Editing Spikecore stone tile

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While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
 
While extremely work and resource intensive, it has a very high beauty rating and, for users of the [[Royalty DLC]], is considered [[fine floor]] as needed to meet the room requirements of high-ranking [[Titles|nobility]].
  
Except for ideological [[style]], it is almost statistically identical to [[fine stone tile]] {{RoyaltyIcon}} and the other two ideological variants; [[morbid stone tile|morbid]] and [[totemic stone tile]].
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Except for ideological [[style]], it is almost statistically identical to [[fine stone tile]] {{RoyaltyIcon}} and the other two ideological variants; [[morbid stone tile|morbid]] and [[totemic stone tile]]. Unlike other stone tiles, it has a cleaning time of 100%.
  
 
== Acquisition ==
 
== Acquisition ==
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== Analysis ==
 
== Analysis ==
 
There are two primary use cases for spikecore stone tile, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
 
There are two primary use cases for spikecore stone tile, namely [[fine floor]]ing for meeting the room requirements of nobles {{RoyaltyIcon}}, and general flooring.  
=== Fine flooring ===
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===Fine flooring===
 
{{Royalty|No category}}
 
{{Royalty|No category}}
 
{{see also|Fine floor}}
 
{{see also|Fine floor}}
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Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
 
Thus, silver tile is a strong competitor to fine stone tiles for many colonies.
  
=== General flooring ===
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===General flooring===
 
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference.  It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
 
Compared to other floors, they are quite beautiful, but work and resource intensive. It is a good way to train construction skill as, besides failure, there is no penalty for low skill constructors, and it is an easy-to-defend way to improve area [[beauty]] as it cannot typically be destroyed without player intervention. However, their practical use as actual flooring is limited outside of player preference.  It is considerably more efficient and significantly less work to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
  
 
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occurring at inopportune times, but where sculptures would be at risk of destruction.
 
There may be some merit to their use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occurring at inopportune times, but where sculptures would be at risk of destruction.
  
== Version history ==
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==Version history==
 
* [[Ideology DLC]] Release - Added.
 
* [[Ideology DLC]] Release - Added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
 
* [[Version/1.4.3523|1.4.3523]] - Cleaning time factor added.
* [[Version/1.4.3555|1.4.3555]] - Cleaning time factor changed from default 100% to 80%.
 
  
 
{{nav|floor|wide}}
 
{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
 
[[Category:Fine floor]]
 
[[Category:Fine floor]]

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