Editing Skilltrainer
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− | {{ | + | {{Define|Exotic Item |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Neurotrainer | ||
+ | | description = A one-use nanotech trainer device. The neurotrainer is inserted through the orbit of the eye and releases nanomachines into the subject's brain, quickly improving their skills in a specific area. | ||
| draw gui overlay = false | | draw gui overlay = false | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
Line 24: | Line 8: | ||
| label = neurotrainer | | label = neurotrainer | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 1 | ||
| thing class = Neurotrainer | | thing class = Neurotrainer | ||
| trade never stack = true | | trade never stack = true | ||
| use hit points = true | | use hit points = true | ||
+ | | flammability base = 1.0 | ||
+ | | market value base = 2000 | ||
+ | | max hit points base = 80 | ||
+ | |mass = 0.2 | ||
}} | }} | ||
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− | + | {{Info|This device is used by a colonist to raise one particular [[Skills|skill]] by giving 50000 experience (affected by learning factors) . The skill it will upgrade is listed as a prefix, i.e. Melee Neurotrainer. It will have no effect on a colonist that is incapable of that skill. A skill upgraded above level 10 is still subject to decay. | |
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− | + | To use the device, select a colonist, right-click the neurotrainer, then click 'Use neurotrainer'. It is only usable once and is then destroyed. | |
− | + | }} | |
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− | To use the device, select a colonist, right-click the | ||
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