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{{infobox main|structure
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{{infobox main|structure|
 
| name = Sterile tile
 
| name = Sterile tile
| image = ground sterile tile.png
 
 
| description = Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.
 
| description = Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.
<!-- Base Stats -->
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| image = ground sterile tile.png|Sterile tile
 
| type = Floor
 
| type = Floor
| marketvalue = 24
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| type2 =  
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| placeable = True
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| deconstructable = true
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| size = 1 ˣ 1
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| speed = 1
 
| beauty = -1
 
| beauty = -1
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
 
| cleanliness = +0.6
 
| cleanliness = +0.6
| cleaning time factor = 0.6
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creation -->
 
 
| research = Sterile materials
 
| research = Sterile materials
 
| work to make = 1600
 
| work to make = 1600
| skill 1 = Construction
 
| skill 1 level = 6
 
 
| resource 1 = Steel
 
| resource 1 = Steel
 
| resource 1 amount= 3
 
| resource 1 amount= 3
 
| resource 2 = Silver
 
| resource 2 = Silver
 
| resource 2 amount = 12
 
| resource 2 amount = 12
| deconstructable = true
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| skill 1 = Construction
<!-- Wiki -->
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| skill 1 level = 6
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| marketvalue = 24
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
}}
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}}{{Info|'''Sterile tile''' has the highest [[Room stats#Cleanliness|cleanliness stat]] of all floors 0.6}}
{{Info|'''Sterile tile''' has the highest [[Room stats#Cleanliness|cleanliness stat]] of all floors of {{P|Cleanliness}}.}}
 
  
 
== Acquisition ==
 
== Acquisition ==
Sterile tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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Sterile tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
  
 
This tile is relatively slow to construct, taking almost 19x longer than a standard [[wood floor]].
 
This tile is relatively slow to construct, taking almost 19x longer than a standard [[wood floor]].
  
== Summary ==
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==Summary==
Sterile tiles boost [[cleanliness]] by {{+|{{P|Cleanliness}}}}, meaning an entire room of sterile tiles will have {{P|Cleanliness}} Cleanliness. In addition, they only take {{Good|{{%|{{P|Cleaning Time Factor}}}}}} of the time to clean, but have {{Bad|{{P|Beauty Base}}}} [[beauty]] per tile. Sterile tiles are non-flammable and do not penalize walk speed.
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Sterile tiles boost Cleanliness by {{+|0.6}}; an entire room of sterile tiles will have 0.6 Cleanliness. In addition, they only take 60% of the time to clean, and have {{--|1}} [[beauty]] per tile. Sterile tiles are non-flammable and do not penalize walk speed.
  
 
== Analysis ==
 
== Analysis ==
 
Cleanliness is important for a few different types of [[rooms]] and buildings. Having a high base cleanliness from sterile tiles means a greater margin before [[filth]] accumulation matters and, in some cases, provides additional bonuses.  The following are affected:
 
Cleanliness is important for a few different types of [[rooms]] and buildings. Having a high base cleanliness from sterile tiles means a greater margin before [[filth]] accumulation matters and, in some cases, provides additional bonuses.  The following are affected:
* '''Hospitals:''' In a full room of sterile tiles, surgery success is increased by roughly {{Good|x1.02}} from 0 cleanliness. [[Infection]] chance per wound is also multiplied by x30%, compared to x50% at 0 cleanliness.
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* '''Hospitals:''' In a full room of sterile tiles, surgery success is increased by roughly {{Good|x1.05}} from 0 cleanliness, while tend quality also increases.{{Check Tag|How much?}} [[Infection]] chance per wound is also multiplied by x30%, compared to x50% at 0 cleanliness.
** While the maximum surgery success chance (98%) is possible without sterile tile, the extra cleanliness provides a buffer when patients start bleeding all over the floor and the extra tend quality can all save a pawn's life. Sterile tiles should be installed when you can afford it.
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**While the maximum surgery success chance (98%) is possible without sterile tile, the extra cleanliness provides a buffer when patients start bleeding all over the floor and the extra tend quality can all save a pawn's life. Sterile tiles should be installed when you can afford it.
 
* '''Laboratories:''' [[Research]] is accelerated in a clean room by up to {{+|9%}} in a sterile room, when compared to 0 cleanliness.
 
* '''Laboratories:''' [[Research]] is accelerated in a clean room by up to {{+|9%}} in a sterile room, when compared to 0 cleanliness.
* '''Kitchens:''' [[Cooking]] in a dirty room has a chance to give [[food poisoning]]. However, the cleanliness only needs to be at -2.0 or higher to avoid the higher chance. Therefore, even [[Terrain|dirt]] floor is sufficiently clean so long as filth is removed.
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* '''Kitchens:''' [[Cooking]] in a dirty room has a chance to give [[food poisoning]]. However, the cleanliness only needs to be at -2.0 or higher to avoid the higher chance. Therefore, even [[Terrain|dirt]] floor is sufficiently clean so long as filth is removed. [[Straw matting]] is naturally sufficient as well, and prevents 95% of accumulated dirt and trash, which usually makes up for the loss of cleanliness buffer over sterile tile. If your kitchen is sufficiently small, sterile tiles will generally save time in cleaning, but for larger kitchens, straw matting will generally save more time.
** [[Straw matting]] is sufficient and prevents 95% of accumulated dirt and trash. For larger kitchens, this will save on cleaning time. For tiny kitchens, the cleaning time speed makes sterile tile faster.
 
 
* '''[[Biosculpter pod]]s:'''{{IdeologyIcon}} Pods run up to {{+|15%}} faster in a sterile room. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable.
 
* '''[[Biosculpter pod]]s:'''{{IdeologyIcon}} Pods run up to {{+|15%}} faster in a sterile room. As room space doesn't matter, you can make a 2x3 room with just the pod inside it, which is easily affordable.
  
While Cleanliness will also increase room impressiveness, the cost and [[beauty]] malus makes it inefficient for doing so. [[Sculpture]]s, when combined with [[steel tile]]s, [[stone tile]]s, or even [[paved tile]] are more cost effective (with a competent artist). If Cleanliness is desired, then steel tiles have 0 beauty, give +0.2 cleanliness, and have the same clean time as sterile tile.
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Cleanliness also increases room impressiveness, but the cost and [[beauty]] malus makes this very inefficient. If your only goal is to increase Impressiveness, then [[steel tile]]s are cheaper, have no beauty, and still provide a +0.2 cleanliness bonus. [[Sculpture]]s, when combined with steel tile, [[stone tile]]s, or even [[concrete]], are much more cost effective at raising Impressiveness, so long as you have a competent artist (~6+ Art skill).
  
 
In general, sterile tiles aren't an immediate priority to research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. Then you should get sterile tiles to help save lives and speed up research. The research is also a prerequisite for [[hospital bed]]s (and by extension [[vitals monitor]]s), which provide a further boost to medical success.
 
In general, sterile tiles aren't an immediate priority to research. Get power, weapons, and enough defenses first so that your colony doesn't fall apart. Then you should get sterile tiles to help save lives and speed up research. The research is also a prerequisite for [[hospital bed]]s (and by extension [[vitals monitor]]s), which provide a further boost to medical success.
  
 
=== Other clean flooring ===
 
=== Other clean flooring ===
[[Steel tile]]s only provide 0.2 cleanliness, but have the same 60% cleaning time and do not impact beauty. However, steel tiles are cheaper, costing {{Icon Small|steel}} 7 [[steel]] ($16) rather than {{Required Resources}} ($24). In addition, steel tiles only require Smithing to be researched. If silver is low (but steel is high), or if sterile tiles have not been researched yet, then these are the best alternatives, and complete replacements for kitchen.
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[[Steel tile]]s only provide 0.2 cleanliness, but have the same 60% cleaning time and do not impact beauty. However, steel tiles are cheaper, costing {{icon small|steel}} 7 [[steel]] ($16) rather than {{Required Resources}} ($24). In addition, steel tiles only require Smithing to be researched. If silver is low (but steel is high), or if sterile tiles have not been researched yet, then these are the best tiles for cleanliness.  
  
[[Concrete]] and [[paved tile]]s have 0 cleanliness, and take a bit longer to clean (80% clean time), but are much cheaper. They only take {{Icon Small|steel}} 1 [[steel]] and {{Icon Small|steel}} 2 [[steel]], respectively, making them suitable before you can afford sterile tile. Concrete has -1 beauty, while paved tile has 0.
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[[Concrete]] and [[paved tile]]s have 0 cleanliness, and take a bit longer to clean (80% clean time), but are much cheaper. They only take {{icon small|steel}} 1 [[steel]] and {{icon small|steel}} 2 [[steel]], respectively, making them suitable before you can afford sterile tile. The only difference between the two is that concrete has -1 beauty, which can be offset by the aformentioned sculptures.
  
[[Silver tile]]s and [[gold tile]]s are much more beautiful, and also have 0.2 Cleanliness. However, they are ''much'' more expensive than sterile tile, giving them an entirely separate use case - increasing general mood, not hospital effectiveness.
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[[Silver tile]]s and [[gold tile]]s are much more beautiful, and also have 0.2 Cleanliness. However, they are ''much'' more expensive than sterile tile, giving them an entirely seperate use case - increasing general mood, not hospital effectiveness.
  
 
=== Room creation ===
 
=== Room creation ===
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* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 0 to -1. Cleaning time factor added. Description changed from ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build.'' to ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.''
 
* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 0 to -1. Cleaning time factor added. Description changed from ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build.'' to ''Sterile tiles with special cleanliness-enhancing properties. Extra-clean rooms improve outcomes in hospitals and research labs. This tile is very slow to build, but quick to clean.''
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]

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