Editing Template:Infobox main

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
<includeonly><!--
+
<includeonly>{{#switch: {{lc:{{{set property|}}}}}
 
+
  | 1| yes | y | t | true = {{#vardefine:setProperty | true }}
0. TESTING
+
  | 0 | n | no | f | false = {{#vardefine:setProperty |}}
-->{{#switch: {{lc:{{{set property|}}} }}
 
  | 1 | yes | y | t | true = {{#vardefine:setProperty | true }}
 
  | 0 | no | n | f | false = {{#vardefine:setProperty |}}
 
 
  | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}
 
  | #default = {{#vardefine:setProperty | {{#ifeq: {{NAMESPACE}} || true }} }}
}}<!--
+
}}<div class="infobox float:right; {{#if: {{{1|}}} | {{#switch:{{{1}}}
 
+
  | animal = c_08
1. HEAD
+
  | plant = c_14
--><div class="infobox float:right; {{#if: {{{1|}}} | {{#switch: {{{1}}}
+
  | weapon = c_06
 +
  | area | exotic = c_11
 +
  | structure = c_02
 +
  | production = c_25
 +
  | security = c_10
 
   | furniture | medicine = c_01
 
   | furniture | medicine = c_01
  | structure = c_02
 
 
   | resource = c_03
 
   | resource = c_03
  | weapon = c_06
+
   | fabric = c_09s
  | animal | food = c_08
 
   | fabric = c_09
 
  | security = c_10
 
  | area | exotic = c_11
 
  | metallic | stony = c_12
 
  | plant = c_14
 
 
   | leathery = c_22
 
   | leathery = c_22
   | drug = c_24
+
   | metallic = c_12
   | production = c_25
+
   | stony = c_12
   | psycast = c_09
+
   | food = c_08
}} }}">
+
  | drug = c_24}}
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}} }}} }} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
+
}}">
 +
<p class="heading">{{#vardefine:Name|{{{name|{{BASEPAGENAME}}}}}}} {{#var:Name}} {{#if: {{#var:setProperty}} | {{#set:Name = {{#var:Name}} }} }}</p>
 
<div class="wrapper">
 
<div class="wrapper">
<div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250x250px}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}</div>
+
<div class="image_wrapper" title="{{#var:Name}}">[[File:{{{image|{{#var:Name}} }}}|{{{imagesize|250px}}}|link = {{#var:Name}}|{{#var:Name}}]]{{#if: {{#var:setProperty}} | {{#set:Image = [[File:{{{image|{{#var:Name}}.png}}}]]}} }}</div>
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{audio|}}}|[[File:{{{audio|}}}]]{{#if: {{#var:setProperty}} | {{#set:Audio = {{{audio|}}} }} }} }}{{#if:{{{description|}}} | {{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}</p>
+
<p class="text-center" style="display:block; font-size:89%; padding: .5em;">{{#if:{{{description|}}}|{{{description|}}}{{#if: {{#var:setProperty}} | {{#set:Description = {{{description|}}} }} }} }}</p>
  
<!-- 2. BASE STATS -->
+
<!-- BASE STATS -->
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important'>Base Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important'>'''Base Stats'''</p>
 
<dl>
 
<dl>
  
 
<!-- Category -->
 
<!-- Category -->
{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}
 
{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}} }} }}
 
 
;Type
 
;Type
:[[{{{type}}}]]{{#if: {{{type2|}}} |&#32;&#32; {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}} }}
+
:[[{{{type}}}]]{{#if: {{#var:setProperty}} | {{#set:Type = {{{type|}}} }} }}{{#if: {{{type2|}}} |&#32;&ndash;&#32; {{#ifeq:{{{type2|}}}|Medicine|[[Medicine (disambiguation)|Medicine]]|[[{{{type2}}}]]}}{{#if: {{#var:setProperty}} | {{#set:Type2 = {{{type2|}}}}} }} }}
  
 
{{#if: {{{stuff category|}}} |
 
{{#if: {{{stuff category|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set:Stuff Category = {{{stuff category|}}} }} }}
    {{#set:Stuff Category = {{#explode:{{{stuff category|}}}|,|0}}
+
;Stuff Category
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|1}}
+
:{{{stuff category|}}}
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|2}}
 
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|3}}
 
        | Stuff Category = {{#explode:{{{stuff category|}}}|,|4}} }} }}
 
;Stuff Categories
 
:{{{stuff category|}}} {{#if: {{{color|}}} |
 
  {{#vardefine:Red  | {{#replace:{{#explode:{{{color|}}}|,|0}}|(}} }}
 
  {{#vardefine:Green| {{#explode:{{{color|}}}|,|1}} }}
 
  {{#vardefine:Blue | {{#replace:{{#explode:{{{color|}}}|,|2}}|)}} }}
 
<abbr title="Buildings and items made with this as stuff will have the color RGB: {{{color|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>}} }}
 
 
 
{{#if: {{{tech level|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Tech Level = {{{tech level|}}} }} }}
 
;Tech Level
 
:[[Tech levels|{{{tech level|}}}]]
 
 
}}
 
}}
  
 
{{#if: {{{class|}}} |
 
{{#if: {{{class|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Class = {{{class|}}} Weapons}} }}
;Weapon Class
+
;Class
 
:[[{{{class|}}} Weapons|{{{class|}}}]]
 
:[[{{{class|}}} Weapons|{{{class|}}}]]
 
}}
 
}}
Line 68: Line 47:
 
<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.-->
 
<!-- If market value defined, use that, else, if possible, calculate the value and use that instead but make a note that it is calculated.-->
 
{{#if: {{{marketvalue|}}} |
 
{{#if: {{{marketvalue|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{{marketvalue|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{{marketvalue|}}} }} }}
 
;Market Value
 
;Market Value
 
:{{Market Value | {{{marketvalue|}}} }}&nbsp;{{Icon Small|silver}}
 
:{{Market Value | {{{marketvalue|}}} }}&nbsp;{{Icon Small|silver}}
| {{#ifeq: {{lc:{{{constructable|}}} }} | false || {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | |
+
| {{#if: {{{resource 1|}}}| {{#if: {{{work to make|}}} | {{#ifeq: {{{resource 1|}}} | Stuff | | {{#ifeq: {{{resource 1|}}} | Nutrition | |
   {{#if: {{#var:setProperty}} | {{#set:Market Value Base = {{Market Value Calculator}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Market Value Base = {{Market Value Calculator}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Calculated Market Value = True }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Calculated Market Value = True }} }}
 
;Market Value
 
;Market Value
:{{Market Value | {{Market Value Calculator}} }}&nbsp;{{Icon Small|silver}} <abbr title="This value is automatically calculated by the wiki and may not be correct"><sup>[Note]</sup></abbr> }} }} }} }}
+
:{{Market Value | {{Market Value Calculator}} }}&nbsp;{{Icon Small|silver}} {{H:title|link=no|This value is automatically calculated by the wiki and may not be correct|<sup>[Note]</sup>}} }} }} }}
 
}}
 
}}
 
}}
 
}}
Line 93: Line 72:
 
{{#if: {{{beauty|}}}{{{beauty outdoors|}}} |
 
{{#if: {{{beauty|}}}{{{beauty outdoors|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Beauty Base = {{{beauty|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty outdoors|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Beauty Outdoors Base = {{{beauty uutdoors|}}} }} }}
 
;Beauty
 
;Beauty
:{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|<abbr title="Beauty score when outdoors">({{{beauty outdoors|}}})</abbr> }}
+
:{{{beauty|0}}} {{#if:{{{beauty outdoors|}}}|{{hover title|Beauty score when outdoors|({{{beauty outdoors|}}})}} }}
 
}}
 
}}
  
Line 101: Line 80:
 
   {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Style Dominance = {{{styledominance|}}} }} }}
 
   {{#if: {{{style|}}} |
 
   {{#if: {{{style|}}} |
    {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }}
+
    {{#if: {{#var:setProperty}} | {{#set:Style = {{{style|}}} }} }} }}
  }}
 
 
;Style Dominance
 
;Style Dominance
 
:{{{style|}}} {{{styledominance|}}}
 
:{{{style|}}} {{{styledominance|}}}
Line 127: Line 105:
  
 
{{#if: {{{days to rot|}}} |
 
{{#if: {{{days to rot|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Days To Start Rot Base = {{{days to rot|}}}}} }}
 
;Days To Start Rot
 
;Days To Start Rot
 
:{{{days to rot|}}}
 
:{{{days to rot|}}}
Line 151: Line 129:
  
 
<!-- Other -->
 
<!-- Other -->
{{#if: {{{rotatable|}}} |
+
{{#if: {{{edifice|}}}|{{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }}
+
;Edifice
 +
:{{{edifice|}}}}}
 +
 
 +
{{#if: {{{rotatable|}}}|
 +
{{#if: {{#var:setProperty}} | {{#set:Rotatable = {{{rotatable|}}} }} }}
 
;Rotatable
 
;Rotatable
:{{ucfirst:{{{rotatable|}}} }}
+
:{{ucfirst:{{{rotatable|}}} }} }}
}}
 
  
{{#if: {{{path cost|}}} |
+
{{#if: {{{path cost|}}}|
  {{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }}
+
{{#if: {{#var:setProperty}} | {{#set:Path Cost = {{{path cost|}}} }} }}
 
;Path Cost
 
;Path Cost
 
:{{{path cost|}}}
 
:{{{path cost|}}}
Line 164: Line 145:
  
  
<!-- 3. BUILDING -->
+
<!-- BUILDING -->
{{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}} |
+
{{#if: {{{size|}}} {{{minifiable|}}} {{{placeable|}}} {{{passability|}}} {{{cover|}}} {{{blockswind|}}} {{{terrain affordance|}}} {{{power|}}} {{{cleanliness|}}} {{{facility|}}} {{{glowcolor|}}} {{{glowradius|}}} {{{heatpersecond|}}} {{{maxheattemperature|}}} {{{mincooltemperature|}}} {{{surgery success chance factor|}}} {{{immunity gain speed factor|}}} {{{rest effectiveness|}}} {{{comfort|}}} {{{comfort offset|}}} {{{recreation power|}}} {{{recreation type|}}} {{{work efficiency factor|}}} {{{work speed offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{efficiency|}}} {{{speed|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Building</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Building'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#if: {{{size|}}} | {{#vardefine: size | {{#replace:{{#replace:{{#replace:{{#replace:{{#replace:{{#replace:{{{size|}}}|}}|×|&nbsp;&times;&nbsp;}}|*|&nbsp;&times;&nbsp;}}|x|&nbsp;&times;&nbsp;}}|ˣ|&nbsp;&times;&nbsp;}}|+|&nbsp;+}} }}
+
{{#if: {{{size|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Size = {{#var:size}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Size = {{{size|}}} }} }}
 
;Size
 
;Size
:{{#var:size}}
+
:{{{size|}}}
 
}}
 
}}
  
Line 203: Line 184:
 
:{{%| {{{cover|}}} }}
 
:{{%| {{{cover|}}} }}
 
}} }}
 
}} }}
 
 
{{#if: {{{edifice|}}}
 
  | {{#if: {{#var:setProperty}} | {{#set:Edifice = {{{edifice|}}} }} }}
 
;Edifice
 
:{{{edifice|}}}
 
}}
 
  
 
{{#if: {{{blockswind|}}} |
 
{{#if: {{{blockswind|}}} |
Line 218: Line 192:
  
 
{{#if: {{{terrain affordance|}}} |
 
{{#if: {{{terrain affordance|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{ucfirst:{{{terrain affordance|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Terrain Affordance = {{{terrain affordance|}}} }} }}
 
;Terrain Affordance
 
;Terrain Affordance
 
:{{ucfirst:{{{terrain affordance|}}} }}
 
:{{ucfirst:{{{terrain affordance|}}} }}
Line 233: Line 207:
 
;Cleanliness
 
;Cleanliness
 
:{{{cleanliness|}}}
 
:{{{cleanliness|}}}
}}
 
 
{{#if: {{{cleaning time factor|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Cleaning Time Factor = {{{cleaning time factor|}}} }} }}
 
;Cleaning Time Multiplier
 
:{{%| {{{cleaning time factor|}}} }}
 
}}
 
 
{{#if: {{{filth multiplier|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Filth Multiplier = {{{filth multiplier|}}} }} }}
 
;Filth Multiplier
 
:{{%| {{{filth multiplier|}}} }}
 
 
}}
 
}}
  
 
{{#if: {{{facility|}}} |
 
{{#if: {{{facility|}}} |
   {{#vardefine:Facility1 | {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }} }}
+
   {{#if: {{#var:setProperty}} |
  {{#vardefine:Facility2 | {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }} }}
+
    {{#set: Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|0}} }}
  {{#vardefine:Facility3 | {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }} }}
+
    | Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|1}} }}
  {{#vardefine:Facility4 | {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|2}} }}
  {{#vardefine:Facility5 | {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|3}} }}
   {{#if: {{#var:setProperty}} | {{#set:Facility = {{#var:Facility1}} | Facility = {{#var:Facility2}} | Facility = {{#var:Facility3}} | Facility = {{#var:Facility4}} | Facility = {{#var:Facility5}} }} }}
+
| Facility = {{ucfirst:{{#explode:{{{facility|}}}|,|4}} }}
 +
   }} }}
 
;Facility
 
;Facility
:[[{{#var:Facility1}}]]{{#if: {{#var:Facility2}} |, [[{{#var:Facility2}}]]}}{{#if: {{#var:Facility3}} |, [[{{#var:Facility3}}]]}}{{#if: {{#var:Facility4}} |, [[{{#var:Facility4}}]]}}{{#if: {{#var:Facility5}} |, [[{{#var:Facility5}}]]}}
+
:[[{{ucfirst:{{#explode:{{{facility|}}}|,|0}} }}]]{{#if: {{#explode:{{{facility|}}}|,|1}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|1}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|2}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|2}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|3}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|3}} }}]]}}{{#if: {{#explode:{{{facility|}}}|,|4}} |, [[{{ucfirst:{{#explode:{{{facility|}}}|,|4}} }}]]}}
 
}}
 
}}
  
 
<!-- Building - Furniture -->
 
<!-- Building - Furniture -->
{{#if: {{{glowcolor|}}} |
+
{{#if: {{{glowcolor|}}}|<!--
  {{#vardefine:Red | {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}
+
-->{{#vardefine:Red| {{#replace:{{#explode:{{{glowcolor|}}}|,|0}}|(}} }}<!--
  {{#vardefine:Green| {{#explode:{{{glowcolor|}}}|,|1}} }}
+
-->{{#vardefine:Green|{{#explode:{{{glowcolor|}}}|,|1}} }}<!--
  {{#vardefine:Blue | {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}
+
-->{{#vardefine:Blue| {{#replace:{{#explode:{{{glowcolor|}}}|,|2}}|)}} }}<!--
  {{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}
+
-->{{#vardefine:LightRadius|{{Lit Radius|{{{glowradius|}}}|{{#expr:{{#var:Red}}+{{#var:Green}}+{{#var:Blue}} }} }} }}<!--
  {{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
+
-->{{#if: {{#var:setProperty}} | {{#set:Light Radius = {{#var:LightRadius}} }} }}
;<abbr title="The furthest away a tile can be before it falls below 30% light">Light Radius</abbr>
+
;{{H:title|link=no|The furthest away a tile can be before it falls below 30% light|Light Radius}}
:{{#expr:{{#var:LightRadius}} round 2}} <!--
+
:{{#expr:{{#var:LightRadius}} round 2}} }}
Color Square: --><abbr title="RGB: {{{glowcolor|}}}"><span><div style="width:16px;height:16px;background-color:rgb({{#var:Red}},{{#var:Green}},{{#var:Blue}});display:inline-block;border:1px solid black;vertical-align:middle;"></div></span></abbr>
 
}}
 
  
 
{{#if: {{{heatpersecond|}}} |
 
{{#if: {{{heatpersecond|}}} |
Line 320: Line 281:
 
<!-- Building - Recreation -->
 
<!-- Building - Recreation -->
 
{{#if: {{{recreation power|}}} {{{recreation type|}}} |
 
{{#if: {{{recreation power|}}} {{{recreation type|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} | Recreation Type = {{ucfirst: {{{recreation type|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Recreation Power = {{{recreation power|}}} }} }}
 +
  {{#if: {{#var:setProperty}} | {{#set:Recreation Type = {{{recreation type|}}} }} }}
 
;Recreation
 
;Recreation
 
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}}
 
:{{#if: {{{recreation power|}}} | {{%| {{{recreation power|}}} }} }} {{{recreation type|}}}
Line 326: Line 288:
  
 
<!-- Building - Production -->
 
<!-- Building - Production -->
{{#if: {{{work speed factor|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Work Speed Factor = {{{work speed factor|}}} }} }}
 
;Work Speed Factor
 
:{{%| {{{work speed factor|}}} }}
 
}}
 
 
 
