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{{Image wanted|note=Images of objects, especially of natural wall types would aid player identification. Current ore images are outdated}}
 
{{Rewrite|reason = All pages should be split off and either transcluded or summarized here}}
 
 
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{{TOCright}}
 
{{TOCright}}
  
Colonists can build '''structures''' of various materials, each with different beauty, flammability, and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
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Colonists can build structures of a various materials, each with different beauty, flammability and hit-points. Enclosed areas will automatically prompt colonists to build a roof unless you apply a no roof region, or if the structure is too large (over 300 cells). Structures leave ash on the ground when burnt.
  
 
== Walls ==
 
== Walls ==
{{Main|Wall}}
 
Walls are impassable structures capable of supporting a roof. Walls obstruct a pawn's line of sight, though pawns can lean into a free space next to a wall to fire at enemies from behind cover. Walls obstruct the spread of light, enclose [[rooms]] for [[temperature]], [[cleanliness]], [[beauty]] and other mechanics. They can be made out of any non-textile building material. [[Power conduit]]s may be constructed inside walls to remove their beauty penalty. Smoothing natural stone walls allows conduits to be placed beneath them. Walls require 5 materials to construct.
 
  
=== Constructed walls ===
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Walls are impassable structures capable of supporting a roof. Walls can be built out of any building material. [[Power conduit]]s may be constructed in an existing wall. Walls require 5 materials to construct.
{{Building Stats Table|Wall|header = false}}
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<br/>
 
 
=== Natural walls ===
 
These cannot be constructed, only mined, but act largely like walls and are provided for comparisons sake. All natural walls have negative beauty.
 
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Flammability !! Beauty !! Value <ref>Not sellable.</ref>
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! Material !! HP !! Cost !! Work Required !! Flammability !! Beauty !! Value <ref>Not sellable.</ref>
 
|-
 
|-
! [[Plasteel]] Ore
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![[Resources|Gold]]
| 8000 || 0% || 0 || 0
+
| 210 || | 50 || | 3 || | 40% || | 20 || | $1,500.00
 
|-
 
|-
! [[Silver]] Ore
+
![[Resources|Granite Blocks]]
| 1500 || 0% || 0 || 0
+
| 595 || | 5 || | 16 || | 0% || | 0 || | $15.72
 
|-
 
|-
! [[Steel]] Ore
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![[Resources|Limestone Blocks]]
| 1500 || 0% || 0 || 0
+
| 540 || | 5 || | 16 || | 0% || | 0 || | $14.72
 
|-
 
|-
! [[Uranium]] Ore
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![[Resources|Marble Blocks]]
| 4000 || 0% || 0 || 0
+
| 420 || | 5 || | 15 || | 0% || | 1 || | $14.72
 
|-
 
|-
! [[Jade]] Ore
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![[Resources|Plasteel]]
| 1500 || 0% || 0 || 0
+
| 980 || | 5 || | 5 || | 20% || | 0 || | $136.20
 
|-
 
|-
! [[Gold]] Ore
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![[Resources|Sandstone Blocks]]
| 1500 || 0% || 0 || 0
+
| 490 || | 5 || | 14 || | 0% || | 0 || | $14.72
 
|-
 
|-
! [[Component|Compacted machinery]]
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![[Resources|Silver]]
| 2000 || 0% || 0 || 0
+
| 245 || | 50 || | 3 || | 40% || | 6 || | $100.72
 
|-
 
|-
! Granite
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![[Resources|Slate Blocks]]
| 900 || 0% || -2 || 0
+
| 455 || | 5 || | 16 || | 0% || | 0 || | $14.72
 
|-
 
|-
! Limestone
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![[Resources|Steel]]
| 700 || 0% || -2 || 0
+
| 350 || | 5 || | 3 || | 40% || | 0 || | $10.60
 
|-
 
|-
! Marble
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![[Resources|Uranium]]
| 450 || 0% || -1 || 0
+
| 875 || | 50 || | 5 || | 0% || | 0 || | $500.00
 
|-
 
|-
! Sandstone
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![[Resources|Jade]]
| 400 || 0% || -2 || 0
+
| 175 || | 5 || | 12 || | 0% || | 10 || | $505.00
 
|-
 
|-
! Slate
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![[Resources|Wood Logs]]
| 500 || 0% || -2 || 0
+
| 140 || | 5 || | 2 || | 100% || | 0 || | $7.42
 
|}
 
|}
 
<references/>
 
<references/>
  
=== Smoothed walls ===
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== Doors ==
Smoothed walls are created from natural stone walls. Pawns assigned to the Construct work-type will smooth natural stone walls and rough stone floors designated for smoothing via the Smooth Surface order (Architect tab>Floors.)
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The pawn [[stat]] Smoothing Speed governs this task and is dependent on a pawn's Global Work Speed, Construction [[skill]], Manipulation and Sight. Natural stone walls have a [[beauty]] penalty, while smoothed walls increase beauty and [[wealth]]. Smoothed walls despite having the same HP as natural walls, can be fully repaired by pawns assigned to Construct. As such they are superior to natural walls as support structures for your colony.
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Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open", which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breaks]] ignore the forbidden status.  
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<br/>
 
{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
! Material !! HP !! Work Required !! Flammability !! Beauty !! Value<ref>Not sellable.</ref><ref>Bracketed value is that defined in the defs, however as of the {{Hover title|1.3.3387|time of writing}} in-game the wealth increase of smoothing a wall implies that they actually have a value of 1 silver. Given the disparity, this may either be a bug or oxbow code.{{Check Tag|Values changed in 1.5. Did they also fix the disparity?}}</ref> !! Cover Effectiveness
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! Material !! HP !! Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref>
 +
|-
 +
![[Resources|Gold]]
 +
| 150 || | 250 || | 19 || | 20% || | 100% || | $7,505.00
 +
|-
 +
![[Resources|Granite Blocks]]
 +
| 425 || | 25 || | 74 || | 0% || | 45% || | $62.70
 +
|-
 +
![[Resources|Limestone Blocks]]
 +
| 390 || | 25 || | 74 || | 0% || | 45% || | $57.70
 +
|-
 +
![[Resources|Marble Blocks]]
 +
| 300 || | 25 || | 74 || | 0% || | 45% || | $57.70
 +
|-
 +
![[Resources|Plasteel]]
 +
| 700 || | 25 || | 14 || | 10% || | 100% || | $685.20
 +
|-
 +
![[Resources|Sandstone Blocks]]
 +
| 350 || | 25 || | 74 || | 0% || | 45% || | $57.70
 +
|-
 +
![[Resources|Silver]]
 +
| 175 || | 250 || | 14 || | 20% || | 100% || | $510.20
 
|-
 
|-
! Smoothed Granite Wall
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![[Resources|Steel]]
| 900 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| 250 || | 25 || | 14 || | 20% || | 100% || | $60.20
 
|-
 
|-
! Smoothed Limestone Wall
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![[Resources|Slate Blocks]]
| 700 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| 325 || | 25 || | 74 || | 0% || | 45% || | $57.70
 
|-
 
|-
! Smoothed Marble Wall
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![[Resources|Uranium]]
| 450 || {{Ticks|6500}} || 0% || 2 || 1 (7) || 75%
+
| 625 || | 250 || | 50 || | 0% || | 90% || | $2,510.20
 
|-
 
|-
! Smoothed Sandstone Wall
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![[Resources|Jade]]
| 400 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| 125 || | 25 || | 50 || | 0% || | 90% || | $2,515.00
 
|-
 
|-
! Smoothed Slate Wall
+
![[Resources|Wood Logs]]
| 500 || {{Ticks|6500}} || 0% || 1 || 1 (7) || 75%
+
| 100 || | 25 || | 10 || | 100% || | 120% || | $45.20
 
|}
 
|}
 
<references/>
 
<references/>
  
== Doors ==
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== Roof ==  
=== Door ===
+
[[File:roof_rimworld.jpg|thumb|right|A single wall pillar will support a roof in the area around it.]]
{{Main|Door}}
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A roof is an area of cover from the elements. A roof can extend up to 6 cells from a wall, so roofed interiors have a maximum size of 12 cells across the shortest side. Interior areas built larger than this will remain partially unroofed. Larger roofed areas can be built with the use of interior walls as pillars. Indoor roofs are automatically built by Constructors. To build a roof outdoors, a "Build roof area" must first be drawn.
Doors provide entry points through walls for colonists while still keeping out enemies and wild animals. Pawns manually open doors which causes a delay as they try to pass through, as opposed to autodoors which open on demand and allow faster passage. All doors are generally locked to hostile entities, including prisoners, raiders and mad animals. A door can be marked to "Hold open," which means the next time it is opened, it will stay open, and then all pawns can pass through. A door can also be marked "Forbid". Colonists and tamed animals don't use forbidden doors, even if they're held open. However visitors, traders, and colonists on [[Mood#Mental breaks|mental breakdowns]] ignore the forbidden status.
 
  
{{Building Stats Table|Door|header=false}}
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=== Drawing roof areas ===
  
=== Autodoor ===
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Areas can be designated to have a roof, or not have a roof by drawing either a "Build roof area" or "Remove roof area". This can be used to create outdoor roofed areas (to prevent snowfall or item deterioration), or indoor unroofed areas (protected solar panels, indoor growing areas). If there is no supporting wall or rock within 6 tiles, no roof will be built.
{{Main|Autodoor}}
 
Autodoors are regular doors that open and close 4x as fast, but need to constantly draw 50 W of power. Lacking sufficient power, they lose the speed bonus and act like regular doors, until power is returned.
 
  
Powered autodoors made of stone open slightly faster than regular wooden doors. Powered autodoors made of any material other than stone open fast enough that pawns are not slowed down when passing through.
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=== Roof collapse ===
  
In all other aspects, an autodoor is identical to a regular door made of the same material.
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A roof will collapse if the last supporting wall or rock is removed, whether by mining, deconstruction, or destruction. Roof collapses cause injuries to colonists, but don't damage items. If it's an Overhead Mountain collapsing, colonists will be buried alive.
  
Construction requires 30% additional work, 40 steel and 2 components on top of the 25 base material for the regular door.
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=== Roof deconstruction ===
  
For more info, see the main article [[Autodoor]].
+
Drawing a "Remove roof area" will cause colonists to remove a constructed roof. Constructors will automatically go and safely remove the roofs without risk of collapse. Overhead Mountains cannot be removed this way, only by triggering a collapse.
  
{{Building Stats Table|Autodoor|header=false}}
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== Autodoors ==
  
== Bridge ==
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Autodoors are powered doors that open as pawns approach, allowing them to move through faster (stone doors) or without slowing at all (all other doors). They require a constant 50W charge to operate. A powered autodoor opens four times as quickly. An unpowered one acts just like a standard door. Autodoors have the same max hit points of a standard door of the same material. A powered door requires at least ~57.69% base speed to not slow colonists down, while unpowered doors require 4x that speed (which excludes all unpowered doors). Like standard doors, autodoors divide areas into separate rooms for [[Room roles|room role]] and [[Room stats|stats]] purposes. Autodoors require 40 steel, 25 materials and 2 components to construct.
{{Main|Bridge}}
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<br/>
Bridges are structures that can be built on water. Bridges allow more rapid movement across water. Once built, they can support many structures, including wooden walls, but not particularly heavy structures including any other type of wall. Bridges allow for easier building in swampy biomes. [[Floor]]s may not be built atop bridges.
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{| {{STDT| sortable c_25 text-center}}
 
+
! Material !! HP !! Cost !! Steel Cost !! Work Required !! Flammability !! Opening Speed !! Value <ref>Not sellable.</ref>
Bridges cost 12 wood each. They can be damaged or destroyed by fire or explosions, including whatever was built on top.
+
|-
 
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![[Resources|Gold]]
== Column ==
+
| 150 || | 400 || | 35 || | 24 || | 20% || | 100% || | $7,630.00
{{Main|Column}}
+
|-
Columns are passable structures which are capable of holding a roof which do not block sight, or movement and look quite nice. They have x/1.875 (.533x) of a wall's normal health, 4x the beauty, and 4x the value. They also have 25% cover effectiveness and do not slow down pawns. These were introduced in 1.1.
+
![[Resources|Granite Blocks]]
{{Building Stats Table|Column|header=false}}
+
| 425 || | 40 || | 35 || | 93 || | 0% || | 45% || | $167.20
 +
|-
 +
![[Resources|Limestone Blocks]]
 +
| 390 || | 40 || | 35 || | 93 || | 0% || | 45% || | $159.20
 +
|-
 +
![[Resources|Marble Blocks]]
 +
| 300 || | 40 || | 35 || | 93 || | 0% || | 45% || | $159.20
 +
|-
 +
![[Resources|Plasteel]]
 +
| 700 || | 40 || | 35 || | 18 || | 10% || | 100% || | $1,163.20
 +
|-
 +
![[Resources|Sandstone Blocks]]
 +
| 350 || | 40 || | 35 || | 93 || | 0% || | 45% || | $159.20
 +
|-
 +
![[Resources|Silver]]
 +
| 175 || | 400 || | 35 || | 18 || | 20% || | 100% || | $883.20
 +
|-
 +
![[Resources|Steel]]
 +
| 250 || | 75 || | - || | 18 || | 20% || | 100% || | $163.20
 +
|-
 +
![[Resources|Slate Blocks]]
 +
| 325 || | 40 || | 35 || | 93 || | 0% || | 45% || | $159.20
 +
|-
 +
![[Resources|Uranium]]
 +
| 625 || | 400 || | 35 || | 64 || | 0% || | 90% || | $3,130.00
 +
|-
 +
![[Resources|Jade]]
 +
| 125 || | 40 || | 35 || | 64 || | 0% || | 90% || | $2,645.00
 +
|-
 +
![[Resources|Wood Logs]]
 +
| 100 || | 40 || | 35 || | 13 || | 100% || | 120% || | $139.20
 +
|}
 +
<references/>
  
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - The unpowered "Simple Door" added.
 
* [[Version/0.4.460|0.4.460]] - Stone wall health raised from 400 to 650.
 
* [[Version/1.5.4062|1.5.4062]] - Market value of smoothed walls was unified to 7 (previously: sandstone 18, granite, limestone and slate 20, marble 25).
 
  
{{Nav|structure|wide}}
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[[Category:Architect]]
[[Category:Buildings]]
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[[Category:Structure]]

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