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- <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Random.xml -->773 bytes (113 words) - 11:16, 24 August 2020
- ...suitable for most purposes (most notably: using Defs or anything that uses Defs). Classes with the StaticConstructorOnStartup are initialised just before t ...d your textures outside the main thread and run your Harmony patches using Defs the game doesn't know exist yet. Subsequent new instances of your Mod class4 KB (640 words) - 01:23, 1 December 2023
- <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Situation_TraitsPerm.xml -->1 KB (133 words) - 00:57, 17 February 2023
- ...content of XML Defs. Prior to RimWorld alpha 17, modders could only modify Defs by creating new ones that overwrote the original; this often resulted in co ├ Defs26 KB (3,409 words) - 00:44, 9 May 2024
- <Defs> </Defs></source><br/>11 KB (1,746 words) - 19:48, 4 August 2023
- ...sing extension classes for Defs is no longer recommended. To add fields to defs, use [[Modding Tutorials/DefModExtension|DefModExtensions]] instead. * Referencing Defs directly in code means XML changes may not be reflected properly.8 KB (1,092 words) - 13:50, 16 April 2022
- * [[Modding_Tutorials/Defs|Defs]] - XML Definitions are used to define and configure content in a way that ...yRequire]] - MayRequire and MayRequireAnyOf are used to conditionally load Defs and list entries based on whether a DLC or other mod is loaded9 KB (1,364 words) - 19:33, 13 March 2024
- {{Main|Modding Tutorials/Modifying defs}} : There are many ways to [[Modding Tutorials/Modifying defs|modify Defs]] but as of A17, there exists something called DefPatches to alter the XML4 KB (732 words) - 22:11, 22 June 2020
- [[Category:Defs]]1 KB (178 words) - 02:08, 5 July 2019
- The game first loads all XML (defs, mostly) from Core, Mod 1, Mod 2, Mod 3 ...e hooks and they happen at different times. Most mods that mess about with Defs will all have to do it in the second or third hook.8 KB (1,376 words) - 05:07, 7 May 2022
- ...s one of the reasons you might be better off [[Modding Tutorials/Modifying defs#Custom comp|writing a custom comp]].<br/><br/> This is where you create custom defs for your mod and C# code to go along with them.14 KB (2,026 words) - 17:05, 30 May 2020
- <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Royalty\Defs\ThoughtDefs\Thoughts_Memory_Misc.xml -->{{Main|Thoughts}}</noinclude>1 KB (197 words) - 08:06, 26 June 2021
- <noinclude><!-- Source \Royalty\Defs\ThoughtDefs\Thoughts_Situation_Special.xml -->2 KB (228 words) - 14:45, 23 March 2022
- <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Royalty\Defs\RoyalTitles\Thoughts_RoyalTitles.xml -->{{Main|Thoughts}}</noinclude>2 KB (300 words) - 01:13, 17 February 2023
- =Adding fields to Defs=2 KB (256 words) - 15:22, 1 February 2019
- ...your game by re-downloading and reinstalling it, or by replacing Mods/Core/Defs/BiomeDefs/BiomesBase.xml with this corrected version of the file. Alternatively, you can just go into your game folder and look in Mods/Core/Defs/BiomeDefs/BiomesBase.xml, search for every instance of <chancePerDay>, and3 KB (498 words) - 02:53, 7 November 2023
- <!-- Source (A16): Mods\Core\Defs\ThoughtDefs\Thoughts_Exotic.xml -->2 KB (240 words) - 15:08, 14 November 2020
- <noinclude>{{Verified|1.2.3005}}<!-- Source: \Data\Core\Defs\Misc\ExpectationDefs\Expectations.xml -->{{Main|Thoughts}}</noinclude>2 KB (317 words) - 03:04, 4 December 2021
- '''ThingDef''' is one of the many [[Modding_Tutorials/XML_Defs|Defs]] used in RimWorld. Almost every "tangible" (and some intangible) things yo <Defs>5 KB (799 words) - 10:30, 11 February 2019
- <!-- Source (1.1): Mods\Core\Defs\ThoughtDefs\Thoughts_Memory_Gatherings.xml -->2 KB (260 words) - 05:59, 22 January 2023