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|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}}
 
{{Infobox main|exotic
 
{{Infobox main|exotic
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| set property = false <!-- Remove when 1.5 goes live and content confirmed -->
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| name = Textbook
 
| name = Textbook
 
| image = Textbook.png
 
| image = Textbook.png
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| use hit points = true
 
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'''Textbooks''' are a type of [[book]] that provide [[recreation]] while increasing [[skill]]s.
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'''Textbooks''' are items that provide [[recreation]] while increasing [[skill]]s.
  
 
== Acquisition ==
 
== Acquisition ==
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Textbooks can be read by colonists as a [[recreation]] activity, with a [[recreation power]] of 100%. All books will also train [[intellectual]] at a rate of 250 XP per in-game hour.
 
Textbooks can be read by colonists as a [[recreation]] activity, with a [[recreation power]] of 100%. All books will also train [[intellectual]] at a rate of 250 XP per in-game hour.
  
Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook. It is also modified by the [[passion]]s and [[Global Learning Factor]] of the colonist. The skill limit is checked against the colonist's learned skill level, and does not account for skill offsets from aptitudes given by traits, health conditions, or [[Genes#Aptitudes|genes]]{{BiotechIcon}}.
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Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook. It is also modified by the [[passion]]s and [[Global Learning Factor]] of the pawn. Unlike traditional experience gain, the cap is affected by the post-[[gene]]{{BiotechIcon}} skill level, not the pre-gene level.
  
 
It is possible to order colonists to prioritize high-quality textbooks or textbooks with specific skills by adjusting reading policies in the [[assign]] tab. It is also possible to order your colonists to only read textbooks, if you prefer to focus on skill-building.
 
It is possible to order colonists to prioritize high-quality textbooks or textbooks with specific skills by adjusting reading policies in the [[assign]] tab. It is also possible to order your colonists to only read textbooks, if you prefer to focus on skill-building.
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However, it should be noted that textbooks are the only recreation source with a maximum skill limit. An awful-quality textbook will train shooting faster than a billiards table only if the reader has a skill level below 2, and is utterly ineffective otherwise.
 
However, it should be noted that textbooks are the only recreation source with a maximum skill limit. An awful-quality textbook will train shooting faster than a billiards table only if the reader has a skill level below 2, and is utterly ineffective otherwise.
  
Textbooks that teach the [[shooting]] and [[melee]] skills are highly valuable, as colony defense remains an important concern for all colonists at all times. [[Medical]] is another high-priority skill, as having a large number of skilled doctors in your colony will increase the chances of recovering survivors from a hostile raid. Textbooks teaching other skills are also valuable for training up new recruits with low skills, or re-specializing colonists with nothing better to do.
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Textbooks that teach the [[shooting]] and [[melee]] skills are highly valuable, as colony defense remains an important concern for all colonists at all times. [[Medical]] is another high-priority skill, as hacing a large number of skilled doctors in your colony will increase the chances of recovering survivors from a hostile raid. Textbooks teaching other skills are also valuable for training up new recruits with low skills, or re-specializing colonists with nothing better to do.
  
 
More niche skills like [[artistic]] and [[intellectual]] are not as desirable for textbooks. These skills are usually only practiced by a few specialists within the colony, and can easily be trained while performing the relevant work.
 
More niche skills like [[artistic]] and [[intellectual]] are not as desirable for textbooks. These skills are usually only practiced by a few specialists within the colony, and can easily be trained while performing the relevant work.
  
 
Textbooks with 2 skills provide a higher cumulative amount of XP, but less XP per skill. This generally makes dual-skill textbooks more valuable for raising skills overall, and single-skill textbooks more useful for raising a specific skill.
 
Textbooks with 2 skills provide a higher cumulative amount of XP, but less XP per skill. This generally makes dual-skill textbooks more valuable for raising skills overall, and single-skill textbooks more useful for raising a specific skill.
 
== Gallery ==
 
=== Held ===
 
<gallery>
 
Textbook Open east.png|East
 
Textbook Open north.png|North
 
Textbook Open south.png|South
 
</gallery>
 
=== Stored ===
 
<gallery>
 
Textbook Vertical east.png|East
 
Textbook Vertical north.png|North
 
Textbook Vertical south.png|South
 
</gallery>
 
  
 
== Version history ==
 
== Version history ==
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{{Nav/questitems}}
 
{{Nav/questitems}}
 
[[Category:Books]]
 

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