{{#if: {{{work efficiency factor|}}} |
 
{{#if: {{{work efficiency factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work Efficiency Factor = {{{work efficiency factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work Efficiency Factor = {{{work efficiency factor|}}}}} }}
 
;Work Efficiency Factor
 
;Work Efficiency Factor
 
:{{%| {{{work efficiency factor|}}} }}
 
:{{%| {{{work efficiency factor|}}} }}
Line 339: Line 295:
  
 
{{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation -->
 
{{#if: {{{unpowered work speed factor|}}} | <!-- work speed at an unpowered workstation -->
   {{#if: {{#var:setProperty}} | {{#set:Unpowered Work Speed Factor = {{{unpowered work speed factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Unpowered Work Speed Factor = {{{unpowered work speed factor|}}}}} }}
 
;Unpowered Work Speed Factor
 
;Unpowered Work Speed Factor
 
:{{%| {{{unpowered work speed factor|}}} }}
 
:{{%| {{{unpowered work speed factor|}}} }}
Line 346: Line 302:
 
<!-- Building - Misc -->
 
<!-- Building - Misc -->
 
{{#if: {{{work speed offset|}}} |
 
{{#if: {{{work speed offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work Speed Offset = {{{work speed offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work Speed Offset = {{{work speed offset|}}} }} }}
 
;Work Speed Offset
 
;Work Speed Offset
 
:{{{work speed offset|}}}
 
:{{{work speed offset|}}}
Line 352: Line 308:
  
 
{{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to -->
 
{{#if: {{{max simultaneous facilities|}}} | <!-- how many of these facilities a work table can be connected to -->
   {{#if: {{#var:setProperty}} | {{#set:Max Simultaneous Facilities = {{{max simultaneous facilities|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Simultaneous Facilities = {{{max simultaneous facilities|}}}}} }}
 
;Max Simultaneous Facilities
 
;Max Simultaneous Facilities
 
:{{{max simultaneous facilities|}}}
 
:{{{max simultaneous facilities|}}}
Line 371: Line 327:
  
  
<!-- 4. APPAREL -->
+
<!-- APPAREL -->
{{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}} |
+
{{#if: {{{insulationcold|}}} {{{insulationheat|}}} {{{insulationcoldfactor|}}} {{{insulationheatfactor|}}} {{{armorsharp|}}} {{{armorblunt|}}} {{{armorheat|}}} {{{armorsharpfactor|}}} {{{armorbluntfactor|}}} {{{armorheatfactor|}}} {{{painshockthreshold|}}} {{{coverage|}}} {{{layer|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Apparel</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Apparel'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
Line 392: Line 348:
 
{{#if: {{{insulationcoldfactor|}}} |
 
{{#if: {{{insulationcoldfactor|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Cold= {{{insulationcoldfactor|}}} }} }}
;<abbr title="See Apparel for how this is applied">Insulation Factor - Cold</abbr>
+
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Cold}}
:{{{insulationcoldfactor|}}}×
+
:{{{insulationcoldfactor|}}}x
 
}}
 
}}
  
 
{{#if: {{{insulationheatfactor|}}} |
 
{{#if: {{{insulationheatfactor|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Insulation Factor - Heat= {{{insulationheatfactor|}}} }} }}
;<abbr title="See Apparel for how this is applied">Insulation Factor - Heat</abbr>
+
;{{H:title|link=no|See Apparel for how this is applied|Insulation Factor - Heat}}
:{{{insulationheatfactor|}}}×
+
:{{{insulationheatfactor|}}}x
 
}}
 
}}
  
Line 443: Line 399:
 
:{{{painshockthreshold|}}}%
 
:{{{painshockthreshold|}}}%
 
}}
 
}}
 
{{#switch: {{lc:{{{countsAsClothingForNudity|{{{clothing for nudity|}}} }}} }}
 
| 1 | yes | y | t | true = {{#if: {{#var:setProperty}} | {{#set:Clothing For Nudity = True }} }}
 
;Clothing For Nudity
 
:True
 
| 0 | no | n | f | false = {{#if: {{#var:setProperty}} | {{#set:Clothing For Nudity = False }} }}
 
;Clothing For Nudity
 
:False
 
| #default =
 
}}
 
 
{{#if: {{{lifestage|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Lifestage = {{{lifestage|}}} }} }}
 
;Lifestage
 
:{{{lifestage|}}}
 
}}
 
 
  
 
{{#if: {{{coverage|}}} |
 
{{#if: {{{coverage|}}} |
Line 473: Line 412:
 
}}
 
}}
  
<!-- 5. PAWN STATS -->
+
<!-- All pawns (animals, humanoids, mechanoids) -->
 
<!-- Animal Health --->
 
<!-- Animal Health --->
{{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}} {{{combatPower|}}}|
+
{{#if: {{{movespeed|}}} {{{massyoung|}}} {{{massjuvenile|}}} {{{massadult|}}} {{{healthscale|}}} {{{bodysize|}}} {{{ridingspeed|}}} {{{hungerrate|}}} {{{diet|}}} {{{lifespan|}}} {{{manhunter|}}} {{{manhuntertame|}}} {{{trainable|}}} {{{wildness|}}} {{{petness|}}} {{{predator|}}} {{{roamMtb|}}} {{{nuzzleMtb|}}} {{{maturityage|}}} {{{juvenileage|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Pawn Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Pawn Stats'''</p>
 
<dl>
 
<dl>
  
{{#ifeq: {{{type|}}} | Animals | {{#if: {{#var:setProperty}} | {{#set:Type = {{{type2|}}} }} }} }}
+
<!--Most animal babies are 0.2 the size of the adults, but birds are 0.1-->
 +
{{#vardefine:BabyScale|{{{babyscale|0.2}}} }}
 +
{{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }}
 +
}} }}
  
{{#if: {{{combatPower|}}} |
+
{{#ifeq: {{{type|}}}|Animals|{{#if: {{#var:setProperty}} | {{#set: Type = {{{type2|}}} }} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Combat Power = {{{combatPower|}}} }} }}
 
;Combat Power
 
:{{{combatPower}}}
 
}}
 
 
 
{{#if: {{{bandwidth|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Bandwidth = {{{bandwidth|}}} }} }}
 
;Bandwidth
 
:{{{bandwidth|}}}
 
}}
 
  
 
{{#if: {{{movespeed|}}} |
 
{{#if: {{{movespeed|}}} |
Line 500: Line 432:
 
}}
 
}}
  
{{#if: {{{healthscale|}}} | <!-- please add a short explanation of this property here -->
+
<!--Mass is 60*bodysize, with no exceptions-->
  {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }}
 
;Health Scale
 
:{{{healthscale|}}}
 
}}
 
 
 
 
{{#if: {{{bodysize|}}} |
 
{{#if: {{{bodysize|}}} |
  {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }}
 
;Body Size
 
:{{{bodysize|}}}
 
 
{{#ifeq: {{{type|}}} | Mechanoid |
 
  {{#vardefine:MassAdult | {{#expr: 60 * {{{bodysize}}} }} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Mass - Adult = {{#var:MassAdult}} }} }}
 
;Mass
 
:{{#var:MassAdult}} kg 
 
 
 
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var:PackCapacity}} }} }}
 
;Pack Capacity
 
:{{#var:PackCapacity}} kg
 
 
|
 
  <!-- Most animal babies are 0.2 the size of the adults, but birds are 0.1 -->
 
  {{#vardefine:BabyScale | {{{babyscale|0.2}}} }}
 
  {{#if: {{#var:setProperty}} | {{#set:Baby Scale = {{#var:BabyScale}} }} }}
 
 
  <!-- Mass is 60*bodysize, with no exceptions -->
 
 
   {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }}
 
   {{#vardefine:MassYoung | {{#expr: 60 * {{{bodysize}}} * {{#var:BabyScale}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mass - Young = {{#var:MassYoung}} }} }}
Line 543: Line 448:
 
;Mass - Adult
 
;Mass - Adult
 
:{{#var:MassAdult}} kg
 
:{{#var:MassAdult}} kg
 +
}}
  
{{#ifeq: {{lc:{{{packanimal|}}} }} | true |
+
{{#if: {{{healthscale|}}} |
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Health Scale = {{{healthscale|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var:PackCapacity}} }} }}
+
;Health Scale
;Pack Capacity
+
:{{{healthscale|}}}
:{{#var:PackCapacity}} kg
 
}}
 
 
}}
 
}}
 +
 +
{{#if: {{{bodysize|}}} |
 +
  {{#if: {{#var:setProperty}} | {{#set:Body Size = {{{bodysize|}}} }} }}
 +
;Body Size
 +
:{{{bodysize|}}}
  
 
   {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
 
   {{#vardefine: CarryingCapacity | {{#expr: 75 * {{{bodysize|}}} round0}} }}
   {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var:CarryingCapacity}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Carrying Capacity = {{#var: CarryingCapacity}} }} }}
 
;Carrying Capacity
 
;Carrying Capacity
:{{#var:CarryingCapacity}} kg
+
:{{#var: CarryingCapacity}} kg
}}
 
 
 
 
 
 
}}
 
}}
  
 
{{#if: {{{ridingspeed|}}} |
 
{{#if: {{{ridingspeed|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Riding Speed = {{{ridingspeed|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Riding Speed = {{{ridingspeed|}}} }} }}
;<abbr title="Multiplier to the caravan's movement speed.">Riding Speed</abbr>
+
;{{H:title|link=no|Multiplier to the caravan's movement speed.|Riding Speed}}
 
:{{{ridingspeed|}}}
 
:{{{ridingspeed|}}}
 
}}
 
}}
  
{{#if: {{#vardefineecho:FilthRate | {{{filth rate|{{#if: {{{bodysize|}}} | 1}} }}} }} | <!-- Filth rate seems to default to 1 in game if it's not set in the xml. -->
+
{{#ifeq: {{lc:{{{packanimal|}}} }} | true |
   {{#if: {{#var:setProperty}} | {{#set:Animal Filth Rate = {{#var:FilthRate}} }} }}
+
  {{#vardefine:PackCapacity | {{#expr: {{{bodysize|}}} * 35 }} }}
;<abbr title="The average amount of filth produced on constructed floors per 1000 cells walked by this creature.">Filth Rate</abbr>
+
   {{#if: {{#var:setProperty}} | {{#set:Pack Capacity = {{#var: PackCapacity}} }} }}
:{{#var:FilthRate}}
+
;Pack Capacity
 +
:{{#var: PackCapacity}} kg
 
}}
 
}}
 +
 +
{{#if: {{{filth rate|}}}|{{#if: {{#var:setProperty}} |
 +
  {{#set:Animal Filth Rate = {{{filth rate|}}} }} }}
 +
;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}
 +
:{{{filth rate|}}}
 +
| {{#if: {{{bodysize|}}} | <!--Filth rate seems to default to 1 in game if it's not set in the xml.-->
 +
  {{#vardefine: FilthRate | 1 }}
 +
  {{#if: {{#var:setProperty}} | {{#set: Animal Filth Rate = {{#var: FilthRate}} }} }}
 +
;{{H:title|link=no|The average amount of filth produced on constructed floors per 1000 cells walked by this creature.|Filth Rate}}
 +
:{{#var: FilthRate}}
 +
}} }}
  
 
{{#if: {{{hungerrate|}}} |
 
{{#if: {{{hungerrate|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} | Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round 2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Base Hunger Rate = {{{hungerrate|}}} }} }}
;<abbr title="Nutrition lost per day.">Hunger Rate</abbr>
+
  {{#if: {{#var:setProperty}} | {{#set:Real Hunger Rate = {{#expr: {{{hungerrate|}}} * 1.6 round2}} }} }}
:{{#expr: {{{hungerrate|}}} * 1.6 round2}} Nutrition/Day
+
;{{H:title|link=no|Nutrition lost per day.|Hunger Rate}}
 +
:{{#expr: {{{hungerrate|}}} * 1.6 round2}}
 
}}
 
}}
  
 
{{#if: {{{diet|}}} |
 
{{#if: {{{diet|}}} |
   {{#if: {{#var:setProperty}} |
+
   {{#if: {{#var:setProperty}} | {{#set:Diet = {{{diet|}}} }} }}
    {{#set:Diet = {{#explode:{{{diet|}}}|,|0}}
 
        | Diet = {{#explode:{{{diet|}}}|,|1}}
 
        | Diet = {{#explode:{{{diet|}}}|,|2}} }} }}
 
 
;Diet
 
;Diet
 
:{{{diet|}}}
 
:{{{diet|}}}
Line 591: Line 507:
 
   {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Life Expectancy = {{{lifespan|}}} }} }}
 
;Life Expectancy
 
;Life Expectancy
:{{{lifespan|}}} years
+
:{{{lifespan|}}}
 
}}
 
}}
  
 
{{#if: {{{manhunter|}}} |
 
{{#if: {{{manhunter|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Attacked = {{{manhunter|}}} }} }}
;<abbr title="Chance of this animal turning manhunter when attacked.">Manhunter Chance</abbr>
+
;{{H:title|link=no|Chance of this animal turning manhunter when attacked.|Manhunter Chance}}
 
:{{%| {{{manhunter|}}} }}
 
:{{%| {{{manhunter|}}} }}
 
}}
 
}}
Line 602: Line 518:
 
{{#if: {{{manhuntertame|}}} |
 
{{#if: {{{manhuntertame|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Turn Manhunter Chance When Taming = {{{manhuntertame|}}} }} }}
;<abbr title="Chance of this animal turning manhunter on a failed taming attempt.">Manhunter Chance (Taming)</abbr>
+
;{{H:title|link=no|Chance of this animal turning manhunter on a failed taming attempt.|Manhunter Chance (Taming)}}
 
:{{%| {{{manhuntertame|}}} }}
 
:{{%| {{{manhuntertame|}}} }}
 
}}
 
}}
  
 
{{#if: {{{trainable|}}} |
 
{{#if: {{{trainable|}}} |
   {{#if: {{#var:setProperty}} |
+
   {{#if: {{#var:setProperty}} | {{#set:Trainable Intelligence = {{{trainable|}}} }} }}
    {{#set:Trainable Intelligence = {{{trainable|}}} }}
 
    {{#switch: {{lc: {{{trainable|}}} }}
 
      | none =        {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}
 
      | hauling only = {{#set:Can Train Guard = no  | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = yes }}
 
      | simple =      {{#set:Can Train Guard = yes | Can Train Attack = no  | Can Train Rescue = no | Can Train Haul = no  }}
 
      | intermediate = {{#set:Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no  }}
 
      | advanced =    {{#set:Can Train Guard = yes | Can Train Attack = yes
 
        | Can Train Rescue = {{#ifexpr: {{{bodysize|}}} < 0.65| no | yes}}
 
        | Can Train Haul  = {{#ifexpr: {{{bodysize|}}} < 0.4 | no | yes}}
 
  }} }} }}
 
 
;Trainable Intelligence
 
;Trainable Intelligence
:{{ucfirst:{{{trainable|}}} }}
+
:{{{trainable|}}}
 +
  {{#switch: {{{trainable|}}}
 +
  | none = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | simple = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = no | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | intermediate = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes | Can Train Rescue = no | Can Train Haul = no }} }}
 +
  | advanced = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = yes | Can Train Attack = yes }} }}{{#ifexpr: {{{bodysize|}}} >= 0.65|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Rescue = no}} }} }}{{#ifexpr: {{{bodysize|}}} >= 0.40|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = yes}} }}|{{#if: {{#var:setProperty}} | {{#set: Can Train Haul = no }} }} }}
 +
  | hauling only = {{#if: {{#var:setProperty}} | {{#set: Can Train Guard = no | Can Train Attack = no | Can Train Rescue = no |Can Train Haul = yes }} }}
 +
}}
 
}}
 
}}
  
 
{{#if: {{{wildness|}}} |
 
{{#if: {{{wildness|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Wildness = {{{wildness|}}} }} }}
;<abbr title="Wilder creatures are naturally more difficult to tame, train, and handle.">Wildness</abbr>
+
;{{H:title|link=no|Wilder creatures are naturally more difficult to tame, train, and handle.|Wildness}}
 
:{{%| {{{wildness|}}} | 0 }}
 
:{{%| {{{wildness|}}} | 0 }}
  
   {{#vardefine: MinHandlingSkill | {{#if: {{{min handling skill|}}} | {{{min handling skill|}}} | {{#expr:
+
   {{#vardefine: MinHandlingSkill |
     {{#ifexpr: {{{wildness|}}} < 0.2 | 0
+
     {{#ifexpr:
       | {{#ifexpr: {{{wildness|}}} < 0.45 | 1
+
      {{{wildness|}}} < .2|0
        | {{#ifexpr: {{{wildness|}}} < 0.55 | 4
+
       |{{#ifexpr: {{{wildness|}}} < .45|1
          | {{#ifexpr: {{{wildness|}}} < 0.75 | 5
+
      |{{#ifexpr: {{{wildness|}}} < .55|4
            | {{#ifexpr: {{{wildness|}}} < 0.8 | 7
+
      |{{#ifexpr: {{{wildness|}}} < .75|5
              | {{#ifexpr: {{{wildness|}}} < 0.9 | 8
+
      |{{#ifexpr: {{{wildness|}}} < .8|7
                | {{#ifexpr: {{{wildness|}}} < 0.97 | 9
+
      |{{#ifexpr: {{{wildness|}}} < .9|8
                  | 10
+
      |{{#ifexpr: {{{wildness|}}} < .97|9
    }} }} }} }} }} }} }} <!-- Is this really the exact formula? [[Animals#Minimum_skill]] says otherwise, but that formula must be wrong as well -->
+
      |10}} }} }} }} }} }} }} }}
    {{#ifeq: {{#var:Name}} | Human | + 7 }}
+
   {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var: MinHandlingSkill}} }} }}
  }} }} }}
+
   {{#ifeq: {{#var: MinHandlingSkill}}|0||
   {{#if: {{#var:setProperty}} | {{#set:Minimum Handling Skill = {{#var:MinHandlingSkill}} }} }}
+
;{{H:title|link=no|This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.|Minimum Handling Skill}}
   {{#ifeq: {{#var:MinHandlingSkill}}|0||
+
:{{#var: MinHandlingSkill}} }}
;<abbr title="This creature cannot be tamed, trained, or commanded by anyone with less than this skill in animals.">Minimum Handling Skill</abbr>
 
:{{#var:MinHandlingSkill}} }}
 
 
}}
 
}}
  
{{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set:Petness = {{{petness|}}} }} }} }}
+
{{#if: {{{petness|}}} | {{#if: {{#var:setProperty}} | {{#set: Petness = {{{petness|}}} }} }} }}
  
 
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}}
 
{{#ifeq: {{{predator|}}} | true | {{#if: {{#var:setProperty}} | {{#set:Is Predator = true}} }}|}}
Line 651: Line 562:
 
{{#if: {{{roamMtb|}}} |
 
{{#if: {{{roamMtb|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Roam Mtb Days = {{{roamMtb|}}} }} }}
;<abbr title="How often an animal will attempt to roam away if not in a pen.">Roam Interval</abbr>
+
;{{H:title|link=no|How often an animal will attempt to roam away if not in a pen.|Roam Interval}}
 
:{{{roamMtb|}}} days
 
:{{{roamMtb|}}} days
 
}}
 
}}
  
 
{{#if: {{{nuzzleMtb|}}} |
 
{{#if: {{{nuzzleMtb|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Nuzzle Mtb Hours = {{{nuzzleMtb|}}} }} }}
;<abbr title="How often an animal will nuzzle friendly colonists, on average.">Nuzzle Interval</abbr>
+
;{{H:title|link=no|How often an animal will nuzzle friendly colonists, on average.|Nuzzle Interval}}
 
{{#ifexpr: {{{nuzzleMtb|}}} <= 24
 
{{#ifexpr: {{{nuzzleMtb|}}} <= 24
 
   |{{#switch: {{{nuzzleMtb|}}}
 
   |{{#switch: {{{nuzzleMtb|}}}
Line 668: Line 579:
 
{{#if: {{{mateMtb|}}} |
 
{{#if: {{{mateMtb|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mate Mtb Hours = {{{mateMtb|}}} }} }}
;<abbr title="How often an awake, non-sterilised male will attempt to mate with a female, on average.">Mate Interval</abbr>
+
;{{H:title|link=no|How often an awake, non-sterilised male will attempt to mate with a female, on average.|Mate Interval}}
 
:{{{mateMtb|}}} hours
 
:{{{mateMtb|}}} hours
 
}}
 
}}
  
 
{{#if: {{{maturityage|}}} |
 
{{#if: {{{maturityage|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Maturity Age = {{{maturityage|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Maturity Age = {{{maturityage|}}} }} }}
;<abbr title="The age at which an animal reaches adulthood.">Maturity Age</abbr>
+
;{{H:title|link=no|The age at which an animal reaches adulthood.|Maturity Age}}
 
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}}  < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days)
 
:{{#expr:{{{maturityage|}}} round 3}} years {{#ifexpr: {{{maturityage|}}}  < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{maturityage|}}} |R}}*60)round 1}} }} days)
 
}}
 
}}
  
 
{{#if: {{{juvenileage|}}} |
 
{{#if: {{{juvenileage|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Juvenile Age = {{{juvenileage|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Juvenile Age = {{{juvenileage|}}} }} }}
;<abbr title="The age at which an animal becomes a juvenile.">Juvenile Age</abbr>
+
;{{H:title|link=no|The age at which an animal becomes a juvenile.|Juvenile Age}}
 
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }}
 
:{{#expr:{{{juvenileage|}}} round 3}} years {{#ifexpr: {{{juvenileage|}}} < 1 | ({{formatnum: {{#expr: ({{formatnum:{{{juvenileage|}}}|R}}*60)round 1}} }} days) }} }}
 
}}
 
}}
Line 687: Line 598:
 
{{#if: {{{min comfortable temperature|}}} |
 
{{#if: {{{min comfortable temperature|}}} |
 
   {{#if: {{{max comfortable temperature|}}} |
 
   {{#if: {{{max comfortable temperature|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Min Comfortable Temperature = {{{min comfortable temperature|}}} }} }}
     {{#if: {{#var:setProperty}} | {{#set:Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Max Comfortable Temperature = {{{max comfortable temperature|}}} }} }}
 
;Comfortable Temp Range
 
;Comfortable Temp Range
:{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}} }}
+
:{{Temperature|{{{min comfortable temperature|}}}|{{{max comfortable temperature|}}}}}
 
}} }}
 
}} }}
  
{{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Forest = true }} }} }}
+
{{#if: {{{livesin_temperateforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Forest = true }} }} }}
{{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Temperate Swamp = true }} }} }}
+
{{#if: {{{livesin_temperateswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Temperate Swamp = true }} }} }}
{{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Rainforest = true }} }} }}
+
{{#if: {{{livesin_tropicalrainforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Rainforest = true }} }} }}
{{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tropical Swamp = true }} }} }}
+
{{#if: {{{livesin_tropicalswamp|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tropical Swamp = true }} }} }}
{{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Arid Shrubland = true }} }} }}
+
{{#if: {{{livesin_aridshrubland|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Arid Shrubland = true }} }} }}
{{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Desert = true }} }} }}
+
{{#if: {{{livesin_desert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Desert = true }} }} }}
{{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Extreme Desert = true }} }} }}
+
{{#if: {{{livesin_extremedesert|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Extreme Desert = true }} }} }}
{{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Boreal Forest = true }} }} }}
+
{{#if: {{{livesin_borealforest|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Boreal Forest = true }} }} }}
{{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Cold Bog = true }} }} }}
+
{{#if: {{{livesin_coldbog|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Cold Bog = true }} }} }}
{{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Tundra = true }} }} }}
+
{{#if: {{{livesin_tundra|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Tundra = true }} }} }}
{{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Ice Sheet = true }} }} }}
+
{{#if: {{{livesin_icesheet|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Ice Sheet = true }} }} }}
{{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set:Lives In Sea Ice = true }} }} }}
+
{{#if: {{{livesin_seaice|}}} | {{#if: {{#var:setProperty}} | {{#set: Lives In Sea Ice = true }} }} }}
  
<!-- 6. PRODUCTION -->
+
{{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}}|
{{#if: {{{meatyield|}}} {{{meatname|}}} {{{leathername|}}} {{{leatheryield|}}} {{{milk|}}} {{{milkname|}}} {{{milktime|}}} {{{wool|}}} {{{woolname|}}} {{{sheartime|}}} {{{eggsmin|}}} {{{eggsmax|}}} {{{eggtime|}}} {{{eggs_avg|}}} {{{eggs_unfertilized|}}} {{{gestation|}}} {{{offspring|}}} {{{avg offspring|}}} |
 
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Production</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Production'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}} }}|1|
+
{{#ifeq:{{#expr:{{#ifeq:{{{type|}}}|Animals|1|0}} or {{#ifeq:{{{type|}}}|Animal|1|0}}}}|1|
 
   {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}
 
   {{#vardefine: MeatName | {{{meatname | {{#var:Name}} meat}}} }}
 
   {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}
 
   {{#vardefine: LeatherName | {{{leathername | {{#var:Name}} leather}}} }}
   {{#if: {{{is exotic species|}}} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = true}} }} | {{#if: {{#var:setProperty}} | {{#set:Is Exotic Species = false }} }} }}|
+
   {{#if: {{{is exotic species|}}}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = true}} }}|{{#if: {{#var:setProperty}} | {{#set: Is Exotic Species = false }} }} }}|
 
}}
 
}}
  
{{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set:Leather Name = {{#var:LeatherName}} }} }} }}
+
{{#if: {{#var:LeatherName }} | {{#if: {{#var:setProperty}} | {{#set: Leather Name = {{#var:LeatherName}} }} }} }}
  
 
{{#if: {{{bodysize|}}} |
 
{{#if: {{{bodysize|}}} |
Line 726: Line 636:
 
   {{#if:{{#var:MeatName}} |
 
   {{#if:{{#var:MeatName}} |
 
     {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }}
 
     {{#vardefine: MeatYield | {{{meatyield | {{Meat Leather Curve | {{{basemeatamount|140}}} * {{{bodysize|}}} }} }}} }}
     {{#if: {{#var:setProperty}} | {{#set:Meat Yield = {{#var:MeatYield}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Meat Yield = {{#var:MeatYield}} }} }}
 
;Meat Yield
 
;Meat Yield
 
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]]
 
:{{#var:MeatYield}} [[Meat|{{lc:{{#var:MeatName}} }}]]
Line 736: Line 646:
 
     | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }}
 
     | {{#ifeq: {{#vardefineecho:LeatherYield | {{{leatheryield | {{Meat Leather Curve | {{{baseleatheramount|40}}} * {{{bodysize|}}} }} }}} }}
 
| 0 |
 
| 0 |
| {{#if: {{#var:setProperty}} | {{#set:Leather Yield = {{#var:LeatherYield}} }} }}
+
| {{#if: {{#var:setProperty}} | {{#set: Leather Yield = {{#var: LeatherYield}} }} }}
 
;Leather Yield
 
;Leather Yield
:{{#var:LeatherYield}} [[{{#var:LeatherName}}|{{lc:{{#var:LeatherName}} }}]]
+
:{{#var: LeatherYield}} [[{{#var: LeatherName}}|{{lc:{{#var: LeatherName}} }}]]
 
}} }} }}
 
}} }} }}
  
 
{{#if: {{{milk|}}} |
 
{{#if: {{{milk|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Milk Amount = {{{milk|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milk Amount = {{{milk|}}}}} }}
 
   {{#vardefine: MilkName | {{{milkname| Milk}}} }}
 
   {{#vardefine: MilkName | {{{milkname| Milk}}} }}
   {{#if: {{#var:setProperty}} | {{#set:Milk Name = {{#var:MilkName}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milk Name = {{#var:MilkName}} }} }}
 
;Milk Amount
 
;Milk Amount
 
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]]
 
:{{{milk|}}} [[{{#var:MilkName}}|{{lc:{{#var:MilkName}} }}]]
Line 751: Line 661:
  
 
{{#if: {{{milktime|}}} |
 
{{#if: {{{milktime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Milking Interval Days = {{{milktime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Milking Interval Days = {{{milktime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Daily Milk Average = {{#expr: {{{milk|}}}/{{{milktime|}}}round2}} }} }}
 
;Milking Interval
 
;Milking Interval
 
:{{{milktime|}}}&nbsp;days
 
:{{{milktime|}}}&nbsp;days
Line 758: Line 668:
  
 
{{#if: {{{wool|}}}|
 
{{#if: {{{wool|}}}|
   {{#if: {{#var:setProperty}} | {{#set:Wool Amount = {{{wool|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Wool Amount = {{{wool|}}} }} }}
 
   {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }}
 
   {{#vardefine: WoolName | {{{woolname | {{#var:Name}} wool}}} }}
   {{#if: {{#var:setProperty}} | {{#set:Wool Name = {{#var:WoolName}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Wool Name = {{#var:WoolName}} }} }}
 
;Wool Amount
 
;Wool Amount
:{{{wool|}}} [[{{#var:WoolName}}|{{lc:{{#var:WoolName}} }}]]
+
:{{{wool|}}} [[{{#var: WoolName}}|{{lc:{{#var: WoolName}}}}]]
 
}}
 
}}
  
 
{{#if: {{{sheartime|}}} |
 
{{#if: {{{sheartime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Shearing Interval Days = {{{sheartime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Shearing Interval Days = {{{sheartime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Daily Wool Average = {{#expr: {{{wool|}}}/{{{sheartime}}}round2}} }} }}
 
;Shearing Interval
 
;Shearing Interval
 
:{{{sheartime|}}}&nbsp;days
 
:{{{sheartime|}}}&nbsp;days
Line 774: Line 684:
 
{{#if: {{{eggsmin|}}} |
 
{{#if: {{{eggsmin|}}} |
 
   {{#if: {{{eggsmax|}}} |
 
   {{#if: {{{eggsmax|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Minimum = {{{eggsmin|}}} }} }}
     {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Maximum = {{{eggsmax|}}} }} }}
 
;Eggs Per Clutch
 
;Eggs Per Clutch
:{{{eggsmin|}}} to {{{eggsmax|}}}
+
:{{#show: {{#var:Name}}|?Eggs Per Clutch Minimum|link=none}} to {{#show: {{#var:Name}}|?Eggs Per Clutch Maximum|link=none}}
 
}} }}
 
}} }}
  
 
{{#if: {{{eggtime|}}} |
 
{{#if: {{{eggtime|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Egg Laying Interval = {{{eggtime|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Egg Laying Interval = {{{eggtime|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Eggs Per Season Average = {{#expr: {{{eggs_avg|}}}/{{{eggtime|}}}*15 round 2}} }} }}
 
;Egg Laying Interval
 
;Egg Laying Interval
 
:{{{eggtime|}}}&nbsp;days
 
:{{{eggtime|}}}&nbsp;days
 
}}
 
}}
  
{{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set:Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }}
+
{{#if: {{{eggs_avg|}}} | {{#if: {{#var:setProperty}} | {{#set: Eggs Per Clutch Average = {{{eggs_avg|}}} }} }} }}
  
 
{{#if: {{{eggs_unfertilized|}}} |
 
{{#if: {{{eggs_unfertilized|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Can Lay Unfertilized Eggs = {{{eggs_unfertilized|}}} }} }}
 
;Can Lay Unfertilized Eggs
 
;Can Lay Unfertilized Eggs
 
:{{{eggs_unfertilized|}}}
 
:{{{eggs_unfertilized|}}}
Line 796: Line 706:
  
 
{{#if: {{{gestation|}}} |
 
{{#if: {{{gestation|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Gestation Period Days = {{{gestation|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Gestation Period Days = {{{gestation|}}} }} }}
 
;Gestation Period
 
;Gestation Period
 
{{#switch: {{{gestation|}}}
 
{{#switch: {{{gestation|}}}
Line 805: Line 715:
  
 
{{#if: {{{offspring|}}} {{{avg offspring|}}} |
 
{{#if: {{{offspring|}}} {{{avg offspring|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Offspring Per Birth = {{{offspring|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Offspring Per Birth = {{{offspring|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Average Offspring Per Birth = {{{avg offspring|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Average Offspring Per Birth = {{{avg offspring|}}} }} }}
 
;Offspring Per Birth
 
;Offspring Per Birth
 
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}
 
:{{{offspring|}}} {{#if:{{{avg offspring|}}}|({{{avg offspring|}}} avg)}}
Line 812: Line 722:
  
  
<!-- 7. INGESTION -->
+
<!-- Ingestion -->
 
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}|
 
{{#if: {{{nutrition|}}} {{{taste|}}} {{{ingested direct thought|}}} {{{joy offset|}}} {{{joy kind|}}} {{{addictiveness|}}} {{{food poison chance|}}} {{{max num to ingest at once|}}} {{{ingestion time|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ingestion</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ingestion'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{nutrition|}}} |
 
{{#if: {{{nutrition|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Nutrition = {{{nutrition|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Nutrition = {{{nutrition|}}} }} }}
;<abbr title="Nutrition gained when this item or object is eaten">Nutrition</abbr>
+
;{{H:title| link=no | Nutrition gained when this item or object is eaten | Nutrition }}
 
:{{{nutrition}}}
 
:{{{nutrition}}}
 
}}
 
}}
  
 
{{#if: {{{taste|}}} |
 
{{#if: {{{taste|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Taste = {{ucfirst: {{{taste|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Taste = {{{taste|}}} }} }}
 
