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− | {{infobox main|building| | + | <onlyinclude>{{{{TNTN|infobox main}}|building| |
− | |name = Solar generator | + | |name = |
− | |image = | + | Solar generator |
− | | | + | |image = SolarCollector.png|128px{{!}} |
− | |type = | + | Solar generator |
− | |type2 = Power | + | |info = |
− | |placeable = | + | Produces electricity from sunlight. Does not work in the dark. |
− | + | |type = Buildings{{!}} | |
− | + | Buildings | |
− | + | |type2 = Power{{!}} | |
− | + | Power | |
− | + | |placeable = y | |
− | |size = 4 | + | |size = 4|4 |
− | |||
|hp = 300 | |hp = 300 | ||
− | | | + | |efficiency = |
− | | | + | |power = + 1700 |
− | | | + | |buy = {{icon|metal|100}} |
− | | | + | |sell = {{icon|metal|50}} |
− | | | + | }}</onlyinclude> |
− | | | + | A solar generator provides 1700W of power. It has much smaller space requirements than a [[wind turbine]] but provides no power at night or during an [[Events#Eclipse|eclipse]]. It may be placed in a wind turbine's exclusion zone with no effect on the turbine. While usually placed outdoors, it may be enclosed with walls, but must be unroofed to operate. |
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− | }}A | ||
− | + | Power output is a direct product of the current [[Environment#Light|light]] level. For example, at 50% light a solar generator produces 850W of its 1700W maximum. | |
− | + | [[Battery|Batteries]] are a useful supplement to solar generators since they help provide power when the generators are offline. | |
− | + | If a solar generator catches fire it will often be destroyed because colonists cannot reach the interior section to extinguish the fire. | |
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{{nav|power|wide}} | {{nav|power|wide}} | ||
+ | [[Category:Buildings]] | ||
[[Category:Power]] | [[Category:Power]] |