Editing Template:Infobox main
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Latest revision | Your text | ||
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− | <includeonly | + | <includeonly>{{#switch: {{lc:{{{set property|}}}}} |
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| 1 | yes | y | t | true = {{#vardefine:setProperty | true }} | | 1 | yes | y | t | true = {{#vardefine:setProperty | true }} | ||
− | | 0 | no | + | | 0 | n | no | f | false = {{#vardefine:setProperty |}} |
| #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }} | | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }} | ||
− | }} | + | }}<div class="infobox float:right; {{#if: {{{1|}}} | {{#switch:{{{1}}} |
− | + | | animal = c_08 | |
− | + | | plant = c_14 | |
− | + | | weapon = c_06 | |
+ | | area | exotic = c_11 | ||
+ | | structure = c_02 | ||
+ | | production = c_25 | ||
+ | | security = c_10 | ||
| furniture | medicine = c_01 | | furniture | medicine = c_01 | ||
− | |||
| resource = c_03 | | resource = c_03 | ||
− | + | | fabric = c_09s | |
− | |||
− | | fabric = | ||
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− | |||
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− | |||
| leathery = c_22 | | leathery = c_22 | ||
− | | | + | | metallic = c_12 |
− | | | + | | stony = c_12 |
− | | | + | | food = c_08 |
− | }} }}"> | + | | drug = c_24}} |
− | <p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p> | + | }}"> |
+ | <p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p> | ||
<div class="wrapper"> | <div class="wrapper"> | ||
− | <div class=" | + | <div class="image_wrapper2" title="{{#var:Name}}" style="text-align: center;">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|100%}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}</div> |
− | <p class="text-center" style="display:block; font-size:89%; padding: .5em;"> | + | <p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}</p> |
− | <!-- | + | <!-- BASE STATS --> |
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important'>'''Base Stats'''</p> |
<dl> | <dl> | ||
<!-- Category --> | <!-- Category --> | ||
− | |||
− | |||
;Type | ;Type | ||
− | :[[{{{type}}}]]{{#if: {{{type2|}}} |  | + | :[[{{{type}}}]]{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}{{#if: {{{type2|}}} | –  {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}}{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}}}} }} }} |
{{#if: {{{stuff category|}}} | | {{#if: {{{stuff category|}}} | | ||
− | {{#if: {{#var:setProperty}} | | + | {{#if: {{#var:setProperty}} | {{#set:Stuff Category = {{{stuff category|}}} }} }} |
− | + | ;Stuff Category | |
− | + | :{{{stuff category|}}} | |
− | + | }} | |
− | |||
− | |||
− | |||
− | :{{{stuff category| | ||
− | |||
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{{#if: {{{tech level|}}} | | {{#if: {{{tech level|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}}}} }} |
;Tech Level | ;Tech Level | ||
:[[Tech levels|{{{tech level|}}}]] | :[[Tech levels|{{{tech level|}}}]] | ||
Line 62: | Line 47: | ||
{{#if: {{{class|}}} | | {{#if: {{{class|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }} | {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }} | ||
− | ; | + | ;Class |
:[[{{{class|}}} Weapons|{{{class|}}}]] | :[[{{{class|}}} Weapons|{{{class|}}}]] | ||
}} | }} | ||
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<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.--> | <!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.--> | ||
{{#if: {{{marketvalue|}}} | | {{#if: {{{marketvalue|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{{marketvalue|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{{marketvalue|}}} }} }} |
;Market Value | ;Market Value | ||
:{{Market Value | {{{marketvalue|}}} }} {{Icon Small|silver}} | :{{Market Value | {{{marketvalue|}}} }} {{Icon Small|silver}} | ||
− | + | | {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | | | |
− | {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{Market Value Calculator}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{Market Value Calculator}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Calculated Market Value = True }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Calculated Market Value = True }} }} |
;Market Value | ;Market Value | ||
− | :{{Market Value | {{Market Value Calculator}} }} {{Icon Small|silver}} | + | :{{Market Value | {{Market Value Calculator}} }} {{Icon Small|silver}} {{Hover title|link=no|This value is automatically calculated by the wiki and may not be correct|<sup>[Note]</sup>}} }} }} }} |
}} | }} | ||
}} | }} | ||
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{{#if: {{{beauty|}}}{{{beauty outdoors|}}} | | {{#if: {{{beauty|}}}{{{beauty outdoors|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty | + | {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty uutdoors|}}} }} }} |
;Beauty | ;Beauty | ||
− | :{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}| | + | :{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|{{hover title|Beauty score when outdoors|({{{beauty outdoors|}}})}} }} |
}} | }} | ||
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{{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }} | ||
{{#if: {{{style|}}} | | {{#if: {{{style|}}} | | ||
− | + | {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }} }} | |
− | |||
;Style Dominance | ;Style Dominance | ||
:{{{style|}}} {{{styledominance|}}} | :{{{style|}}} {{{styledominance|}}} | ||
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{{#if: {{{days to rot|}}} | | {{#if: {{{days to rot|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}}}} }} |
;Days To Start Rot | ;Days To Start Rot | ||
:{{{days to rot|}}} | :{{{days to rot|}}} | ||
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<!-- Other --> | <!-- Other --> | ||
− | {{#if: {{{rotatable|}}} | | + | {{#if: {{{edifice|}}}|{{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }} |
− | + | ;Edifice | |
+ | :{{{edifice|}}}}} | ||
+ | |||
+ | {{#if: {{{rotatable|}}}| | ||
+ | {{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }} | ||
;Rotatable | ;Rotatable | ||
− | :{{ucfirst:{{{rotatable|}}} }} | + | :{{ucfirst:{{{rotatable|}}} }} }} |
− | }} | ||
− | {{#if: {{{path cost|}}} | | + | {{#if: {{{path cost|}}}| |
− | + | {{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }} | |
;Path Cost | ;Path Cost | ||
:{{{path cost|}}} | :{{{path cost|}}} | ||
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− | <!-- | + | <!-- BUILDING --> |
− | {{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}} | | + | {{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Building'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{size|}}} | | + | {{#if: {{{size|}}} | |
− | {{#if: {{#var:setProperty}} | {{#set:Size = {{ | + | {{#if: {{#var:setProperty}} | {{#set:Size = {{{size|}}} }} }} |
;Size | ;Size | ||
− | :{{ | + | :{{{size|}}} |
}} | }} | ||
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:{{%| {{{cover|}}} }} | :{{%| {{{cover|}}} }} | ||
}} }} | }} }} | ||
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{{#if: {{{blockswind|}}} | | {{#if: {{{blockswind|}}} | | ||
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{{#if: {{{terrain affordance|}}} | | {{#if: {{{terrain affordance|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = | + | {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{{terrain affordance|}}} }} }} |
;Terrain Affordance | ;Terrain Affordance | ||
:{{ucfirst:{{{terrain affordance|}}} }} | :{{ucfirst:{{{terrain affordance|}}} }} | ||
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;Cleanliness | ;Cleanliness | ||
:{{{cleanliness|}}} | :{{{cleanliness|}}} | ||
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}} | }} | ||
{{#if: {{{facility|}}} | | {{#if: {{{facility|}}} | | ||
− | {{# | + | {{#if: {{#var:setProperty}} | |
− | + | {{#set: Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }} | |
− | + | | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }} | |
− | + | | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }} | |
− | + | | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }} | |
− | + | | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }} | |
+ | }} }} | ||
;Facility | ;Facility | ||
− | :[[{{# | + | :[[{{ucfirst:{{#explode:{{{facility|}}}|,|0}} }}]]{{#if: {{#explode:{{{facility|}}}|,|1}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|1}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|2}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|2}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|3}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|3}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|4}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|4}} }}]]}} |
}} | }} | ||
<!-- Building - Furniture --> | <!-- Building - Furniture --> | ||
− | {{#if: {{{glowcolor|}}} | | + | {{#if: {{{glowcolor|}}}|<!-- |
− | + | -->{{#vardefine:Red| {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}<!-- | |
− | + | -->{{#vardefine:Green|{{#explode:{{{glowcolor|}}}|,|1}} }}<!-- | |
− | + | -->{{#vardefine:Blue| {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}<!-- | |
− | + | -->{{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}<!-- | |
− | + | -->{{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }} | |
− | ; | + | ;{{Hover title|link=no|The furthest away a tile can be before it falls below 30% light|Light Radius}} |
− | :{{#expr:{{#var:LightRadius}} round 2}} | + | :{{#expr:{{#var:LightRadius}} round 2}} }} |
− | |||
− | }} | ||
{{#if: {{{heatpersecond|}}} | | {{#if: {{{heatpersecond|}}} | | ||
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<!-- Building - Recreation --> | <!-- Building - Recreation --> | ||
{{#if: {{{recreation power|}}} {{{recreation type|}}} | | {{#if: {{{recreation power|}}} {{{recreation type|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} | Recreation Type = | + | {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} }} }} |
+ | {{#if: {{#var:setProperty}} | {{#set:Recreation Type = {{{recreation type|}}} }} }} | ||
;Recreation | ;Recreation | ||
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}} | :{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}} | ||
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<!-- Building - Production --> | <!-- Building - Production --> | ||
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{{#if: {{{work efficiency factor|}}} | | {{#if: {{{work efficiency factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Work Efficiency Factor = {{{work efficiency factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Work Efficiency Factor = {{{work efficiency factor|}}}}} }} |
;Work Efficiency Factor | ;Work Efficiency Factor | ||
:{{%| {{{work efficiency factor|}}} }} | :{{%| {{{work efficiency factor|}}} }} | ||
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{{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation --> | {{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation --> | ||
