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− | < | + | <noinclude>{{Resources_Nav}}</noinclude> |
− | { | + | {{TOCright}}<includeonly>{{Main Article | Textiles }}</includeonly> |
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− | + | <noinclude> | |
+ | == Growable Textiles == | ||
+ | {{Item | ||
+ | | name = Cloth | ||
+ | | image = Cloth.png | ||
+ | | description = ''Game Description Needed'' | ||
+ | | information = Can be grown by planting the cotton plant. Is used for creating clothes at the tailoring bench. Can also be used to make carpet flooring (after being researched). | ||
+ | }} | ||
+ | {{Item | ||
+ | | name = Devilstrand | ||
+ | | image = Devilstrand Cloth.png | ||
+ | | description = ''Game Description Needed'' | ||
+ | | information = Devilstrand is obtained by planting it in a growing area, or through random drops. It is a genetically engineered mushroom, which produces a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally being better and more valuable overall than cloth and leather. Devilstrand takes 49(Gravel) 43(Soil) 37(Rich soil) 28(Hydroponics basin) days to grow before being able to be harvested. As this is even longer than it takes to grow most trees, you should plant it early and in large amounts. | ||
+ | }} | ||
− | == | + | == Imported Textiles == |
− | + | {{Item| name = Synthread | |
− | + | | image = Synthread.png | |
− | + | | description = ''Game Description Needed'' | |
− | + | | information = Space age fabric. Cannot be grown, only acquired by trading or through random drops. The starting gear on the three base colonists is a Synthread T-Shirt and Pants, and occasionally a jacket as well. Some raiders and outlanders will occasionally come wearing Synthread apparel, as well. | |
− | + | }} | |
− | + | {{Item | |
− | {{ | + | | name = Hyperweave |
− | | | + | | image = Hyperweave.png |
− | | | + | | description = ''Game Description Needed'' |
− | | | + | | information = Top-of-the-shelf, incredibly tough and expensive fabric produced only in high-tech Glitterworlds. The only way to acquire it is via trading, or through random drops. If you can somehow afford to outfit your colonists with clothing made of this material, then give yourself a pat on the back. |
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}} | }} | ||
− | + | </noinclude> | |
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