Topic on Talk:Money making guide

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re "Crafting is mostly good at saving money not making money..." - It's not uncommon to have an expert Crafter with nothing to do (at the moment), and a stack of alpaca/muffalo wool - do you recommend they plant, harvest and process drug crops, or do what they are good at (i.e. make dusters)? Sim w/ Construction and wood/stone items, or how to make the most out of those dozen prisoners you just found yourself with - or whatever. Maybe the player is in a freezing biome, and can trade for wood/stone/textiles, but doesn't have the hydroponic room for a mass psychoid plant crop. Comparing the diffs would be useful as well, but each asks for their own optimization analysis.Albedo (talk) 00:36, 16 April 2022 (UTC)