary== | ||
− | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment | + | Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns. |
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks: | ||
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All pods, even manned ones, can be gifted to faction bases resulting in a [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to their faction's bases also provides an addition goodwill bonus. | All pods, even manned ones, can be gifted to faction bases resulting in a [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to their faction's bases also provides an addition goodwill bonus. | ||
− | All unmanned pods dropped on to any other location that is not currently visible (e.g. | + | All unmanned pods dropped on to any other location that is not currently visible outside of the (e.g. player colonies and event maps with colonists currently present) will be lost. [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution on the given tile, annoying nearby factions. Dropping wastepacks directly on other faction bases causes goodwill penalties, as well as retaliation in the form of raids or wastepacks sent back. |
− | When dropping into a player visible map, including event maps, colonies, and/or the map the launcher itself is on, players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items | + | When dropping into a player visible map, including event maps, colonies, and/or the map the launcher itself is on, players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items.{{Check Tag|Overhead mountain?}} |
When pods, manned or unmanned, are dropped on caravans their contents are instantly merged into the caravan. | When pods, manned or unmanned, are dropped on caravans their contents are instantly merged into the caravan. | ||
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== Version history == | == Version history == | ||
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | * [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners. | ||
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<gallery> | <gallery> | ||
Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | Drop pod old.png|Old texture prior to 1.0.2096 or earlier. | ||
</gallery> | </gallery> | ||
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{{nav|misc|wide}} | {{nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |