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== Intro == | == Intro == | ||
[[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | [[Template:Infobox main]] Is the core of what powers the SemanticMediaWiki database of rimworld objects. | ||
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== Usage == | == Usage == | ||
− | |||
<div class="pull-left"> | <div class="pull-left"> | ||
− | * Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. | + | *Everything is optional for the template to function; however, relevant sections should be filled in for the sake of completeness. The information displayed is dependent on which category is used, and will not be displayed unless a value is provided. |
− | * You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) | + | *You can add a "name" and "image". Fill these values if the PAGENAME macro is not adequate (if the page name has a disambig qualifier for example) |
<div class="toccolours mw-collapsible mw-collapsed"> | <div class="toccolours mw-collapsible mw-collapsed"> | ||
'''Parameter List''' | '''Parameter List''' | ||
Line 25: | Line 23: | ||
<pre> | <pre> | ||
{{infobox main | {{infobox main | ||
+ | |animal/plant/weapon/area/structure/production/security/furniture/fabric/leathery/metallic/stony (used to set color theme) | ||
+ | |additional styles (optional) | ||
+ | |||
+ | |set property = Boolean value for whether the template should set properties. This defaults to true on main pages, and false on namespaced pages. | ||
+ | |||
+ | |name = Title of the infobox. Defaults to current page name if not specified. | ||
+ | |image = Picture name.(jpg/png)| variables such as size, alt text (optional) | ||
+ | |description = Short description of the item. Recommended to use the description from the in-game info page. | ||
+ | |type = use for main category | ||
+ | |type2 = use for subcategory (optional) | ||
+ | |beauty = use for beauty | ||
+ | |flammability = how quickly it burns. format: in decimals(vb:0.8) , displayed as % vb(80%) | ||
+ | |market value = the amount of currency the item is worth | ||
+ | |mass base = mass in kilograms - DO NOT USE FOR ANIMALS | ||
+ | |hp = the amount of damage an object can take; use for objects with hit points | ||
<!-- All pawns (animals, humanoids, mechanoids) --> | <!-- All pawns (animals, humanoids, mechanoids) --> | ||
Line 69: | Line 82: | ||
|insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | |insulationheatfactor = base heat tolerance for material dependent Apparel and Armor | ||
|insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | |insulationcoldfactor = base cold tolerance for material dependent Apparel and Armor | ||
− | |||
− | |||
|coverage = coverage provided by the item | |coverage = coverage provided by the item | ||
|layer = the layer the item occupies on the pawn | |layer = the layer the item occupies on the pawn | ||
<!-- Animals only --> | <!-- Animals only --> | ||
− | |manhunter | + | |manhunter = chance to turn manhunter when attacked (0.00 - 1.00) |
− | |manhuntertame | + | |manhuntertame = chance to turn manhunter on a failed taming attempt (0.00 - 1.00) |
− | |hungerrate | + | |hungerrate = base hunger rate |
− | |diet | + | |diet = carnivorous/herbivorous/omnivorous/dendrovorous/carnivorous and ovivorous/omnivorous and ovivorous |
− | |lifespan | + | |lifespan = life expectancy |
− | |trainable | + | |trainable = none/simple/intermediate/advanced |
− | |wildness | + | |wildness = wildness level of creature |
− | + | |milk = amount of milk produced | |
− | |milk | + | |milktime = milking interval (days) |
− | |milktime | + | |woolname = name of wool given when sheared. Defaults to "x wool" when not defined. |
− | |woolname | + | |wool = wool amount |
− | |wool | + | |sheartime = shearing interval |
− | |sheartime | + | |eggsmin = eggs per clutch minimum |
− | |eggsmin | + | |eggsmax = eggs per clutch maximum |
− | |eggsmax | + | |eggtime = egg laying interval |
− | |eggtime | + | |eggs_avg = eggs per clutch average |
− | |eggs_avg | + | |gestation = gestation period (days) (must either be a number or N/A) |
