Topic on Talk:Mood

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I see the setting in the custom game difficulty in the new game menu that says "colonist mood"- Peaceful shows +10% added on top what the tooltip says is a base of 50%, which should cause a base mood of 60%, but this isn't reflected inside actual gameplay. My sample pawn has Extremely low expections (+30), initial optimism (+10), Ravenously hungry (-15), and a mood (target and bar aligned) of 67%. Net value of all thoughts = 25, minus 67 equals 42 points (peaceful mode), If the tooltip was correct this pawn should have a mood% of 85%. I took 6 colonists for every difficulty and charted out thier mood VS net thought points on a line graph, each time there was a diagonal line offset by exactly 42(Peaceful)/42(Community builder)/37(Adventure story)/32(Strive to survive)/27(Blood and dust)/22(Losing is Fun).

For rate of change I'm still having trouble confirming the rate, it seems to vary. One colonist changed changed +/-2 mood per second and another is changing +/-1 mood per 4 seconds, still looking into it.