Editing Structure

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 7: Line 7:
 
<!-- End of Nav -->
 
<!-- End of Nav -->
 
{{Image wanted|note=Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated}}
 
{{Image wanted|note=Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated}}
{{Rewrite|reason = All pages should be split off and either transcluded or summarized here}}
 
 
</noinclude>
 
</noinclude>
 
{{TOCright}}
 
{{TOCright}}
  
Colonists can build '''structures''' of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
+
Colonists can build structures of a various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the '''structure''' is too large (over 300 cells). Structures leave ash on the ground when burnt.
  
 
== Walls ==
 
== Walls ==
{{Main|Wall}}
+
Walls are impassable structures capable of supporting a roof. Walls can be built out of any building material. [[Power conduit]]s may be constructed in an existing wall without the mood penalty if the conduit is not in the wall. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose [[rooms]] for [[temperature]], [[cleanliness]], [[beauty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
+
<br/>
 
+
=== Constructed Walls ===
=== Constructed walls ===
 
{{Building Stats Table|Wall|header = false}}
 
 
 
=== Natural walls ===
 
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.
 
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Flammability !! Beauty !! Value <ref>Not sellable.</ref>
+
! Material !! HP !! Cost !! Work Required !! Flammability !! Beauty !! Value <ref>Not salable.</ref>
 +
|-
 +
![[Plasteel]]
 +
| 840 || | 5 || | 5 || | 0% || | 0 || | $46.07
 +
|-
 +
![[Silver]]
 +
| 210 || | 50 || | 3 || | 40% || | 6 || | $50.49
 +
|-
 +
![[Steel]]
 +
| 300 || | 5 || | 3 || | 40% || | 0 || | $9.99
 +
|-
 +
![[Uranium]]
 +
| 750 || | 5 || | 5 || | 0% || | 0 || | $30.92
 
|-
 
|-
! [[Plasteel]] Ore
+
![[Jade]]
| 8000 || 0% || 0 || 0
+
| 150 || | 5 || | 12 || | 0% || | 10 || | $27.43
 
|-
 
|-
! [[Silver]] Ore
+
![[Wood]]
| 1500 || 0% || 0 || 0
+
| 195 || | 5 || | 2 || | 100% || | 0 || | $6.34
 
|-
 
|-
! [[Steel]] Ore
+
![[Gold]]
| 1500 || 0% || 0 || 0
+
| 180 || | 50 || | 3 || | 40% || | 20 || | $500.00
 
|-
 
|-
! [[Uranium]] Ore
+
![[Stone blocks|Granite blocks]]
| 4000 || 0% || 0 || 0
+
| 510 || | 5 || | 16 || | 0% || | 0 || | $7.92
 
|-
 
|-
! [[Jade]] Ore
+
![[Stone blocks|Limestone blocks]]
| 1500 || 0% || 0 || 0
+
| 465 || | 5 || | 16 || | 0% || | 0 || | $7.92
 
|-
 
|-
! [[Gold]] Ore
+
![[Stone blocks|Marble blocks]]
| 1500 || 0% || 0 || 0
+
| 360 || | 5 || | 15 || | 0% || | 1 || | $7.67
 
|-
 
|-
! [[Component|Compacted machinery]]
+
![[Stone blocks|Sandstone blocks]]
| 2000 || 0% || 0 || 0
+
| 420 || | 5 || | 14 || | 0% || | 0 || | $7.43
 +
|-
 +
![[Stone blocks|Slate blocks]]
 +
| 390 || | 5 || | 16 || | 0% || | 0 || | $7.92
 +
|}
 +
<references/>
 +
===Natural Walls===
 +
These cannot be constructured, only mined, but act largly like walls and are provided for comparisons sake.
 +
{| {{STDT| sortable c_25 text-center}}
 +
! Material !! HP !! Flammability !! Beauty !! Value <ref>Not salable.</ref>
 +
|-
 +
![[Plasteel]] Ore
 +
| 8000 || | ? || | ? || | ?
 +
|-
 +
![[Silver]] Ore
 +
| 1500 || | ? || | ? || | ?
 +
|-
 +
![[Steel]] Ore
 +
| 1500 || | ? || | ? || | ?
 +
|-
 +
![[Uranium]] Ore
 +
| 4000 || | ? || | ? || | ?
 +
|-
 +
![[Jade]] Ore
 +
| 1500 || | ? || | ? || | ?
 +
|-
 +
![[Gold]] Ore
 +
| ? || | ? || | ? || | ?
 