− | {{#if: {{#var:setProperty}} | {{#set:Unpowered Work Speed Factor = {{{unpowered work speed factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Unpowered Work Speed Factor = {{{unpowered work speed factor|}}}}} }} |
;Unpowered Work Speed Factor | ;Unpowered Work Speed Factor | ||
:{{%| {{{unpowered work speed factor|}}} }} | :{{%| {{{unpowered work speed factor|}}} }} | ||
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<!-- Building - Misc --> | <!-- Building - Misc --> | ||
{{#if: {{{work speed offset|}}} | | {{#if: {{{work speed offset|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Work Speed Offset = {{{work speed offset|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Work Speed Offset = {{{work speed offset|}}} }} }} |
;Work Speed Offset | ;Work Speed Offset | ||
:{{{work speed offset|}}} | :{{{work speed offset|}}} | ||
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{{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to --> | {{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to --> | ||
− | {{#if: {{#var:setProperty}} | {{#set:Max Simultaneous Facilities = {{{max simultaneous facilities|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Max Simultaneous Facilities = {{{max simultaneous facilities|}}}}} }} |
;Max Simultaneous Facilities | ;Max Simultaneous Facilities | ||
:{{{max simultaneous facilities|}}} | :{{{max simultaneous facilities|}}} | ||
Line 371: | Line 333: | ||
− | <!-- | + | <!-- APPAREL --> |
− | {{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}} | | + | {{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Apparel'''</p> |
<dl> | <dl> | ||
}} | }} | ||
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{{#if: {{{insulationcoldfactor|}}} | | {{#if: {{{insulationcoldfactor|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}} |
− | :{{{insulationcoldfactor|}}} | + | :{{{insulationcoldfactor|}}}x |
}} | }} | ||
{{#if: {{{insulationheatfactor|}}} | | {{#if: {{{insulationheatfactor|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}} |
− | :{{{insulationheatfactor|}}} | + | :{{{insulationheatfactor|}}}x |
}} | }} | ||
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:{{{painshockthreshold|}}}% | :{{{painshockthreshold|}}}% | ||
}} | }} | ||
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{{#if: {{{coverage|}}} | | {{#if: {{{coverage|}}} | | ||
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}} | }} | ||
− | <!-- | + | <!-- All pawns (animals, humanoids, mechanoids) --> |
<!-- Animal Health ---> | <!-- Animal Health ---> | ||
− | {{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage | + | {{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}}| |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Pawn Stats'''</p> |
<dl> | <dl> | ||
− | {{# | + | <!--Most animal babies are 0.2 the size of the adults, but birds are 0.1--> |
+ | {{#vardefine:BabyScale|{{{babyscale|0.2}}} }} | ||
+ | {{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }} | ||
+ | }} }} | ||
− | {{# | + | {{#ifeq: {{{type|}}}|Animals|{{#if: {{#var:setProperty}} | {{#set: Type = {{{type2|}}} }} }} }} |
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− | }} | ||
{{#if: {{{movespeed|}}} | | {{#if: {{{movespeed|}}} | | ||
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}} | }} | ||
− | + | <!--Mass is 60*bodysize, with no exceptions--> | |
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{{#if: {{{bodysize|}}} | | {{#if: {{{bodysize|}}} | | ||
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{{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }} | {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }} | ||
Line 543: | Line 454: | ||
;Mass - Adult | ;Mass - Adult | ||
:{{#var:MassAdult}} kg | :{{#var:MassAdult}} kg | ||
+ | }} | ||
− | {{# | + | {{#if: {{{healthscale|}}} | |
− | + | {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }} | |
− | {{#if: {{#var:setProperty}} | {{#set: | + | ;Health Scale |
− | ; | + | :{{{healthscale|}}} |
− | :{{ | ||
− | }} | ||
}} | }} | ||
+ | |||
+ | {{#if: {{{bodysize|}}} | | ||
+ | {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }} | ||
+ | ;Body Size | ||
+ | :{{{bodysize|}}} | ||
{{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }} | {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var:CarryingCapacity}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var: CarryingCapacity}} }} }} |
;Carrying Capacity | ;Carrying Capacity | ||
− | :{{#var:CarryingCapacity}} kg | + | :{{#var: CarryingCapacity}} kg |
− | |||
− | |||
− | |||
}} | }} | ||
{{#if: {{{ridingspeed|}}} | | {{#if: {{{ridingspeed|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Riding Speed = {{{ridingspeed|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Riding Speed = {{{ridingspeed|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|Multiplier to the caravan's movement speed.|Riding Speed}} |
:{{{ridingspeed|}}} | :{{{ridingspeed|}}} | ||
}} | }} | ||
− | {{# | + | {{#ifeq: {{lc:{{{packanimal|}}} }} | true | |
− | {{#if: {{#var:setProperty}} | {{#set: | + | {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }} |
− | ; | + | {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var: PackCapacity}} }} }} |
− | :{{#var: | + | ;Pack Capacity |
+ | :{{#var: PackCapacity}} kg | ||
}} | }} | ||
+ | |||
+ | {{#if: {{{filth rate|}}}|{{#if: {{#var:setProperty}} | | ||
+ | {{#set:Animal Filth Rate = {{{filth rate|}}} }} }} | ||
+ | ;{{Hover title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}} | ||
+ | :{{{filth rate|}}} | ||
+ | | {{#if: {{{bodysize|}}} | <!--Filth rate seems to default to 1 in game if it's not set in the xml.--> | ||
+ | {{#vardefine: FilthRate | 1 }} | ||
+ | {{#if: {{#var:setProperty}} | {{#set: Animal Filth Rate = {{#var: FilthRate}} }} }} | ||
+ | ;{{Hover title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}} | ||
+ | :{{#var: FilthRate}} | ||
+ | }} }} | ||
{{#if: {{{hungerrate|}}} | | {{#if: {{{hungerrate|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} | Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 | + | {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} }} }} |
− | ; | + | {{#if: {{#var:setProperty}} | {{#set:Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round2}} }} }} |
+ | ;{{Hover title|link=no|Nutrition lost per day.|Hunger Rate}} | ||
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day | :{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day | ||
}} | }} | ||
{{#if: {{{diet|}}} | | {{#if: {{{diet|}}} | | ||
− | {{#if: {{#var:setProperty}} | | + | {{#if: {{#var:setProperty}} | {{#set:Diet = {{{diet|}}} }} }} |
− | |||
− | |||
− | |||
;Diet | ;Diet | ||
:{{{diet|}}} | :{{{diet|}}} | ||
Line 591: | Line 513: | ||
{{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }} | ||
;Life Expectancy | ;Life Expectancy | ||
− | :{{{lifespan|}}} | + | :{{{lifespan|}}} |
}} | }} | ||
{{#if: {{{manhunter|}}} | | {{#if: {{{manhunter|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}} |
:{{%| {{{manhunter|}}} }} | :{{%| {{{manhunter|}}} }} | ||
}} | }} | ||
Line 602: | Line 524: | ||
{{#if: {{{manhuntertame|}}} | | {{#if: {{{manhuntertame|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}} |
:{{%| {{{manhuntertame|}}} }} | :{{%| {{{manhuntertame|}}} }} | ||
}} | }} | ||
{{#if: {{{trainable|}}} | | {{#if: {{{trainable|}}} | | ||
− | {{#if: {{#var:setProperty}} | | + | {{#if: {{#var:setProperty}} | {{#set:Trainable Intelligence = {{{trainable|}}} }} }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
;Trainable Intelligence | ;Trainable Intelligence | ||
− | :{{ | + | :{{{trainable|}}} |
+ | {{#switch: {{{trainable|}}} | ||
+ | | none = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }} | ||
+ | | simple = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }} | ||
+ | | intermediate = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no }} }} | ||
+ | | advanced = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes }} }}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = no}} }} }}{{#ifexpr: {{{bodysize|}}} >= 0.40|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = no }} }} }} | ||
+ | | hauling only = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no |Can Train Haul = yes }} }} | ||
+ | }} | ||
}} | }} | ||
{{#if: {{{wildness|}}} | | {{#if: {{{wildness|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}} |
:{{%| {{{wildness|}}} | 0 }} | :{{%| {{{wildness|}}} | 0 }} | ||
− | {{#vardefine: MinHandlingSkill | + | {{#vardefine: MinHandlingSkill | {{#expr: |
{{#ifexpr: {{{wildness|}}} < 0.2 | 0 | {{#ifexpr: {{{wildness|}}} < 0.2 | 0 | ||
| {{#ifexpr: {{{wildness|}}} < 0.45 | 1 | | {{#ifexpr: {{{wildness|}}} < 0.45 | 1 | ||
Line 636: | Line 555: | ||
| {{#ifexpr: {{{wildness|}}} < 0.97 | 9 | | {{#ifexpr: {{{wildness|}}} < 0.97 | 9 | ||
| 10 | | 10 | ||
− | }} }} }} }} }} }} }} <!-- Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well --> | + | }} }} }} }} }} }} }} <!--Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well--> |
{{#ifeq: {{#var:Name}} | Human | + 7 }} | {{#ifeq: {{#var:Name}} | Human | + 7 }} | ||
− | + | }} }} | |
− | {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var:MinHandlingSkill}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }} }} |
− | {{#ifeq: {{#var:MinHandlingSkill}}|0|| | + | {{#ifeq: {{#var: MinHandlingSkill}}|0|| |
− | ; | + | ;{{Hover title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}} |
− | :{{#var:MinHandlingSkill}} }} | + | :{{#var: MinHandlingSkill}} }} |
}} | }} | ||
− | {{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set:Petness = {{{petness|}}} }} }} }} | + | {{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set: Petness = {{{petness|}}} }} }} }} |
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}} | {{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}} | ||
Line 651: | Line 570: | ||
{{#if: {{{roamMtb|}}} | | {{#if: {{{roamMtb|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|How often an animal will attempt to roam away if not in a pen.|Roam Interval}} |
:{{{roamMtb|}}} days | :{{{roamMtb|}}} days | ||
}} | }} | ||
{{#if: {{{nuzzleMtb|}}} | | {{#if: {{{nuzzleMtb|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}} |
{{#ifexpr: {{{nuzzleMtb|}}} <= 24 | {{#ifexpr: {{{nuzzleMtb|}}} <= 24 | ||
|{{#switch: {{{nuzzleMtb|}}} | |{{#switch: {{{nuzzleMtb|}}} | ||
Line 668: | Line 587: | ||
{{#if: {{{mateMtb|}}} | | {{#if: {{{mateMtb|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|How often an awake, non-sterilised male will attempt to mate with a female, on average.|Mate Interval}} |
:{{{mateMtb|}}} hours | :{{{mateMtb|}}} hours | ||
}} | }} | ||
{{#if: {{{maturityage|}}} | | {{#if: {{{maturityage|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Maturity Age = {{{maturityage|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Maturity Age = {{{maturityage|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|The age at which an animal reaches adulthood.|Maturity Age}} |