;Taste
 
;Taste
:{{ucfirst: {{{taste|}}} }}
+
:{{{taste|}}}
 
}}
 
}}
  
 
{{#if: {{{ingested direct thought|}}} |
 
{{#if: {{{ingested direct thought|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Ingested Direct Thought = {{{ingested direct thought|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Ingested Direct Thought = {{{ingested direct thought|}}} }} }}
 
;Ingested Direct Thought
 
;Ingested Direct Thought
 
:{{{ingested direct thought|}}}
 
:{{{ingested direct thought|}}}
Line 838: Line 748:
  
 
{{#if: {{{joy offset|}}} |
 
{{#if: {{{joy offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Joy Offset = {{{joy offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Joy Offset = {{{joy offset|}}} }} }}
 
;Recreation Offset
 
;Recreation Offset
:{{%|{{{joy offset|}}} }}
+
:{{%|{{{joy offset|}}}}}
 
}}
 
}}
  
 
{{#if: {{{joy kind|}}} |
 
{{#if: {{{joy kind|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Joy Kind = {{{joy kind|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Joy Kind = {{{joy kind|}}} }} }}
 
;Recreation Kind
 
;Recreation Kind
 
:{{{joy kind|}}}
 
:{{{joy kind|}}}
Line 850: Line 760:
  
 
{{#if: {{{addictiveness|}}} |
 
{{#if: {{{addictiveness|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Addictiveness = {{{addictiveness|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Addictiveness = {{{addictiveness|}}} }} }}
 
;Addictiveness
 
;Addictiveness
 
:{{%| {{{addictiveness|}}} }}
 
:{{%| {{{addictiveness|}}} }}
Line 856: Line 766:
  
 
{{#if: {{{food poison chance|}}} |
 
{{#if: {{{food poison chance|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Food Poison Chance Base = {{{food poison chance|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Food Poison Chance Base = {{{food poison chance|}}} }} }}
 
;Food Poison Chance
 
;Food Poison Chance
 
:{{%| {{{food poison chance|}}} }}
 
:{{%| {{{food poison chance|}}} }}
Line 862: Line 772:
  
 
{{#if: {{{max num to ingest at once|}}} |
 
{{#if: {{{max num to ingest at once|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Num To Ingest At Once = {{{max num to ingest at once|}}} }} }}
;<abbr title="Maximum Number To Ingest At Once">Maximum To Ingest</abbr>
+
;{{H:title| link=no | Maximum Number To Ingest At Once | Maximum To Ingest}}
 
:{{{max num to ingest at once|}}}
 
:{{{max num to ingest at once|}}}
 
}}
 
}}
Line 874: Line 784:
  
  
<!-- 8. STAT MODIFIERS (for Materials) -->
+
<!-- Materials -->
 
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}|
 
{{#if: {{{beauty factor|}}} {{{beauty offset|}}} {{{work to make factor|}}} {{{work to build factor|}}} {{{work to build offset|}}} {{{max hit points factor|}}} {{{flammability factor|}}} {{{armor - sharp factor|}}} {{{armor - blunt factor|}}} {{{armor - heat factor|}}} {{{armor - heat factor|}}} {{{insulation - cold factor|}}} {{{insulation - heat factor|}}} {{{melee blunt damage factor|}}} {{{melee sharp damage factor|}}} {{{melee cooldown factor|}}} {{{door opening speed factor|}}} {{{rest effectiveness factor|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Stat Modifiers</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Stat Modifiers'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{beauty factor|}}} |
 
{{#if: {{{beauty factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Beauty Factor = {{{beauty factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Beauty Factor = {{{beauty factor|}}} }} }}
 
;Beauty Factor
 
;Beauty Factor
 
:×{{{beauty factor|}}}
 
:×{{{beauty factor|}}}
Line 888: Line 798:
  
 
{{#if: {{{beauty offset|}}} |
 
{{#if: {{{beauty offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Beauty Offset = {{{beauty offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Beauty Offset = {{{beauty offset|}}} }} }}
 
;Beauty Offset
 
;Beauty Offset
 
:+{{{beauty offset|}}}
 
:+{{{beauty offset|}}}
Line 894: Line 804:
  
 
{{#if: {{{work to make factor|}}} |
 
{{#if: {{{work to make factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Make Factor = {{{work to make factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Make Factor = {{{work to make factor|}}} }} }}
 
;Work To Make Factor
 
;Work To Make Factor
 
:×{{{work to make factor|}}}
 
:×{{{work to make factor|}}}
Line 900: Line 810:
  
 
{{#if: {{{work to build factor|}}} |
 
{{#if: {{{work to build factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Build Factor = {{{work to build factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Build Factor = {{{work to build factor|}}} }} }}
 
;Work To Build Factor
 
;Work To Build Factor
 
:×{{{work to build factor|}}}
 
:×{{{work to build factor|}}}
Line 906: Line 816:
  
 
{{#if: {{{work to build offset|}}} |
 
{{#if: {{{work to build offset|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Work To Build Offset = {{{work to build offset|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Work To Build Offset = {{{work to build offset|}}} }} }}
 
;Work To Build Offset
 
;Work To Build Offset
 
:+{{ticks| {{{work to build offset|}}} }}
 
:+{{ticks| {{{work to build offset|}}} }}
Line 912: Line 822:
  
 
{{#if: {{{max hit points factor|}}} |
 
{{#if: {{{max hit points factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Max Hit Points Factor = {{{max hit points factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Max Hit Points Factor = {{{max hit points factor|}}} }} }}
 
;Max Hit Points
 
;Max Hit Points
 
:×{{{max hit points factor|}}}
 
:×{{{max hit points factor|}}}
Line 918: Line 828:
  
 
{{#if: {{{flammability factor|}}} |
 
{{#if: {{{flammability factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Flammability Factor = {{{flammability factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Flammability Factor = {{{flammability factor|}}} }} }}
 
;Flammability
 
;Flammability
 
:×{{{flammability factor|}}}
 
:×{{{flammability factor|}}}
Line 924: Line 834:
  
 
{{#if: {{{armor - sharp factor|}}} |
 
{{#if: {{{armor - sharp factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Sharp Factor = {{{armor - sharp factor|}}} }} }}
 
;Armor - Sharp
 
;Armor - Sharp
 
:×{{{armor - sharp factor|}}}
 
:×{{{armor - sharp factor|}}}
Line 930: Line 840:
  
 
{{#if: {{{armor - blunt factor|}}} |
 
{{#if: {{{armor - blunt factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Blunt Factor = {{{armor - blunt factor|}}} }} }}
 
;Armor - Blunt
 
;Armor - Blunt
 
:×{{{armor - blunt factor|}}}
 
:×{{{armor - blunt factor|}}}
Line 936: Line 846:
  
 
{{#if: {{{armor - heat factor|}}} |
 
{{#if: {{{armor - heat factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor - Heat Factor = {{{armor - heat factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor - Heat Factor = {{{armor - heat factor|}}} }} }}
 
;Armor - Heat
 
;Armor - Heat
 
:×{{{armor - heat factor|}}}
 
:×{{{armor - heat factor|}}}
Line 942: Line 852:
  
 
{{#if: {{{insulation - cold factor|}}} |
 
{{#if: {{{insulation - cold factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Insulation - Cold Factor = {{{insulation - cold factor|}}} }} }}
 
;Insulation - Cold
 
;Insulation - Cold
 
:+{{Temperature| {{{insulation - cold factor|}}} || delta }}
 
:+{{Temperature| {{{insulation - cold factor|}}} || delta }}
Line 948: Line 858:
  
 
{{#if: {{{insulation - heat factor|}}} |
 
{{#if: {{{insulation - heat factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Insulation - Heat Factor = {{{insulation - heat factor|}}} }} }}
 
;Insulation - Heat
 
;Insulation - Heat
 
:+{{Temperature| {{{insulation - heat factor|}}} || delta }}
 
:+{{Temperature| {{{insulation - heat factor|}}} || delta }}
Line 954: Line 864:
  
 
{{#if: {{{melee blunt damage factor|}}} |
 
{{#if: {{{melee blunt damage factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Blunt Damage Factor = {{{melee blunt damage factor|}}} }} }}
 
;Melee Blunt Damage
 
;Melee Blunt Damage
 
:×{{{melee blunt damage factor|}}}
 
:×{{{melee blunt damage factor|}}}
Line 960: Line 870:
  
 
{{#if: {{{melee sharp damage factor|}}} |
 
{{#if: {{{melee sharp damage factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Sharp Damage Factor = {{{melee sharp damage factor|}}} }} }}
 
;Melee Sharp Damage
 
;Melee Sharp Damage
 
:×{{{melee sharp damage factor|}}}
 
:×{{{melee sharp damage factor|}}}
Line 966: Line 876:
  
 
{{#if: {{{melee cooldown factor|}}} |
 
{{#if: {{{melee cooldown factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Melee Cooldown Factor = {{{melee cooldown factor|}}} }} }}
 
;Melee Cooldown
 
;Melee Cooldown
 
:×{{{melee cooldown factor|}}}
 
:×{{{melee cooldown factor|}}}
Line 972: Line 882:
  
 
{{#if: {{{door opening speed factor|}}} |
 
{{#if: {{{door opening speed factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Door Opening Speed Factor = {{{door opening speed factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Door Opening Speed Factor = {{{door opening speed factor|}}} }} }}
 
;Door Opening Speed
 
;Door Opening Speed
 
:×{{{door opening speed factor|}}}
 
:×{{{door opening speed factor|}}}
Line 978: Line 888:
  
 
{{#if: {{{rest effectiveness factor|}}} |
 
{{#if: {{{rest effectiveness factor|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Rest Effectiveness Factor = {{{rest effectiveness factor|}}} }} }}
 
;Rest Effectiveness
 
;Rest Effectiveness
 
:×{{{rest effectiveness factor|}}}
 
:×{{{rest effectiveness factor|}}}
Line 984: Line 894:
  
  
<!-- 9. MEDICAL -->
+
<!-- Medicine -->
 
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} |
 
{{#if: {{{medical potency base|}}} {{{medical quality max|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Medical</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Medical'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{medical potency base|}}} |
 
{{#if: {{{medical potency base|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Medical Potency Base = {{{medical potency base|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Medical Potency Base = {{{medical potency base|}}} }} }}
 
;Medical Potency
 
;Medical Potency
 
:{{%| {{{medical potency base|}}} }}
 
:{{%| {{{medical potency base|}}} }}
Line 998: Line 908:
  
 
{{#if: {{{medical quality max|}}} |
 
{{#if: {{{medical quality max|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Medical Quality Max = {{{medical quality max|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Medical Quality Max = {{{medical quality max|}}} }} }}
 
;Max medical tend quality
 
;Max medical tend quality
 
:{{%| {{{medical quality max|}}} }}
 
:{{%| {{{medical quality max|}}} }}
Line 1,004: Line 914:
  
  
<!-- 10. PLANT STATS -->
+
<!--Plants-->
{{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} {{{min grow light|}}}|
+
{{#if: {{{grow days|}}} {{{sow work|}}} {{{harvest work|}}} {{{product|}}} {{{yield|}}} {{{min sowing skill|}}} {{{min fertility|}}} {{{fertility sensitivity|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Plant Stats</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Plant Stats'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
Line 1,013: Line 923:
 
{{#if: {{{grow days|}}} |
 
{{#if: {{{grow days|}}} |
 
   {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }}
 
   {{#vardefine:realGrowDays | {{#expr: {{{grow days|}}} / 0.54167 round 2}} }}
   {{#if: {{#var:setProperty}} | {{#set:Grow Days = {{{grow days|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Grow Days = {{{grow days|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Real Grow Days = {{#var:realGrowDays}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Real Grow Days = {{#var:realGrowDays}} }} }}
 
;Time to grow
 
;Time to grow
:{{{grow days|}}} days <abbr title="Actual days to grow, taking into account rest time">({{#var:realGrowDays}} days)</abbr>
+
:{{{grow days|}}} days {{H:title|link=no|Actual days to grow, taking into account rest time|({{#var:realGrowDays}} days)}}
 
}}
 
}}
  
 
{{#if: {{{lifespanDaysPerGrowDays|}}} |
 
{{#if: {{{lifespanDaysPerGrowDays|}}} |
 
   {{#if: {{{grow days|}}} |
 
   {{#if: {{{grow days|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Lifespan Days Per Grow Days = {{{lifespanDaysPerGrowDays|}}} }} }}
 
;Lifespan
 
;Lifespan
:{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite | {{#if: {{#var:setProperty}} | {{#set:Lifespan = {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} }} }}{{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}}
+
:{{#ifeq: {{{lifespanDaysPerGrowDays|}}} | 0 | Indefinite | {{#expr: {{{grow days|}}} * {{{lifespanDaysPerGrowDays|}}} }} days}}
 
}} }}
 
}} }}
  
 
{{#if: {{{sow work|}}} |
 
{{#if: {{{sow work|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Sow Work = {{{sow work|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Sow Work = {{{sow work|}}} }} }}
 
;Work to Sow
 
;Work to Sow
 
:{{ticks| {{{sow work|}}} }}
 
:{{ticks| {{{sow work|}}} }}
Line 1,033: Line 943:
  
 
{{#if: {{{harvest work|}}} |
 
{{#if: {{{harvest work|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Harvest Work = {{{harvest work|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Work = {{{harvest work|}}} }} }}
 
;Work to Harvest
 
;Work to Harvest
 
:{{ticks| {{{harvest work|}}} }}
 
:{{ticks| {{{harvest work|}}} }}
Line 1,040: Line 950:
 
{{#if: {{{product|}}} |
 
{{#if: {{{product|}}} |
 
{{#if: {{{yield|}}} |
 
{{#if: {{{yield|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Harvest Product = {{{product|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Product = {{{product|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Harvest Yield = {{{yield|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Harvest Yield = {{{yield|}}} }} }}
;<abbr title="Assumes 1x multipliers from difficulty, pawn stats, and other sources.">Base Harvest Yield</abbr>
+
;Harvest Yield
 
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }}
 
:{{{yield|}}} {{Icon Small| {{{product|}}} | 16 }}
}}  
+
}} }}
 
 
{{#if: {{{yield|}}} |
 
  {{#if: {{{sow work|}}} |
 
    {{#if: {{{harvest work|}}} |
 
      {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Work = {{#expr:{{{yield|}}}/( {{{sow work|}}} + {{{harvest work|}}})}} }} }}
 
    }}
 
  }}
 
}}
 
}}
 
  
 
{{#if: {{{min sowing skill|}}} |
 
{{#if: {{{min sowing skill|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Minimum Required Growing Skill = {{{min sowing skill|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Minimum Required Growing Skill = {{{min sowing skill|}}} }} }}
;<abbr title="Minimum skill required to sow the plant">Min Skill</abbr>
+
;{{H:title|link=no|Minimum skill required to sow the plant|Min Skill}}
 
:{{{min sowing skill|}}} [[Skills#Plants|Plants]]
 
:{{{min sowing skill|}}} [[Skills#Plants|Plants]]
 
}}
 
}}
Line 1,068: Line 969:
  
 
{{#if: {{{fertility sensitivity|}}} |
 
{{#if: {{{fertility sensitivity|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Fertility Sensitivity = {{{fertility sensitivity|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Fertility Sensitivity = {{{fertility sensitivity|}}} }} }}
 
;Fertility Sensitivity
 
;Fertility Sensitivity
 
:{{%| {{{fertility sensitivity|}}} }}
 
:{{%| {{{fertility sensitivity|}}} }}
Line 1,074: Line 975:
  
 
{{#if: {{{fertility sensitivity|}}} |
 
{{#if: {{{fertility sensitivity|}}} |
{{#if: {{#var:setProperty}} | {{#set:Min Grow Light = {{{min grow light|0.5}}} }} }}
 
;Min light to grow
 
:{{%| {{{min grow light|0.5}}} }}
 
 
   {{#if: {{{grow days|}}} |
 
   {{#if: {{{grow days|}}} |
 
     {{#if: {{{yield|}}} |
 
     {{#if: {{{yield|}}} |
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (70)  = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (70)  = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((0.7-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (100) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.0-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (140) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((1.4-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }}
       {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set:Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }}
+
       {{#if: {{#pos:{{{sowTags|}}}|Hydroponic}} | {{#if: {{#var:setProperty}} | {{#set: Harvest Yield Per Day (280) = {{#expr: {{{yield|}}}/( ({{{grow days|}}}/0.54167) / (((2.8-1)*{{{fertility sensitivity|}}}) + 1)) round 2}} }} }} }}
 
