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{{Rewrite|reason=Verify graphs and comparison tables}}
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<onlyinclude>
{{Infobox main|weapon
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{{infobox main|weapon|
| name = Short bow
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|name = Short bow
| image = ShortBow.png
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|image = ShortBow.png|Short bow
| description = A simple short selfbow made from a single piece of wood.
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|description = A simple short selfbow made from a single piece of wood.
| type = Equipment
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|type = Equipment
| type2 = Weapons
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|type2 = Weapons
| tech level = Neolithic
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|class = Neolithic
| class = Neolithic
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|damage = 11
| damage = 11
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|armorPenetration = 16
| damage type = Arrow
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|range = 22.9
| armorPenetration = 16
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|accuracyTouch = 75
| range = 22.9
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|accuracyShort = 65
| accuracyTouch = 75
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|accuracyMedium = 45
| accuracyShort = 65
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|accuracyLong = 25
| accuracyMedium = 45
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|mode = Single-Shot
| accuracyLong = 25
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|warmup = 81
| accuracyAvg = 64.8
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|cooldown = 99
| mode = Single-Shot
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|burst = 1
| warmup = 81
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|DPS = DPS
| cooldown = 99
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|velocity = 44
| burst = 1
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|buy = {{icon|wood|30}}
| DPS = DPS
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|sell = {{icon|silver|45}}
| velocity = 44
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|mass base = 1.2
| production facility 1 = Crafting spot
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|stoppingPower = 0.5
| production facility 2 = Fueled smithy
 
| production facility 3 = Electric smithy
 
| resource 1 = Wood
 
| resource 1 amount = 30
 
| marketvalue = 45
 
| mass base = 0.8
 
| stoppingPower = 0.5
 
| work to make = 2400
 
| meleeattack1dmg = 9
 
| meleeattack1type = blunt
 
| meleeattack1part = Limb
 
| meleeattack1cool = 2.0
 
| meleeattack1ap = 13
 
| meleeattack2dmg = 9
 
| meleeattack2type = poke
 
| meleeattack2part = Limb
 
| meleeattack2cool = 2.0
 
| meleeattack2ap = 13
 
| MeleeWeaponAverageDPS = 4.5
 
| MeleeWeaponAverageAP = 13
 
| page verified for version =
 
| skill 1 = Crafting
 
| skill 1 level = 2
 
| has quality = True
 
| weaponTags = Neolithic, NeolithicRangedBasic
 
| tradeTags = WeaponRanged
 
 
}}
 
}}
{{Info|The '''short bow''' is a very light, single-shot ranged [[weapon]] in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}
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</onlyinclude>
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{{info|The short bow is a very light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot; slightly longer time between shots; slightly shorter range and moderate accuracy.}}
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==Overview==
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The short bow is a low-tier neolithic weapon, and also the easiest ranged weapon to acquire in the game thanks to its extremely low resource requirement, lack of a requirement for proper facilities and a complete lack of research requirements. With scenarios such as naked brutality, a short bow is essential to earlygame survival as a safe means of hunting and basic defense against hostile wildlife and raiders. Curiously, short bows also have a slightly higher armor penetration rating than the much more powerful [[greatbow]].
  
== Obtaining ==
 
Short bows can be crafted at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]] or [[{{P|Production Facility 3}}]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}.
 
  
Alternatively, short bows can be [[trade|purchased]] from neolithic war merchants and orbital combat suppliers, tribal and outlander [[faction base]]s, and obtained from the following [[raider#Humanlike|raider]] kinds:
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However, short bows are also the only neolithic ranged weapons that can't stagger [[human]]s, which puts them at a disadvantage against melee units. The short bow also has the 3rd lowest damage output out of all ranged weapons in the game, only beating the [[pila]] and [[incendiary launcher]] - the latter being a support weapon rather than straight-up aggro. Other weaknesses include low accuracy for a neolithic weapon (especially at medium range), as well as a rather slow projectile velocity. Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s, with two short bows being required to match a single one of the aforementioned firearms.
  
{| class="wikitable sortable"
 
! Raider Kind !! Chance !! Average Quality !! Health
 
|-
 
| Archer || 92.27% || Poor || 50-180%
 
|}
 
  
You also start with two short bows in the [[Scenario_system#Lost_Tribe|Lost Tribe scenario]].
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The short bow is best-suited for close-quarters engagements overall since it's most accurate up to short ranges, and because of its sub-par projectile velocity. It's also a somewhat viable hunting weapon for smaller and lower-risk game.
  
== Analysis ==
 
Short bows are one of the easiest ranged weapons to create, so are an important item for the Lost Tribe and Naked Brutality [[scenario]]s. A [[crafting spot]] can be created almost anywhere, instantly, and wood is typically not hard to find. Any ranged weapon at all allows you to safely hunt animals; even 0% manhunter animals will retaliate in melee combat, but not at range. Any weapon at all also gives a basic defense against hostile wildlife and raiders.
 
  
As they are so cheap, they aren't great as actual weapons. Short bows have the 3rd lowest {{DPS}} of all player-craftable ranged weapons in the game, ahead of only the [[pila]] and [[incendiary launcher]]. Other weaknesses include low accuracy and inability to stagger [[human]]s, something all other neolithic options can do. The short bow is best suited for close-quarters engagements due to its high close accuracy and slow projectile velocity.
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Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~27.8 seconds average) to incapacitate that human from pain shock.
  
Naturally, a short bow will be significantly overshadowed in terms of combat performance by even the most basic of firearms such as [[autopistol]]s and [[revolver]]s. Two short bows are roughly equal to one of the aforementioned firearms. New Tribes also begin with the [[recurve bow]] researched, offering an immediate upgrade, assuming someone has a [[Crafting]] skill of {{Q|Recurve bow|Skill 1 Level}} or more. Replacing the short bow with better ranged options should thus be your second priority, only after making sure everyone has a weapon of any kind.
 
 
=== Stats ===
 
Against an unarmored human, a short bow can kill with 4 hits to the torso, 3 hits to the head or neck, or 1 hit to the brain; cripple or destroy limbs in 3 hits; and cripple or destroy eyes and digits with a single hit. It'll generally take around 6 hits (~28.35 seconds average) to incapacitate that human from pain shock.
 
  
 
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
 
Overall, the short bow is best paired with a careful shooter until level 9, and with a trigger-happy shooter beyond that point.
  
{{Weapon Stats Table}}
 
  
== Short bow vs. comparable weapons ==
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====Melee Combat====
<!--
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{| {{STDT| c_12 text-center}}
    Table cell hex colour values for win rates:
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!Tool
    0 - 20.83% win rate = #FF6969
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!Attack
    20.84 - 31.24% win rate = #FF9B72
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!Damage Type
    31.25 - 43.74% win rate = #FFCD7B
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!Power
    43.75 - 56.25% win rate = #FFFF85
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!Cooldown
    56.26 - 68.75% win rate = #CDFF7B
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!Likelihood
    68.76 - 79.16% win rate = #9BFF72
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!Base DPS
    79.17 - 100.00% win rate = #69FF69
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|-  
-->
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!Overall
This section goes over how well the short bow fares against comparable weapons (similar value, tech level or similar characteristics) in 1 vs. 1 combat.
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!-
 +
!-
 +
!9
 +
!2.00s
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!-
 +
!4.50
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|- newline
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|Limb
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|Blunt
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|Blunt
 +
|9
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|2.00s
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|50.00%
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|4.50
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|- newline
 +
|Limb
 +
|Poke
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|Blunt
 +
|9
 +
|2.00s
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|50.00%
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|4.50
 +
|}
  
=== Methodology ===
 
<div class="mw-collapsible mw-collapsed" style="width:800px;overflow:auto">
 
<div class="mw-collapsible-content">
 
* All testing is semi-automated which allows for large sample sizes to be gathered per set of results with ease
 
* All pawns have a skill level of 8 in shooting
 
* No pawns have any traits that affect combat performance
 
* All pawns are of 18 years of age and completely healthy
 
* Pawns are divided by walls to prevent stray shots from skewing results in any way
 
* Weather conditions are kept clear and no cover is used</div>
 
</div>
 
  
Results in the tables below are the percentages of battles that short bows either won or tied against the weapon listed in the first column of said tables, with a sample size of 2,000 battles per result. Higher percentages are better.
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===Obtaining===
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Short bows can be purchased from neolithic war merchants and orbital combat suppliers, tribal and outlander settlements, or obtained from the following [[raider#Humanlike|raider]] kinds:
  
==== Unarmored ====
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{| class="wikitable sortable"
For the unarmored testing, all pawns wore normal quality [[plainleather]] [[pants]] and plainleather [[button-down shirt]]s.
 
 
 
{| class="wikitable sortable" style="text-align: center"
 
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
 
|-
 
|-
! Recurve bow
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! Raider Kind !! Chance !! Average Quality !! Health
| style="background: #FFCD7B" | 38.85% || style="background: #FFCD7B" | 31.25% || style="background: #FF9B72" | 25.70% || style="background: #FF9B72" | 22.75% || - || - || -
 
 
|-
 
|-
! Pila
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| Archer || 92.27% || Poor || 50-180%
| style="background: #69FF69" | 82.20% || style="background: #9BFF72" | 77.60% || style="background: #CDFF7B" | 66.05% || style="background: #CDFF7B" | 64.50% || - || - || -
 
 
|}
 
|}
  
==== Flak armor ====
 
For the flak armor testing, all pawns wore normal quality [[steel]] [[simple helmet]]s, [[flak jacket]]s, [[flak vest]]s, plainleather button-down shirts and [[flak pants]].
 
  
{| class="wikitable sortable" style="text-align: center"
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Short bows can also be manufactured at [[fueled smithy|any]] [[electric smithy|smithy]] or a [[crafting spot]] with no research required; from 30 [[wood]] and {{ticks|2400}} of work. A crafting skill of at least 2 is required.
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Recurve bow
 
| style="background: #FFCD7B" | 36.60% || style="background: #FFCD7B" | 31.75% || style="background: #FF6969" | 20.75% || style="background: #FF9B72" | 22.80% || - || - || -
 
|-
 
! Pila
 
| style="background: #69FF69" | 90.15% || style="background: #69FF69" | 84.80% || style="background: #9BFF72" | 74.65% || style="background: #9BFF72" | 72.60% || - || - || -
 
|}
 
  
==== Marine armor ====
 
For the marine armor testing, all pawns wore normal quality [[marine helmet]]s, [[marine armor]], plainleather button-down shirts and plainleather pants.
 
  
{| class="wikitable sortable" style="text-align: center"
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You also start with two short bows with the lost tribe [[scenario system|scenario]], along with some [[pila]], a [[wood]]en [[club]], a [[steel]] [[ikwa]] and a [[jade]] [[knife]] ([[jade knife|main article]]).
! Short bow vs. !! 3 !! 7 !! 12 !! 18 !! 25 !! 32 !! 40
 
|-
 
! Recurve bow
 
| style="background: #FFCD7B" | 34.60% || style="background: #FF9B72" | 25.50% || style="background: #FF6969" | 20.70% || style="background: #FF6969" | 18.85% || - || - || -
 
|-
 
! Pila
 
| style="background: #69FF69" | 89.75% || style="background: #69FF69" | 83.45% || style="background: #9BFF72" | 71.80% || style="background: #9BFF72" | 70.85% || - || - || -
 
|}
 
  
 
== Graphs ==
 
== Graphs ==
 
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
 
The graphs assume a normal quality short bow against an adult human that's out in the open in clear weather. For DPS, projectile speed has also been factored into the equation, with the weighting based on the base amount of attacks that it'll take to put the aforementioned target into pain shock.
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[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
 
[[File:ShortBowAccuracyNoTrait.png|494px|Short bow's accuracy with various shooters without any trait.]]
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[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]
 
[[File:ShortBowDPSHappy.png|494px|Short bow's DPS with various shooters with trigger-happy.]]
  
== Version history ==
 
* [[Version/0.3.410|0.3.410]] - Added
 
* [[Version/1.5.4062|1.5.4062]] - Received a new texture.
 
<gallery>
 
ShortBow Old.png|Texture prior to 1.5
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Kind::Weapons| ]]
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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{{nav|weapon|wide}}
[[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Bows]]
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[[Category:Weapons]]
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[[Category:Equipment]]

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