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days) | :{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days) | ||
}} | }} | ||
{{#if: {{{juvenileage|}}} | | {{#if: {{{juvenileage|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Juvenile Age = {{{juvenileage|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Juvenile Age = {{{juvenileage|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|The age at which an animal becomes a juvenile.|Juvenile Age}} |
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }} | :{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }} | ||
}} | }} | ||
Line 687: | Line 606: | ||
{{#if: {{{min comfortable temperature|}}} | | {{#if: {{{min comfortable temperature|}}} | | ||
{{#if: {{{max comfortable temperature|}}} | | {{#if: {{{max comfortable temperature|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }} |
;Comfortable Temp Range | ;Comfortable Temp Range | ||
− | :{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}} }} | + | :{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}}}} |
}} }} | }} }} | ||
− | {{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Forest = true }} }} }} | + | {{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Forest = true }} }} }} |
− | {{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Swamp = true }} }} }} | + | {{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Swamp = true }} }} }} |
− | {{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Rainforest = true }} }} }} | + | {{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Rainforest = true }} }} }} |
− | {{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Swamp = true }} }} }} | + | {{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Swamp = true }} }} }} |
− | {{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Arid Shrubland = true }} }} }} | + | {{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Arid Shrubland = true }} }} }} |
− | {{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Desert = true }} }} }} | + | {{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Desert = true }} }} }} |
− | {{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Extreme Desert = true }} }} }} | + | {{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Extreme Desert = true }} }} }} |
− | {{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Boreal Forest = true }} }} }} | + | {{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Boreal Forest = true }} }} }} |
− | {{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Cold Bog = true }} }} }} | + | {{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Cold Bog = true }} }} }} |
− | {{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tundra = true }} }} }} | + | {{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tundra = true }} }} }} |
− | {{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Ice Sheet = true }} }} }} | + | {{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Ice Sheet = true }} }} }} |
− | {{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Sea Ice = true }} }} }} | + | {{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Sea Ice = true }} }} }} |
− | + | {{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}}| | |
− | {{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}} | | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Production'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}} }}|1| | + | {{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}}}}|1| |
{{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }} | {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }} | ||
{{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }} | {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }} | ||
− | {{#if: {{{is exotic species|}}} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = true}} }} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = false }} }} }}| | + | {{#if: {{{is exotic species|}}}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = true}} }}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = false }} }} }}| |
}} | }} | ||
− | {{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set:Leather Name = {{#var:LeatherName}} }} }} }} | + | {{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set: Leather Name = {{#var:LeatherName}} }} }} }} |
{{#if: {{{bodysize|}}} | | {{#if: {{{bodysize|}}} | | ||
Line 726: | Line 644: | ||
{{#if:{{#var:MeatName}} | | {{#if:{{#var:MeatName}} | | ||
{{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }} | {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Meat Yield = {{#var:MeatYield}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Meat Yield = {{#var:MeatYield}} }} }} |
;Meat Yield | ;Meat Yield | ||
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]] | :{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]] | ||
Line 736: | Line 654: | ||
| {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }} | | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }} | ||
| 0 | | | 0 | | ||
− | | {{#if: {{#var:setProperty}} | {{#set:Leather Yield = {{#var:LeatherYield}} }} }} | + | | {{#if: {{#var:setProperty}} | {{#set: Leather Yield = {{#var: LeatherYield}} }} }} |
;Leather Yield | ;Leather Yield | ||
− | :{{#var:LeatherYield}} [[{{#var:LeatherName}}|{{lc:{{#var:LeatherName}} }}]] | + | :{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}} }}]] |
}} }} }} | }} }} }} | ||
{{#if: {{{milk|}}} | | {{#if: {{{milk|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Milk Amount = {{{milk|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Milk Amount = {{{milk|}}}}} }} |
{{#vardefine: MilkName | {{{milkname| Milk}}} }} | {{#vardefine: MilkName | {{{milkname| Milk}}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Milk Name = {{#var:MilkName}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Milk Name = {{#var:MilkName}} }} }} |
;Milk Amount | ;Milk Amount | ||
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]] | :{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]] | ||
Line 751: | Line 669: | ||
{{#if: {{{milktime|}}} | | {{#if: {{{milktime|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Milking Interval Days = {{{milktime|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Milking Interval Days = {{{milktime|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }} |
;Milking Interval | ;Milking Interval | ||
:{{{milktime|}}} days | :{{{milktime|}}} days | ||
Line 758: | Line 676: | ||
{{#if: {{{wool|}}}| | {{#if: {{{wool|}}}| | ||
− | {{#if: {{#var:setProperty}} | {{#set:Wool Amount = {{{wool|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Wool Amount = {{{wool|}}} }} }} |
{{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }} | {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Wool Name = {{#var:WoolName}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Wool Name = {{#var:WoolName}} }} }} |
;Wool Amount | ;Wool Amount | ||
− | :{{{wool|}}} [[{{#var:WoolName}}|{{lc:{{#var:WoolName}} }}]] | + | :{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]] |
}} | }} | ||
{{#if: {{{sheartime|}}} | | {{#if: {{{sheartime|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Shearing Interval Days = {{{sheartime|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Shearing Interval Days = {{{sheartime|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }} |
;Shearing Interval | ;Shearing Interval | ||
:{{{sheartime|}}} days | :{{{sheartime|}}} days | ||
Line 774: | Line 692: | ||
{{#if: {{{eggsmin|}}} | | {{#if: {{{eggsmin|}}} | | ||
{{#if: {{{eggsmax|}}} | | {{#if: {{{eggsmax|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }} |
;Eggs Per Clutch | ;Eggs Per Clutch | ||
− | :{{{ | + | :{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}} |
}} }} | }} }} | ||
{{#if: {{{eggtime|}}} | | {{#if: {{{eggtime|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Egg Laying Interval = {{{eggtime|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Egg Laying Interval = {{{eggtime|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }} |
;Egg Laying Interval | ;Egg Laying Interval | ||
:{{{eggtime|}}} days | :{{{eggtime|}}} days | ||
}} | }} | ||
− | {{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }} | + | {{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }} |
{{#if: {{{eggs_unfertilized|}}} | | {{#if: {{{eggs_unfertilized|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }} |
;Can Lay Unfertilized Eggs | ;Can Lay Unfertilized Eggs | ||
:{{{eggs_unfertilized|}}} | :{{{eggs_unfertilized|}}} | ||
Line 796: | Line 714: | ||
{{#if: {{{gestation|}}} | | {{#if: {{{gestation|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Gestation Period Days = {{{gestation|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Gestation Period Days = {{{gestation|}}} }} }} |
;Gestation Period | ;Gestation Period | ||
{{#switch: {{{gestation|}}} | {{#switch: {{{gestation|}}} | ||
Line 805: | Line 723: | ||
{{#if: {{{offspring|}}} {{{avg offspring|}}} | | {{#if: {{{offspring|}}} {{{avg offspring|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Offspring Per Birth = {{{offspring|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Offspring Per Birth = {{{offspring|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Average Offspring Per Birth = {{{avg offspring|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Average Offspring Per Birth = {{{avg offspring|}}} }} }} |
;Offspring Per Birth | ;Offspring Per Birth | ||
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}} | :{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}} | ||
Line 812: | Line 730: | ||
− | <!-- | + | <!-- Ingestion --> |
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}| | {{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}| | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ingestion'''</p> |
<dl> | <dl> | ||
}} | }} | ||
{{#if: {{{nutrition|}}} | | {{#if: {{{nutrition|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Nutrition = {{{nutrition|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Nutrition = {{{nutrition|}}} }} }} |
− | ; | + | ;{{Hover title| link=no | Nutrition gained when this item or object is eaten | Nutrition }} |
:{{{nutrition}}} | :{{{nutrition}}} | ||
}} | }} | ||
{{#if: {{{taste|}}} | | {{#if: {{{taste|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Taste = | + | {{#if: {{#var:setProperty}} | {{#set: Taste = {{{taste|}}} }} }} |
;Taste | ;Taste | ||
− | + | :{{{taste|}}} | |
}} | }} | ||
{{#if: {{{ingested direct thought|}}} | | {{#if: {{{ingested direct thought|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Ingested Direct Thought = {{{ingested direct thought|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Ingested Direct Thought = {{{ingested direct thought|}}} }} }} |
;Ingested Direct Thought | ;Ingested Direct Thought | ||
:{{{ingested direct thought|}}} | :{{{ingested direct thought|}}} | ||
Line 838: | Line 756: | ||
{{#if: {{{joy offset|}}} | | {{#if: {{{joy offset|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Joy Offset = {{{joy offset|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Joy Offset = {{{joy offset|}}} }} }} |
;Recreation Offset | ;Recreation Offset | ||
− | :{{%|{{{joy offset|}}} }} | + | :{{%|{{{joy offset|}}}}} |
}} | }} | ||
{{#if: {{{joy kind|}}} | | {{#if: {{{joy kind|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Joy Kind = {{{joy kind|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Joy Kind = {{{joy kind|}}} }} }} |
;Recreation Kind | ;Recreation Kind | ||
:{{{joy kind|}}} | :{{{joy kind|}}} | ||
Line 850: | Line 768: | ||
{{#if: {{{addictiveness|}}} | | {{#if: {{{addictiveness|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Addictiveness = {{{addictiveness|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Addictiveness = {{{addictiveness|}}} }} }} |
;Addictiveness | ;Addictiveness | ||
:{{%| {{{addictiveness|}}} }} | :{{%| {{{addictiveness|}}} }} | ||
Line 856: | Line 774: | ||
{{#if: {{{food poison chance|}}} | | {{#if: {{{food poison chance|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Food Poison Chance Base = {{{food poison chance|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Food Poison Chance Base = {{{food poison chance|}}} }} }} |
;Food Poison Chance | ;Food Poison Chance | ||
:{{%| {{{food poison chance|}}} }} | :{{%| {{{food poison chance|}}} }} | ||
Line 862: | Line 780: | ||
{{#if: {{{max num to ingest at once|}}} | | {{#if: {{{max num to ingest at once|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }} |
− | ; | + | ;{{Hover title| link=no | Maximum Number To Ingest At Once | Maximum To Ingest}} |
:{{{max num to ingest at once|}}} | :{{{max num to ingest at once|}}} | ||
}} | }} | ||
Line 874: | Line 792: | ||
− | <!-- | + | <!-- Materials --> |
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}| | {{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}| | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Stat Modifiers'''</p> |
<dl> | <dl> | ||
}} | }} | ||
{{#if: {{{beauty factor|}}} | | {{#if: {{{beauty factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Beauty Factor = {{{beauty factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Beauty Factor = {{{beauty factor|}}} }} }} |
;Beauty Factor | ;Beauty Factor | ||
:×{{{beauty factor|}}} | :×{{{beauty factor|}}} | ||
Line 888: | Line 806: | ||
{{#if: {{{beauty offset|}}} | | {{#if: {{{beauty offset|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Beauty Offset = {{{beauty offset|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Beauty Offset = {{{beauty offset|}}} }} }} |
;Beauty Offset | ;Beauty Offset | ||
:+{{{beauty offset|}}} | :+{{{beauty offset|}}} | ||
Line 894: | Line 812: | ||
{{#if: {{{work to make factor|}}} | | {{#if: {{{work to make factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Work To Make Factor = {{{work to make factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Work To Make Factor = {{{work to make factor|}}} }} }} |
;Work To Make Factor | ;Work To Make Factor | ||
:×{{{work to make factor|}}} | :×{{{work to make factor|}}} | ||
Line 900: | Line 818: | ||
{{#if: {{{work to build factor|}}} | | {{#if: {{{work to build factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Work To Build Factor = {{{work to build factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Work To Build Factor = {{{work to build factor|}}} }} }} |
;Work To Build Factor | ;Work To Build Factor | ||
:×{{{work to build factor|}}} | :×{{{work to build factor|}}} | ||
Line 906: | Line 824: | ||
{{#if: {{{work to build offset|}}} | | {{#if: {{{work to build offset|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Work To Build Offset = {{{work to build offset|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Work To Build Offset = {{{work to build offset|}}} }} }} |
;Work To Build Offset | ;Work To Build Offset | ||
:+{{ticks| {{{work to build offset|}}} }} | :+{{ticks| {{{work to build offset|}}} }} | ||
Line 912: | Line 830: | ||
{{#if: {{{max hit points factor|}}} | | {{#if: {{{max hit points factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Max Hit Points Factor = {{{max hit points factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Max Hit Points Factor = {{{max hit points factor|}}} }} }} |
;Max Hit Points | ;Max Hit Points | ||
:×{{{max hit points factor|}}} | :×{{{max hit points factor|}}} | ||
Line 918: | Line 836: | ||
{{#if: {{{flammability factor|}}} | | {{#if: {{{flammability factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Flammability Factor = {{{flammability factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Flammability Factor = {{{flammability factor|}}} }} }} |
;Flammability | ;Flammability | ||
:×{{{flammability factor|}}} | :×{{{flammability factor|}}} | ||
Line 924: | Line 842: | ||
{{#if: {{{armor - sharp factor|}}} | | {{#if: {{{armor - sharp factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }} |
;Armor - Sharp | ;Armor - Sharp | ||
:×{{{armor - sharp factor|}}} | :×{{{armor - sharp factor|}}} | ||
Line 930: | Line 848: | ||
{{#if: {{{armor - blunt factor|}}} | | {{#if: {{{armor - blunt factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }} |
;Armor - Blunt | ;Armor - Blunt | ||
:×{{{armor - blunt factor|}}} | :×{{{armor - blunt factor|}}} | ||
Line 936: | Line 854: | ||
{{#if: {{{armor - heat factor|}}} | | {{#if: {{{armor - heat factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Armor - Heat Factor = {{{armor - heat factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Armor - Heat Factor = {{{armor - heat factor|}}} }} }} |
;Armor - Heat | ;Armor - Heat | ||
:×{{{armor - heat factor|}}} | :×{{{armor - heat factor|}}} | ||
Line 942: | Line 860: | ||
{{#if: {{{insulation - cold factor|}}} | | {{#if: {{{insulation - cold factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }} |
;Insulation - Cold | ;Insulation - Cold | ||
:+{{Temperature| {{{insulation - cold factor|}}} || delta }} | :+{{Temperature| {{{insulation - cold factor|}}} || delta }} | ||
Line 948: | Line 866: | ||
{{#if: {{{insulation - heat factor|}}} | | {{#if: {{{insulation - heat factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }} |
;Insulation - Heat | ;Insulation - Heat | ||
:+{{Temperature| {{{insulation - heat factor|}}} || delta }} | :+{{Temperature| {{{insulation - heat factor|}}} || delta }} | ||
Line 954: | Line 872: | ||
{{#if: {{{melee blunt damage factor|}}} | | {{#if: {{{melee blunt damage factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }} |
;Melee Blunt Damage | ;Melee Blunt Damage | ||
:×{{{melee blunt damage factor|}}} | :×{{{melee blunt damage factor|}}} | ||
Line 960: | Line 878: | ||
{{#if: {{{melee sharp damage factor|}}} | | {{#if: {{{melee sharp damage factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }} |
;Melee Sharp Damage | ;Melee Sharp Damage | ||
:×{{{melee sharp damage factor|}}} | :×{{{melee sharp damage factor|}}} | ||
Line 966: | Line 884: | ||
{{#if: {{{melee cooldown factor|}}} | | {{#if: {{{melee cooldown factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }} |
;Melee Cooldown | ;Melee Cooldown | ||
:×{{{melee cooldown factor|}}} | :×{{{melee cooldown factor|}}} | ||
Line 972: | Line 890: | ||
{{#if: {{{door opening speed factor|}}} | | {{#if: {{{door opening speed factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Door Opening Speed Factor = {{{door opening speed factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Door Opening Speed Factor = {{{door opening speed factor|}}} }} }} |
;Door Opening Speed | ;Door Opening Speed | ||
:×{{{door opening speed factor|}}} | :×{{{door opening speed factor|}}} | ||
Line 978: | Line 896: | ||
{{#if: {{{rest effectiveness factor|}}} | | {{#if: {{{rest effectiveness factor|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }} |
;Rest Effectiveness | ;Rest Effectiveness | ||
:×{{{rest effectiveness factor|}}} | :×{{{rest effectiveness factor|}}} | ||
Line 984: | Line 902: | ||
− | <!-- | + | <!-- Medicine --> |
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} | | {{#if: {{{medical potency base|}}} {{{medical quality max|}}} | | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Medical'''</p> |
<dl> | <dl> | ||
}} | }} | ||
{{#if: {{{medical potency base|}}} | | {{#if: {{{medical potency base|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Medical Potency Base = {{{medical potency base|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Medical Potency Base = {{{medical potency base|}}} }} }} |
;Medical Potency | ;Medical Potency | ||
:{{%| {{{medical potency base|}}} }} | :{{%| {{{medical potency base|}}} }} | ||
Line 998: | Line 916: | ||
{{#if: {{{medical quality max|}}} | | {{#if: {{{medical quality max|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Medical Quality Max = {{{medical quality max|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Medical Quality Max = {{{medical quality max|}}} }} }} |
;Max medical tend quality | ;Max medical tend quality | ||
:{{%| {{{medical quality max|}}} }} | :{{%| {{{medical quality max|}}} }} | ||
Line 1,004: | Line 922: | ||
− | <!-- | + | <!--Plants--> |
− | {{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity | + | {{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} | |
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Plant Stats'''</p> |
<dl> | <dl> | ||
}} | }} | ||
Line 1,013: | Line 931: | ||
{{#if: {{{grow days|}}} | | {{#if: {{{grow days|}}} | | ||
{{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }} | {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Grow Days = {{{grow days|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Grow Days = {{{grow days|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Real Grow Days = {{#var:realGrowDays}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Real Grow Days = {{#var:realGrowDays}} }} }} |
;Time to grow | ;Time to grow | ||
− | :{{{grow days|}}} days | + | :{{{grow days|}}} days {{Hover title|link=no|Actual days to grow, taking into account rest time|({{#var:realGrowDays}} days)}} |
}} | }} | ||
{{#if: {{{lifespanDaysPerGrowDays|}}} | | {{#if: {{{lifespanDaysPerGrowDays|}}} | | ||
{{#if: {{{grow days|}}} | | {{#if: {{{grow days|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }} |
;Lifespan | ;Lifespan | ||
− | :{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite | {{#if: {{#var:setProperty}} | {{#set:Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} }} }}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}} | + | :{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite | {{#if: {{#var:setProperty}} | {{#set: Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }}}}}}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}} |
}} }} | }} }} | ||
{{#if: {{{sow work|}}} | | {{#if: {{{sow work|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Sow Work = {{{sow work|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Sow Work = {{{sow work|}}} }} }} |
;Work to Sow | ;Work to Sow | ||
:{{ticks| {{{sow work|}}} }} | :{{ticks| {{{sow work|}}} }} | ||
Line 1,033: | Line 951: | ||
{{#if: {{{harvest work|}}} | | {{#if: {{{harvest work|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Work = {{{harvest work|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Work = {{{harvest work|}}} }} }} |
;Work to Harvest | ;Work to Harvest | ||
:{{ticks| {{{harvest work|}}} }} | :{{ticks| {{{harvest work|}}} }} | ||
Line 1,040: | Line 958: | ||
{{#if: {{{product|}}} | | {{#if: {{{product|}}} | | ||
{{#if: {{{yield|}}} | | {{#if: {{{yield|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Product = {{{product|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Product = {{{product|}}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield = {{{yield|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield = {{{yield|}}} }} }} |
− | ; | + | ;Harvest Yield |
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }} | :{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }} | ||
− | }} | + | }} }} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | }} | ||
{{#if: {{{min sowing skill|}}} | | {{#if: {{{min sowing skill|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Minimum Required Growing Skill = {{{min sowing skill|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Minimum Required Growing Skill = {{{min sowing skill|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|Minimum skill required to sow the plant|Min Skill}} |
:{{{min sowing skill|}}} [[Skills#Plants|Plants]] | :{{{min sowing skill|}}} [[Skills#Plants|Plants]] | ||
}} | }} | ||
Line 1,068: | Line 977: | ||
{{#if: {{{fertility sensitivity|}}} | | {{#if: {{{fertility sensitivity|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Fertility Sensitivity = {{{fertility sensitivity|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Fertility Sensitivity = {{{fertility sensitivity|}}} }} }} |
;Fertility Sensitivity | ;Fertility Sensitivity | ||
:{{%| {{{fertility sensitivity|}}} }} | :{{%| {{{fertility sensitivity|}}} }} | ||
Line 1,074: | Line 983: | ||
{{#if: {{{fertility sensitivity|}}} | | {{#if: {{{fertility sensitivity|}}} | | ||
− | |||
− | |||
− | |||
{{#if: {{{grow days|}}} | | {{#if: {{{grow days|}}} | | ||
{{#if: {{{yield|}}} | | {{#if: {{{yield|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (70) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (70) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} |
− | {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }} | + | {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }} |
}} }} }} | }} }} }} | ||
− | <!-- | + | <!-- Weapons --> |
{{#ifeq: {{{mode|}}} | Melee | {{#ifeq: {{{mode|}}} | Melee | ||
− | | {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }} | + | | {{#if: {{#var:setProperty}} | {{#set: Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }} |
− | | {{#if: {{#var:setProperty}} | {{#set:Damage Base = {{{damage|}}} }} }} | + | | {{#if: {{#var:setProperty}} | {{#set: Damage Base = {{{damage|}}} }} }} |
{{#if: {{{mode|}}} | {{#if: {{{mode|}}} | ||
− | | {{#if: {{#var:setProperty}} | {{#set:Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} }} | + | | {{#if: {{#var:setProperty}} | {{#set: Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} | Weapons/Row/Ranged/NoInclude = False }} |
}} }} | }} }} | ||
− | |||
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} | | {{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} | | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ranged Combat'''</p> |
<dl> | <dl> | ||
}} | }} | ||
{{#if: {{{mode|}}} | | {{#if: {{{mode|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Mode = {{{mode|}}} }} }} |
;Mode | ;Mode | ||
:{{{mode|}}} | :{{{mode|}}} | ||
Line 1,111: | Line 1,016: | ||
{{#if: {{{damage|}}} | | {{#if: {{{damage|}}} | | ||
;Damage | ;Damage | ||
− | :{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set:Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}} | + | :{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set: Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}} |
}} | }} | ||
{{#if: {{{armorPenetration|}}} | | {{#if: {{{armorPenetration|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Armor Penetration = {{{armorPenetration|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Armor Penetration = {{{armorPenetration|}}} }} }} |
;Armor penetration | ;Armor penetration | ||
:{{{armorPenetration|}}}% | :{{{armorPenetration|}}}% | ||
Line 1,121: | Line 1,026: | ||
{{#if: {{{warmup|}}} | | {{#if: {{{warmup|}}} | | ||
− | ; | + | ;{{Hover title | link=no | Time it takes to aim the weapon | Warm-Up }} |
:{{ticks| {{{warmup|}}} }} | :{{ticks| {{{warmup|}}} }} | ||
}} | }} | ||
{{#if: {{{cooldown |}}} | | {{#if: {{{cooldown |}}} | | ||
− | ; | + | ;{{Hover title| link=no | Waiting time before you can aim again after firing | Cooldown }} |
:{{ticks| {{{cooldown|}}} }} | :{{ticks| {{{cooldown|}}} }} | ||
}} | }} | ||
{{#if: {{{range|}}} | | {{#if: {{{range|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Range = {{{range|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Range = {{{range|}}} }} }} |
;Range | ;Range | ||
:{{{range|}}} tile(s) | :{{{range|}}} tile(s) | ||
Line 1,137: | Line 1,042: | ||
{{#if: {{{minrange|}}} | | {{#if: {{{minrange|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Minimum Range = {{{minrange|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Minimum Range = {{{minrange|}}} }} }} |
;Minimum Range | ;Minimum Range | ||
:{{{minrange|}}} tiles | :{{{minrange|}}} tiles | ||
Line 1,148: | Line 1,053: | ||
{{#if: {{{accuracyTouch|}}} | | {{#if: {{{accuracyTouch|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }} |
{{#if: {{{accuracyShort|}}} | | {{#if: {{{accuracyShort|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Accuracy (Short) Base = {{{accuracyShort|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Accuracy (Short) Base = {{{accuracyShort|}}} }} }} |
{{#if: {{{accuracyMedium|}}} | | {{#if: {{{accuracyMedium|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }} |
{{#if: {{{accuracyLong|}}} | | {{#if: {{{accuracyLong|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Accuracy (Long) Base = {{{accuracyLong|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Accuracy (Long) Base = {{{accuracyLong|}}} }} }} |
− | ; | + | ;{{Hover title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}} |
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}% | :{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}% | ||
}} }} }} }} | }} }} }} }} | ||
{{#if: {{{accuracyAvg|}}} | | {{#if: {{{accuracyAvg|}}} | | ||
− | + | ;{{Hover title| link=no | Average accuracy of the weapon, taking range into account. | Avg. accuracy }} | |
− | |||
:{{{accuracyAvg|}}}% | :{{{accuracyAvg|}}}% | ||
}} | }} | ||
Line 1,178: | Line 1,082: | ||
{{#if: {{{burstTicks|}}} | | {{#if: {{{burstTicks|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Burst Ticks = {{{burstTicks|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Burst Ticks = {{{burstTicks|}}} }} }} |
− | ; | + | ;{{Hover title| link=no | Time between shots in a single burst | Burst Ticks }} |
− | :{{ticks| {{{burstTicks|}}} }}<br | + | :{{ticks| {{{burstTicks|}}} }}<br>({{#expr: 3600 / {{{burstTicks|}}} round2}} {{Hover title| link=no | Rounds Per Minute | RPM }}) |
}} | }} | ||
{{#if: {{{missRadius|}}} | | {{#if: {{{missRadius|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Miss Radius = {{{missRadius|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Miss Radius = {{{missRadius|}}} }} }} |
− | ; | + | ;{{Hover title| link=no | Missed shots are forced to land within this radius | Miss Radius }} |
:{{{missRadius|}}} tile(s) | :{{{missRadius|}}} tile(s) | ||
}} | }} | ||
{{#if: {{{blastRadius|}}} | | {{#if: {{{blastRadius|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Blast Radius = {{{blastRadius|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Blast Radius = {{{blastRadius|}}} }} }} |
;Blast Radius | ;Blast Radius | ||
:{{{blastRadius|}}} | :{{{blastRadius|}}} | ||
Line 1,197: | Line 1,101: | ||
{{#if: {{{DPS|}}} | | {{#if: {{{DPS|}}} | | ||
{{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }} | {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Maximum DPS = {{#var:maximumDPS}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Maximum DPS = {{#var:maximumDPS}} }} }} |
{{#if: {{{accuracyTouch|}}} | | {{#if: {{{accuracyTouch|}}} | | ||
{{#if: {{{accuracyShort|}}} | | {{#if: {{{accuracyShort|}}} | | ||
Line 1,203: | Line 1,107: | ||
{{#if: {{{accuracyLong|}}} | | {{#if: {{{accuracyLong|}}} | | ||
{{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }} | {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Average DPS = {{#var:maximumDPS}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Average DPS = {{#var:maximumDPS}} }} }} |
− | ; | + | ;{{Hover title| link=yes | Formatted as: Maximum damage per second (DPS with average accuracy) | DPS }} |
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }} | :{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }} | ||
}} | }} | ||
{{#if: {{{stoppingPower|}}} | | {{#if: {{{stoppingPower|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Stopping Power = {{{stoppingPower|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Stopping Power = {{{stoppingPower|}}} }} }} |
− | ; | + | ;{{Hover title| link=no | Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes. | Stopping power}} |
:{{{stoppingPower|}}} | :{{{stoppingPower|}}} | ||
}} | }} | ||
− | <!-- | + | <!-- Animal and Weapon Melee Combat--> |
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}} {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}} {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}} {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}} {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}} {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}} {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}| | {{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}} {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}} {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}} {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}} {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}} {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}} {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}| | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Melee Combat'''</p> |
<dl> | <dl> | ||
}} | }} | ||
+ | <!-- Animal Melee Combat --> | ||
− | + | {{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}| | |
− | {{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{attack1part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool | + | {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 1 DPS = {{#var:Attack1DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }} }} |
− | |||
;Attack{{#if: {{{attack2dmg|}}}| 1}} | ;Attack{{#if: {{{attack2dmg|}}}| 1}} | ||
− | + | :{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}}}}|{{ucfirst:{{{attack1type|type?}}}}}]])<br>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack1cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack1stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}}}} }}<br>Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
− | {{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}} | | + | {{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{attack2part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool | + | {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 2 DPS = {{#var:Attack2DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }} }} |
− | |||
;Attack 2 | ;Attack 2 | ||
− | + | :{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}}}}|{{ucfirst:{{{attack2type|type?}}}}}]])<br>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack2cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack2stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}}}} }}<br>Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}| | {{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}| | ||
Line 1,263: | Line 1,157: | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{attack3part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool | + | {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 3 DPS = {{#var:Attack3DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }} }} |
− | |||
;Attack 3 | ;Attack 3 | ||
− | + | :{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}}}}|{{ucfirst:{{{attack3type|type?}}}}}]])<br>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack3cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack3stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}}}} }}<br>Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}| | {{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}| | ||
Line 1,281: | Line 1,170: | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{attack4part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool | + | {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 4 DPS = {{#var:Attack4DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }} }} |
− | |||
;Attack 4 | ;Attack 4 | ||
− | + | :{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}}}}|{{ucfirst:{{{attack4type|type?}}}}}]])<br>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack4cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack4stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}}}} }}<br>Stun for {{ticks|{{{attack4stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
− | {{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}} | | + | {{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{{attack5part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool | + | {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 5 DPS = {{#var:Attack5DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 5 DPS = {{#var: Attack5DPS}} }} }} |
− | |||
;Attack 5 | ;Attack 5 | ||
− | + | :{{{attack5part|Body part?}}}<br>{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}}}}|{{ucfirst:{{{attack5type|type?}}}}}]])<br>{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack5cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack5stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}}}} }}<br>Stun for {{ticks|{{{attack5stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
− | {{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}} | | + | {{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{{attack6part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }} | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }} | ||
− | {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool | + | {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool}}}) }} }} |
− | {{#if: {{#var:setProperty}} | {{#set:Attack 6 DPS = {{#var:Attack6DPS | + | {{#if: {{#var:setProperty}} | {{#set: Attack 6 DPS = {{#var: Attack6DPS}} }} }} |
− | |||
;Attack 6 | ;Attack 6 | ||
− | + | :{{{attack6part|Body part?}}}<br>{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}}}}|{{ucfirst:{{{attack6type|type?}}}}}]])<br>{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack6cool|0}}} second cooldown}}<!-- | |
− | + | -->{{#if: {{{attack6stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}}}} }}<br>Stun for {{ticks|{{{attack6stun|0}}}*20}} on first strike}} | |
− | |||
− | |||
− | -->{{#if: {{{ | ||
− | |||
{{#ifeq: {{#varexists: Attack6DPS}}|1| | {{#ifeq: {{#varexists: Attack6DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}} + {{#var:Attack6DPS}})/6 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}} + {{#var: Attack6DPS}})/6 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack5DPS}}|1| | {{#ifeq: {{#varexists: Attack5DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}})/5 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}})/5 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack4DPS}}|1| | {{#ifeq: {{#varexists: Attack4DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}})/4 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack3DPS}}|1| | {{#ifeq: {{#varexists: Attack3DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}})/3 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack2DPS}}|1| | {{#ifeq: {{#varexists: Attack2DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}})/2 * 0.62 round 2}} }}| | + | {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}| |
{{#ifeq: {{#varexists: Attack1DPS}}|1| | {{#ifeq: {{#varexists: Attack1DPS}}|1| | ||
− | {{#vardefine: MobAverageDPS | {{#expr: {{#var:Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }} | + | {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }} |
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 | | {{#ifeq: {{#varexists: MobAverageDPS}} | 1 | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Mob Average DPS = {{#var:MobAverageDPS}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }} |
;Average {{DPS}} | ;Average {{DPS}} | ||
− | :{{#var:MobAverageDPS}} | + | :{{#var: MobAverageDPS}} |
}} | }} | ||
Line 1,392: | Line 1,266: | ||
<!-- New melee starting from Beta 18 --> | <!-- New melee starting from Beta 18 --> | ||
− | {{#ifeq: {{lc:{{{mode|}}} }} | melee | | + | {{#ifeq: {{lc:{{{mode|}}}}} | melee | |
{{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }} | ||
;Mode | ;Mode | ||
Line 1,398: | Line 1,272: | ||
}} | }} | ||
− | {{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} | | + | {{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }} | ||
− | |||
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{meleeattack1part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 1 | + | {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }} |
{{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }} | {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }} | ||
{{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }} | ||
;Melee Attack{{#if: {{{meleeattack1dmg|}}}| 1}} | ;Melee Attack{{#if: {{{meleeattack1dmg|}}}| 1}} | ||
− | + | :{{{meleeattack1part|Body part?}}}<br>{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}}}}|{{ucfirst:{{{meleeattack1type|type?}}}}}]])<br>{{{meleeattack1cool|0}}} seconds cooldown <br>{{{meleeattack1ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | + | {{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}| | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }} | ||
− | |||
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{meleeattack2part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 2 | + | {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }} |
{{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }} | {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }} | ||
{{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }} | ||
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}| }} | ;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}| }} | ||
− | + | :{{{meleeattack2part|Body part?}}}<br>{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}}}}|{{ucfirst:{{{meleeattack2type|type?}}}}}]])<br>{{{meleeattack2cool|0}}} seconds cooldown <br>{{{meleeattack2ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}} | | + | {{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }} | ||
− | |||
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{meleeattack3part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 3 | + | {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }} |
{{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }} | {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }} | ||
{{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }} | ||
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}| }} | ;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}| }} | ||
− | + | :{{{meleeattack3part|Body part?}}}<br>{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}}}}|{{ucfirst:{{{meleeattack3type|type?}}}}}]])<br>{{{meleeattack3cool|0}}} seconds cooldown <br>{{{meleeattack3ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
− | {{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}} | | + | {{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}| |
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }} | ||
− | |||
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = | + | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{meleeattack4part|}}} }} }} |
{{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }} | ||
− | {{#if: {{#var:setProperty}} | {{#set:Attack 4 | + | {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }} |
{{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }} | {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }} | ||
{{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }} | {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }} | ||
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}| }} | ;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}| }} | ||
− | + | :{{{meleeattack4part|Body part?}}}<br>{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}}}}|{{ucfirst:{{{meleeattack4type|type?}}}}}]])<br>{{{meleeattack4cool|0}}} seconds cooldown <br>{{{meleeattack4ap|0}}}% armor penetration}} | |
− | |||
− | |||
− | |||
− | |||
{{#if: {{{MeleeWeaponAverageDPS|}}} | | {{#if: {{{MeleeWeaponAverageDPS|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }} |
;Melee Average {{DPS}} | ;Melee Average {{DPS}} | ||
:{{{MeleeWeaponAverageDPS|}}} | :{{{MeleeWeaponAverageDPS|}}} | ||
Line 1,476: | Line 1,324: | ||
{{#if: {{{MeleeWeaponAverageAP|}}} | | {{#if: {{{MeleeWeaponAverageAP|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }} |
;Melee Average {{AP}} | ;Melee Average {{AP}} | ||
:{{{MeleeWeaponAverageAP|}}}% | :{{{MeleeWeaponAverageAP|}}}% | ||
Line 1,485: | Line 1,333: | ||
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack3Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3Chance}}) }} }}| | + | {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}| |
{{#ifeq: {{#varexists: MeleeAttack2Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}})}} }}| | + | {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}| |
{{#ifeq: {{#varexists: MeleeAttack1Chance}}|1| | {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1| | ||
− | {{#vardefine: TotalChance | {{#expr: {{#var:MeleeAttack1Chance}} }} }} }} }} }} | + | {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }} |
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack3DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2DPS}} * {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3DPS}} * {{#var:MeleeAttack3Chance}} ) / {{#var:TotalChance}} }} }}| | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}| |
{{#ifeq: {{#varexists: MeleeAttack2DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:meleeattack2dmg}} * {{#var:MeleeAttack2Chance}} ) / {{#var:TotalChance}} }} }}| | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}| |
{{#ifeq: {{#varexists: MeleeAttack1DPS}}|1| | {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1| | ||
− | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var:MeleeAttack1DPS}} }} }} }} }} }} | + | {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }} |
---------- Line to separate the mess above from the other stuff below ---------- --> | ---------- Line to separate the mess above from the other stuff below ---------- --> | ||
− | <!--- | + | <!--- Creation ---> |
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} | | {{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} | | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | <p class='subheading' style='height: | + | <p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Creation'''</p> |
<dl> | <dl> | ||
}} | }} | ||
− | {{#if: {{{production facility 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 1 = {{{production facility 1|}}} }} }} }} | + | {{#if: {{{production facility 1|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 1 = {{{production facility 1|}}} }} }} }} |
− | {{#if: {{{production facility 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 2 = {{{production facility 2|}}} }} }} }} | + | {{#if: {{{production facility 2|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 2 = {{{production facility 2|}}} }} }} }} |
− | {{#if: {{{production facility 3|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 3 = {{{production facility 3|}}} }} }} }} | + | {{#if: {{{production facility 3|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 3 = {{{production facility 3|}}} }} }} }} |
− | {{#if: {{{production facility 4|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 4 = {{{production facility 4|}}} }} }} }} | + | {{#if: {{{production facility 4|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 4 = {{{production facility 4|}}} }} }} }} |
− | {{#if: {{{production facility 1|}}} | | + | {{#if: {{{production facility 1|}}}| |
;Crafted At | ;Crafted At | ||
− | :{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}} }} | + | :{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 2|}}}|/{{Icon Small|{{{production facility 2|}}}|{{#switch:{{lc:{{{production facility 2|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 3|}}}|/{{Icon Small|{{{production facility 3|}}}|{{#switch:{{lc:{{{production facility 3|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}}{{#if:{{{production facility 4|}}}|/{{Icon Small|{{{production facility 4|}}}|{{#switch:{{lc:{{{production facility 4|}}}}}|crafting spot|campfire|fermenting barrel=16|#default=32}}}}}} |
}} | }} | ||
− | {{#if | + | {{#if: {{{research|}}}| {{#vardefine: research1|{{ucfirst:{{#explode:{{{research|}}}|,|0}} }} }} {{#vardefine: research2|{{ucfirst:{{#explode:{{{research|}}}|,|1}} }} }} {{#vardefine: research3|{{ucfirst:{{#explode:{{{research|}}}|,|2}} }} }} {{#vardefine: research4|{{ucfirst:{{#explode:{{{research|}}}|,|3}} }} }} {{#vardefine: research5|{{ucfirst:{{#explode:{{{research|}}}|,|4}} }} }} |
{{#if: {{#var:setProperty}} | {{#set: | {{#if: {{#var:setProperty}} | {{#set: | ||
− | + | Required Research = {{#var: research1}} | |
− | + | |Required Research = {{#var: research2}} | |
− | + | |Required Research = {{#var: research3}} | |
− | + | |Required Research = {{#var: research4}} | |
− | + | |Required Research = {{#var: research5}} | |
}} }} | }} }} | ||
;Required Research | ;Required Research | ||
− | :[[Research#{{#var:research1}}|{{#var:research1}}]]{{#if: {{#pos: | + | :[[Research#{{#var: research1}}|{{#var: research1}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research1}}}} }} | {{Icon Small|Techprint|16}}}}<!-- |
− | -->{{#if:{{#var:research2}}|, [[Research#{{#var:research2}}|{{#var:research2}}]]{{#if: {{#pos: | + | -->{{#if:{{#var: research2}}|, [[Research#{{#var: research2}}|{{#var: research2}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research2}}}} }} | {{Icon Small|Techprint|16}}}} }}<!-- |
− | -->{{#if:{{#var:research3}}|, [[Research#{{#var:research3}}|{{#var:research3}}]]{{#if: {{#pos: | + | -->{{#if:{{#var: research3}}|, [[Research#{{#var: research3}}|{{#var: research3}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research3}}}} }} | {{Icon Small|Techprint|16}}}} }}<!-- |
− | -->{{#if:{{#var:research4}}|, [[Research#{{#var:research4}}|{{#var:research4}}]]{{#if: {{#pos: | + | -->{{#if:{{#var: research4}}|, [[Research#{{#var: research4}}|{{#var: research4}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research4}}}} }} | {{Icon Small|Techprint|16}}}} }}<!-- |
− | -->{{#if:{{#var:research5}}|, [[Research#{{#var:research5}}|{{#var:research5}}]]{{#if: {{#pos: | + | -->{{#if:{{#var: research5}}|, [[Research#{{#var: research5}}|{{#var: research5}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,jump packs,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research5}}}} }} | {{Icon Small|Techprint|16}}}} }} |
}} | }} | ||
− | {{#if: {{{skill 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}} }} }} }} }} | + | {{#if: {{{skill 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}}}} }} }}}} |
− | {{#if: {{{skill 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}} }} }} }} }} | + | {{#if: {{{skill 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}}}} }} }}}} |
− | {{#if: {{{skill 1 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }} }} | + | {{#if: {{{skill 1 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }}}} |
− | {{#if: {{{skill 2 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }} }} | + | {{#if: {{{skill 2 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }}}} |
{{#if: {{{skill 1|}}} | | {{#if: {{{skill 1|}}} | | ||
;Skill{{#if:{{{skill 2|}}}|s}} Required | ;Skill{{#if:{{{skill 2|}}}|s}} Required | ||
− | :[[Skills#{{ucfirst:{{{skill 1|}}} }}|{{ucfirst:{{{skill 1|}}} }}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}} }}|{{ucfirst:{{{skill 2|}}} }}]] {{{skill 2 level|}}} }} | + | :[[Skills#{{ucfirst:{{{skill 1|}}}}}|{{ucfirst:{{{skill 1|}}}}}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}}}}|{{ucfirst:{{{skill 2|}}}}}]] {{{skill 2 level|}}} }} |
}} | }} | ||
<!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past --> | <!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past --> | ||
− | + | {{#if: {{{work to make|}}} | | |
− | + | {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }} | |
− | |||
;Work To Make | ;Work To Make | ||
:{{ticks| {{{work to make|}}} }} | :{{ticks| {{{work to make|}}} }} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{#if: {{{stuff tags|}}} | | {{#if: {{{stuff tags|}}} | | ||
− | {{#if: {{#var:setProperty}} | | + | {{#if: {{#var:setProperty}} | {{#set:Stuff Tags = {{{stuff tags}}}}} }} |
− | + | ;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
:{{{stuff tags|}}} | :{{{stuff tags|}}} | ||
}} | }} | ||
− | + | {{#if: {{{resource 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }} | |
− | + | {{#if: {{{resource 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }} | |
− | + | {{#if: {{{resource 3|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }} | |
− | + | {{#if: {{{resource 4|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }} | |
− | + | {{#if: {{{resource 5|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }} | |
− | + | {{#if: {{{resource 6|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }} | |
− | + | {{#if: {{{resource 1 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }} | |
− | + | {{#if: {{{resource 2 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }} | |
− | + | {{#if: {{{resource 3 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }} | |
− | + | {{#if: {{{resource 4 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }} | |
− | + | {{#if: {{{resource 5 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }} | |
− | + | {{#if: {{{resource 6 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{#if: {{{resource 1|}}}|<!--{{#ifeq: {{lc:{{{placeable|}}}}}|false||--> | |
− | |||
;Resources to make | ;Resources to make | ||
− | :{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}} }} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}} }} }} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}} | + | :{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}}}} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}}}}}} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}} |
<!--|}}--> | <!--|}}--> | ||
− | |||
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it---> | <!---If resource 1 is set to stuff, but theres no stuff tags, make note of it---> | ||
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| | | {{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| | | ||
− | ; | + | ;{{Hover title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}} |
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span> | :<span style="color:red">'''ERROR: NO STUFF TAGS'''</span> | ||
}} | }} | ||
Line 1,614: | Line 1,435: | ||
{{#if: {{{product amount|}}} | | {{#if: {{{product amount|}}} | | ||
{{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }} | {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }} | ||
− | ; | + | ;{{Hover title|link=no|The amount of this item produced from the required resources|Product Amount}} |
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}} | :{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}} | ||
}} | }} | ||
{{#if: {{{deconstruct yield|}}}| | {{#if: {{{deconstruct yield|}}}| | ||
− | ; | + | ;{{Hover title| link=no | Resources recovered when deconstructing. | Deconstruct yield }} |
:{{{deconstruct yield|}}}| | :{{{deconstruct yield|}}}| | ||
<!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true | <!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true | ||
− | -->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}} }}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}} }}|true|1|0}} > 0| | + | -->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}}}}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}}}}|true|1|0}} > 0| |
− | ; | + | ;{{Hover title|link=no|Resources recovered when deconstructing.|Deconstruct yield}} |
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!-- | :{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!-- | ||
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!-- | -->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!-- | ||
Line 1,634: | Line 1,455: | ||
{{#if:{{{destroyyield|}}} | | {{#if:{{{destroyyield|}}} | | ||
− | ; | + | ;{{Hover title| link=no | Resources recovered when destroyed. | Destroy yield }} |
:{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out. | :{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out. | ||
− | -->| {{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title | + | -->|{{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title |
− | -->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0| | + | -->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0| |
− | ; | + | ;{{Hover title|link=no|Resources recovered when destroyed.|Destroy yield}} |
− | :{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25 | + | :{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25 |
− | -->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} | {{#expr: {{{resource 1 amount|}}}*0.25 }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!-- | + | -->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }}|{{#expr: {{{resource 1 amount|}}}*0.25 }}|{{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!-- |
− | -->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} | {{#expr: {{{resource 2 amount|}}}*0.25 }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!-- | + | -->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }}|{{#expr: {{{resource 2 amount|}}}*0.25 }}|{{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!-- |
− | -->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} | {{#expr: {{{resource 3 amount|}}}*0.25 }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!-- | + | -->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }}|{{#expr: {{{resource 3 amount|}}}*0.25 }}|{{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!-- |
− | -->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} | {{#expr: {{{resource 4 amount|}}}*0.25 }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!-- | + | -->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }}|{{#expr: {{{resource 4 amount|}}}*0.25 }}|{{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!-- |
− | -->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} | {{#expr: {{{resource 5 amount|}}}*0.25 }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!-- | + | -->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }}|{{#expr: {{{resource 5 amount|}}}*0.25 }}|{{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!-- |
− | -->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} | {{#expr: {{{resource 6 amount|}}}*0.25 }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!-- | + | -->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }}|{{#expr: {{{resource 6 amount|}}}*0.25 }}|{{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!-- |
-->|}}<!-- | -->|}}<!-- | ||
− | -->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + " | + | -->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + " |
− | -->{{#if: {{{bonusdestroyleavings|}}} | {{{bonusdestroyleavings|}}} }}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon Small|<resource>}}) | + | -->{{#if:{{{bonusdestroyleavings|}}}|{{{bonusdestroyleavings|}}}}}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon Small|<resource>}}) |
-->|}}<!-- | -->|}}<!-- | ||
-->|}}<!-- | -->|}}<!-- | ||
-->}} | -->}} | ||
+ | <!-- TECHNICAL --> | ||
+ | {{#if: {{{page verified for version|}}}|{{Verified|{{{page verified for version|}}}}}| {{Verified}} }} | ||
− | + | {{#if: {{{defName|}}} {{{color|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{bulk product amount|}}}| | |
− | {{#if: {{{ | ||
</dl>{{clear}} | </dl>{{clear}} | ||
− | + | <div class="subheading mw-customtoggle-myDivision" style='height: 1.75em !important; padding: 0.25em 0em 0.25em !important; margin: 0.5em 0 0.5em !important; width:300px'> '''Technical''' | |
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− | <div class="subheading mw-customtoggle-myDivision" style='height: | ||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'> | <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'> | ||
− | {{#if: {{{defName|}}} | | + | {{#if: {{{defName|}}}| |
; defName | ; defName | ||
: {{{defName|}}} | : {{{defName|}}} | ||
}}<!-- | }}<!-- | ||
− | + | -->{{#if: {{{color|}}} |{{#if: {{#var:setProperty}} | {{#set: color = {{{color|}}}}} }} | |
− | + | ;color | |
− | |||
− | |||
− | -->{{#if: {{{color|}}} | {{#if: {{#var:setProperty}} | {{#set:color = {{{color|}}} }} }} | ||
− | ; | ||
:{{{color|}}} | :{{{color|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{file|}}} | | + | -->{{#if: {{{file|}}}| |
; File | ; File | ||
: {{{file|}}} | : {{{file|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{thingCategories|}}} | | + | -->{{#if: {{{thingCategories|}}}| |
; thingCategories | ; thingCategories | ||
: {{{thingCategories|}}} | : {{{thingCategories|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{weaponTags|}}} | {{#if: {{#var:setProperty}} | {{#set: | + | -->{{#if: {{{weaponTags|}}}|{{#if: {{#var:setProperty}} | {{#set: |
weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }} | weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }} | ||
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }} | |weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }} | ||
Line 1,777: | Line 1,531: | ||
:{{{ResearchProjectTagDef|}}} | :{{{ResearchProjectTagDef|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{sowTag|}}} | {{#if: {{#var:setProperty}} | {{#set:sowTag = {{{sowTag|}}} }} }} | + | -->{{#if: {{{sowTag|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTag = {{{sowTag|}}}}} }} |
;sowTag | ;sowTag | ||
:{{{sowTag|}}} | :{{{sowTag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{sowTags|}}} | {{#if: {{#var:setProperty}} | {{#set: | + | -->{{#if: {{{sowTags|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTags = {{{sowTags|}}}}} }} |
− | |||
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− | }} }} | ||
;sowTags | ;sowTags | ||
:{{{sowTags|}}} | :{{{sowTags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tag|}}} | {{#if: {{#var:setProperty}} | {{#set: | + | -->{{#if: {{{tag|}}} |{{#if: {{#var:setProperty}} | {{#set: |
tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }} | tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }} | ||
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }} | |tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }} | ||
Line 1,800: | Line 1,549: | ||
:{{{tag|}}} | :{{{tag|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{tags|}}} | {{#if: {{#var:setProperty}} | {{#set: | + | -->{{#if: {{{tags|}}} |{{#if: {{#var:setProperty}} | {{#set: |
tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }} | tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }} | ||
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }} | |tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }} | ||
Line 1,810: | Line 1,559: | ||
:{{{tags|}}} | :{{{tags|}}} | ||
}}<!-- | }}<!-- | ||
− | -->{{#if: {{{techHediffsTags|}}} | {{#if: {{#var:setProperty}} | {{#set: | + | -->{{#if: {{{techHediffsTags|}}} |{{#if: {{#var:setProperty}} | {{#set: |
techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }} | techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }} | ||
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }} | |techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }} | ||
Line 1,829: | Line 1,578: | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{tradeTag|}}} | | -->{{#if: {{{tradeTag|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:tradeTag = {{{tradeTag|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: tradeTag = {{{tradeTag|}}} }} }} |
;tradeTag | ;tradeTag | ||
:{{{tradeTag|}}} | :{{{tradeTag|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{tradeTags|}}} | | -->{{#if: {{{tradeTags|}}} | | ||
− | {{#if: {{#var:setProperty}} | | + | {{#if: {{#var:setProperty}} | {{#set: tradeTags = {{{tradeTags|}}} }} }} |
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;tradeTags | ;tradeTags | ||
:{{{tradeTags|}}} | :{{{tradeTags|}}} | ||
Line 1,878: | Line 1,624: | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{stuff adjective|}}} | | -->{{#if: {{{stuff adjective|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Stuff Adjective = {{{stuff adjective|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Stuff Adjective = {{{stuff adjective|}}} }} }} |
; Stuff Adjective | ; Stuff Adjective | ||
:{{{stuff adjective|}}} | :{{{stuff adjective|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{small volume|}}} | | -->{{#if: {{{small volume|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Small Volume = {{{small volume|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Small Volume = {{{small volume|}}} }} }} |
; Small Volume | ; Small Volume | ||
:{{{small volume|}}} | :{{{small volume|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{preferability|}}} | | -->{{#if: {{{preferability|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Preferability = | + | {{#if: {{#var:setProperty}} | {{#set: Preferability = {{{preferability|}}} }} }} |
; Preferability | ; Preferability | ||
− | + | : {{{preferability|}}} | |
}}<!-- | }}<!-- | ||
-->{{#if: {{{food preference|}}} | | -->{{#if: {{{food preference|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Food Preference = {{{food preference|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Food Preference = {{{food preference|}}} }} }} |
; Food Preference | ; Food Preference | ||
: {{{food preference|}}} | : {{{food preference|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{drug category|}}} | | -->{{#if: {{{drug category|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Drug Category = {{{drug category|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Drug Category = {{{drug category|}}} }} }} |
; Drug Category | ; Drug Category | ||
: {{{drug category|}}} | : {{{drug category|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{is pleasure drug|}}} | | -->{{#if: {{{is pleasure drug|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Is Pleasure Drug = {{{is pleasure drug|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Is Pleasure Drug = {{{is pleasure drug|}}} }} }} |
; Is Pleasure Drug | ; Is Pleasure Drug | ||
: {{{is pleasure drug|}}} | : {{{is pleasure drug|}}} | ||
}}<!-- | }}<!-- | ||
-->{{#if: {{{bulk product amount|}}} | | -->{{#if: {{{bulk product amount|}}} | | ||
− | {{#if: {{#var:setProperty}} | {{#set:Bulk Product Amount = {{{bulk product amount|}}} }} }} | + | {{#if: {{#var:setProperty}} | {{#set: Bulk Product Amount = {{{bulk product amount|}}} }} }} |
− | ;<abbr title="The amount of this item produced by the bulk recipe"> | + | ;<abbr title="The amount of this item produced by the bulk recipe">Product Amount</abbr> |
:{{Icon Small| {{#var:Name}} }} {{{product amount|}}} | :{{Icon Small| {{#var:Name}} }} {{{product amount|}}} | ||
}}<!-- | }}<!-- |