|-
 
|-
 
! Granite
 
! Granite
| 900 || 0% || -2 || 0
+
| ? || | ? || | 0% || | ?
 
|-
 
|-
 
! Limestone
 
! Limestone
| 700 || 0% || -2 || 0
+
| ? || | ? || | 0% || | ?
 
|-
 
|-
 
! Marble
 
! Marble
| 450 || 0% || -1 || 0
+
| ? || | ? || | 0% || | ?
 
|-
 
|-
! Sandstone
+
!Sandstone
| 400 || 0% || -2 || 0
+
| ? || | ? || | 0% || | ?
 
|-
 
|-
 
! Slate
 
! Slate
| 500 || 0% || -2 || 0
+
| ? || | ? || | 0% || | ?
 
|}
 
|}
 
<references/>
 
<references/>
  
=== Smoothed walls ===
+
===Smoothed Walls===
Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.)
+
Rather than being directly constructed like other walls, these walls are created by [[Smooth stone|smoothing]] existing rock walls.
The pawn [[stat]] Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction [[skill]], Manipulation and Sight. Natural stone walls have a [[beauty]] penalty, while smoothed walls increase beauty and [[wealth]]. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.
 
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Work Required !! Flammability !! Beauty !! Value<ref>Not sellable.</ref><ref>Bracketed value is that defined in the defs, however as of the {{Hover title|1.3.3387|time of writing}} in-game the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.{{Check Tag|Values changed in 1.5. Did they also fix the disparity?}}</ref> !! Cover Effectiveness
+
! Material !! HP !! Work Required !! Flammability !! Beauty !! Value <ref>Not salable.</ref>
 
|-
 
|-
! Smoothed Granite Wall
+
!Smoothed Granite Wall
| 900 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| ? || | ? || | 0% || | ? || | ?
 
|-
 
|-
! Smoothed Limestone Wall
+
!Smoothed Limestone Wall
| 700 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| ? || | ? || | 0% || | ? || | ?
 
|-
 
|-
! Smoothed Marble Wall
+
!Smoothed Marble Wall
| 450 || {{Ticks|6500}} || 0% || 2 || 1 (7) || 75%
+
| ? || | ? || | 0% || | ? || | ?
 
|-
 
|-
! Smoothed Sandstone Wall
+
!Smoothed Sandstone Wall
| 400 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| ? || | ? || | 0% || | ? || | ?
 
|-
 
|-
! Smoothed Slate Wall
+
!Smoothed Slate Wall
| 500 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| ? || | ? || | 0% || | ? || | ?
 
|}
 
|}
 
<references/>
 
<references/>
  
 
== Doors ==
 
== Doors ==
=== Door ===
+
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status.  
{{Main|Door}}
+
<br/>
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status.
+
{| {{STDT| sortable c_25 text-center}}
 +
! Material !! HP !! Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref>
 +
|-
 +
![[Resources|Gold]]
 +
| 96 || | 250 || | 13 || | 20% || | 100% || | $2,505.00
 +
|-
 +
![[Resources|Granite Blocks]]
 +
| 270 || | 25 || | 88 || | 0% || | 45% || | $41.36
 +
|-
 +
![[Resources|Limestone Blocks]]
 +
| 250 || | 25 || | 88 || | 0% || | 45% || | $41.36
 +
|-
 +
![[Resources|Marble Blocks]]
 +
| 192 || | 25 || | 81 || | 0% || | 45% || | $39.83
 +
|-
 +
![[Resources|Plasteel]]
 +
| 450 || | 25 || | 32 || | 0% || | 100% || | $230.00
 +
|-
 +
![[Resources|Sandstone Blocks]]
 +
| 225 || | 25 || | 74 || | 0% || | 45% || | $38.30
 +
|-
 +
![[Resources|Silver]]
 +
| 112 || | 250 || | 15 || | 20% || | 100% || | $255.00
 +
|-
 +
![[Resources|Steel]]
 +
| 160 || | 25 || | 15 || | 20% || | 100% || | $50.56
 +
|-
 +
![[Resources|Slate Blocks]]
 +
| 210 || | 25 || | 88 || | 0% || | 45% || | $41.36
 +
|-
 +
![[Resources|Uranium]]
 +
| 400 || | 25 || | 27 || | 0% || | 90% || | $155.81
 +
|-
 +
![[Resources|Jade]]
 +
| 80 || | 25 || | 71 || | 0% || | 100% || | $140.3
 +
|-
 +
![[Resources|Wood Logs]]
 +
| 104 || | 25 || | 10 || | 100% || | 120% || | $32.14
 +
|}
 +
<references/>
  
