Editing Short bow

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Rewrite|reason=Verify graphs and comparison tables}}
+
{{Rewrite|reason=Standardize formatting and outdated information}}{{infobox main|weapon|
{{Infobox main|weapon
+
|name = Short bow
| name = Short bow
+
|image = ShortBow.png|Short bow
| image = ShortBow.png
+
|description = A simple short selfbow made from a single piece of wood.
| description = A simple short selfbow made from a single piece of wood.
+
|type = Equipment
| type = Equipment
+
|type2 = Weapons
| type2 = Weapons
+
|class = Neolithic
| tech level = Neolithic
+
|damage = 11
| class = Neolithic
+
|armorPenetration = 16
| damage = 11
+
|range = 22.9
| damage type = Arrow
+
|accuracyTouch = 75
| armorPenetration = 16
+
|accuracyShort = 65
| range = 22.9
+
|accuracyMedium = 45
| accuracyTouch = 75
+
|accuracyLong = 25
| accuracyShort = 65
+
|accuracyAvg = 64.8
| accuracyMedium = 45
+
|mode = Single-Shot
| accuracyLong = 25
+
|warmup = 81
| accuracyAvg = 64.8
+
|cooldown = 99
| mode = Single-Shot
+
|burst = 1
| warmup = 81
+
|DPS = DPS
| cooldown = 99
+
|velocity = 44
| burst = 1
+
|resource 1 = Wood
| DPS = DPS
+
|resource 1 amount = 30
| velocity = 44
+
|marketvalue = 45
| production facility 1 = Crafting spot
+
|mass base = 0.8
| production facility 2 = Fueled smithy
+
|stoppingPower = 0.5
| production facility 3 = Electric smithy
+
|work to make = 2400
| resource 1 = Wood
 
| resource 1 amount = 30
 
| marketvalue = 45
 
| mass base = 0.8
 
| stoppingPower = 0.5
 
| work to make = 2400
 
 
| meleeattack1dmg = 9
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1type = blunt
Line 45: Line 39:
 
| MeleeWeaponAverageAP = 13
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| page verified for version =
| skill 1 = Crafting
+
}}{{info|The '''short bow''' is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}
| skill 1 level = 2
+
==Overview==
| has quality = True
+
The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].
| weaponTags = Neolithic, NeolithicRangedBasic
 
| tradeTags = WeaponRanged
 
}}
 
{{Info|The '''short bow''' is a very light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}
 
  
== Obtaining ==
+
However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.
Short bows can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Alternatively, short bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander [[faction base]]s, and obtained from the following [[raider#Humanlike|raider]] kinds:
+
The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.
 +
 
 +
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.
 +
 
 +
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
 +
 
 +
{{Weapon Quality Table}}
 +
==Melee Combat==
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| c_12 text-center}}
 +
!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
 +
!AP
 +
!Cooldown
 +
!Likelihood
 +
!Base DPS
 +
|-
 +
!Overall
 +
!-
 +
!-
 +
!9
 +
!13%
 +
!2.00s
 +
!-
 +
!4.50
 +
|- newline
 +
|Limb
 +
|Blunt
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|- newline
 +
|Limb
 +
|Poke
 +
|Blunt
 +
|9
 +
|13%
 +
|2.00s
 +
|50.00%
 +
|4.50
 +
|}
 +
</li><div>
 +
 
 +
===Obtaining===
 +
Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
 +
|-
 
! Raider Kind !! Chance !! Average Quality !! Health
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
|-
Line 64: Line 103:
 
|}
 
|}
  
You also start with two short bows in the [[Scenario_system#Lost_Tribe|Lost Tribe scenario]].
 
  
== Analysis ==
+
Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.
Short bows are one of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality [[scenario]]s. A [[crafting spot]] can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not at range. Any weapon at all also gives a basic defense against hostile wildlife and raiders.
 
  
As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary launcher]]. Other weaknesses include low accuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
 
  
Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the [[recurve bow]] researched, offering an immediate upgrade, assuming someone has a [[Crafting]] skill of {{Q|Recurve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a weapon of any kind.
+
You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).
  
=== Stats ===
 
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~28.35 seconds average) to incapacitate that human from pain shock.
 
  
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
+
==Short Bow vs. Comparable Weapons==
 
 
{{Weapon Stats Table}}
 
 
 
== Short bow vs. comparable weapons ==
 
 
<!--
 
<!--
 
     Table cell hex colour values for win rates:
 
     Table cell hex colour values for win rates:
Line 94: Line 124:
  
 
=== Methodology ===
 
=== Methodology ===
 +
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 +
 
<div class="mw-collapsible-content">
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
Line 103: Line 135:
 
* Weather conditions are kept clear and no cover is used</div>
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
</div>
 +
  
 
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
 
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
  
==== Unarmored ====
+
 
 +
====Unarmored====
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
  
Line 117: Line 151:
 
! Pila
 
! Pila
 
| style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || -
 
| style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || -
 +
|-
 
|}
 
|}
  
==== Flak armor ====
+
 
 +
====Flak Armor====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
  
Line 130: Line 166:
 
! Pila
 
! Pila
 
| style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || -
 
| style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || -
 +
|-
 
|}
 
|}
  
==== Marine armor ====
+
 
 +
====Marine Armor====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
  
Line 143: Line 181:
 
! Pila
 
! Pila
 
| style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || -
 
| style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || -
 +
|-
 
|}
 
|}
  
 
== Graphs ==
 
== Graphs ==
 
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 +
  
 
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
 
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
Line 156: Line 196:
 
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]
 
[[File:ShortBowAccuracyTriggerHappy.png|494px|Short bow's accuracy with various shooters with trigger-happy.]]
 
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]
 
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]
 
+
==Version History==
== Version history ==
 
 
* [[Version/0.3.410|0.3.410]] - Added
 
* [[Version/0.3.410|0.3.410]] - Added
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
Line 164: Line 203:
 
</gallery>
 
</gallery>
  
{{Nav|weapon|wide}}
+
[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
+
{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
+
[[Category:Weapons]]
 +
[[Category:Equipment]]

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 hidden category: