Difference between revisions of "Table of Human Body Parts"

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m (Replace the content of cells that only contain the '$'-sign with a space.)
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|-
 
|-
 
![[#Head|Head]]
 
![[#Head|Head]]
| 30 || | 1 || | $ || | 72.0% || | Head || | Houses skull, eyes, ears, nose, jaw || | Death
+
| 30 || | 1 || |   || | 72.0% || | Head || | Houses skull, eyes, ears, nose, jaw || | Death
 
|-
 
|-
 
![[#Skull|Skull]]
 
![[#Skull|Skull]]
| 30 || | 1 || | $ || | 12.0% || | Inside Head || | Houses brain || | Death
+
| 30 || | 1 || |   || | 12.0% || | Inside Head || | Houses brain || | Death
 
|-
 
|-
 
![[#Brain|Brain]]
 
![[#Brain|Brain]]
| 10 || | 1 || | $ || | 80.0% || | Inside Skull || | Consciousness, sight, hearing, moving, manipulation || | Death
+
| 10 || | 1 || |   || | 80.0% || | Inside Skull || | Consciousness, sight, hearing, moving, manipulation || | Death
 
|-
 
|-
 
![[#Eye|Eye]]
 
![[#Eye|Eye]]
| 10 || | 2 || | $ || | 5.0% || | Part of Head || | Sight || | Loss of sight/Blindness
+
| 10 || | 2 || |   || | 5.0% || | Part of Head || | Sight || | Loss of sight/Blindness
 
|-
 
|-
 
![[#Ear|Ear]]
 
![[#Ear|Ear]]
| 10 || | 2 || | $ || | 5.0% || | Part of Head || | Hearing || | Loss of hearing/Deafness
+
| 10 || | 2 || |   || | 5.0% || | Part of Head || | Hearing || | Loss of hearing/Deafness
 
|-
 
|-
 
![[#Nose|Nose]]
 
![[#Nose|Nose]]
| 10 || | 1 || | $ || | 8.0% || | Part of Head || | $ || | $
+
| 10 || | 1 || |   || | 8.0% || | Part of Head || |   || |  
 
|-
 
|-
 
![[#Jaw|Jaw]]
 
![[#Jaw|Jaw]]
| 20 || | 1 || | $ || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk
+
| 20 || | 1 || | &nbsp; || | 15.0% || | Part of Head || | Eating, talking || | Unable to eat<ref>A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.</ref>, Unable to talk
 
|-
 
|-
 
![[#Neck|Neck]]
 
![[#Neck|Neck]]
| 30 || | 1 || | $ || | 8.0% || |  Part of Torso || | Breathing, eating, talking || | Death
+
| 30 || | 1 || | &nbsp; || | 8.0% || |  Part of Torso || | Breathing, eating, talking || | Death
 
|-
 
|-
 
![[#Torso|Torso]]
 
![[#Torso|Torso]]
| 40 || | 1 || | $ || | ? || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death
+
| 40 || | 1 || | &nbsp; || | ? || | Core Part<ref>This is the part that everything else connects to to be considered 'connected'.</ref> || | Living in general || | Death
 
|-
 
|-
 
![[#Spine|Spine]]
 
![[#Spine|Spine]]
| 20 || | 1 || | $ || | 2.0% || | Inside Torso || | Moving, manipulation || | Paralysis (Cannot move, cannot work)
+
| 20 || | 1 || | &nbsp; || | 2.0% || | Inside Torso || | Moving, manipulation || | Paralysis (Cannot move, cannot work)
 
|-
 
|-
 
![[#Rib|Rib]]
 
![[#Rib|Rib]]
| 15 || | 12 || | $ || | 0.1% || | Inside Torso || | $ || | $
+
| 15 || | 12 || | &nbsp; || | 0.1% || | Inside Torso || | &nbsp; || | &nbsp;
 
|-
 
|-
 
![[#Sternum|Sternum]]
 
![[#Sternum|Sternum]]
| 25 || | 1 || | $ || | 0.5% || | Inside Torso || | $ || | $
+
| 25 || | 1 || | &nbsp; || | 0.5% || | Inside Torso || | &nbsp; || | &nbsp;
 
|-
 
|-
 
![[#Heart|Heart]]
 
![[#Heart|Heart]]
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|-
 
|-
 
![[#Stomach|Stomach]]
 
![[#Stomach|Stomach]]
| 25 || | 1 || | $ || | 5.0% || | Inside Torso || | Eating || | Unable to eat<ref>A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.</ref>
+
| 25 || | 1 || | &nbsp; || | 5.0% || | Inside Torso || | Eating || | Unable to eat<ref>A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.</ref>
 
|-
 
|-
 
![[#Liver|Liver]]
 
![[#Liver|Liver]]
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|-
 
|-
 
![[#Shoulder|Shoulder]]
 
![[#Shoulder|Shoulder]]
| 30 || | 2 || | $ || | 10.0% || | Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
+
| 30 || | 2 || | &nbsp; || | 10.0% || | Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
|-
 
![[#Arm|Arm]]
 
![[#Arm|Arm]]
| 30 || | 2 || | $ || | 95.0% || | Shoulder || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
+
| 30 || | 2 || | &nbsp; || | 95.0% || | Shoulder || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
|-
 
![[#Clavicle|Clavicle]]
 
![[#Clavicle|Clavicle]]
| 25 || | 2 || | $ || | 0.5% || | Inside Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
+
| 25 || | 2 || | &nbsp; || | 0.5% || | Inside Torso || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
|-
 
![[#Humerus|Humerus]]
 
![[#Humerus|Humerus]]
| 25 || | 2 || | $ || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
+
| 25 || | 2 || | &nbsp; || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
|-
 
![[#Radius|Radius]]
 
![[#Radius|Radius]]
| 20 || | 2 || | $ || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
+
| 20 || | 2 || | &nbsp; || | 10.0% || | Inside Arm || | Manipulation || | Loss of manipulation ability/Unable to work (if both lost)
 
|-
 
|-
 
![[#Hand|Hand]]
 
![[#Hand|Hand]]
| 20 || | 2 || | $ || | 20.0% || | Arm || | Manipulation || | Loss of manipulation ability
+
| 20 || | 2 || | &nbsp; || | 20.0% || | Arm || | Manipulation || | Loss of manipulation ability
 
|-
 
|-
 
![[#Fingers|Fingers]]
 
![[#Fingers|Fingers]]
| 9 || | 10 || | $ || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
+
| 9 || | 10 || | &nbsp; || | 5.0% || | Hand || | Manipulation || | Loss of manipulation ability (minor)
 
|-
 
|-
 
![[#Pelvis|Pelvis]]
 
![[#Pelvis|Pelvis]]
| 25 || | 1 || | $ || | 0.5% || | Inside Torso || | Moving || | Paralysis (Cannot move)
+
| 25 || | 1 || | &nbsp; || | 0.5% || | Inside Torso || | Moving || | Paralysis (Cannot move)
 
|-
 
|-
 
![[#Leg|Leg]]
 
![[#Leg|Leg]]
| 30 || | 2 || | $ || | 10.0% || | Torso || | Moving || | Unable to move if both are lost
+
| 30 || | 2 || | &nbsp; || | 10.0% || | Torso || | Moving || | Unable to move if both are lost
 
|-
 
|-
 
![[#Tibia|Tibia]]
 
![[#Tibia|Tibia]]
| 25 || | 2 || | $ || | 10.0% || | Inside Leg || | Moving || | Unable to move
+
| 25 || | 2 || | &nbsp; || | 10.0% || | Inside Leg || | Moving || | Unable to move
 
|-
 
|-
 
![[#Femur|Femur]]
 
![[#Femur|Femur]]
| 25 || | 2 || | $ || | 10.0% || | Inside Leg || | Moving || | Unable to move
+
| 25 || | 2 || | &nbsp; || | 10.0% || | Inside Leg || | Moving || | Unable to move
 
|-
 
|-
 
![[#Foot|Foot]]
 