{{Building Stats Table|Door|header=false}}
+
== Bridge ==
  
=== Autodoor ===
+
Bridges are structures that can be built on water.  Bridges allow more rapid movement across water.  Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes.  [[Floor]]s may not be built atop bridges.
{{Main|Autodoor}}
 
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.
 
  
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.
+
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
 +
 
 +
== Autodoors ==
 +
 
 +
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power.  Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.
 +
 
 +
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.
  
 
In all other aspects, an autodoor is identical to a regular door made of the same material.
 
In all other aspects, an autodoor is identical to a regular door made of the same material.
Line 104: Line 179:
  
 
For more info, see the main article [[Autodoor]].
 
For more info, see the main article [[Autodoor]].
 +
<br>
 +
{| {{STDT| sortable c_25 text-center}}
 +
! Material !! HP !! Cost !! Steel Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref>
 +
|-
 +
![[Resources|Gold]]
 +
| 96 || | 250 || | 40 || | 17 || | 20% || | 100% || | $2,645.00
 +
|-
 +
![[Resources|Granite Blocks]]
 +
| 270 || | 25 || | 40 || | 113 || | 0% || | 45% || | $186.76
 +
|-
 +
![[Resources|Limestone Blocks]]
 +
| 250 || | 25 || | 40 || | 113 || | 0% || | 45% || | $186.76
 +
|-
 +
![[Resources|Marble Blocks]]
 +
| 192 || | 25 || | 40 || | 104 || | 0% || | 45% || | $184.78
 +
|-
 +
![[Resources|Plasteel]]
 +
| 450 || | 25 || | 40 || | 32 || | 0% || | 100% || | $230.00
 +
|-
 +
![[Resources|Sandstone Blocks]]
 +
| 225 || | 25 || | 40 || | 94 || | 0% || | 45% || | $182.80
 +
|-
 +
![[Resources|Silver]]
 +
| 112 || | 250|| | 40 || | 19 || | 20% || | 100% || | $395.00
 +
|-
 +
![[Resources|Steel]]
 +
| 160 || | 65 || | - || | 19 || | 20% || | 100% || | $191.46
 +
|-
 +
![[Resources|Slate Blocks]]
 +
| 210 || | 25 || | 40 || | 93{{ref label|Version|2}} || | 0% || | 45% || | $159.20{{ref label|Version|2}}
 +
|-
 +
![[Resources|Uranium]]
 +
| 400 || | 25 || | 40 || | 64{{ref label|Version|2}} || | 0% || | 90% || | $3,130.00{{ref label|Version|2}}
 +
|-
 +
![[Resources|Jade]]
 +
| 80 || | 25 || | 40 || | 64{{ref label|Version|2}} || | 0% || | 90% || | $2,645.00{{ref label|Version|2}}
 +
|-
 +
![[Resources|Wood Logs]]
 +
| 104 || | 25 || | 40 || | 13 || | 100% || | 120% || | $139.20
 +
|}
 +
<references/>
 +
:{{note label|Version|2}} Not updated to actual Version 1.0 values
 +
 +
== Column ==
 +
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns.These were introduced in 1.1.
 +
<br/>
 +
{| {{STDT| sortable c_25 text-center}}
 +
! Material !! HP !! Cost !! Work Required !! Flammability !! Beauty !! Value <ref>Not salable.</ref>
 +
|-
 +
![[Plasteel]]
 +
| 450 || | 20 || | 28 || | 0% || | 4 || | $180
 +
|-
 +
![[Silver]]
 +
| 112 || | 200 || | 13 || | 40% || | 15 || | $200
 +
|-
 +
![[Steel]]
 +
| 300 || | 20 || | 13 || | 40% || | 4 || | $38
 +
|-
 +
![[Uranium]]
 +
| 400 || | 20 || | 24 || | 0% || | 1 || | $120
 +
|-
 +
![[Jade]]
 +
| 80 || | 20 || | 63 || | 0% || | 21 || | $200
 +
|-
 +
![[Wood]]
 +
| 104 || | 20 || | 9 || | 100% || | 4 || | $24
 +
|-
 +
![[Gold]]
 +
| 180 || | 50 || | 3 || | 40% || | 30 || | $500
 +
|-
 +
![[Stone blocks|Granite blocks]]
 +
| 510 || | 5 || | 16 || | 0% || | 4 || | $18
 +
|-
 +
![[Stone blocks|Limestone blocks]]
 +
| 465 || | 5 || | 16 || | 0% || | 4 || | $18
 +
|-
 +
![[Stone blocks|Marble blocks]]
 +
| 360 || | 5 || | 15 || | 0% || | 4 || | $18
 +
|-
 +
![[Stone blocks|Sandstone blocks]]
 +
| 420 || | 5 || | 14 || | 0% || | 4 || | $18
 +
|-
 +
![[Stone blocks|Slate blocks]]
 +
| 390 || | 5 || | 16 || | 0% || | 4 || | $18
 +
|}
 +
<references>
  