}} }} }}
 
}} }} }}
  
  
<!-- WEAPONS -->
+
<!-- Weapons -->
 
{{#ifeq: {{{mode|}}} | Melee
 
{{#ifeq: {{{mode|}}} | Melee
   | {{#if: {{#var:setProperty}} | {{#set:Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }}
+
   | {{#if: {{#var:setProperty}} | {{#set: Melee Damage Base = {{{damage|}}} | Melee Warmup = {{{warmup|}}} | Melee Cooldown Base = {{{cooldown|}}} }} }}
   | {{#if: {{#var:setProperty}} | {{#set:Damage Base = {{{damage|}}} }} }}
+
   | {{#if: {{#var:setProperty}} | {{#set: Damage Base = {{{damage|}}} }} }}
 
     {{#if: {{{mode|}}}
 
     {{#if: {{{mode|}}}
     | {{#if: {{#var:setProperty}} | {{#set:Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} }}
+
     | {{#if: {{#var:setProperty}} | {{#set: Aiming Time Base = {{{warmup|}}} | Ranged Cooldown Base = {{{cooldown|}}} | Weapons/Row/Ranged/NoInclude = False }}
 
     }} }}
 
     }} }}
  
<!-- 11. RANGED COMBAT -->
 
 
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} |
 
{{#if: {{{damage type|}}} {{{damage|}}} {{{armorPenetration|}}} {{{warmup|}}} {{{cooldown |}}} {{{range|}}} {{{minrange|}}} {{{accuracy|}}} {{{accuracyTouch|}}} {{{accuracyShort|}}} {{{accuracyMedium|}}} {{{accuracyLong|}}} {{{accuracyAvg|}}} {{{velocity|}}} {{{burst|}}} {{{burstTicks|}}} {{{missRadius|}}} {{{blastRadius|}}} {{{DPS|}}} {{{stoppingPower|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ranged Combat</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Ranged Combat'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
 
{{#if: {{{mode|}}} |
 
{{#if: {{{mode|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Mode = {{{mode|}}} }} }}
 
;Mode
 
;Mode
 
:{{{mode|}}}
 
:{{{mode|}}}
Line 1,111: Line 1,008:
 
{{#if: {{{damage|}}} |
 
{{#if: {{{damage|}}} |
 
;Damage
 
;Damage
:{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set:Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}}
+
:{{{damage|}}} dmg {{#if: {{{damage type|}}} | {{#if: {{#var:setProperty}} | {{#set: Damage Type = {{ucfirst:{{{damage type|}}} }} }} }}([[Damage Types#{{ucfirst:{{{damage type|}}} }}|{{ucfirst:{{{damage type|}}} }}]])}}
 
}}
 
}}
  
 
{{#if: {{{armorPenetration|}}} |
 
{{#if: {{{armorPenetration|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Armor Penetration = {{{armorPenetration|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Armor Penetration = {{{armorPenetration|}}} }} }}
 
;Armor penetration
 
;Armor penetration
 
:{{{armorPenetration|}}}%
 
:{{{armorPenetration|}}}%
Line 1,121: Line 1,018:
  
 
{{#if: {{{warmup|}}} |
 
{{#if: {{{warmup|}}} |
;<abbr title="Time it takes to aim the weapon">Warm-Up</abbr>
+
;{{H:title | link=no | Time it takes to aim the weapon | Warm-Up }}
 
:{{ticks| {{{warmup|}}} }}
 
:{{ticks| {{{warmup|}}} }}
 
}}
 
}}
  
 
{{#if: {{{cooldown |}}} |
 
{{#if: {{{cooldown |}}} |
;<abbr title="Waiting time before you can aim again after firing">Cooldown</abbr>
+
;{{H:title| link=no | Waiting time before you can aim again after firing | Cooldown }}
 
:{{ticks| {{{cooldown|}}} }}
 
:{{ticks| {{{cooldown|}}} }}
 
}}
 
}}
  
 
{{#if: {{{range|}}} |
 
{{#if: {{{range|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Range = {{{range|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Range = {{{range|}}} }} }}
 
;Range
 
;Range
 
:{{{range|}}} tile(s)
 
:{{{range|}}} tile(s)
Line 1,137: Line 1,034:
  
 
{{#if: {{{minrange|}}} |
 
{{#if: {{{minrange|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Minimum Range = {{{minrange|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Minimum Range = {{{minrange|}}} }} }}
 
;Minimum Range
 
;Minimum Range
 
:{{{minrange|}}} tiles
 
:{{{minrange|}}} tiles
Line 1,148: Line 1,045:
  
 
{{#if: {{{accuracyTouch|}}} |
 
{{#if: {{{accuracyTouch|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Accuracy (Touch) Base = {{{accuracyTouch|}}} }} }}
 
   {{#if: {{{accuracyShort|}}} |
 
   {{#if: {{{accuracyShort|}}} |
     {{#if: {{#var:setProperty}} | {{#set:Accuracy (Short) Base = {{{accuracyShort|}}} }} }}
+
     {{#if: {{#var:setProperty}} | {{#set: Accuracy (Short) Base = {{{accuracyShort|}}} }} }}
 
     {{#if: {{{accuracyMedium|}}} |
 
     {{#if: {{{accuracyMedium|}}} |
       {{#if: {{#var:setProperty}} | {{#set:Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }}
+
       {{#if: {{#var:setProperty}} | {{#set: Accuracy (Medium) Base = {{{accuracyMedium|}}} }} }}
 
       {{#if: {{{accuracyLong|}}} |
 
       {{#if: {{{accuracyLong|}}} |
         {{#if: {{#var:setProperty}} | {{#set:Accuracy (Long) Base = {{{accuracyLong|}}} }} }}
+
         {{#if: {{#var:setProperty}} | {{#set: Accuracy (Long) Base = {{{accuracyLong|}}} }} }}
;<abbr title="Touch % - Short % - Medium % - Long %">Accuracy</abbr>
+
;{{H:title|link=no|Touch % - Short % - Medium % - Long %|Accuracy}}
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
:{{{accuracyTouch|}}}% - {{{accuracyShort|}}}% - {{{accuracyMedium|}}}% - {{{accuracyLong|}}}%
 
}} }} }} }}
 
}} }} }} }}
  
 
{{#if: {{{accuracyAvg|}}} |
 
{{#if: {{{accuracyAvg|}}} |
  {{#if: {{#var:setProperty}} | {{#set:Average Accuracy = {{{accuracyAvg|}}} }} }}
+
;{{H:title| link=no | Average accuracy of the weapon, taking range into account. | Avg. accuracy }}
;<abbr title="Average accuracy of the weapon, taking range into account.">Avg. accuracy</abbr>
 
 
:{{{accuracyAvg|}}}%
 
:{{{accuracyAvg|}}}%
 
}}
 
}}
Line 1,178: Line 1,074:
  
 
{{#if: {{{burstTicks|}}} |
 
{{#if: {{{burstTicks|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Burst Ticks = {{{burstTicks|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Burst Ticks = {{{burstTicks|}}} }} }}
;<abbr title="Time between shots in a single burst">Burst Ticks</abbr>
+
;{{H:title| link=no | Time between shots in a single burst | Burst Ticks }}
:{{ticks| {{{burstTicks|}}} }}<br/>({{#expr: 3600 / {{{burstTicks|}}} round2}} <abbr title="Rounds Per Minute">RPM</abbr>)
+
:{{ticks| {{{burstTicks|}}} }}<br>({{#expr: 3600 / {{{burstTicks|}}} round2}} {{H:title| link=no | Rounds Per Minute | RPM }})
 
}}
 
}}
  
 
{{#if: {{{missRadius|}}} |
 
{{#if: {{{missRadius|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Miss Radius = {{{missRadius|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Miss Radius = {{{missRadius|}}} }} }}
;<abbr title="Missed shots are forced to land within this radius">Miss Radius</abbr>
+
;{{H:title| link=no | Missed shots are forced to land within this radius | Miss Radius }}
 
:{{{missRadius|}}} tile(s)
 
:{{{missRadius|}}} tile(s)
 
}}
 
}}
  
 
{{#if: {{{blastRadius|}}} |
 
{{#if: {{{blastRadius|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Blast Radius = {{{blastRadius|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Blast Radius = {{{blastRadius|}}} }} }}
 
;Blast Radius
 
;Blast Radius
 
:{{{blastRadius|}}}
 
:{{{blastRadius|}}}
Line 1,197: Line 1,093:
 
{{#if: {{{DPS|}}} |
 
{{#if: {{{DPS|}}} |
 
   {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }}
 
   {{#vardefine:maximumDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}}|1}} - 1 ))) / 60))) round2}} }}
   {{#if: {{#var:setProperty}} | {{#set:Maximum DPS = {{#var:maximumDPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Maximum DPS = {{#var:maximumDPS}} }} }}
 
   {{#if: {{{accuracyTouch|}}} |
 
   {{#if: {{{accuracyTouch|}}} |
 
     {{#if: {{{accuracyShort|}}} |
 
     {{#if: {{{accuracyShort|}}} |
Line 1,203: Line 1,099:
 
    {{#if: {{{accuracyLong|}}} |
 
    {{#if: {{{accuracyLong|}}} |
 
  {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }}
 
  {{#vardefine:averageDPS | {{#expr: ((( {{{damage|}}} * {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} ) / (( {{#if: {{{cooldown|}}} | {{{cooldown|}}} | 1 }} + {{#if: {{{warmup|}}} | {{{warmup|}}} | 0 }} + ( {{#if: {{{burstTicks|}}} | {{{burstTicks|}}} | 1 }} * ( {{#if: {{{burst|}}} | {{{burst|}}} | 1 }} - 1 ))) / 60)) * ({{{accuracyAvg|}}} / 100)) round2}} }} }} }} }} }}
           {{#if: {{#var:setProperty}} | {{#set:Average DPS = {{#var:maximumDPS}} }} }}
+
           {{#if: {{#var:setProperty}} | {{#set: Average DPS = {{#var:maximumDPS}} }} }}
;<abbr title="Formatted as: Maximum damage per second (DPS with average accuracy)">DPS</abbr>
+
;{{H:title| link=yes | Formatted as: Maximum damage per second (DPS with average accuracy) | DPS }}
 
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }}
 
:{{#var:maximumDPS}} {{#if: {{#var:averageDPS}} | ({{#var:averageDPS}}) }}
 
}}
 
}}
  
 
{{#if: {{{stoppingPower|}}} |
 
{{#if: {{{stoppingPower|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Stopping Power = {{{stoppingPower|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Stopping Power = {{{stoppingPower|}}} }} }}
;<abbr title="Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes.">Stopping power</abbr>
+
;{{H:title| link=no | Ability of a weapon to 'stagger' targets, slowing them down for a short while. Larger values allow the weapon to stagger targets with bigger body sizes. | Stopping power}}
 
:{{{stoppingPower|}}}
 
:{{{stoppingPower|}}}
 
}}
 
}}
  
  
<!-- 12. MELEE COMBAT -->
+
<!-- Animal and Weapon Melee Combat-->
 
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}}    {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}}    {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}}    {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}}    {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}}    {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}}    {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}|
 
{{#if: {{{attack1dmg|}}}{{{attack1ap|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}{{{attack1chancefactor|}}}    {{{attack2dmg|}}}{{{attack2ap|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}{{{attack2chancefactor|}}}    {{{attack3dmg|}}}{{{attack3ap|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}{{{attack3chancefactor|}}}    {{{attack4dmg|}}}{{{attack4ap|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}{{{attack4chancefactor|}}}    {{{attack5dmg|}}}{{{attack5ap|}}}{{{attack5type|}}}{{{attack45art|}}}{{{attack5cool|}}}{{{attack5chancefactor|}}}    {{{attack6dmg|}}}{{{attack6ap|}}}{{{attack6type|}}}{{{attack46art|}}}{{{attack6cool|}}}{{{attack6chancefactor|}}}    {{{mobdamageaverage|}}} {{{mobdamage|}}} {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} {{{MeleeWeaponAverageDPS|}}} {{{MeleeWeaponAverageAP|}}}|
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Melee Combat</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Melee Combat'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
 +
<!-- Animal Melee Combat -->
  
<!-- Animal Melee Combat -->
+
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}}|
{{#if: {{{attack1dmg|}}}{{{attack1type|}}}{{{attack1part|}}}{{{attack1cool|}}} |
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{attack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{attack1type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{ucfirst:{{{attack1part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{attack1part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{attack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{attack1chancefactor|}}} }} }}
   {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool|}}}) }} }}
+
   {{#vardefine: Attack1DPS | {{#expr: {{{attack1dmg|}}} / ({{{attack1cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 DPS = {{#var:Attack1DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 1 DPS = {{#var: Attack1DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}} }} }}
 
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
 
;Attack{{#if: {{{attack2dmg|}}}|&nbsp;1}}
:{{ucfirst:{{{attack1part|Body part?}}} }}<!--
+
:{{{attack1part|Body part?}}}<br>{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}}}}|{{ucfirst:{{{attack1type|type?}}}}}]])<br>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack1cool|0}}} second cooldown}}<!--
--><br/>{{{attack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack1type|}}} }}|{{ucfirst:{{{attack1type|type?}}} }}]])<!--
+
-->{{#if: {{{attack1stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 1 Stun = {{{attack1stun|}}}}} }}<br>Stun for {{ticks|{{{attack1stun|0}}}*20}} on first strike}}
--><br/>{{{attack1ap|{{#expr: ({{{attack1dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack1cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack1chancefactor|}}} | <br/>{{{attack1chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack1stun|}}} | <br/>Stun for {{Ticks|{{{attack1stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}} |
+
{{#if: {{{attack2dmg|}}}{{{attack2type|}}}{{{attack2part|}}}{{{attack2cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{attack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{attack2type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{ucfirst:{{{attack2part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{attack2part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{attack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{attack2chancefactor|}}} }} }}
   {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool|}}}) }} }}
+
   {{#vardefine: Attack2DPS | {{#expr: {{{attack2dmg|}}} / ({{{attack2cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 DPS = {{#var:Attack2DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 2 DPS = {{#var: Attack2DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}} }} }}
 
 
;Attack 2
 
;Attack 2
:{{ucfirst:{{{attack2part|Body part?}}} }}<!--
+
:{{{attack2part|Body part?}}}<br>{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}}}}|{{ucfirst:{{{attack2type|type?}}}}}]])<br>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack2cool|0}}} second cooldown}}<!--
--><br/>{{{attack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack2type|}}} }}|{{ucfirst:{{{attack2type|type?}}} }}]])<!--
+
-->{{#if: {{{attack2stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 2 Stun = {{{attack2stun|}}}}} }}<br>Stun for {{ticks|{{{attack2stun|0}}}*20}} on first strike}}
--><br/>{{{attack2ap|{{#expr: ({{{attack2dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack2cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack2chancefactor|}}} | <br/>{{{attack2chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack2stun|}}} | <br/>Stun for {{Ticks|{{{attack2stun|0}}}*20}} on first strike}} }}
 
  
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
 
{{#if: {{{attack3dmg|}}}{{{attack3type|}}}{{{attack3part|}}}{{{attack3cool|}}}|
Line 1,263: Line 1,149:
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{attack3type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{ucfirst:{{{attack3part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{attack3part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{attack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{attack3chancefactor|}}} }} }}
   {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool|}}}) }} }}
+
   {{#vardefine: Attack3DPS | {{#expr: {{{attack3dmg|}}} / ({{{attack3cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 DPS = {{#var:Attack3DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 3 DPS = {{#var: Attack3DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}} }} }}
 
 
;Attack 3
 
;Attack 3
:{{ucfirst:{{{attack3part|Body part?}}} }}<!--
+
:{{{attack3part|Body part?}}}<br>{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}}}}|{{ucfirst:{{{attack3type|type?}}}}}]])<br>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack3cool|0}}} second cooldown}}<!--
--><br/>{{{attack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack3type|}}} }}|{{ucfirst:{{{attack3type|type?}}} }}]])<!--
+
-->{{#if: {{{attack3stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 3 Stun = {{{attack3stun|}}}}} }}<br>Stun for {{ticks|{{{attack3stun|0}}}*20}} on first strike}}
--><br/>{{{attack3ap|{{#expr: ({{{attack3dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack3cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack3chancefactor|}}} | <br/>{{{attack3chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack3stun|}}}| <br/>Stun for {{Ticks|{{{attack3stun|0}}}*20}} on first strike}} }}
 
  
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
 
{{#if: {{{attack4dmg|}}}{{{attack4type|}}}{{{attack4part|}}}{{{attack4cool|}}}|
Line 1,281: Line 1,162:
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{attack4type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{ucfirst:{{{attack4part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{attack4part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{attack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{attack4chancefactor|}}} }} }}
   {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool|}}}) }} }}
+
   {{#vardefine: Attack4DPS | {{#expr: {{{attack4dmg|}}} / ({{{attack4cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 DPS = {{#var:Attack4DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 4 DPS = {{#var: Attack4DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}} }} }}
 
 
;Attack 4
 
;Attack 4
:{{ucfirst:{{{attack4part|Body part?}}} }}<!--
+
:{{{attack4part|Body part?}}}<br>{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}}}}|{{ucfirst:{{{attack4type|type?}}}}}]])<br>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack4cool|0}}} second cooldown}}<!--
--><br/>{{{attack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack4type|}}} }}|{{ucfirst:{{{attack4type|type?}}} }}]])<!--
+
-->{{#if: {{{attack4stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 4 Stun = {{{attack4stun|}}}}} }}<br>Stun for {{ticks|{{{attack4stun|0}}}*20}} on first strike}}
--><br/>{{{attack4ap|{{#expr: ({{{attack4dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack4cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack4chancefactor|}}} | <br/>{{{attack4chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack4stun|}}} | <br/>Stun for {{Ticks|{{{attack4stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}} |
+
{{#if: {{{attack5dmg|}}}{{{attack5type|}}}{{{attack5part|}}}{{{attack5cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Damage = {{{attack5dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 AP = {{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Type = {{ucfirst:{{{attack5type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{ucfirst:{{{attack5part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Part = {{{attack5part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Cooldown = {{{attack5cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 Chance Factor = {{{attack5chancefactor|}}} }} }}
   {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool|}}}) }} }}
+
   {{#vardefine: Attack5DPS | {{#expr: {{{attack5dmg|}}} / ({{{attack5cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 5 DPS = {{#var:Attack5DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 5 DPS = {{#var: Attack5DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}} }} }}
 
 
;Attack 5
 
;Attack 5
:{{ucfirst:{{{attack5part|Body part?}}} }}<!--
+
:{{{attack5part|Body part?}}}<br>{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}}}}|{{ucfirst:{{{attack5type|type?}}}}}]])<br>{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack5cool|0}}} second cooldown}}<!--
--><br/>{{{attack5dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack5type|}}} }}|{{ucfirst:{{{attack5type|type?}}} }}]])<!--
+
-->{{#if: {{{attack5stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 5 Stun = {{{attack5stun|}}}}} }}<br>Stun for {{ticks|{{{attack5stun|0}}}*20}} on first strike}}
--><br/>{{{attack5ap|{{#expr: ({{{attack5dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack5cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack5chancefactor|}}} | <br/>{{{attack5chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack5stun|}}} | <br/>Stun for {{Ticks|{{{attack5stun|0}}}*20}} on first strike}} }}
 
  
{{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}} |
+
{{#if: {{{attack6dmg|}}}{{{attack6type|}}}{{{attack6part|}}}{{{attack6cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Damage = {{{attack6dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 AP = {{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Type = {{ucfirst:{{{attack6type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{ucfirst:{{{attack6part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Part = {{{attack6part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Cooldown = {{{attack6cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 Chance Factor = {{{attack6chancefactor|}}} }} }}
   {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool|}}}) }} }}
+
   {{#vardefine: Attack6DPS | {{#expr: {{{attack6dmg|}}} / ({{{attack6cool}}}) }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 6 DPS = {{#var:Attack6DPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Attack 6 DPS = {{#var: Attack6DPS}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}} }} }}
 
 
;Attack 6
 
;Attack 6
:{{ucfirst:{{{attack6part|Body part?}}} }}<!--
+
:{{{attack6part|Body part?}}}<br>{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}}}}|{{ucfirst:{{{attack6type|type?}}}}}]])<br>{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}}}}}% {{AP}}<br>{{{attack6cool|0}}} second cooldown}}<!--
--><br/>{{{attack6dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{attack6type|}}} }}|{{ucfirst:{{{attack6type|type?}}} }}]])<!--
+
-->{{#if: {{{attack6stun|}}}|{{#if: {{#var:setProperty}} | {{#set:Attack 6 Stun = {{{attack6stun|}}}}} }}<br>Stun for {{ticks|{{{attack6stun|0}}}*20}} on first strike}}
--><br/>{{{attack6ap|{{#expr: ({{{attack6dmg|}}}*1.5-0.001) round 0}} }}}% {{AP}}<!--
 
--><br/>{{{attack6cool|0}}} second cooldown<!--
 
-->{{#if: {{{attack6chancefactor|}}} | <br/>{{{attack6chancefactor|}}} chance factor}}<!--
 
-->{{#if: {{{attack6stun|}}} | <br/>Stun for {{Ticks|{{{attack6stun|0}}}*20}} on first strike}} }}
 
  
  
 
{{#ifeq: {{#varexists: Attack6DPS}}|1|
 
{{#ifeq: {{#varexists: Attack6DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}} + {{#var:Attack6DPS}})/6 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}} + {{#var: Attack6DPS}})/6 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack5DPS}}|1|
 
{{#ifeq: {{#varexists: Attack5DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}} + {{#var:Attack5DPS}})/5 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}} + {{#var: Attack5DPS}})/5 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
 
{{#ifeq: {{#varexists: Attack4DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}} + {{#var:Attack4DPS}})/4 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}} + {{#var: Attack4DPS}})/4 * 0.62 round 2}} }}|
 
{{#ifeq: {{#varexists: Attack3DPS}}|1|
 
{{#ifeq: {{#varexists: Attack3DPS}}|1|
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}} + {{#var:Attack3DPS}})/3 * 0.62 round 2}} }}|
+
   {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}} + {{#var: Attack3DPS}})/3 * 0.62 round 2}} }}|
 
     {{#ifeq: {{#varexists: Attack2DPS}}|1|
 
     {{#ifeq: {{#varexists: Attack2DPS}}|1|
       {{#vardefine: MobAverageDPS | {{#expr: ({{#var:Attack1DPS}} + {{#var:Attack2DPS}})/2 * 0.62 round 2}} }}|
+
       {{#vardefine: MobAverageDPS | {{#expr: ({{#var: Attack1DPS}} + {{#var: Attack2DPS}})/2 * 0.62 round 2}} }}|
 
       {{#ifeq: {{#varexists: Attack1DPS}}|1|
 
       {{#ifeq: {{#varexists: Attack1DPS}}|1|
         {{#vardefine: MobAverageDPS | {{#expr: {{#var:Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }}
+
         {{#vardefine: MobAverageDPS | {{#expr: {{#var: Attack1DPS}} * 0.62 round 2}} }} }} }} }} }} }} }}
  
 
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 |
 
{{#ifeq: {{#varexists: MobAverageDPS}} | 1 |
   {{#if: {{#var:setProperty}} | {{#set:Mob Average DPS = {{#var:MobAverageDPS}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Mob Average DPS = {{#var: MobAverageDPS}} }} }}
 
;Average {{DPS}}
 
;Average {{DPS}}
:{{#var:MobAverageDPS}}
+
:{{#var: MobAverageDPS}}
 
}}
 
}}
  
Line 1,392: Line 1,258:
  
 
<!-- New melee starting from Beta 18 -->
 
<!-- New melee starting from Beta 18 -->
{{#ifeq: {{lc:{{{mode|}}} }} | melee |
+
{{#ifeq: {{lc:{{{mode|}}}}} | melee |
 
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Mode = {{{mode|}}} }} }}
 
;Mode
 
;Mode
Line 1,398: Line 1,264:
 
}}
 
}}
  
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}} |
+
{{#if: {{{meleeattack1dmg|}}}{{{meleeattack1type|}}}{{{meleeattack1part|}}}{{{meleeattack1cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Damage = {{{meleeattack1dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Type = {{ucfirst:{{{meleeattack1type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{ucfirst:{{{meleeattack1part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Part = {{{meleeattack1part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Cooldown = {{{meleeattack1cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 Chance Factor = {{{meleeattack1chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 1 AP = {{{meleeattack1ap|}}} }} }}
 
   {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}
 
   {{#vardefine: MeleeAttack1DPS | {{#expr: {{{meleeattack1dmg|}}} / ({{{meleeattack1cool}}}) }} }}
 
   {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack1Chance | {{#expr: {{{meleeattack1dmg|}}} ^ 2 }} }}
 
;Melee Attack{{#if: {{{meleeattack1dmg|}}}|&nbsp;1}}
 
;Melee Attack{{#if: {{{meleeattack1dmg|}}}|&nbsp;1}}
:{{ucfirst:{{{meleeattack1part|Body part?}}} }}<!--
+
:{{{meleeattack1part|Body part?}}}<br>{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}}}}|{{ucfirst:{{{meleeattack1type|type?}}}}}]])<br>{{{meleeattack1cool|0}}} seconds cooldown <br>{{{meleeattack1ap|0}}}% armor penetration}}
--><br/>{{{meleeattack1dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack1type|}}} }}|{{ucfirst:{{{meleeattack1type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack1ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack1cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack1chancefactor|}}} | <br/>{{{meleeattack1chancefactor|}}} chance factor}} }}
 
 
 
{{#if: {{{body part|}}} | <!-- Body part that is replaced by an artificial body part -->
 
  {{#if: {{#var:setProperty}} | {{#set:Body Part = {{{body part|}}} }} }} <!-- appliedOnFixedBodyParts or appliedOnFixedBodyPartGroups in the xml.-->
 
;Body Part
 
:{{{body part|}}}
 
}}
 
  
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}} |
+
{{#if: {{{meleeattack2dmg|}}}{{{meleeattack2type|}}}{{{meleeattack2part|}}}{{{meleeattack2cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Damage = {{{meleeattack2dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Type = {{ucfirst:{{{meleeattack2type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{ucfirst:{{{meleeattack2part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Part = {{{meleeattack2part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Cooldown = {{{meleeattack2cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 Chance Factor = {{{meleeattack2chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 2 AP = {{{meleeattack2ap|}}} }} }}
 
   {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}
 
   {{#vardefine: MeleeAttack2DPS | {{#expr: {{{meleeattack2dmg|}}} / ({{{meleeattack2cool}}}) }} }}
 
   {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack2Chance | {{#expr: {{{meleeattack2dmg|}}} ^ 2 }} }}
 
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}|&nbsp;}}
 
;Melee Attack 2{{#if: {{{meleeattack2dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack2part|Body part?}}} }}<!--
+
:{{{meleeattack2part|Body part?}}}<br>{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}}}}|{{ucfirst:{{{meleeattack2type|type?}}}}}]])<br>{{{meleeattack2cool|0}}} seconds cooldown <br>{{{meleeattack2ap|0}}}% armor penetration}}
--><br/>{{{meleeattack2dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack2type|}}} }}|{{ucfirst:{{{meleeattack2type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack2ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack2cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack2chancefactor|}}} | <br/>{{{meleeattack2chancefactor|}}} chance factor}} }}
 
  
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}} |
+
{{#if: {{{meleeattack3dmg|}}}{{{meleeattack3type|}}}{{{meleeattack3part|}}}{{{meleeattack3cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Damage = {{{meleeattack3dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Type = {{ucfirst:{{{meleeattack3type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{ucfirst:{{{meleeattack3part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Part = {{{meleeattack3part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Cooldown = {{{meleeattack3cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 Chance Factor = {{{meleeattack3chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 3 AP = {{{meleeattack3ap|}}} }} }}
 
   {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}
 
   {{#vardefine: MeleeAttack3DPS | {{#expr: {{{meleeattack3dmg|}}} / ({{{meleeattack3cool}}}) }} }}
 
   {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack3Chance | {{#expr: {{{meleeattack3dmg|}}} ^ 2 }} }}
 
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
 
;Melee Attack 3{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack3part|Body part?}}} }}<!--
+
:{{{meleeattack3part|Body part?}}}<br>{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}}}}|{{ucfirst:{{{meleeattack3type|type?}}}}}]])<br>{{{meleeattack3cool|0}}} seconds cooldown <br>{{{meleeattack3ap|0}}}% armor penetration}}
--><br/>{{{meleeattack3dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack3type|}}} }}|{{ucfirst:{{{meleeattack3type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack3ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack3cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack3chancefactor|}}} | <br/>{{{meleeattack3chancefactor|}}} chance factor}} }}
 
  
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}} |
+
{{#if: {{{meleeattack4dmg|}}}{{{meleeattack4type|}}}{{{meleeattack4part|}}}{{{meleeattack4cool|}}}|
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Damage = {{{meleeattack4dmg|}}} }} }}
  {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }}
 
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Type = {{ucfirst:{{{meleeattack4type|}}} }} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{ucfirst:{{{meleeattack4part|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Part = {{{meleeattack4part|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Cooldown = {{{meleeattack4cool|}}} }} }}
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 Chance Factor = {{{meleeattack4chancefactor|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set:Attack 4 AP = {{{meleeattack4ap|}}} }} }}
 
   {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}
 
   {{#vardefine: MeleeAttack4DPS | {{#expr: {{{meleeattack4dmg|}}} / ({{{meleeattack4cool}}}) }} }}
 
   {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}
 
   {{#vardefine: MeleeAttack4Chance | {{#expr: {{{meleeattack4dmg|}}} ^ 2 }} }}
 
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
 
;Melee Attack 4{{#if: {{{meleeattack3dmg|}}}|&nbsp;}}
:{{ucfirst:{{{meleeattack4part|Body part?}}} }}<!--
+
:{{{meleeattack4part|Body part?}}}<br>{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}}}}|{{ucfirst:{{{meleeattack4type|type?}}}}}]])<br>{{{meleeattack4cool|0}}} seconds cooldown <br>{{{meleeattack4ap|0}}}% armor penetration}}
--><br/>{{{meleeattack4dmg|?}}} dmg ([[Damage Types#{{ucfirst:{{{meleeattack4type|}}} }}|{{ucfirst:{{{meleeattack4type|type?}}} }}]])<!--
 
--><br/>{{{meleeattack4ap|0}}}% {{AP}}<!--
 
--><br/>{{{meleeattack4cool|0}}} seconds cooldown<!--
 
-->{{#if: {{{meleeattack4chancefactor|}}} | <br/>{{{meleeattack4chancefactor|}}} chance factor}} }}
 
  
  
 
{{#if: {{{MeleeWeaponAverageDPS|}}} |
 
{{#if: {{{MeleeWeaponAverageDPS|}}} |
   {{#if: {{#var:setProperty}} | {{#set:MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: MeleeDPS = {{{MeleeWeaponAverageDPS|}}} }} }}
 
;Melee Average {{DPS}}
 
;Melee Average {{DPS}}
 
:{{{MeleeWeaponAverageDPS|}}}
 
:{{{MeleeWeaponAverageDPS|}}}
Line 1,476: Line 1,316:
  
 
{{#if: {{{MeleeWeaponAverageAP|}}} |
 
{{#if: {{{MeleeWeaponAverageAP|}}} |
   {{#if: {{#var:setProperty}} | {{#set:MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: MeleeAP = {{{MeleeWeaponAverageAP|}}} }} }}
 
;Melee Average {{AP}}
 
;Melee Average {{AP}}
 
:{{{MeleeWeaponAverageAP|}}}%
 
:{{{MeleeWeaponAverageAP|}}}%
Line 1,485: Line 1,325:
  
 
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|
 
{{#ifeq: {{#varexists: MeleeAttack3Chance}}|1|
   {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3Chance}}) }} }}|
+
   {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3Chance}}) }} }}|
 
     {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|
 
     {{#ifeq: {{#varexists: MeleeAttack2Chance}}|1|
       {{#vardefine: TotalChance | {{#expr: ({{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2Chance}})}} }}|
+
       {{#vardefine: TotalChance | {{#expr: ({{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2Chance}})}} }}|
 
       {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|
 
       {{#ifeq: {{#varexists: MeleeAttack1Chance}}|1|
         {{#vardefine: TotalChance | {{#expr: {{#var:MeleeAttack1Chance}} }} }} }} }} }}
+
         {{#vardefine: TotalChance | {{#expr: {{#var: MeleeAttack1Chance}}}} }} }} }} }}
  
 
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|
 
{{#ifeq: {{#varexists: MeleeAttack3DPS}}|1|
   {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:MeleeAttack2DPS}} * {{#var:MeleeAttack2Chance}} + {{#var:MeleeAttack3DPS}} * {{#var:MeleeAttack3Chance}} ) / {{#var:TotalChance}} }} }}|
+
   {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: MeleeAttack2DPS}} * {{#var: MeleeAttack2Chance}} + {{#var: MeleeAttack3DPS}} * {{#var: MeleeAttack3Chance}} ) / {{#var: TotalChance}} }} }}|
 
     {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|
 
     {{#ifeq: {{#varexists: MeleeAttack2DPS}}|1|
       {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var:MeleeAttack1DPS}} * {{#var:MeleeAttack1Chance}} + {{#var:meleeattack2dmg}} * {{#var:MeleeAttack2Chance}} ) / {{#var:TotalChance}} }} }}|
+
       {{#vardefine: MeleeWeaponAverageDPS | {{#expr: ({{#var: MeleeAttack1DPS}} * {{#var: MeleeAttack1Chance}} + {{#var: meleeattack2dmg}} * {{#var: MeleeAttack2Chance}} ) / {{#var: TotalChance}} }} }}|
 
