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{{Infobox main|structure
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{{infobox main|structure|
 
| name = Silver tile
 
| name = Silver tile
| image = ground silver tile.png
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| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.
| description = For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.
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| image = ground silver tile.png|Silver tile
<!-- Base Stats -->
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| info =
 
| type = Floor
 
| type = Floor
| marketvalue = 73
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| type2 =  
| beauty = 4
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| placeable = True
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| size = 1 ˣ 1
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| speed = 1
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| beauty = 5
 
| flammability = 0
 
| flammability = 0
<!-- Building -->
 
| size = 1 ˣ 1
 
| placeable = True
 
 
| cleanliness = +0.2
 
| cleanliness = +0.2
| cleaning time factor = 0.6
 
| filth multiplier = 1
 
| speed = 1
 
<!-- Creaton -->
 
 
| research = Smithing
 
| research = Smithing
 
| work to make = 800
 
| work to make = 800
 
| resource 1 = Silver
 
| resource 1 = Silver
 
| resource 1 amount= 70
 
| resource 1 amount= 70
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| marketvalue = 73
 
| skill 1 = Construction  
 
| skill 1 = Construction  
 
| skill 1 level = 3
 
| skill 1 level = 3
| deconstructable = true
 
<!-- Wiki -->
 
 
| page verified for version = 1.3.3101
 
| page verified for version = 1.3.3101
 
}}
 
}}
'''Silver tile''' is a type of [[floor]]. It is naturally [[cleanliness|clean]], non-flammable, and quite [[beauty|beautiful]].  
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Silver tile is one of the [[floors]] that you can construct. It is constructed out of 70 [[silver]], and increases a room's wealth by 73 per tile once finished.
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Silver tiles also has a 0.2 [[Room stats#Cleanliness|cleanliness]] value.  For users of the [[Royalty DLC]], it is considered a fine tile.
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==Acquisition==
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Constructing silver tiles requires [[Research#Smithing|Smithing]] to be researched. Each tile requires {{icon|silver|70}} [[silver]] and a [[Skills#Construction|construction]] skill of 3.
  
== Acquisition ==
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== Analysis ==
Silver tiles can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each tile requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
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There are two primary use cases for silver tile, namely general flooring and fine flooring for meeting the room requirements of [[noble]]s {{royaltyIcon}}.  
  
== Summary ==
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===General Flooring===
Silver tiles gives {{+|{{P|Beauty Base}}}} [[beauty]] and has a [[cleanliness]] of {{+|{{P|Cleanliness}}}}. It also takes {{Good|{{%|{{P|Cleaning Time Factor}}}}}} the time to clean [[filth]] on it. It is not [[flammable]] and does not penalize walk speed.
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Compared to other floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is an easy-to-defend way to improve area [[beauty]] and [[cleanliness]] as it cannot typically be destroyed without player intervention, their use as actual flooring is largely limited outside of player preference. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
  
Silver tiles also count as a [[fine floor]] for the purposes of [[noble]]s.{{RoyaltyIcon}}
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There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction.
  
== Analysis ==
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===Fine Flooring===
Compared to other general floors, they are quite beautiful, but resource intensive and add a significant amount of [[wealth management|Wealth]] to the colony. While it is a trivial-to-defend way to improve area [[beauty]] and [[cleanliness]], its practical use as flooring is limited. It is considerably more efficient to construct [[sculptures]] to improve [[room stats|room beauty]] in most circumstances.  
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{{Royalty|No category}}
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{{see also|Fine floor}}
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Silver tiles are surprisingly competitive with both [[fine carpets]] and [[fine stone tiles]]. Silver tiles offer higher beauty than both (5 vs 4 and 3 respectively), a [[cleanliness]] bonus, non-flammability, highly available construction material, are significantly faster to construct, and only require a [[Skills#Construction|construction skill]] of 3 instead of 6. This means they're easier to make impressive rooms out of, and to keep them impressive when they inevitably get [[filth]]y. The cleanliness-improving effects are most important in very high-impressiveness rooms.  Impressiveness values weight heavily towards the lowest stat, and aside from [[gold tile]] there are no other ways to improve a room's cleanliness while keeping it fine-floored.
  
There may be some merit to its use in defensive areas, such as killboxes, where non-flammability is important, where more beauty will improve the mood of colonists in combat and help prevent [[mental break]]s occuring at inopportune times, but where sculptures would be at risk of destruction. The clean time factor can also help against [[blood]].
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Silver tiles have a market value only 6 {{icon small|silver}} silver more than that of fine carpets, which is very close, but are just over twice as expensive as fine stone tiles. Note however that the the work saved in the stone cutting and build time required for fine stone tiles could likely pay for the difference in pawn-hours spent by using the time saved on other profitable tasks. The effect on [[wealth management|colony wealth]] may be relevant to some players however.  
  
=== Fine flooring ===
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Also of note, the research required for silver tiles, [[Research#Smithing|Smithing]], is very important to game progression and is likely to be unlocked anyway. Fine stone tiles requires the similar vital [[Research#Stonecutting|Stonecutting]], but fine carpets requires [[Research#Carpet making|Carpet Making]] which will not be a priority in many
Silver tiles are surprisingly competitive as a [[fine floor]]{{RoyaltyIcon}}, which are all resource intensive. [[Impressiveness]] weighs heavily towards the lowest stat, so the small Cleanliness of silver and [[gold tile]]s help. Gold tiles are 10x more expensive - while more beautiful, [[sculpture]]s are usually a superior form of beauty.
 
  
* Silver tiles have the same beauty of [[fine carpet]]s, while only being 6 {{Icon Small|silver}} [[Market Value]] higher. Meanwhile, silver tiles are ''much'' faster to construct, have +0.2 Cleanliness, are 333% faster to clean, and are non-flammable. However, [[cloth]] is easier to grow in massive quantities when the [[biome]] supports it. If the cloth needs to be bought, then silver tile usually comes out ahead.
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Lastly if the colony is producing its own cloth for carpets, silver tiles are slightly more expensive but if the cloth needs to be bought, then they are directly comparable. Thus, silver tile is a strong competitor to fine carpets for many colonies, even ones with a cloth industry.
* [[Fine stone tiles]] are also nonflammable, but only have +3 beauty and no Cleanliness. Stone takes longer than even fine carpet to construct, and creating [[stone block]]s is a time-consuming task. The main appeal is that stone is very cheap; stone is nearly always available, and fine stone has half the [[wealth]] of silver. Fine stone floor also has a cleaning time of 80% (25% more than silver).  
 
  
Note that carpet requires the separate [[Research#Carpet making|Carpet making]] research. Both silver and fine stone require the [[Research#{{P|Required Research}}|{{P|Required Research}}]] instead, a pre-requsite for many other essential projects.
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The last fine floor, [[gold tile]], are exceptionally expensive in comparison to their silver counterpart and their effect on colony wealth bears this out, but they also provide a phenomenal beauty rating of +12. They are also similarly quick to lay, have the same clealiness bonus, and require the same skill. The practicality of gold tile is limited however, due to their cost and the comparative ease of using [[sculptures]] to improve [[room stats|room beauty]] if the other fine floor options are inadequate.
  
 
== Version history ==
 
== Version history ==
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
 
* [[Version/1.1.2562|1.1.2562]] - Now considered fine floor.
* [[Version/1.4.3523|1.4.3523]] - Beauty decreased from 5 to 4 and cleaning time factor added. Description changed from ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They get a bonus to cleanliness.'' to ''For a futuristic but royal look, silver tiles fit perfectly into luxurious rooms. They are quick to clean and get a bonus to cleanliness.''
 
  
{{Nav|floor|wide}}
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{{nav|floor|wide}}
 
[[Category:Floor]]
 
[[Category:Floor]]
[[Category:Fine floor]]
 

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