Editing Tornado generator

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{{Infobox main
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{{Stub}}{{infobox main|
 
| name = Tornado generator
 
| name = Tornado generator
 
| image = OrbitalTargeter.png
 
| image = OrbitalTargeter.png
 
| description = An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.
 
| description = An ancient control unit for a network of weather-control satellites. This device has had certain failsafes bypassed; it is capable of causing a massive air current disturbance, which will generate a tornado at a chosen location. The weather network will detect this unauthorized intrusion and lock out the device after use, but the tornado will be left to spend its energy normally.
| type = Gear
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| type = Artifact
| type2 = Utility
 
 
| tech level = Spacer
 
| tech level = Spacer
 
| marketvalue = 800
 
| marketvalue = 800
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| flammability = 0.5
 
| flammability = 0.5
 
| mass base = 0.2
 
| mass base = 0.2
| lifestage = Adult
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| tradeTags = ExoticMisc
| clothing for nudity = False
 
| coverage = Waist
 
| layer = Belt
 
| tradeTags = ExoticMisc, Clothing
 
 
| thingSetMakerTags = SingleUseWeapon, RewardStandardHighFreq
 
| thingSetMakerTags = SingleUseWeapon, RewardStandardHighFreq
 
}}
 
}}
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== Acquisition ==  
 
== Acquisition ==  
Tornado generators cannot be crafted. Instead they can only be acquired through [[trade]], found in [[ancient shrine]]s, and as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to a tornado generator in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
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Tornado generators cannot be crafted. Instead they can only be acquired through [[trade]], found in [[ancient shrine]]s, and as a reward for performing [[quests]]. Note that quest rewards are selected with a weighted random generator, so there is no way to guarantee access to an serum in a given play-through. Anecdotally, it is often reported that the increased number of reward options added by the [[DLC]] dilute the reward pool with more options.
  
 
== Summary ==
 
== Summary ==
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The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
 
The generator cannot be recharged or refueled - once its single charge is expended, the item is completely destroyed.
  
{{Utility Note}}
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==Analysis==
 
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{{Stub|section=1}}
== Analysis ==
 
{{Stub|section=1|reason= Missing value proposition by itself and compared to other superweapons, deployment (e.g. wear it all the time, swap it for what, who its worth using on, take it on caravans? etc}}
 
 
Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy [[siege]]s or [[Mechanoid cluster]]s {{RoyaltyIcon}}. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.
 
Due to its random nature and its slow speed it is not very effective against non stationary targets. Its best use is against enemy bases, enemy [[siege]]s or [[Mechanoid cluster]]s {{RoyaltyIcon}}. Over all, this is a very weak and unpredictable super weapon - a doomsday rocket would be preferable in just about every scenario.
  
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* [[Version/1.3.3067|1.3.3067]] - escaping prisoners are now capable of picking up and using these.
 
* [[Version/1.3.3067|1.3.3067]] - escaping prisoners are now capable of picking up and using these.
  
{{Nav|utility|wide}}
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{{nav|utility|wide}}
{{Nav/questitems}}
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{{nav/questitems}}
[[Category:Artifact]]
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[[Category:Equipment]]
 
[[Category:Utility]]
 
[[Category:Utility]]

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