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* '''[[Biosculpter pod]]s:'''{{IdeologyIcon}} Pods run up to {{+|15%}} faster in a sterile room. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable.
 
* '''[[Biosculpter pod]]s:'''{{IdeologyIcon}} Pods run up to {{+|15%}} faster in a sterile room. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable.
  
While Cleanliness will also increase room impressiveness, the cost and [[beauty]] malus makes it inefficient for doing so. [[Sculpture]]s, when combined with [[steel tile]]s, [[stone tile]]s, or even [[paved tile]] are more cost effective (with a competent artist). If Cleanliness is desired, then steel tiles have 0 beauty, give +0.2 cleanliness, and have the same clean time as sterile tile.
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Cleanliness also increases room impressiveness, but the cost and [[beauty]] malus makes this very inefficient for doing so. If your only goal is to increase Impressiveness, then [[steel tile]]s are cheaper, have no beauty, and still provide a +0.2 cleanliness bonus. [[Sculpture]]s, when combined with steel tile, [[stone tile]]s, or even [[concrete]], are much more cost effective at raising Impressiveness, so long as you have a competent artist (~6+ Art skill).
  
 
In general, sterile tiles aren't an immediate priority to research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. Then you should get sterile tiles to help save lives and speed up research. The research is also a prerequisite for [[hospital bed]]s (and by extension [[vitals monitor]]s), which provide a further boost to medical success.
 
In general, sterile tiles aren't an immediate priority to research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. Then you should get sterile tiles to help save lives and speed up research. The research is also a prerequisite for [[hospital bed]]s (and by extension [[vitals monitor]]s), which provide a further boost to medical success.

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