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== Analysis ==
 
== Analysis ==
 
Cleanliness is important for a few different types of [[rooms]] and buildings. Having a high base cleanliness from sterile tiles means a greater margin before [[filth]] accumulation matters and, in some cases, provides additional bonuses.  The following are affected:
 
Cleanliness is important for a few different types of [[rooms]] and buildings. Having a high base cleanliness from sterile tiles means a greater margin before [[filth]] accumulation matters and, in some cases, provides additional bonuses.  The following are affected:
* '''Hospitals:''' In a full room of sterile tiles, surgery success is increased by roughly {{Good|x1.02}} from 0 cleanliness. [[Infection]] chance per wound is also multiplied by x30%, compared to x50% at 0 cleanliness.
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* '''Hospitals:''' In a full room of sterile tiles, surgery success is increased by roughly {{Good|x1.02}} from 0 cleanliness, while tend quality also increases.{{Check Tag|How much?}} [[Infection]] chance per wound is also multiplied by x30%, compared to x50% at 0 cleanliness.
 
** While the maximum surgery success chance (98%) is possible without sterile tile, the extra cleanliness provides a buffer when patients start bleeding all over the floor and the extra tend quality can all save a pawn's life. Sterile tiles should be installed when you can afford it.
 
** While the maximum surgery success chance (98%) is possible without sterile tile, the extra cleanliness provides a buffer when patients start bleeding all over the floor and the extra tend quality can all save a pawn's life. Sterile tiles should be installed when you can afford it.
 
* '''Laboratories:''' [[Research]] is accelerated in a clean room by up to {{+|9%}} in a sterile room, when compared to 0 cleanliness.
 
* '''Laboratories:''' [[Research]] is accelerated in a clean room by up to {{+|9%}} in a sterile room, when compared to 0 cleanliness.

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