       {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|
 
       {{#ifeq: {{#varexists: MeleeAttack1DPS}}|1|
         {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var:MeleeAttack1DPS}} }} }} }} }} }}
+
         {{#vardefine: MeleeWeaponAverageDPS | {{#expr: {{#var: MeleeAttack1DPS}} }} }} }} }} }}
  
 
  ---------- Line to separate the mess above from the other stuff below ---------- -->
 
  ---------- Line to separate the mess above from the other stuff below ---------- -->
  
<!--- 13. CREATION --->
+
<!--- Creation --->
 
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} |
 
{{#if: {{{research|}}} {{{production facility 1|}}} {{{work to make|}}} {{{resources to make|}}} {{{stuff tags|}}} {{{deconstruct yield|}}} {{{resource 1|}}} {{{resource 2|}}}{{{resource 3|}}} {{{resource 4|}}} {{{resource 5|}}} {{{resource 6|}}} {{{resource 1 amount|}}} {{{resource 2 amount|}}} {{{resource 3 amount|}}} {{{resource 4 amount|}}} {{{resource 5 amount|}}} {{{resource 6 amount|}}} {{{product amount|}}} |
 
</dl>{{clear}}
 
</dl>{{clear}}
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Creation</p>
+
<p class='subheading' style='height: 1.75em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>'''Creation'''</p>
 
<dl>
 
<dl>
 
}}
 
}}
  
{{#if: {{{production facility 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 1 = {{{production facility 1|}}} }} }} }}
+
{{#if: {{{production facility 1|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 1 = {{{production facility 1|}}} }} }} }}
{{#if: {{{production facility 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 2 = {{{production facility 2|}}} }} }} }}
+
{{#if: {{{production facility 2|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 2 = {{{production facility 2|}}} }} }} }}
{{#if: {{{production facility 3|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 3 = {{{production facility 3|}}} }} }} }}
+
{{#if: {{{production facility 3|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 3 = {{{production facility 3|}}} }} }} }}
{{#if: {{{production facility 4|}}} | {{#if: {{#var:setProperty}} | {{#set:Production Facility 4 = {{{production facility 4|}}} }} }} }}
+
{{#if: {{{production facility 4|}}}|{{#if: {{#var:setProperty}} | {{#set: Production Facility 4 = {{{production facility 4|}}} }} }} }}
{{#if: {{{production facility 1|}}} |
+
{{#if: {{{production facility 1|}}}|
 
;Crafted At
 
;Crafted At
:{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#switch:{{lc:{{{production facility 1|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 2|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 2|}}}|{{#switch:{{lc:{{{production facility 2|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 3|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 3|}}}|{{#switch:{{lc:{{{production facility 3|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}{{#if:{{{production facility 4|}}}|&nbsp;/&nbsp;{{Icon Small|{{{production facility 4|}}}|{{#switch:{{lc:{{{production facility 4|}}} }}|butcher spot|crafting spot|campfire|fermenting barrel|nutrient paste dispenser=16|#default=32}} }} }}
+
:{{#if:{{{production facility 1|}}}|{{Icon Small|{{{production facility 1|}}}|{{#ifeq:{{lc:{{{production facility 1|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 2|}}}|/{{Icon Small|{{{production facility 2|}}}|{{#ifeq:{{lc:{{{production facility 2|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 3|}}}|/{{Icon Small|{{{production facility 3|}}}|{{#ifeq:{{lc:{{{production facility 3|}}}}}|crafting spot|16|32}}}}}}{{#if:{{{production facility 4|}}}|/{{Icon Small|{{{production facility 4|}}}|{{#ifeq:{{lc:{{{production facility 4|}}}}}|crafting spot|16|32}}}}}}
 
}}
 
}}
  
{{#if: {{#vardefineecho:research|{{lc:{{{research|}}} }} }} | {{#vardefine:research1|{{ucfirst:{{#explode:{{#var:research}}|,|0}} }} }}{{#vardefine:research2|{{ucfirst:{{#explode:{{#var:research}}|,|1}} }} }}{{#vardefine:research3|{{ucfirst:{{#explode:{{#var:research}}|,|2}} }} }}{{#vardefine:research4|{{ucfirst:{{#explode:{{#var:research}}|,|3}} }} }}{{#vardefine:research5|{{ucfirst:{{#explode:{{#var:research}}|,|4}} }} }}
+
{{#if: {{{research|}}}| {{#vardefine: research1|{{ucfirst:{{#explode:{{{research|}}}|,|0}} }} }} {{#vardefine: research2|{{ucfirst:{{#explode:{{{research|}}}|,|1}} }} }} {{#vardefine: research3|{{ucfirst:{{#explode:{{{research|}}}|,|2}} }} }} {{#vardefine: research4|{{ucfirst:{{#explode:{{{research|}}}|,|3}} }} }} {{#vardefine: research5|{{ucfirst:{{#explode:{{{research|}}}|,|4}} }} }}
 
{{#if: {{#var:setProperty}} | {{#set:
 
{{#if: {{#var:setProperty}} | {{#set:
  Required Research = {{#var:research1}}
+
Required Research = {{#var: research1}}
| Required Research = {{#var:research2}}
+
|Required Research = {{#var: research2}}
| Required Research = {{#var:research3}}
+
|Required Research = {{#var: research3}}
| Required Research = {{#var:research4}}
+
|Required Research = {{#var: research4}}
| Required Research = {{#var:research5}}
+
|Required Research = {{#var: research5}}
 
}} }}
 
}} }}
 
;Required Research
 
;Required Research
:[[Research#{{#var:research1}}|{{#var:research1}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research1}} }} | {{Icon Small|Techprint|16}} }}<!--
+
:[[Research#{{#var: research1}}|{{#var: research1}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research1}}}} }} | {{Icon Small|Techprint|16}}}}<!--
  
-->{{#if:{{#var:research2}}|, [[Research#{{#var:research2}}|{{#var:research2}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research2}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research2}}|, [[Research#{{#var: research2}}|{{#var: research2}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research2}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research3}}|, [[Research#{{#var:research3}}|{{#var:research3}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research3}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research3}}|, [[Research#{{#var: research3}}|{{#var: research3}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research3}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research4}}|, [[Research#{{#var:research4}}|{{#var:research4}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research4}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}<!--
+
-->{{#if:{{#var: research4}}|, [[Research#{{#var: research4}}|{{#var: research4}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research4}}}} }} | {{Icon Small|Techprint|16}}}} }}<!--
  
-->{{#if:{{#var:research5}}|, [[Research#{{#var:research5}}|{{#var:research5}}]]{{#if: {{#pos:Artificial metabolism, Brain wiring, Cataphract armor, Circadian influence, Compact weaponry, Flesh shaping, Healing factors, Jump packs, Molecular analysis, Neural computation, Poison synthesis, Specialized limbs, Skin hardening | {{#var:research5}} }} | &nbsp;{{Icon Small|Techprint|16}} }} }}
+
-->{{#if:{{#var: research5}}|, [[Research#{{#var: research5}}|{{#var: research5}}]] {{#if: {{#pos:artificial metabolism,brain wiring,cataphract armor,circadian influence,compact weaponry,flesh shaping,healing factors,molecular analysis,neural computation,poison synthesis,specialized limbs,skin hardening |{{lc:{{#var: research5}}}} }} | {{Icon Small|Techprint|16}}}} }}
 
}}
 
}}
  
{{#if: {{{skill 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}} }} }} }} }}
+
{{#if: {{{skill 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 = {{ucfirst:{{{skill 1|}}}}} }} }}}}
{{#if: {{{skill 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}} }} }} }} }}
+
{{#if: {{{skill 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 = {{ucfirst:{{{skill 2|}}}}} }} }}}}
{{#if: {{{skill 1 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }} }}
+
{{#if: {{{skill 1 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 1 Level = {{{skill 1 level|}}} }} }}}}
{{#if: {{{skill 2 level|}}} | {{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }} }}
+
{{#if: {{{skill 2 level|}}}|{{#if: {{#var:setProperty}} | {{#set:Skill 2 Level = {{{skill 2 level|}}} }} }}}}
  
 
{{#if: {{{skill 1|}}} |
 
{{#if: {{{skill 1|}}} |
 
;Skill{{#if:{{{skill 2|}}}|s}} Required
 
;Skill{{#if:{{{skill 2|}}}|s}} Required
:[[Skills#{{ucfirst:{{{skill 1|}}} }}|{{ucfirst:{{{skill 1|}}} }}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}} }}|{{ucfirst:{{{skill 2|}}} }}]] {{{skill 2 level|}}} }}
+
:[[Skills#{{ucfirst:{{{skill 1|}}}}}|{{ucfirst:{{{skill 1|}}}}}]] {{{skill 1 level|}}} {{#if: {{{skill 2|}}}|& [[Skills#{{ucfirst:{{{skill 2|}}}}}|{{ucfirst:{{{skill 2|}}}}}]] {{{skill 2 level|}}} }}
 
}}
 
}}
  
 
<!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past -->
 
<!-- Work to make should be specified in *ticks*, like in the game files. This has been inconsistent in the past -->
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||
+
{{#if: {{{work to make|}}} |
  {{#if: {{{work to make|}}} |
+
  {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }}
    {{#if: {{#var:setProperty}} | {{#set:Work To Make = {{{work to make|}}} }} }}
 
 
;Work To Make
 
;Work To Make
 
:{{ticks| {{{work to make|}}} }}
 
:{{ticks| {{{work to make|}}} }}
}} }}
 
 
{{#if: {{{work speed stat|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Work Speed Stat = {{{work speed stat|}}} }} }}
 
;Work Speed Stat
 
:[[{{{work speed stat|}}}]]
 
}}
 
 
{{#if: {{{gestation cycles|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Gestation Cycles = {{{gestation cycles}}} }} }}
 
;<abbr title="The number of gestation cycles that must be initiated by a mechanitor to gestate this mechanoid">Gestation Cycles</abbr>
 
:{{{gestation cycles|}}}
 
 
}}
 
}}
  
 
{{#if: {{{stuff tags|}}} |
 
{{#if: {{{stuff tags|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set:Stuff Tags = {{{stuff tags}}}}} }}
    {{#set:Stuff Tags = {{#explode:{{{stuff tags|}}}|,|0}}
+
;{{H:title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|1}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|2}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|3}}
 
        | Stuff Tags = {{#explode:{{{stuff tags|}}}|,|4}} }} }}
 
;<abbr title="The types of resource that can be substituted for the generic resource type">Stuff Tags</abbr>
 
 
:{{{stuff tags|}}}
 
:{{{stuff tags|}}}
 
}}
 
}}
  
{{#ifeq: {{lc:{{{constructable|}}} }} | false ||
+
{{#if: {{{resource 1|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }}
  {{#if: {{{resource 1|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 = {{{resource 1|}}} }} }} }}
+
{{#if: {{{resource 2|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }}
  {{#if: {{{resource 2|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 = {{{resource 2|}}} }} }} }}
+
{{#if: {{{resource 3|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }}
  {{#if: {{{resource 3|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 = {{{resource 3|}}} }} }} }}
+
{{#if: {{{resource 4|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }}
  {{#if: {{{resource 4|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 = {{{resource 4|}}} }} }} }}
+
{{#if: {{{resource 5|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }}
  {{#if: {{{resource 5|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 = {{{resource 5|}}} }} }} }}
+
{{#if: {{{resource 6|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }}
  {{#if: {{{resource 6|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 = {{{resource 6|}}} }} }} }}
+
{{#if: {{{resource 1 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }}
  {{#if: {{{resource 1 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 Type = {{{resource 1 type|}}} }} }} }}
+
{{#if: {{{resource 2 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }}
  {{#if: {{{resource 2 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 Type = {{{resource 2 type|}}} }} }} }}
+
{{#if: {{{resource 3 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }}
  {{#if: {{{resource 3 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 Type = {{{resource 3 type|}}} }} }} }}
+
{{#if: {{{resource 4 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }}
  {{#if: {{{resource 4 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 Type = {{{resource 4 type|}}} }} }} }}
+
{{#if: {{{resource 5 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }}
  {{#if: {{{resource 5 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 Type = {{{resource 5 type|}}} }} }} }}
+
{{#if: {{{resource 6 amount|}}}|{{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }}
  {{#if: {{{resource 6 type|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 Type = {{{resource 6 type|}}} }} }} }}
 
  {{#if: {{{resource 1 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 1 Amount = {{{resource 1 amount|}}} }} }} }}
 
  {{#if: {{{resource 2 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 2 Amount = {{{resource 2 amount|}}} }} }} }}
 
  {{#if: {{{resource 3 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 3 Amount = {{{resource 3 amount|}}} }} }} }}
 
  {{#if: {{{resource 4 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 4 Amount = {{{resource 4 amount|}}} }} }} }}
 
  {{#if: {{{resource 5 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 5 Amount = {{{resource 5 amount|}}} }} }} }}
 
  {{#if: {{{resource 6 amount|}}} | {{#if: {{#var:setProperty}} | {{#set:Resource 6 Amount = {{{resource 6 amount|}}} }} }} }}
 
  
 
+
{{#if: {{{resource 1|}}}|<!--{{#ifeq: {{lc:{{{placeable|}}}}}|false||-->
  {{#if: {{{resource 1|}}}|<!--{{#ifeq: {{lc:{{{placeable|}}} }}|false||-->
 
 
;Resources to make
 
;Resources to make
:{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}} }} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}} }} }} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}}
+
:{{#ifeq: {{{resource 1|}}}|Nutrition|{{{resource 1 amount|}}} [[{{{resource 1|}}}]] ({{{resource 1 type|}}})|{{Icon Small|{{{resource 1|}}}|16}} {{{resource 1 amount|}}}}} {{#if: {{{resource 2|}}}| + {{#ifeq: {{{resource 2|}}}|Nutrition|{{{resource 2 amount|}}} [[{{{resource 2|}}}]] ({{{resource 2 type|}}})|{{Icon Small|{{{resource 2|}}}|16}} {{{resource 2 amount|}}}}}}} {{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{{resource 3 amount|}}}|}} {{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{{resource 4 amount|}}}|}} {{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{{resource 5 amount|}}}|}} {{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{{resource 6 amount|}}}|}}
 
<!--|}}-->
 
<!--|}}-->
}}
 
  
 
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it--->
 
<!---If resource 1 is set to stuff, but theres no stuff tags, make note of it--->
 
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| |
 
{{#ifeq: Stuff | {{{resource 1|}}} | {{#if: {{{stuff tags|}}}| |
;<abbr title="The types of resource that can be substituted for the generic resource type">Stuff tags</abbr>
+
;{{H:title|link=no|The types of resource that can be substituted for the generic resource type|Stuff tags}}
 
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span>
 
:<span style="color:red">'''ERROR: NO STUFF TAGS'''</span>
 
}}
 
}}
Line 1,614: Line 1,427:
 
{{#if: {{{product amount|}}} |
 
{{#if: {{{product amount|}}} |
 
   {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }}
 
   {{#if: {{#var:setProperty}} | {{#set:Product Amount = {{{product amount|}}} }} }}
;<abbr title="The amount of this item produced from the required resources">Product Amount</abbr>
+
;{{H:title|link=no|The amount of this item produced from the required resources|Product Amount}}
 
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}}
 
:{{Icon Small| {{#var:Name}} | 16 }} {{{product amount|}}}
 
}}
 
}}
  
 
{{#if: {{{deconstruct yield|}}}|
 
{{#if: {{{deconstruct yield|}}}|
;<abbr title="Resources recovered when deconstructing.">Deconstruct yield</abbr>
+
;{{H:title| link=no | Resources recovered when deconstructing. | Deconstruct yield }}
 
:{{{deconstruct yield|}}}|
 
:{{{deconstruct yield|}}}|
 
<!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true
 
<!-- if resource 1 != None and type = Building and deconstructable != false and deconstructyieldfraction|0.5 > 0 NON-EXCLUSIVE OR if deconstruct yield fraction set above 0 manually OR set to deconstructable true
-->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}} }}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}} }}|true|1|0}} > 0|
+
-->{{#ifexpr:{{#if: {{{resource 1|}}}|1|0}}*{{#ifeq:{{{type|}}}|Building|1|0}}*{{#ifeq:{{lc:{{{deconstructable|}}}}}|false|0|1}}*{{#ifexpr: {{{deconstructyieldfraction|0.5}}} > 0|1|0}} + {{#ifexpr: {{{deconstructyieldfraction|-1}}} > 0|1|0}} + {{#ifeq:{{lc:{{{deconstructable|}}}}}|true|1|0}} > 0|
;<abbr title="Resources recovered when deconstructing.">Deconstruct yield</abbr>
+
;{{H:title|link=no|Resources recovered when deconstructing.|Deconstruct yield}}
 
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!--
 
:{{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 1 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }} <!--
 
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!--
 
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} | {{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }}|{{#expr: {{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}} }}|{{#expr: floor({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} - {{#expr: ceil({{{resource 2 amount|}}}*{{{deconstructyieldfraction|0.5}}}) }} }}|}} <!--
Line 1,634: Line 1,447:
  
 
{{#if:{{{destroyyield|}}} |
 
{{#if:{{{destroyyield|}}} |
;<abbr title="Resources recovered when destroyed.">Destroy yield</abbr>
+
;{{H:title| link=no | Resources recovered when destroyed. | Destroy yield }}
 
:{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out.
 
:{{{destroyyield|}}}<!--Uses destroyyield if it's set. leavesresourceswhendestroyed and bonusdestroyleavings are to be phased out.
-->| {{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title
+
-->|{{#ifeq:{{{type|}}}|Building|<!--If leavesresourceswhendestroyed != false and resource 1 != None or if bonusdestroyleavings != None: write the title
-->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0|
+
-->{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} + {{#if:{{{bonusdestroyleavings|}}}|1|0}} > 0|
;<abbr title="Resources recovered when destroyed.">Destroy yield</abbr>
+
;{{H:title|link=no|Resources recovered when destroyed.|Destroy yield}}
:{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25
+
:{{#ifexpr: {{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}} = 1|<!--If leavesresourceswhendestroyed != false and resource 1 != None: list out resources*0.25
-->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} | {{#expr: {{{resource 1 amount|}}}*0.25 }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 1|}}}| {{Icon Small|{{{resource 1|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} | {{#expr: floor({{{resource 1 amount|}}}*0.25) }}|{{#expr: {{{resource 1 amount|}}}*0.25 }}|{{#expr: floor({{{resource 1 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 1 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} | {{#expr: {{{resource 2 amount|}}}*0.25 }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 2|}}}| + {{Icon Small|{{{resource 2|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} | {{#expr: floor({{{resource 2 amount|}}}*0.25) }}|{{#expr: {{{resource 2 amount|}}}*0.25 }}|{{#expr: floor({{{resource 2 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 2 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} | {{#expr: {{{resource 3 amount|}}}*0.25 }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 3|}}}| + {{Icon Small|{{{resource 3|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} | {{#expr: floor({{{resource 3 amount|}}}*0.25) }}|{{#expr: {{{resource 3 amount|}}}*0.25 }}|{{#expr: floor({{{resource 3 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 3 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} | {{#expr: {{{resource 4 amount|}}}*0.25 }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 4|}}}| + {{Icon Small|{{{resource 4|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} | {{#expr: floor({{{resource 4 amount|}}}*0.25) }}|{{#expr: {{{resource 4 amount|}}}*0.25 }}|{{#expr: floor({{{resource 4 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 4 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} | {{#expr: {{{resource 5 amount|}}}*0.25 }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!--
+
-->{{#if: {{{resource 5|}}}| + {{Icon Small|{{{resource 5|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} | {{#expr: floor({{{resource 5 amount|}}}*0.25) }}|{{#expr: {{{resource 5 amount|}}}*0.25 }}|{{#expr: floor({{{resource 5 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 5 amount|}}}*0.25) }} }}|}} <!--
-->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} | {{#expr: {{{resource 6 amount|}}}*0.25 }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!--
+
-->{{#if: {{{resource 6|}}}| + {{Icon Small|{{{resource 6|}}}|16}} {{#ifeq: {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} | {{#expr: floor({{{resource 6 amount|}}}*0.25) }}|{{#expr: {{{resource 6 amount|}}}*0.25 }}|{{#expr: floor({{{resource 6 amount|}}}*0.25) }} - {{#expr: ceil({{{resource 6 amount|}}}*0.25) }} }}|}}<!--
 
-->|}}<!--
 
-->|}}<!--
-->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}} }}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + "
+
-->{{#ifexpr:{{#ifeq:{{lc:{{{leavesresourceswhendestroyed|}}}}}|false|0|1}}*{{#if:{{{resource 1|}}}|1|0}}*{{#if:{{{bonusdestroyleavings|}}}|1|0}} = 1| + }}<!--If leavesresourceswhendestroyed != false and resource 1 != None and bonusdestroyleavings != None: write " + "
-->{{#if: {{{bonusdestroyleavings|}}} | {{{bonusdestroyleavings|}}} }}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon Small|<resource>}})
+
-->{{#if:{{{bonusdestroyleavings|}}}|{{{bonusdestroyleavings|}}}}}<!--If bonusdestroyleavings != None, write bonusdestroyleavings (should be given in format: <amount> {{Icon small|<resource>}})
 
-->|}}<!--
 
-->|}}<!--
 
-->|}}<!--
 
-->|}}<!--
 
-->}}
 
-->}}
  
 +
<!-- TECHNICAL -->
 +
{{#if: {{{page verified for version|}}}|{{Verified|{{{page verified for version|}}}}}| {{Verified}} }}
  
<!-- 14. ABILITY -->
+
{{#if: {{{defName|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}}|
{{#if: {{{psylink level|}}} {{{casting time|}}} {{{ability range|}}} {{{psyfocus cost|}}} {{{neural heat gain|}}} {{{effect radius|}}} {{{duration|}}} {{{duration multiplier|}}} {{{goodwill impact|}}} |
 
</dl>{{clear}}
 
<p class='subheading' style='height: 1em !important; padding: 0.25em 0 0.5em !important; margin: 0.5em 0 0.5em !important'>Ability</p>
 
<dl>
 
 
 
{{#if: {{{psylink level|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Psylink Level = {{{psylink level|}}} }} }}
 
;Psylink Level
 
:{{{psylink level|}}}
 
}}
 
 
 
{{#if: {{{psyfocus cost|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Psyfocus Cost = {{{psyfocus cost|}}} }} }}
 
;Psyfocus Cost
 
:{{%|{{{psyfocus cost|}}}}}
 
}}
 
 
 
{{#if: {{{neural heat gain|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Neural Heat Gain = {{{neural heat gain|}}} }} }}
 
;Neural Heat Gain
 
:{{{neural heat gain|}}}
 
}}
 
 
 
{{#if: {{{casting time|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Casting Time = {{{casting time|}}} }} }}
 
;Casting Time
 
:{{Ticks|{{{casting time|}}}}}
 
}}
 
 
 
{{#if: {{{ability range|}}} | <!--- Unsure whether to fold this inot normal range - is currently used by weapons, weapon likes and weapon like utilityies -->
 
  {{#if: {{#var:setProperty}} | {{#set:Ability Range = {{{ability range|}}} }} }}
 
;Range
 
:{{{ability range|}}} tiles
 
}}
 
 
 
{{#if: {{{effect radius|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Effect Radius = {{{effect radius|}}} }} }}
 
;Effect Radius
 
:{{{effect radius|}}} tiles
 
}}
 
 
 
{{#if: {{{duration|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Duration = {{{duration|}}} }} {{#set:Duration Multiplier = {{{duration multiplier|}}} }} }}
 
;Duration
 
:{{ticks|{{{duration|}}}}}{{#if: {{{duration multiplier|}}}|<br><small>(Modified by {{{duration multiplier|}}})</small>}}
 
}}
 
 
 
{{#if: {{{goodwill impact|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Goodwill Impact = {{{goodwill impact|}}} }} }}
 
;Goodwill Impact
 
:{{{goodwill impact|}}}
 
}}
 
 
 
{{#if: {{{caster must be capable of violence|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Caster Must Be Capable Of Violence = {{{caster must be capable of violence|}}} }} }}
 
;Caster Must Be Capable of Violence
 
:{{ucfirst:{{{caster must be capable of violence|}}}}}
 
}}
 
 
 
}}
 
 
 
<!-- 15. TECHNICAL -->
 
{{#if: {{#var:setProperty}} | {{#if: {{{page verified for version|}}} | {{Verified|{{{page verified for version|}}} }} | {{Verified}} }} }}
 
 
 
{{#if: {{{defName|}}} {{{has quality|}}} {{{color|}}} {{{thingCategories|}}} {{{file|}}} {{{weaponTags|}}} {{{thingSetMakerTags|}}} {{{defaultOutfitTags|}}} {{{factionPrerequisiteTags|}}} {{{harvestTag|}}} {{{recipePrerequisiteTags|}}} {{{ResearchProjectTagDef|}}} {{{sowTag|}}} {{{sowTags|}}} {{{tag|}}} {{{tags|}}} {{{techHediffsTags|}}} {{{thingSetMakerTagsToAllow|}}} {{{thingSetMakerTagsToDisallow|}}} {{{tradeTag|}}} {{{tradeTags|}}} {{{tradeTagsBuy|}}} {{{tradeTagsSell|}}} {{{tradeTagsToAllow|}}} {{{tutorHighlightTag|}}} {{{apparelTags|}}} {{{buildingTags|}}} {{{stuff adjective|}}} {{{small volume|}}} {{{preferability|}}} {{{food preference|}}} {{{drug category|}}} {{{is pleasure drug|}}} {{{work efficiency factor|}}} {{{work efficiency offset|}}} {{{max simultaneous facilities|}}} {{{unpowered work speed factor|}}} {{{bulk product amount|}}} |
 
 
</dl>{{clear}}
 
</dl>{{clear}}
<div class="subheading mw-customtoggle-myDivision" style='height: 1em !important; padding: 0.25em 0em 0.5em !important; margin: 0.5em 0 0.5em !important; width:300px'> Technical
+
<div class="subheading mw-customtoggle-myDivision" style='height: 1.75em !important; padding: 0.25em 0em 0.25em !important; margin: 0.5em 0 0.5em !important; width:300px'> '''Technical'''
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'>
 
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> <span style='color: #504f54; text-align: left; text-shadow: 0px 0px; font-family: Arial; font-size: 0.8em; height: 0em !important; padding: 0em 0em 0em !important; margin: 0em 0 0em !important;'>
{{#if: {{{defName|}}} |
+
{{#if: {{{defName|}}}|
 
; defName
 
; defName
 
: {{{defName|}}}
 
: {{{defName|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{has quality|}}} | {{#if: {{#var:setProperty}} | {{#set:Has Quality = {{ucfirst:{{{has quality|}}} }} }} }}
+
-->{{#if: {{{file|}}}|
;Has Quality
 
:{{ucfirst:{{{has quality|}}} }}
 
}}<!--
 
-->{{#if: {{{color|}}} | {{#if: {{#var:setProperty}} | {{#set:color = {{{color|}}} }} }}
 
;Color
 
:{{{color|}}}
 
}}<!--
 
-->{{#if: {{{file|}}} |
 
 
; File
 
; File
 
: {{{file|}}}
 
: {{{file|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{thingCategories|}}} |
+
-->{{#if: {{{thingCategories|}}}|
 
; thingCategories
 
; thingCategories
 
: {{{thingCategories|}}}
 
: {{{thingCategories|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{weaponTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{weaponTags|}}}|{{#if: {{#var:setProperty}} | {{#set:
 
  weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }}
 
  weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|0}} }}
 
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }}
 
|weaponTags = {{ucfirst:{{#explode:{{{weaponTags|}}}|,|1}} }}
Line 1,777: Line 1,519:
 
:{{{ResearchProjectTagDef|}}}
 
:{{{ResearchProjectTagDef|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{sowTag|}}} | {{#if: {{#var:setProperty}} | {{#set:sowTag = {{{sowTag|}}} }} }}
+
-->{{#if: {{{sowTag|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTag = {{{sowTag|}}}}} }}
 
;sowTag
 
;sowTag
 
:{{{sowTag|}}}
 
:{{{sowTag|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{sowTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{sowTags|}}} |{{#if: {{#var:setProperty}} | {{#set: sowTags = {{{sowTags|}}}}} }}
sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|0}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|1}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|2}} }}
 
|sowTags = {{ucfirst:{{#explode:{{{sowTags|}}}|,|3}} }}
 
}} }}
 
 
;sowTags
 
;sowTags
 
:{{{sowTags|}}}
 
:{{{sowTags|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{tag|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{tag|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }}
 
  tag = {{ucfirst:{{#explode:{{{tag|}}}|,|0}} }}
 
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }}
 
|tag = {{ucfirst:{{#explode:{{{tag|}}}|,|1}} }}
Line 1,800: Line 1,537:
 
:{{{tag|}}}
 
:{{{tag|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{tags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{tags|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }}
 
  tags = {{ucfirst:{{#explode:{{{tags|}}}|,|0}} }}
 
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }}
 
|tags = {{ucfirst:{{#explode:{{{tags|}}}|,|1}} }}
Line 1,810: Line 1,547:
 
:{{{tags|}}}
 
:{{{tags|}}}
 
}}<!--
 
}}<!--
-->{{#if: {{{techHediffsTags|}}} | {{#if: {{#var:setProperty}} | {{#set:
+
-->{{#if: {{{techHediffsTags|}}} |{{#if: {{#var:setProperty}} | {{#set:
 
  techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }}
 
  techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|0}} }}
 
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }}
 
|techHediffsTags = {{ucfirst:{{#explode:{{{techHediffsTags|}}}|,|1}} }}
Line 1,829: Line 1,566:
 
}}<!--
 
}}<!--
 
-->{{#if: {{{tradeTag|}}} |
 
-->{{#if: {{{tradeTag|}}} |
   {{#if: {{#var:setProperty}} | {{#set:tradeTag = {{{tradeTag|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: tradeTag = {{{tradeTag|}}} }} }}
 
;tradeTag
 
;tradeTag
 
:{{{tradeTag|}}}
 
:{{{tradeTag|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{tradeTags|}}} |
 
-->{{#if: {{{tradeTags|}}} |
   {{#if: {{#var:setProperty}} |  
+
   {{#if: {{#var:setProperty}} | {{#set: tradeTags = {{{tradeTags|}}} }} }}
    {{#set:TradeTags = {{#explode:{{{tradeTags|}}}|,|0}}
 
        | TradeTags = {{#explode:{{{tradeTags|}}}|,|1}}
 
        | TradeTags = {{#explode:{{{tradeTags|}}}|,|2}} }} }}
 
 
;tradeTags
 
;tradeTags
 
:{{{tradeTags|}}}
 
:{{{tradeTags|}}}
Line 1,878: Line 1,612:
 
}}<!--
 
}}<!--
 
-->{{#if: {{{stuff adjective|}}} |
 
-->{{#if: {{{stuff adjective|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Stuff Adjective = {{{stuff adjective|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Stuff Adjective = {{{stuff adjective|}}} }} }}
 
; Stuff Adjective
 
; Stuff Adjective
 
:{{{stuff adjective|}}}
 
:{{{stuff adjective|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{small volume|}}} |
 
-->{{#if: {{{small volume|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Small Volume = {{{small volume|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Small Volume = {{{small volume|}}} }} }}
 
; Small Volume
 
; Small Volume
 
:{{{small volume|}}}
 
:{{{small volume|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{preferability|}}} |
 
-->{{#if: {{{preferability|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Preferability = {{ucfirst:{{{preferability|}}} }} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Preferability = {{{preferability|}}} }} }}
 
; Preferability
 
; Preferability
: {{ucfirst:{{{preferability|}}} }}
+
: {{{preferability|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{food preference|}}} |
 
-->{{#if: {{{food preference|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Food Preference = {{{food preference|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Food Preference = {{{food preference|}}} }} }}
 
; Food Preference
 
; Food Preference
: {{{food preference|}}}
+
: {{{food preference|}}}<!--
}}<!--
 
 
-->{{#if: {{{drug category|}}} |
 
-->{{#if: {{{drug category|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Drug Category = {{{drug category|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Drug Category = {{{drug category|}}} }} }}
 
; Drug Category
 
; Drug Category
 
: {{{drug category|}}}
 
: {{{drug category|}}}
 
}}<!--
 
}}<!--
 
-->{{#if: {{{is pleasure drug|}}} |
 
-->{{#if: {{{is pleasure drug|}}} |
   {{#if: {{#var:setProperty}} | {{#set:Is Pleasure Drug = {{{is pleasure drug|}}} }} }}
+
   {{#if: {{#var:setProperty}} | {{#set: Is Pleasure Drug = {{{is pleasure drug|}}} }} }}
 
; Is Pleasure Drug
 
; Is Pleasure Drug
 
: {{{is pleasure drug|}}}
 
: {{{is pleasure drug|}}}
}}<!--
+
}}
-->{{#if: {{{bulk product amount|}}} |
 
  {{#if: {{#var:setProperty}} | {{#set:Bulk Product Amount = {{{bulk product amount|}}} }} }}
 
;<abbr title="The amount of this item produced by the bulk recipe">Bulk Product Amount</abbr>
 
:{{Icon Small| {{#var:Name}} }} {{{product amount|}}}
 
 
}}<!--
 
}}<!--
 
--></span> </div> </div>}}
 
--></span> </div> </div>}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)