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+ | |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}} | ||
{{Infobox main|exotic | {{Infobox main|exotic | ||
| name = Textbook | | name = Textbook | ||
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}} | }} | ||
− | '''Textbooks''' are | + | '''Textbooks''' are [[joy]] items that provide [[recreation]] while increasing [[skill]]s. |
== Acquisition == | == Acquisition == | ||
− | Textbooks, like all books, can be purchased from [[Trade | + | Textbooks, like all books, can be purchased from [[Trade|exotic goods traders]] and [[faction base]]s, or earned through [[quest]]s. |
When starting a new game, there is a chance for your starting colonists to carry books as [[possessions]] based on their [[trait]]s or [[backstory]]. | When starting a new game, there is a chance for your starting colonists to carry books as [[possessions]] based on their [[trait]]s or [[backstory]]. | ||
== Summary == | == Summary == | ||
− | Textbooks can be read by colonists as a [[recreation]] activity | + | Textbooks can be read by colonists as a [[recreation]] activity. |
− | Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook | + | Each textbook has one or more associated [[skill]]s. Colonists who read the book will gradually gain experience in those skills. The rate at which experience is gained and the maximum level to which the skill can be improved are both determined by the [[quality]] of the textbook. |
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Textbooks have a 25% chance of generating with two skills instead of one. Reading the book will train both skills at the same time, but the amount of XP provided for both skill will be divided by 1.6. | Textbooks have a 25% chance of generating with two skills instead of one. Reading the book will train both skills at the same time, but the amount of XP provided for both skill will be divided by 1.6. | ||
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{| class="wikitable" | {| class="wikitable" | ||
|+ Effects of Quality on Reading | |+ Effects of Quality on Reading | ||
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| 500 / Hour || 312 / Hour || 16 | | 500 / Hour || 312 / Hour || 16 | ||
|} | |} | ||
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All books can be efficiently stored in [[bookcase]]s, allowing them to provide a bonus to any reading and [[research]] activities taking place within the same room. Each book stored in a nearby bookcase will increase the rate at which XP is gained from reading textbooks. | All books can be efficiently stored in [[bookcase]]s, allowing them to provide a bonus to any reading and [[research]] activities taking place within the same room. Each book stored in a nearby bookcase will increase the rate at which XP is gained from reading textbooks. | ||
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== Analysis == | == Analysis == | ||
− | Textbooks are generally an excellent way of raising the skills of your colonists, | + | Textbooks are generally an excellent way of raising the skills of your colonists. In this regard, it easily outclasses other forms of recreation for training purposes. For reference, a [[billiards table]] will provide 0.004 [[shooting]] XP per {{Ticks|1}}, for a learning rate of 10 XP per hour. |
However, it should be noted that textbooks are the only recreation source with a maximum skill limit. An awful-quality textbook will train shooting faster than a billiards table only if the reader has a skill level below 2, and is utterly ineffective otherwise. | However, it should be noted that textbooks are the only recreation source with a maximum skill limit. An awful-quality textbook will train shooting faster than a billiards table only if the reader has a skill level below 2, and is utterly ineffective otherwise. | ||
− | Textbooks that teach the [[shooting]] and [[melee]] skills are highly valuable, as colony defense remains an important concern for all colonists at all times | + | Textbooks that teach the [[shooting]] and [[melee]] skills are highly valuable, as colony defense remains an important concern for all colonists at all times. Textbooks teaching other skills are also valuable for training up new recruits with low skills, or re-specializing colonists with nothing better to do. |
− | + | However, since colonists appear to select books at random when reading for joy, it may be useful to pick and choose which books you use to stock your library. | |
Textbooks with 2 skills provide a higher cumulative amount of XP, but less XP per skill. This generally makes dual-skill textbooks more valuable for raising skills overall, and single-skill textbooks more useful for raising a specific skill. | Textbooks with 2 skills provide a higher cumulative amount of XP, but less XP per skill. This generally makes dual-skill textbooks more valuable for raising skills overall, and single-skill textbooks more useful for raising a specific skill. | ||
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== Version history == | == Version history == | ||
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{{Nav/questitems}} | {{Nav/questitems}} | ||
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