Editing Template:Infobox main/doc
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Latest revision | Your text | ||
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<pre> | <pre> | ||
{{infobox main | {{infobox main | ||
+ | |animal/plant/weapon/area/structure/production/security/furniture/fabric/leathery/metallic/stony (used to set color theme) | ||
+ | |additional styles (optional) | ||
+ | |||
+ | |set property = Boolean value for whether the template should set properties. This defaults to true on main pages, and false on namespaced pages. | ||
+ | |||
+ | |name = Title of the infobox. Defaults to current page name if not specified. | ||
+ | |image = Picture name.(jpg/png)| variables such as size, alt text (optional) | ||
+ | |audio = Audio name.(.wav) | ||
+ | |description = Short description of the item. Recommended to use the description from the in-game info page. | ||
+ | |type = use for main category | ||
+ | |type2 = use for subcategory (optional) | ||
+ | |beauty = use for beauty | ||
+ | |flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%) | ||
+ | |market value = the amount of currency the item is worth | ||
+ | |mass base = mass in kilograms - DO NOT USE FOR ANIMALS | ||
+ | |hp = the amount of damage an object can take; use for objects with hit points | ||
<!-- All pawns (animals, humanoids, mechanoids) --> | <!-- All pawns (animals, humanoids, mechanoids) --> | ||
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<!-- All Weapons --> | <!-- All Weapons --> | ||
+ | |class = neolithic/modern/advanced/mechanoid | ||
|damage = Base weapon damage | |damage = Base weapon damage | ||
|cooldown = use for cooldown time of weapon (in ticks) | |cooldown = use for cooldown time of weapon (in ticks) | ||
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<!--Undocumented parameters --> | <!--Undocumented parameters --> | ||
+ | |deterioration = | ||
|is exotic species = | |is exotic species = | ||
|petness = | |petness = | ||
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{| class="wikitable mw-collapsible mw-collapsed" | {| class="wikitable mw-collapsible mw-collapsed" | ||
− | ! Parameter !! Dependencies !! Type | + | ! Parameter !! Dependencies !! Type !! Property !! Description !! xml-tag |
|- | |- | ||
! colspan="6" style="text-align:left;" | 0. Testing | ! colspan="6" style="text-align:left;" | 0. Testing | ||
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! colspan="6" style="text-align:left;" | 1. Head | ! colspan="6" style="text-align:left;" | 1. Head | ||
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! colspan="6" style="text-align:left;" | 2. Base Stats | ! colspan="6" style="text-align:left;" | 2. Base Stats | ||
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! colspan="6" style="text-align:left;" | 3. Building | ! colspan="6" style="text-align:left;" | 3. Building | ||
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! colspan="6" style="text-align:left;" | 4. Apparel | ! colspan="6" style="text-align:left;" | 4. Apparel | ||
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! colspan="6" style="text-align:left;" | 9. Medical | ! colspan="6" style="text-align:left;" | 9. Medical | ||
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! colspan="6" style="text-align:left;" | 10. Plant Stats | ! colspan="6" style="text-align:left;" | 10. Plant Stats |