− | |gestation | + | |offspring = offspring per birth (Do not use for egg-laying animals) |
− | |offspring | + | |maturityage = age of maturity |
− | |maturityage | ||
|livesin_aridshrubland = true or <omit> | |livesin_aridshrubland = true or <omit> | ||
|livesin_borealforest = true or <omit> | |livesin_borealforest = true or <omit> | ||
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| max num to ingest at once = number | | max num to ingest at once = number | ||
| days to rot = number | | days to rot = number | ||
+ | |||
+ | <!-- Materials --> | ||
+ | | beauty factor = number | ||
+ | | beauty offset = number | ||
+ | | work to make factor = number | ||
+ | | work to build factor = number | ||
+ | | work to build offset = number in ticks | ||
+ | | max hit points factor = number | ||
+ | | flammability factor = number | ||
+ | | armor - sharp factor = number | ||
+ | | armor - blunt factor = number | ||
+ | | armor - heat factor = number | ||
+ | | insulation - cold factor = number in °C | ||
+ | | insulation - heat factor = number in °C | ||
+ | | melee blunt damage factor = number | ||
+ | | melee sharp damage factor = number | ||
+ | | melee cooldown factor = number | ||
+ | | door opening speed factor = number | ||
+ | | rest effectiveness factor = number | ||
<!-- Plants --> | <!-- Plants --> | ||
− | |growth time | + | |growth time = number of days to grow |
− | |yield | + | |yield = how much food given when harvested |
− | |wood | + | |wood = how much wood given when harvested |
− | |||
<!-- BUILDING --> | <!-- BUILDING --> | ||
− | | size | + | | size = two values in the format: 3 ˣ 1 |
− | | minifiable | + | | minifiable = whether there is an item for this building. Format: true/false |
− | | placeable | + | | placeable = true/false |
− | | rotatable | + | | rotatable = true/false |
− | | passability | + | | passability = string e.g. pass through only |
− | | cover | + | | cover = how effective the object is when used for cover |
− | | blockswind | + | | blockswind = true/false |
− | | terrain affordance | + | | terrain affordance = light, medium or heavy terrain requirements to place object. |
− | | power | + | | power = power generated or consumed. Format: + 3600 or - 150 |
− | | cleanliness | + | | cleanliness = number |
− | + | | facility = comma seperated list of building names that improve this building when placed next to it. E.g: vitals monitor, dresser, end table | |
− | | facility | ||
<!-- Building - Furniture --> | <!-- Building - Furniture --> | ||
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<!-- All Weapons --> | <!-- All Weapons --> | ||
+ | |class = neolithic/modern/advanced/mechanoid | ||
|damage = Base weapon damage | |damage = Base weapon damage | ||
|cooldown = use for cooldown time of weapon (in ticks) | |cooldown = use for cooldown time of weapon (in ticks) | ||
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<!--Undocumented parameters --> | <!--Undocumented parameters --> | ||
+ | |deterioration = | ||
|is exotic species = | |is exotic species = | ||
|petness = | |petness = | ||
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</div> | </div> | ||
{{clear}} | {{clear}} | ||
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== Deprecated positional parameters == | == Deprecated positional parameters == | ||
Line 468: | Line 318: | ||
{{clear}} | {{clear}} | ||
− | == Example #1 == | + | ==Example #1== |
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br | + | |description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 4.5 | + | |movespeed = 4.5 |
− | | min comfortable temperature = -55 | + | |min comfortable temperature = -55 |
− | | max comfortable temperature = 45 | + | |max comfortable temperature = 45 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 300 | + | |marketvalue = 300 |
− | | filth rate = 16 | + | |filth rate = 16 |
− | | woolname = muffalo wool | + | |woolname = muffalo wool |
− | | sheartime = 15 | + | |sheartime = 15 |
− | | wool = 120 | + | |wool = 120 |
− | | herdanimal = true | + | |herdanimal = true |
− | | bodysize = 2.4 | + | |bodysize = 2.4 |
− | | healthscale = 1.75 | + | |healthscale = 1.75 |