{{Building Stats Table|Autodoor|header=false}}
+
== Roof ==
 +
[[File:roof_rimworld.jpg|thumb|left|A single wall pillar will support a roof in the area around it.]]
 +
A roof is an area of cover from the elements. A roof can extend up to 6 tiles from a wall, so roofed interiors have a maximum size of 12 cells across the shortest side. Interior areas built larger than this will remain partially unroofed. Larger roofed areas can be built with the use of interior walls as pillars. Indoor roofs are automatically built by builders. To build a roof outdoors, a "Build roof area" must first be drawn.
  
== Bridge ==
+
=== Drawing roof areas ===
{{Main|Bridge}}
+
 
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. [[Floor]]s may not be built atop bridges.
+
Areas can be designated to have a roof, or not have a roof by drawing either a "[[Build roof zone|Build roof area]]" or [[Remove roof area]]. This can be used to create outdoor roofed areas (to prevent [[Snow | snowfall]] or [[Deterioration | item deterioration]]), or indoor unroofed areas (protected [[Solar generator | Solar panels]], indoor growing areas). If there is no supporting wall or rock within 6 tiles, no roof will be built.
 +
 
 +
=== Roof collapse ===
 +
 
 +
A roof will collapse if the last supporting wall or rock is removed, whether by [[Mine | mining]], [[Deconstruct | deconstruction]], or destruction. Roof collapses cause [[Injury | injuries]] to colonists and damage items. If it's an Overhead Mountain collapsing, colonists will be buried alive.
  
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
+
=== Roof deconstruction ===
  
== Column ==
+
Drawing a "Remove roof zone" will cause colonists to remove a constructed roof. Constructors will automatically go and safely remove the roofs without risk of collapse. Overhead Mountains cannot be removed this way, only by triggering a collapse.
{{Main|Column}}
 
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
 
{{Building Stats Table|Column|header=false}}
 
  
== Version history ==
+
==Version History==
* [[Version/0.3.410|0.3.410]] - The unpowered "Simple Door" added.
+
*[[Version/0.4.460|0.4.460]] - Stone wall health raised from 400 to 650.
* [[Version/0.4.460|0.4.460]] - Stone wall health raised from 400 to 650.
 
* [[Version/1.5.4062|1.5.4062]] - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).
 
  
{{Nav|structure|wide}}
+
[[Category:Architect]]
[[Category:Buildings]]
+
[[Category:Structure]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: