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** = Creates a thought that affects the mood | ** = Creates a thought that affects the mood | ||
=== Lovin' === | === Lovin' === | ||
− | {{ | + | {{Stub|section=1|reason=General stub also investigate JobDriver_Lovin }} |
− | Lovers, Fiancé/Fiancées, and spouses may do lovin' if in a double sleeping place with each other. This will provide a positive mood boost for the two. For lovin' to happen the game checks every hour if the pawns are eligible (e.g., the pawns are not starving | + | Lovers, Fiancé/Fiancées, and spouses may do lovin' if in a double sleeping place with each other. This will provide a positive mood boost for the two. For lovin' to happen the game checks every hour if the pawns are eligible (e.g., the pawns are not starving or bleeding, the pawns are in bed, et cetera). Both partners evaluate their mean-time-between separately and is adjusted by the following: |
− | + | ||
− | * [[Pain]]: | + | * [[Pain]]: mean-time-between is multiplied by 1/(1-pain). |
− | * [[Consciousness]]: | + | * [[Consciousness]]: increases mean-time-between when lower than 50%. |
− | * [[Genes#Low libido|Low libido]] {{BiotechIcon}}: {{MTB}} ×2 | + | * Age: up to age 14, 0%, age 16 to 25, 100%, age 80, 20%. |
− | * [[Genes#High libido|High libido]] {{BiotechIcon}}: {{MTB}} ×0.5 | + | * [[Genes#Low libido|Low libido]] {{BiotechIcon}}: {{MTB}} ×2 |
− | + | * [[Genes#High libido|High libido]] {{BiotechIcon}}: {{MTB}} ×0.5 | |
− | + | ||
− | + | {| class="wikitable" | |
− | + | |- | |
− | + | ! Chance of Lovin' by Age | |
− | + | |- | |
− | + | | {{GraphChart|width=200|height=200|xAxisTitle=Age|yAxisTitle=Chance of Lovin'|type=line|x=0, 14, 16, 25, 80, 100|y=0, 0, 1, 1, 0.2, 0.2|yType=number|yAxisMax=1|xAxisMax=100|linewidth=1|colors=black}} | |
− | + | |} | |
=== Affairs === | === Affairs === | ||
If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer. | If the opinion of another person is high enough and the opinion of the pawn's lover/fiancé/fiancée/spouse is low enough, a pawn may start an affair with another pawn. Their lover/fiancé/fiancée/spouse will suffer a massive -70 opinion of the adulterer. | ||
− | This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse | + | This is disabled for [[Ideology]] if specific setting for the ideoligions is set to have free range of spouse. |
==Misc actions== | ==Misc actions== | ||
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Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony. | Any opinion thoughts regarding selling of loved ones or bonded animals are against the warden of the colony. | ||
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! Thought name | ! Thought name | ||
! Opinion | ! Opinion | ||
− | ! | + | ! Max cumulated opinion or stack limit per pawn |
! Nullifying traits | ! Nullifying traits | ||
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! Botched my surgery | ! Botched my surgery | ||
| -20* | | -20* | ||
− | | 5 | + | | 5 |
| None | | None | ||
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! Rescued me | ! Rescued me | ||
| 15 | | 15 | ||
− | | 3 | + | | 3* |
| None | | None | ||
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| 2* | | 2* | ||
| None | | None | ||
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|} | |} | ||
</li><div> | </li><div> | ||
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* [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc. | * [[Version/0.13.1135|0.13.1135]] - Social/Opinion system added. Family members out to cousins and beyond are now tracked, as are lovers, fiancees, marriages and exes of the same. Lovin' is added and Colonists in relationships can now share beds. People may get in social fights with those they dislike (even neutrals and enemies do this). Marriage ceremonies and parties added. People who leave the map while traveling, fleeing, being kidnapped, etc. can come back later as raiders, visitors, joiners, etc. | ||
* [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them. | * [[Version/1.1.0|1.1.0]] - Pawns now sometimes take the family name of their partner upon marriage. Pawns now really like the pawn who rescued them. | ||
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* [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony. | * [[Version/1.4.3563|1.4.3563]] - Fix: Lover relationships can generate for pawns who have spent their entire life in the colony. | ||
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[[Category:Characters]] | [[Category:Characters]] |