− | | hungerrate = 0.535 | + | |hungerrate = 0.535 |
− | | diet = herbivorous | + | |diet = herbivorous |
− | | leathername = bluefur | + | |leathername = bluefur |
− | | wildness = 0.6 | + | |wildness = 0.6 |
− | | manhuntertame = 0 | + | |manhuntertame = 0 |
− | | manhunter = 0.1 | + | |manhunter = 0.1 |
− | | roamMtb = 2 | + | |roamMtb = 2 |
− | | trainable = none | + | |trainable = none |
− | + | |packanimal = true | |
− | | packanimal = true | + | |gestation = 6.66 |
− | | gestation = 6.66 | + | |offspring = 1 |
− | | offspring = 1 | + | |lifespan = 15 |
− | | lifespan = 15 | + | |juvenileage = 0.25 |
− | | juvenileage = 0.25 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalFarm, AnimalCommon |
− | | tradeTags = AnimalFarm, AnimalCommon | + | |attack1dmg = 13 |
− | | attack1dmg = 13 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.6 |
− | | attack1cool = 2.6 | + | |attack1part = head |
− | | attack1part = head | + | |attack2dmg = 10 |
− | | attack2dmg = 10 | + | |attack2type = Blunt |
− | | attack2type = Blunt | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front left leg |
− | | attack2part = front left leg | + | |attack3dmg = 10 |
− | | attack3dmg = 10 | + | |attack3type = Poke |
− | | attack3type = Poke | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = front left leg |
− | | attack3part = front left leg | + | |attack4dmg = 10 |
− | | attack4dmg = 10 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = front right leg |
− | | attack4part = front right leg | + | |attack5dmg = 10 |
− | | attack5dmg = 10 | + | |attack5type = Poke |
− | | attack5type = Poke | + | |attack5cool = 2 |
− | | attack5cool = 2 | + | |attack5part = front right leg |
− | | attack5part = front right leg | + | |attack6dmg = 10 |
− | | attack6dmg = 10 | + | |attack6type = Bite |
− | | attack6type = Bite | + | |attack6cool = 2 |
− | | attack6cool = 2 | + | |attack6part = teeth |
− | | attack6part = teeth | + | |attack6chancefactor = 0.5 |
− | | attack6chancefactor = 0.5 | + | |livesin_temperateforest = 0.5 |
− | | livesin_temperateforest = 0.5 | + | |livesin_temperateswamp = 0.5 |
− | | livesin_temperateswamp = 0.5 | + | |livesin_borealforest = 0.5 |
− | | livesin_borealforest = 0.5 | + | |livesin_tundra = 2 |
− | | livesin_tundra = 2 | + | |livesin_coldbog = 0.5 |
− | | livesin_coldbog = 0.5 | + | |livesin_icesheet = 0.1 |
− | | livesin_icesheet = 0.1 | + | |livesin_seaice = 0.1 |
− | | livesin_seaice = 0.1 | ||
}} | }} | ||
<div class="pull-left" style="width:40em"><pre> | <div class="pull-left" style="width:40em"><pre> | ||
− | {{ | + | {{infobox main|animal| |
− | | name = Muffalo | + | |name = Muffalo |
− | | image = Muffalo | + | |image = Animal Muffalo side.png|200px{{!}}Muffalo |
− | | description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br | + | |description = A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed. |
− | | type = Animal | + | |type = Animal |
− | | movespeed = 4.5 | + | |movespeed = 4.5 |
− | | min comfortable temperature = -55 | + | |min comfortable temperature = -55 |
− | | max comfortable temperature = 45 | + | |max comfortable temperature = 45 |
− | | flammability = 0.7 | + | |flammability = 0.7 |
− | | marketvalue = 300 | + | |marketvalue = 300 |
− | | filth rate = 16 | + | |filth rate = 16 |
− | | woolname = muffalo wool | + | |woolname = muffalo wool |
− | | sheartime = 15 | + | |sheartime = 15 |
− | | wool = 120 | + | |wool = 120 |
− | | herdanimal = true | + | |herdanimal = true |
− | | bodysize = 2.4 | + | |bodysize = 2.4 |
− | | healthscale = 1.75 | + | |healthscale = 1.75 |
− | | hungerrate = 0.535 | + | |hungerrate = 0.535 |
− | | diet = herbivorous | + | |diet = herbivorous |
− | | leathername = bluefur | + | |leathername = bluefur |
− | | wildness = 0.6 | + | |wildness = 0.6 |
− | | manhuntertame = 0 | + | |manhuntertame = 0 |
− | | manhunter = 0.1 | + | |manhunter = 0.1 |
− | | roamMtb = 2 | + | |roamMtb = 2 |
− | | trainable = none | + | |trainable = none |
− | + | |packanimal = true | |
− | | packanimal = true | + | |gestation = 6.66 |
− | | gestation = 6.66 | + | |offspring = 1 |
− | | offspring = 1 | + | |lifespan = 15 |
− | | lifespan = 15 | + | |juvenileage = 0.25 |
− | | juvenileage = 0.25 | + | |maturityage = 0.3333 |
− | | maturityage = 0.3333 | + | |tradeTags = AnimalFarm, AnimalCommon |
− | | tradeTags = AnimalFarm, AnimalCommon | + | |attack1dmg = 13 |
− | | attack1dmg = 13 | + | |attack1type = Blunt |
− | | attack1type = Blunt | + | |attack1cool = 2.6 |
− | | attack1cool = 2.6 | + | |attack1part = head |
− | | attack1part = head | + | |attack2dmg = 10 |
− | | attack2dmg = 10 | + | |attack2type = Blunt |
− | | attack2type = Blunt | + | |attack2cool = 2 |
− | | attack2cool = 2 | + | |attack2part = front left leg |
− | | attack2part = front left leg | + | |attack3dmg = 10 |
− | | attack3dmg = 10 | + | |attack3type = Poke |
− | | attack3type = Poke | + | |attack3cool = 2 |
− | | attack3cool = 2 | + | |attack3part = front left leg |
− | | attack3part = front left leg | + | |attack4dmg = 10 |
− | | attack4dmg = 10 | + | |attack4type = Blunt |
− | | attack4type = Blunt | + | |attack4cool = 2 |
− | | attack4cool = 2 | + | |attack4part = front right leg |
− | | attack4part = front right leg | + | |attack5dmg = 10 |
− | | attack5dmg = 10 | + | |attack5type = Poke |
− | | attack5type = Poke | + | |attack5cool = 2 |
− | | attack5cool = 2 | + | |attack5part = front right leg |
− | | attack5part = front right leg | + | |attack6dmg = 10 |
− | | attack6dmg = 10 | + | |attack6type = Bite |
− | | attack6type = Bite | + | |attack6cool = 2 |
− | | attack6cool = 2 | + | |attack6part = teeth |
− | | attack6part = teeth | + | |attack6chancefactor = 0.5 |
− | | attack6chancefactor = 0.5 | + | |livesin_temperateforest = 0.5 |
− | | livesin_temperateforest = 0.5 | + | |livesin_temperateswamp = 0.5 |
− | | livesin_temperateswamp = 0.5 | + | |livesin_borealforest = 0.5 |
− | | livesin_borealforest = 0.5 | + | |livesin_tundra = 2 |
− | | livesin_tundra = 2 | + | |livesin_coldbog = 0.5 |
− | | livesin_coldbog = 0.5 | + | |livesin_icesheet = 0.1 |
− | | livesin_icesheet = 0.1 | + | |livesin_seaice = 0.1 |
− | | livesin_seaice = 0.1 | ||
}}</pre></div> | }}</pre></div> | ||
{{clear}} | {{clear}} | ||
− | == Example #2 == | + | ==Example #2== |
− | {{ | + | {{infobox main|weapon|pull-left |
| name = Autopistol | | name = Autopistol | ||
− | | image = Autopistol.png | + | | image = Autopistol.png|Autopistol |
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
Line 658: | Line 505: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |||
| weaponTags = Gun, SimpleGun | | weaponTags = Gun, SimpleGun | ||
}} | }} | ||
<div class="pull-left" style="width:40em"><pre> | <div class="pull-left" style="width:40em"><pre> | ||
− | {{ | + | {{infobox main|weapon|pull-left |
| name = Autopistol | | name = Autopistol | ||
− | | image = Autopistol.png | + | | image = Autopistol.png|Autopistol |
| description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | | description = An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire. | ||
| type = Equipment | | type = Equipment | ||
| type2 = Weapons | | type2 = Weapons | ||
− | |||
| class = Industrial | | class = Industrial | ||
| damage = 10 | | damage = 10 | ||
Line 688: | Line 533: | ||
| velocity = 55 | | velocity = 55 | ||
| production facility 1 = Machining table | | production facility 1 = Machining table | ||
− | | research = Blowback | + | | research = Blowback Operation |
| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 30 | | resource 1 amount = 30 | ||
Line 716: | Line 561: | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | |||
| weaponTags = Gun, SimpleGun | | weaponTags = Gun, SimpleGun | ||
}}</pre></div>{{clear}} | }}</pre></div>{{clear}} | ||
== Example #3 == | == Example #3 == | ||
− | {{ | + | {{infobox main|production| |
| name = Art bench | | name = Art bench | ||
− | | image = TableSculpting.png | + | | image = TableSculpting.png|Art bench |
| imagesize = 192px | | imagesize = 192px | ||
| description = A workbench equipped for creating art. | | description = A workbench equipped for creating art. | ||
Line 733: | Line 577: | ||
| path cost = 50 | | path cost = 50 | ||
<!-- Building --> | <!-- Building --> | ||
