Editing Transport pod

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Split|destination=Drop pod|reason=Transport pods and npc drop pods are different buildings, have different mechanics, and different stats.}}
 
 
{{infobox main|misc|
 
{{infobox main|misc|
 
| name = Transport pod
 
| name = Transport pod
Line 31: Line 30:
  
 
==Summary==
 
==Summary==
Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. They can be launched up to 66 tiles away. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns.
+
Each transport pod can hold up to 150 kg of items or pawns. For comparison, an adult [[human]] weighs {{Q|Human|Mass - Adult}} kg before equipment. Pods can be launched as a group, if their [[pod launcher]]s are directly adjacent. When in groups, the game intentionally ignores individual pod capacity: for example, a group of 2 transport pods (300 kg) can hold a 280kg [[elephant]] in 1 pod, while the other pod will have 20 kg of capacity remaining. It is possible to load prisoners and [[downed]] pawns.
  
 
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks:
 
When items are selected, haulers will immediately proceed to load the pods. Only one colonist may load a pod at a time. If a colonist is part of the load, that colonist will prioritize loading the pod, even if they are otherwise incapable of hauling. The system is not without some quirks:
Line 46: Line 45:
 
All pods, even manned ones, can be gifted to faction bases resulting in a [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to their faction's bases also provides an addition goodwill bonus.  
 
All pods, even manned ones, can be gifted to faction bases resulting in a [[goodwill]] proportional to the [[market value]] of the items and pawns in the pods. All unmanned pods dropped onto faction base are considered a gift. [[Prisoners]] and [[downed]] pawns being returned to their faction's bases also provides an addition goodwill bonus.  
  
All unmanned pods dropped on to any other location that is not currently visible (e.g. any tile that isn't a player colony and does not have any colonists present) will be lost. [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution on the given tile, annoying nearby factions. Dropping wastepacks directly on other faction bases causes goodwill penalties, as well as retaliation in the form of raids or wastepacks sent back.
+
All unmanned pods dropped on to any other location that is not currently visible outside of the (e.g. player colonies and event maps with colonists currently present) will be lost. [[Toxic wastepack]]s {{BiotechIcon}} disposed of this way will cause pollution on the given tile, annoying nearby factions. Dropping wastepacks directly on other faction bases causes goodwill penalties, as well as retaliation in the form of raids or wastepacks sent back.
  
When dropping into a player visible map, including event maps, colonies, and/or the map the launcher itself is on, players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items and pawns. They cannot land on overhead mountain.
+
When dropping into a player visible map, including event maps, colonies, and/or the map the launcher itself is on, players can choose the pods' exact drop point. Be careful with the landing site, as the pods can go through roofs; while they don't deal any damage directly, the collapsing roof can damage nearby items.{{Check Tag|Overhead mountain?}}
  
 
When pods, manned or unmanned, are dropped on caravans their contents are instantly merged into the caravan.
 
When pods, manned or unmanned, are dropped on caravans their contents are instantly merged into the caravan.
Line 82: Line 81:
 
== Version history ==
 
== Version history ==
 
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners.
 
* [[Version/1.1.0|1.1.0]] - Downed pawns can now be loaded into transport pods like prisoners.
* [[Version/1.4.3528|1.4.3528]] - Fix: Mechs not entering transport pods. Fix: Lifters can try to haul themselves to a transport pod.
 
* [[Version/1.4.3555|1.4.3555]] - Fix: Pawns ignore allow zones when hauling to transport pods.
 
  
 
<gallery>
 
<gallery>
 
Drop pod old.png|Old texture prior to 1.0.2096 or earlier.
 
Drop pod old.png|Old texture prior to 1.0.2096 or earlier.
 
</gallery>
 
</gallery>
 
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 2 hidden categories: