Editing Template:Infobox main/doc
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− | + | ==Intro== | |
− | == Intro == | ||
[[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | [[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | ||
Since the template is so complex, it's worth taking a step back and summarizing what this template does: | Since the template is so complex, it's worth taking a step back and summarizing what this template does: | ||
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These properties can then be retrieved using a snippet like <code><nowiki>{{#show:Foo|?Market Value Base}}</nowiki></code>. You can browse the properties for a given page by clicking the "Browse properties" link on the left side of the page. For an example, see [[Special:Browse/:Duster]] | These properties can then be retrieved using a snippet like <code><nowiki>{{#show:Foo|?Market Value Base}}</nowiki></code>. You can browse the properties for a given page by clicking the "Browse properties" link on the left side of the page. For an example, see [[Special:Browse/:Duster]] | ||
− | + | ==Usage== | |
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− | == Usage == | ||
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<div class="pull-left"> | <div class="pull-left"> | ||
− | * Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. | + | *Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. |
− | * You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) | + | *You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) |
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<pre> | <pre> | ||
{{infobox main | {{infobox main | ||
+ | |animal/plant/weapon/area/structure/production/security/furniture (used to set color theme) | ||
+ | |additional styles (optional) | ||
+ | |||
+ | |name = Title of the infobox. Defaults to current page name if not specified. | ||
+ | |image = Picture name.(jpg/png)| variables such as size, alt text (optional) | ||
+ | |description = Short description of the item. Recommended to use the description from the in-game info page. | ||
+ | |type = use for main category | ||
+ | |type2 = use for subcategory (optional) | ||
+ | |placeable = Yes/No | ||
+ | |rotatable = Yes/No | ||
+ | |size = two values, separated by | - (1|2) | ||
+ | |beauty = use for beauty | ||
+ | |minimum skill = minimum skill level required to build or craft something | ||
+ | |flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%) | ||
+ | |market value = the amount of currency the item is worth | ||
+ | |mass = mass in kilograms - DO NOT USE FOR ANIMALS | ||
+ | |hp = the amount of damage an object can take; use for objects with hit points | ||
<!-- All pawns (animals, humanoids, mechanoids) --> | <!-- All pawns (animals, humanoids, mechanoids) --> | ||
− | |movespeed | + | |movespeed = base movement speed |
− | |attack1dmg | + | |attack1dmg = base damage of first attack <meleeDamageBaseAmount> |
− | |attack1type | + | |attack1type = damage type of first attack <meleeDamageDef> |
− | |attack1part | + | |attack1part = body part of first attack <linkedBodyPartsGroup> |
− | |attack1cool | + | |attack1cool = cooldown of first attack (in ticks) <defaultCooldownTicks> |
− | |attack1stun | + | |attack1stun = stun applied with first attack, if any (in stun damage, 20 ticks per point) <extraMeleeDamages> |
− | |attack2dmg | + | |attack2dmg = as above for second attack |
− | |attack2type | + | |attack2type = as above for second attack |
− | |attack2part | + | |attack2part = as above for second attack |
− | |attack2cool | + | |attack2cool = as above for second attack |
− | |attack2stun | + | |attack2stun = as above for second attack |
− | |attack3dmg | + | |attack3dmg = as above for third attack |
− | |attack3type | + | |attack3type = as above for third attack |
− | |attack3part | + | |attack3part = as above for third attack |
− | |attack3cool | + | |attack3cool = as above for third attack |
− | |attack3stun | + | |attack3stun = as above for third attack |
− | |attack4dmg | + | |attack4dmg = as above for fourth attack |
− | |attack4type | + | |attack4type = as above for fourth attack |
− | |attack4part | + | |attack4part = as above for fourth attack |
− | |attack4cool | + | |attack4cool = as above for fourth attack |
− | |attack4stun | + | |attack4stun = as above for fourth attack |
− | |bodysize | + | |bodysize = required in order to calculate meat yield, leather yields, and carrying capacity |
− | |massyoung | + | |leathername = use only if leather, skin, or fur is dropped when butchered |
+ | |massyoung = the mass of an animal when young | ||
|massjuvenile = the mass of an animal when juvenile | |massjuvenile = the mass of an animal when juvenile | ||
− | |massadult | + | |massadult = the mass of an animal when adult |
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<!--Apparel and Armor--> | <!--Apparel and Armor--> | ||
− | |armorblunt | + | |armorblunt = blunt armor rating for non-material dependent Apparel and Armor |
− | |armorsharp | + | |armorsharp = sharp armor rating for non-material dependent Apparel and Armor |
− | |armorheat | + | |armorheat = heat armor rating for non-material dependent Apparel and Armor |
− | |armorbluntfactor | + | |armorbluntfactor = blunt armor multiplier for material dependent Apparel and Armor |
− | |armorsharpfactor | + | |armorsharpfactor = sharp armor multiplier for material dependent Apparel and Armor |
− | |armorheatfactor | + | |armorheatfactor = heat armor multiplier for material dependent Apparel and Armor |
− | |painshockthreshold | + | |painshockthreshold = increase in pain shock threshold |
− | |insulationheat | + | |insulationheat = base heat tolerance modifier |
− | |insulationcold | + | |insulationcold = base cold tolerance modifier |
|insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | |insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | ||
|insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | |insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | ||
− | + | |coverage = coverage provided by the item | |
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− | |coverage | ||
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<!-- Animals only --> | <!-- Animals only --> | ||
− | |manhunter | + | |manhunter = chance to turn manhunter when attacked (0.00 - 1.00) |
− | |manhuntertame | + | |manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00) |
− | |hungerrate | + | |hungerrate = base hunger rate |
− | |diet | + | |diet = carnivorous/herbivorous/omnivorous/dendrovorous/carnivorous and ovivorous/omnivorous and ovivorous |
− | |lifespan | + | |lifespan = life expectancy |
− | |trainable | + | |trainable = none/simple/intermediate/advanced |
− | |wildness | + | |handleskill = minimum handling skill |
− | + | |wildness = wildness level of creature | |
− | |milk | + | |milk = amount of milk produced |
− | |milktime | + | |milktime = milking interval (days) |
− | + | |wool = wool amount | |
− | |wool | + | |sheartime = shearing interval |
− | |sheartime | + | |eggsmin = eggs per clutch minimum |
− | |eggsmin | + | |eggsmax = eggs per clutch maximum |
− | |eggsmax | + | |eggtime = egg laying interval |
− | |eggtime | + | |eggs_avg = eggs per clutch average |
− | |eggs_avg | + | |gestation = gestation period (days) (must either be a number or N/A) |
− | |gestation | + | |offspring = offspring per birth (Do not use for egg-laying animals) |
− | |offspring | + | |maturityage = age of maturity |
− | |maturityage | ||
|livesin_aridshrubland = true or <omit> | |livesin_aridshrubland = true or <omit> | ||
− | |livesin_borealforest | + | |livesin_borealforest = true or <omit> |
− | |livesin_desert | + | |livesin_desert = true or <omit> |
|livesin_extremedesert = true or <omit> | |livesin_extremedesert = true or <omit> | ||
− | |livesin_icesheet | + | |livesin_icesheet = true or <omit> |
− | + | |livesin_temperateforest = true or <omit> | |
− | |livesin_temperateforest | ||
|livesin_tropicalrainforest = true or <omit> | |livesin_tropicalrainforest = true or <omit> | ||
− | |livesin_tundra | + | |livesin_tundra = true or <omit> |
− | |predator | + | |predator = true or <omit> |
− | | | + | |meatyield = amount of meat yielded when butchered. ONLY specify this parameter for animal defs that explicitly specify a MeatAmount property in the XML (currently Thrumbo, Centipede, and Scyther)! |
− | + | |meatname = name of meat given when butchered. Defaults to "x meat" when not defined. | |
− | + | |woolname = name of wool given when sheared. Defaults to "x wool" when not defined. | |
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<!-- Plants --> | <!-- Plants --> | ||
− | | | + | |time = number of days to grow |
− | |yield | + | |yield = how much food given when harvested |
− | |wood | + | |wood = how much wood given when harvested |
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− | <!-- | + | <!-- Buildings--> |
− | | | + | |power = power generated. Format: + 3600 or - 150 |
− | + | |facility = multi-analyzer/tool cabinet/vitals monitor (name of facility that this production station links to for improved efficiency) | |
− | | | + | |work to build = the base amount of work it takes to build a structure, once all materials are gathered. |
− | | | + | |work to deconstuct = the amount of work it takes to break down a structure. |
− | | | + | |material amount = amount of materials needed to build it, has to be the one that varies |
− | | | + | |material name= only needed if not [steel,stone,wood,plasteel...]; |
− | | | + | |material 2 amount = amount of second material |
− | | | + | |material 2 name= name of second material (for icon) |
− | | | + | |material 3 amount = amount of third material |
− | | | + | |material 3 name= name of third material (for icon) |
− | | | + | |material 4 amount = amount of fourth material |
− | | | + | |material 4 name= name of fourth material (for icon) |
− | <!- | + | <!-- Furniture --> |
− | | | + | |comfort = how much comfort it gives when using |
− | | | + | |cover effectiveness = how effective the object is when used for cover. |
− | | | + | |sell price multiplier = a multiplier on the price at which you can sell items. |
− | | | + | |terrain requirement = light, medium or heavy terrain requirements to place object. |
− | | | + | |work to build = the base amount of work it takes to build a structure, once all materials are gathered. |
− | | immunity gain speed factor | + | |work to uninstall = the amount of work it takes to uninstall a structure. |
− | | rest effectiveness | + | |immunity gain speed factor = how fast a pawn acquires immunity while using object |
− | + | |rest effectiveness = how quickly rest gets restored | |
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− | <!-- | + | <!-- All Weapons --> |
− | | | + | |class = neolithic/modern/advanced/mechanoid |
− | | | + | |damage = Base weapon damage |
− | + | |cooldown = use for cooldown time of weapon (in ticks) | |
− | + | |mode = Melee/Single-Shot/Burst | |
− | | | + | |warmup = How long it takes to aim (in ticks). Set to 0 if melee weapon. |
− | | | + | |damage type= The type of damage: Blunt - Scharp - Heat - Electric - Toxic ,if it has damage it wil get Sharp automaticly |
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<!-- Ranged Weapons Only --> | <!-- Ranged Weapons Only --> | ||
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|accuracyAvg = use for average accuracy: note that this value has to be calculated and cannot be obtained simply by taking the mean of the above accuracies | |accuracyAvg = use for average accuracy: note that this value has to be calculated and cannot be obtained simply by taking the mean of the above accuracies | ||
|blastRadius = use for blast radius of explosive weapons | |blastRadius = use for blast radius of explosive weapons | ||
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<!-- Melee Weapons Only --> | <!-- Melee Weapons Only --> | ||
− | |meleeattack1dmg | + | |meleeattack1dmg = base damage of first attack <meleeDamageBaseAmount> |
|meleeattack1type = damage type of first attack <meleeDamageDef> | |meleeattack1type = damage type of first attack <meleeDamageDef> | ||
|meleeattack1part = body part of first attack <linkedBodyPartsGroup> | |meleeattack1part = body part of first attack <linkedBodyPartsGroup> | ||
|meleeattack1cool = cooldown of first attack (in seconds) <defaultCooldownTicks> | |meleeattack1cool = cooldown of first attack (in seconds) <defaultCooldownTicks> | ||
− | |meleeattack1ap | + | |meleeattack1ap = armor penetration of first attack |
− | |meleeattack2dmg | + | |meleeattack2dmg = as above for second attack |
|meleeattack2type = as above for second attack | |meleeattack2type = as above for second attack | ||
|meleeattack2part = as above for second attack | |meleeattack2part = as above for second attack | ||
|meleeattack2cool = as above for second attack | |meleeattack2cool = as above for second attack | ||
− | |meleeattack2ap | + | |meleeattack2ap = as above for second attack |
− | |meleeattack3dmg | + | |meleeattack3dmg = as above for third attack |
|meleeattack3type = as above for third attack | |meleeattack3type = as above for third attack | ||
|meleeattack3part = as above for third attack | |meleeattack3part = as above for third attack | ||
|meleeattack3cool = as above for third attack | |meleeattack3cool = as above for third attack | ||
− | |meleeattack3ap | + | |meleeattack3ap = as above for fourth attack |
− | |meleeattack4dmg | + | |meleeattack4dmg = as above for fourth attack |
|meleeattack4type = as above for fourth attack | |meleeattack4type = as above for fourth attack | ||
|meleeattack4part = as above for fourth attack | |meleeattack4part = as above for fourth attack | ||
|meleeattack4cool = as above for fourth attack | |meleeattack4cool = as above for fourth attack | ||
− | |meleeattack4ap | + | |meleeattack4ap = as above for fourth attack |
|MeleeWeaponAverageDPS = average melee DPS of the weapon | |MeleeWeaponAverageDPS = average melee DPS of the weapon | ||
|MeleeWeaponAverageAP = average melee armor penetration of the weapon | |MeleeWeaponAverageAP = average melee armor penetration of the weapon | ||
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<!-- Miscellaneous --> | <!-- Miscellaneous --> | ||
− | | | + | |resources to make = amount of resources to build or craft this item. Format using {{icon|metal|75}} or similar (more info at Template:Icon) |
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|deconstruct yield = amount of resources returned when this item is deconstructed or smelted. Format using {{icon|metal|75}} or similar (more info at Template:Icon) | |deconstruct yield = amount of resources returned when this item is deconstructed or smelted. Format using {{icon|metal|75}} or similar (more info at Template:Icon) | ||
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<!-- Deprecated parameters --> | <!-- Deprecated parameters --> | ||
− | | | + | |buy = Amount of resource to buy or build this item. Format: {{icon|metal|75}} (More info at Template:Icon) |
− | | | + | |sell = Amount of resource to sell or deconstruct this item. Format: {{icon|cloth|18}} (More info at Template:Icon) |
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|info = Removed and replaced with description =. | |info = Removed and replaced with description =. | ||
|walkSpeed = Superseded by moveSpeed | |walkSpeed = Superseded by moveSpeed | ||
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|mobdamage3 = As above for, third attack | |mobdamage3 = As above for, third attack | ||
|mobdamagetype3 = As above, for third attack | |mobdamagetype3 = As above, for third attack | ||
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}}</pre> | }}</pre> | ||
</div> | </div> | ||
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{{clear}} | {{clear}} | ||
− | == Example #1 == | + | ==Example #1== |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for | + | |description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed." |
− | | type = | + | |type = Animals |
− | + | |type2 = Wild | |
− | + | |bodysize = 2.0 | |
− | | | + | |healthscale = 1.75 |
− | + | |movespeed = 3.6 | |
− | + | |mobdamage = 10 | |
− | + | |mobdamagetype = blunt | |
− | + | |mobdamageaverage = 10 | |
− | + | |leathername = muffalo leather | |
− | + | |woolname = muffalo wool | |
− | + | |wool = 100 | |
− | | bodysize = 2. | + | |sheartime = 60 |
− | | healthscale = 1.75 | + | |milk = 6 |
− | | | + | |milktime = 4 |
− | | | + | |manhunter = 0.0125 |
− | | | + | |hungerrate = |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = intermediate |
− | | | + | |wildness = 0.5 |
− | | | + | |handleskill = 3 |
− | | | + | |gestation = 60 |
− | + | |lifespan = 15 | |
− | + | |offspring = 1 | |
− | | | + | |maturityage = 3+ |
− | | | + | |marketvalue = 500 |
− | | | + | |livesin_aridshrubland = true |
− | + | |livesin_borealforest = true | |
− | | | + | |livesin_icesheet = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tundra = true |
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− | | livesin_temperateforest = | ||
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− | | livesin_tundra = | ||
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}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for | + | |description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed." |
− | | type = | + | |type = Animals |
− | + | |type2 = Wild | |
− | | | + | |bodysize = 2.0 |
− | + | |healthscale = 1.75 | |
− | + | |movespeed = 3.6 | |
− | + | |mobdamage = 10 | |
− | + | |mobdamagetype = blunt | |
− | + | |mobdamageaverage = 10 | |
− | + | |leathername = muffalo leather | |
− | + | |woolname = muffalo wool | |
− | + | |wool = 100 | |
− | | bodysize = 2. | + | |sheartime = 60 |
− | | healthscale = 1.75 | + | |milk = 6 |
− | | | + | |milktime = 4 |
− | | | + | |manhunter = 0.0125 |
− | | | + | |hungerrate = |
− | | | + | |diet = herbivorous |
− | | | + | |trainable = intermediate |
− | | | + | |wildness = 0.5 |
− | | | + | |handleskill = 3 |
− | | | + | |gestation = 60 |
− | + | |lifespan = 15 | |
− | | | + | |offspring = 1 |
− | + | |maturityage = 3+ | |
− | | | + | |marketvalue = 500 |
− | | | + | |livesin_aridshrubland = true |
− | + | |livesin_borealforest = true | |
− | | | + | |livesin_icesheet = true |
− | + | |livesin_temperateforest = true | |
− | | | + | |livesin_tundra = true |
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− | | livesin_temperateforest = | ||
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− | | livesin_tundra = | ||
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}}</pre></div> | }}</pre></div> | ||
{{clear}} | {{clear}} | ||
− | == Example #2 == | + | ==Example #2== |
− | {{ | + | {{infobox main|weapon|pull-left |
− | | name = | + | |name = Pistol |
− | | image = | + | |image = Pistol.png|Pistol |
− | | | + | |type = Equipment{{!}}Equipment |
− | | type = Equipment | + | |type2 = Weapons{{!}}Weapons |
− | | type2 = Weapons | + | |description = "Ancient pattern automatic pistol. Weak and short range, but quick." |
− | | | + | |class = Modern |
− | | class = | + | |damage = 9 |
− | | damage = | + | |range = 25.9 |
− | + | |accuracyTouch = 80 | |
− | + | |accuracyShort = 70 | |
− | | range = 25.9 | + | |accuracyMedium = 40 |
− | + | |accuracyLong = 30 | |
− | | accuracyTouch = 80 | + | |accuracyAvg = 65 |
− | | accuracyShort = 70 | + | |mode = Single-Shot |
− | | accuracyMedium = 40 | + | |warmup = 54 |
− | | accuracyLong = 30 | + | |cooldown = 40 |
− | | accuracyAvg = 65 | + | |burst = 1 |
− | | mode = Single-Shot | + | |DPS = DPS |
− | | warmup = | + | |velocity = 55 |
− | | cooldown = | + | |marketvalue = 200 |
− | | burst = 1 | ||
− | | DPS = DPS | ||
− | | velocity = 55 | ||
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− | | marketvalue = | ||
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}} | }} | ||
− | <div class="pull-left | + | <div class="pull-left"><pre> |
− | {{ | + | {{infobox main|weapon|pull-left |
− | | name = | + | |name = Pistol |
− | | image = | + | |image = Pistol.png|Pistol |
− | | | + | |type = Equipment{{!}}Equipment |
− | | type = Equipment | + | |type2 = Weapons{{!}}Weapons |
− | | type2 = Weapons | + | |description = "Ancient pattern automatic pistol. Weak and short range, but quick." |
− | | | + | |class = Modern |
− | | class = | + | |damage = 9 |
− | | damage = | + | |range = 24 |
− | + | |accuracyTouch = 91 | |
− | + | |accuracyShort = 71 | |
− | | range = | + | |accuracyMedium = 50 |
− | + | |accuracyLong = 32 | |
− | | accuracyTouch = | + | |mode = Single-Shot |
− | | accuracyShort = | + | |warmup = 54 |
− | | accuracyMedium = | + | |cooldown = 40 |
− | | accuracyLong = | + | |burst = 1 |
− | + | |DPS = DPS | |
− | | mode = Single-Shot | + | |velocity = 55 |
− | | warmup = | + | |marketvalue = 200 |
− | | cooldown = | + | }}</pre></div> |
− | | burst = 1 | ||
− | | DPS = DPS | ||
− | | velocity = 55 | ||
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