− | | | + | | size = 3 ˣ 1 |
+ | | minifiable = true | ||
+ | | placeable = true | ||
| passability = pass through only | | passability = pass through only | ||
| cover = 0.5 | | cover = 0.5 | ||
− | |||
− | |||
− | |||
− | |||
| terrain affordance = medium | | terrain affordance = medium | ||
+ | | cleanliness = -5 | ||
| facility = tool cabinet | | facility = tool cabinet | ||
<!-- Creation --> | <!-- Creation --> | ||
Line 750: | Line 593: | ||
| resource 2 amount = 50 | | resource 2 amount = 50 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | page verified for version = | + | | page verified for version = |
}} | }} | ||
<div class="pull-left" style="width:40em"><pre> | <div class="pull-left" style="width:40em"><pre> | ||
− | {{ | + | {{infobox main|production| |
| name = Art bench | | name = Art bench | ||
− | | image = TableSculpting.png | + | | image = TableSculpting.png|Art bench |
| imagesize = 192px | | imagesize = 192px | ||
| description = A workbench equipped for creating art. | | description = A workbench equipped for creating art. | ||
Line 783: | Line 626: | ||
| resource 2 amount = 50 | | resource 2 amount = 50 | ||
<!-- Technical --> | <!-- Technical --> | ||
− | | page verified for version = | + | | page verified for version = |
}}</pre></div>{{clear}} | }}</pre></div>{{clear}} | ||
== Example #4 == | == Example #4 == | ||
− | {{ | + | {{infobox main|none| |
| name = Scorcher | | name = Scorcher | ||
| image = Scorcher east.png | | image = Scorcher east.png | ||
Line 800: | Line 643: | ||
| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 1 | | bodysize = 1 | ||
| healthscale = 0.7 | | healthscale = 0.7 | ||
| lifespan = | | lifespan = | ||
− | | attack1dmg = | + | | attack1dmg = |
− | | attack1type = | + | | attack1type = |
− | | attack1cool = | + | | attack1cool = |
− | | attack1part = | + | | attack1part = |
− | | | + | | attack1chancefactor = |
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| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = MechanoidGunMiniFlameblaster | | weaponTags = MechanoidGunMiniFlameblaster | ||
<!-- Creation --> | <!-- Creation --> | ||
| research = Standard mechtech | | research = Standard mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 80 | | resource 1 amount = 80 | ||
Line 833: | Line 666: | ||
}} | }} | ||
<div class="pull-left" style="width:40em"><pre> | <div class="pull-left" style="width:40em"><pre> | ||
− | {{ | + | {{infobox main|none| |
| name = Scorcher | | name = Scorcher | ||
| image = Scorcher east.png | | image = Scorcher east.png | ||
Line 846: | Line 679: | ||
| min comfortable temperature = -100 | | min comfortable temperature = -100 | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
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| bodysize = 1 | | bodysize = 1 | ||
| healthscale = 0.7 | | healthscale = 0.7 | ||
| lifespan = | | lifespan = | ||
− | | attack1dmg = | + | | attack1dmg = |
− | | attack1type = | + | | attack1type = |
− | | attack1cool = | + | | attack1cool = |
− | | attack1part = | + | | attack1part = |
− | | | + | | attack1chancefactor = |
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| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
| weaponTags = MechanoidGunMiniFlameblaster | | weaponTags = MechanoidGunMiniFlameblaster | ||
<!-- Creation --> | <!-- Creation --> | ||
| research = Standard mechtech | | research = Standard mechtech | ||
− | | production facility 1 = | + | | production facility 1 = Mech gestator |
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| resource 1 = Steel | | resource 1 = Steel | ||
| resource 1 amount = 80 | | resource 1 amount = 80 | ||
Line 877: | Line 700: | ||
| resource 4 = Standard subcore | | resource 4 = Standard subcore | ||
| resource 4 amount = 1 | | resource 4 amount = 1 | ||
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}} | }} | ||
− | + | </pre></div> | |
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<includeonly>[[Category:Infobox templates]]</includeonly> | <includeonly>[[Category:Infobox templates]]</includeonly> | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> |