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  • {{DISPLAYTITLE:XML Defs}} XML Definitions (or just "Defs") are used to add new content to RimWorld. This includes weapons, apparel,
    2 KB (247 words) - 04:46, 19 February 2024
  • This tutorial shows you several ways to modify existing ''Defs'' and alternatives to changing the XML format for them.<br/> ...ath change || Highly specific, highly compatible || Limited to XML-defined Defs || When you need to change a few XML values
    6 KB (894 words) - 13:16, 5 February 2019
  • # How to implement your changes into existing Defs =Overwriting defs=
    6 KB (833 words) - 23:46, 12 March 2023
  • ...st common being [[Modding Tutorials/ThingDef|ThingDef]]. Other examples of Defs are RecipeDef, ResearchProjectDef and TerrainDef. ...ontains the plant and its behaviour like growing and getting harvested the Defs determine how fast it grows and what its harvest products are.
    4 KB (647 words) - 13:24, 16 February 2023

Page text matches

  • {{DISPLAYTITLE:XML Defs}} XML Definitions (or just "Defs") are used to add new content to RimWorld. This includes weapons, apparel,
    2 KB (247 words) - 04:46, 19 February 2024
  • ...st common being [[Modding Tutorials/ThingDef|ThingDef]]. Other examples of Defs are RecipeDef, ResearchProjectDef and TerrainDef. ...ontains the plant and its behaviour like growing and getting harvested the Defs determine how fast it grows and what its harvest products are.
    4 KB (647 words) - 13:24, 16 February 2023
  • # How to implement your changes into existing Defs =Overwriting defs=
    6 KB (833 words) - 23:46, 12 March 2023
  • <noinclude>{{Verified|1.4.3580}}<!-- Source: \Royalty\Defs\ThoughtDefs\Thoughts_Memory_Death.xml -->{{Main|Thoughts}}</noinclude>
    470 bytes (55 words) - 13:50, 8 January 2023
  • This tutorial shows you several ways to modify existing ''Defs'' and alternatives to changing the XML format for them.<br/> ...ath change || Highly specific, highly compatible || Limited to XML-defined Defs || When you need to change a few XML values
    6 KB (894 words) - 13:16, 5 February 2019
  • | class="TutorialCodeTable-description" | '''Load translation keys from Defs (very rarely used)''' ...description" | '''Load Defs from XML into Def classes. References to other Defs are registered and not resolved until step 20'''
    11 KB (1,095 words) - 22:17, 10 February 2024
  • <noinclude>{{Verified|1.4.3580}}<!-- Source: Royalty\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml -->{{Main|Thoughts}}</noinclude>
    557 bytes (69 words) - 14:01, 8 January 2023
  • <noinclude>{{Verified|1.4.3704}}<!-- Source: Biotech\Defs\ThoughtDefs\Thoughts_Memory_Eating.xml -->{{Main|Thoughts}}</noinclude>
    527 bytes (71 words) - 15:16, 25 October 2023
  • <noinclude>{{Verified|1.2.2723}}<!-- Source: Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Debug.xml -->{{Main|Thoughts}}</noinclude>
    527 bytes (60 words) - 08:28, 18 November 2020
  • ...ML_file_structure#Inheritance| overwriting (abstract) bases]], overwriting Defs wholesale and [[Modding Tutorials/Harmony| destructive prefixes]]. Note tha * Don't overwrite vanilla's Defs unless you absolutely have to. If you just want to change just a few values
    6 KB (918 words) - 11:13, 5 August 2023
  • <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml -->{{Main|Thoughts}}</noinclude>
    607 bytes (69 words) - 04:16, 1 June 2021
  • A DefModExtension is a way to add fields to Defs. DefModExtensions are a simple way to extend functionality to a Def. A DefM <nowiki>-</nowiki> Only works on Defs.<br/>
    4 KB (534 words) - 12:52, 4 February 2019
  • | [[Modding Tutorials/Mod folder structure#The Defs folders|Defs]] || All defs || All XML code is stored in this folder, usually further categorized in su
    4 KB (636 words) - 22:49, 18 January 2021
  • ...FirstMod</code> folder, create 2 new folders, <code>About</code> and <code>Defs</code> === <code>Defs</code> Folder ===
    8 KB (1,178 words) - 17:24, 10 December 2022
  • <xpath>/Defs/ThingDef[defName = "Bullet_Revolver"]/projectile/damageAmountBase</xpath> <xpath>/Defs/ThingDef[defName = "Bullet_Revolver"]/projectile/damageAmountBase</xpath>
    8 KB (1,139 words) - 06:53, 6 May 2024
  • [[Category:Defs]]
    892 bytes (119 words) - 02:09, 5 July 2019
  • Defs == <code>Defs</code> ==
    15 KB (2,199 words) - 22:44, 16 April 2024
  • <xpath>Defs/ThingDef[defName="MechGestator"]/recipes<xpath> <xpath>Defs/ThingDef[defName="OtherModWorkbench"]/recipes</xpath>
    19 KB (2,277 words) - 15:14, 29 April 2024
  • * Potential fix for mod-created meat defs with no source causing errors on hemogenic pawns consuming it.
    829 bytes (124 words) - 04:18, 7 November 2023
  • <!-- Data\Core\Defs\ThoughtDefs\Thoughts_Situation_Social.xml -->
    1 KB (152 words) - 01:07, 17 February 2023
  • <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Random.xml -->
    773 bytes (113 words) - 11:16, 24 August 2020
  • ...suitable for most purposes (most notably: using Defs or anything that uses Defs). Classes with the StaticConstructorOnStartup are initialised just before t ...d your textures outside the main thread and run your Harmony patches using Defs the game doesn't know exist yet. Subsequent new instances of your Mod class
    4 KB (640 words) - 01:23, 1 December 2023
  • <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Situation_TraitsPerm.xml -->
    1 KB (133 words) - 00:57, 17 February 2023
  • ...content of XML Defs. Prior to RimWorld alpha 17, modders could only modify Defs by creating new ones that overwrote the original; this often resulted in co ├ Defs
    26 KB (3,409 words) - 00:44, 9 May 2024
  • <Defs> </Defs></source><br/>
    11 KB (1,746 words) - 19:48, 4 August 2023
  • ...sing extension classes for Defs is no longer recommended. To add fields to defs, use [[Modding Tutorials/DefModExtension|DefModExtensions]] instead. * Referencing Defs directly in code means XML changes may not be reflected properly.
    8 KB (1,092 words) - 13:50, 16 April 2022
  • * [[Modding_Tutorials/Defs|Defs]] - XML Definitions are used to define and configure content in a way that ...yRequire]] - MayRequire and MayRequireAnyOf are used to conditionally load Defs and list entries based on whether a DLC or other mod is loaded
    9 KB (1,364 words) - 19:33, 13 March 2024
  • {{Main|Modding Tutorials/Modifying defs}} : There are many ways to [[Modding Tutorials/Modifying defs|modify Defs]] but as of A17, there exists something called DefPatches to alter the XML
    4 KB (732 words) - 22:11, 22 June 2020
  • [[Category:Defs]]
    1 KB (178 words) - 02:08, 5 July 2019
  • The game first loads all XML (defs, mostly) from Core, Mod 1, Mod 2, Mod 3 ...e hooks and they happen at different times. Most mods that mess about with Defs will all have to do it in the second or third hook.
    8 KB (1,376 words) - 05:07, 7 May 2022
  • ...s one of the reasons you might be better off [[Modding Tutorials/Modifying defs#Custom comp|writing a custom comp]].<br/><br/> This is where you create custom defs for your mod and C# code to go along with them.
    14 KB (2,026 words) - 17:05, 30 May 2020
  • <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml -->{{Main|Thoughts}}</noinclude>
    1 KB (197 words) - 08:06, 26 June 2021
  • <noinclude><!-- Source \Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml -->
    2 KB (228 words) - 14:45, 23 March 2022
  • <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml -->{{Main|Thoughts}}</noinclude>
    2 KB (300 words) - 01:13, 17 February 2023
  • =Adding fields to Defs=
    2 KB (256 words) - 15:22, 1 February 2019
  • ...your game by re-downloading and reinstalling it, or by replacing Mods/Core/Defs/BiomeDefs/BiomesBase.xml with this corrected version of the file. Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and
    3 KB (498 words) - 02:53, 7 November 2023
  • <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Exotic.xml -->
    2 KB (240 words) - 15:08, 14 November 2020
  • <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Core\Defs\Misc\ExpectationDefs\Expectations.xml -->{{Main|Thoughts}}</noinclude>
    2 KB (317 words) - 03:04, 4 December 2021
  • '''ThingDef''' is one of the many [[Modding_Tutorials/XML_Defs|Defs]] used in RimWorld. Almost every "tangible" (and some intangible) things yo <Defs>
    5 KB (799 words) - 10:30, 11 February 2019
  • <!-- Source (1.1): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Gatherings.xml -->
    2 KB (260 words) - 05:59, 22 January 2023
  • <noinclude><!-- Source \Ideology\Defs\ThoughtDefs\Thoughts_Situation_Special.xml -->
    2 KB (311 words) - 13:32, 8 January 2023
  • * [[Modding_Tutorials/XML_Defs|Defs]] ├ Defs
    10 KB (1,367 words) - 21:28, 10 February 2024
  • * Defs
    3 KB (408 words) - 11:39, 5 December 2023
  • ...e the classes in your .dll (optionally: from the xml data in the MyModName/Defs folder); ...Def classes|Def classes]] and [[Modding_Tutorials/Modifying defs|Modifying defs]])
    9 KB (1,383 words) - 18:27, 24 April 2023
  • Start by creating a new file in the Defs folder called "ThingDefs_Weapons.xml". this is where we will put the xml fo <Defs>
    17 KB (2,237 words) - 21:40, 5 February 2024
  • <!-- Source (1.3.3387): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Social.xml -->
    2 KB (309 words) - 17:45, 29 January 2023
  • [[Category:Defs]]
    2 KB (292 words) - 17:34, 30 January 2018
  • * Fixes to implants base defs
    2 KB (272 words) - 04:17, 7 November 2023
  • ...e that if you add a version-specific folder like “1.0/Defs”, the default “/Defs” folder will be ignored when playing on 1.0.) You can do this with the “Defs”, “Assemblies”, and “Patches” folders. Other data types, like tex
    2 KB (342 words) - 16:49, 15 July 2022
  • ...new folder in which will contain your new flooring xml. Inside your <code>Defs</code> folder create a new subfolder called <code>TerrainDefs</code>. You'r
    3 KB (426 words) - 22:29, 17 June 2020

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