![[#Foot|Foot]]
| 20 || | 2 || | $ || | 20.0% || | Leg || | Moving || | Loss of moving ability
+
| 20 || | 2 || | &nbsp; || | 20.0% || | Leg || | Moving || | Loss of moving ability
 
|-
 
|-
 
![[#Toes|Toes]]
 
![[#Toes|Toes]]
| 9 || | 10 || | $ || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
+
| 9 || | 10 || | &nbsp; || | 5.0% || | Foot || | Moving || | Loss of moving ability (minor)
 
|-
 
|-
 
|}
 
|}

Revision as of 10:19, 14 June 2017

This is a table of human body parts.

Referenced on:

Body Part Name Health Quantity Value Coverage (per part)[1] Group Function / Required for following System Effect if Destroyed/Removed
Head 30 1 72.0% Head Houses skull, eyes, ears, nose, jaw Death
Skull 30 1   12.0% Inside Head Houses brain Death
Brain 10 1   80.0% Inside Skull Consciousness, sight, hearing, moving, manipulation Death
Eye 10 2   5.0% Part of Head Sight Loss of sight/Blindness
Ear 10 2   5.0% Part of Head Hearing Loss of hearing/Deafness
Nose 10 1   8.0% Part of Head    
Jaw 20 1   15.0% Part of Head Eating, talking Unable to eat[2], Unable to talk
Neck 30 1   8.0% Part of Torso Breathing, eating, talking Death
Torso 40 1   ? Core Part[3] Living in general Death
Spine 20 1   2.0% Inside Torso Moving, manipulation Paralysis (Cannot move, cannot work)
Rib 15 12   0.1% Inside Torso    
Sternum 25 1   0.5% Inside Torso    
Heart 20 1 $500 1.5% Inside Torso Blood pumping Death
Lung 20 2 $400 3.0% Inside Torso Breathing Death (if both lost)
Stomach 25 1   5.0% Inside Torso Eating Unable to eat[4]
Liver 20 1 $500 1.5% Inside Torso Metabolism Death
Kidney 20 2 $250 3.0% Inside Torso Blood filtration Death (if both lost)
Shoulder 30 2   10.0% Torso Manipulation Loss of manipulation ability/Unable to work (if both lost)
Arm 30 2   95.0% Shoulder Manipulation Loss of manipulation ability/Unable to work (if both lost)
Clavicle 25 2   0.5% Inside Torso Manipulation Loss of manipulation ability/Unable to work (if both lost)
Humerus 25 2   10.0% Inside Arm Manipulation Loss of manipulation ability/Unable to work (if both lost)
Radius 20 2   10.0% Inside Arm Manipulation Loss of manipulation ability/Unable to work (if both lost)
Hand 20 2   20.0% Arm Manipulation Loss of manipulation ability
Fingers 9 10   5.0% Hand Manipulation Loss of manipulation ability (minor)
Pelvis 25 1   0.5% Inside Torso Moving Paralysis (Cannot move)
Leg 30 2   10.0% Torso Moving Unable to move if both are lost
Tibia 25 2   10.0% Inside Leg Moving Unable to move
Femur 25 2   10.0% Inside Leg Moving Unable to move
Foot 20 2   20.0% Leg Moving Loss of moving ability
Toes 9 10   5.0% Foot Moving Loss of moving ability (minor)
  1. Coverage determines the chance to hit this body part. It is dependent on which group the body part is part of, so, for example, you can't shoot someone in the toe and hit them in the brain.
  2. A colonist with a missing jaw can still eat (albeit very slowly). A jaw can be replaced by installing a denture. A denture requires no materials other than medicine.
  3. This is the part that everything else connects to to be considered 'connected'.
  4. A colonist with a missing stomach can still eat (albeit very slowly). This is temporary until there is a way to remedy lost stomachs.

See also