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{{infobox main|building|
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{{Infobox main|Ship|
|name = Ship cryptosleep casket
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| name = Ship cryptosleep casket
|image = ShipCryptosleepCasket.png|Ship cryptosleep casket
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| image = ShipCryptosleepCasket.png|Ship cryptosleep casket
|imagesize = 192px
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| imagesize = 192px
|description = A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
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| description = A cryptosleep casket hardened against the dangers of space. Capable of maintaining a person in cryptosleep for centuries and surviving atmospheric re-entry.
|type = Building
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| type = Ship
|type2 = Ship
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| type2 =  
|placeable = true
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| placeable = Yes
|path cost = 42
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| rotatable = Yes
|passability = pass through only
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| size = 2 ˣ 1
|blockswind = true
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| hp = 200
|cover = 0.5
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| power =
|minifiable = false
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| flammability = 0
|size = 1 ˣ 2
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| research = Vacuum Cryptosleep Caskets
|rotatable = True
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| work to make = 8000
|flammability = 0
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| resource 1 = Steel
|hp = 200
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| resource 1 amount = 120  
|terrain affordance = heavy
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| resource 2 = Uranium
|research = Vacuum cryptosleep casket
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| resource 2 amount = 14
|skill 1 = Construction
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| resource 3 = Component
|skill 1 level = 8
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| resource 3 amount = 3
|work to make = 8000
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| resource 4 = Advanced component
|resource 1 = Steel
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| resource 4 amount = 3
|resource 1 amount = 120
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| skill 1 = Construction
|resource 2 = Uranium
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| skill 1 level = 8
|resource 2 amount = 14
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| cover = 0.5
|resource 3 = Component
 
|resource 3 amount = 3
 
|resource 4 = Advanced component
 
|resource 4 amount = 3
 
 
}}
 
}}
 
The '''ship cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its [[Cryptosleep casket|non-ship cousin]].  
 
The '''ship cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation for space travel in addition to the other utilitarian purposes of its [[Cryptosleep casket|non-ship cousin]].  
  
== Acquisition ==
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== Acquistition ==
Ship cryptosleep caskets can only be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each requires {{Required Resources}}, {{P|Work To Make}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
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As a complicated piece of machinery, [[Research#Vacuum cryptosleep caskets|Vacuum cryptosleep caskets]] must be researched before it can be constructed. A ship cryptosleep caket requires {{icon|steel|120}} [[steel]], {{icon|uranium|14}} [[uranium]], {{icon|component|3}} [[component]]s, {{icon|advcomponent|3}} [[Advanced component]]s, and a construction [[skill]] of 8. Additionally, it must be constructed adjacent to a [[ship structural beam]] (head first). It cannot be placed independently. They can be placed adjacent to each other provided they don't block the interaction spot of other caskets.
  
Ship caskets also spawn with the ship in the [[journey offer]] quest.
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Ship caskets also spawn with the ship in the [[Quests#Journey_offer|Journey offer]] quest.
  
== Summary ==
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==Analysis ==
Ship cryptosleep caskets are required to build and launch a [[ship]]. At least one casket must be loaded in order for a ship to launch.
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During cryptosleep, the occupants biological functions are suspended and they will not age biologically, only chronologically. The pawns stats and status effects will similarly be frozen (this is not completely true; some effects, such as mood and social, do tick down while in cryptosleep) - their hunger will not decrease, any injuries won't progress and any drug doses will remain the same. The player may select a cryptosleep casket and look at the inspect pane to see if it is empty or occupied.
  
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, but at a lesser amount.
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To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket". Alternatively, if the colonist is downed, another colonist can be ordered to carry the downed pawn to the casket.
  
For colonists, simply select the colonist, right click the casket, and select "Enter ship cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
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Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done violently, by applying anesthesia followed by manually directing a colonist to carry them inside or if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.  
  
When occupied, an 'Eject sleeper' button becomes available to allow the player to remove the colonist remotely. After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
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When occupied, an <tt>'Eject sleeper'</tt> button becomes available to allow the player to remove the colonist.
  
When a ship cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
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When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
  
== Analysis==
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===Utility===
Ship cryptosleep caskets are required to launch a [[ship]]. Outside of the ship, any cryptosleep casket can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.   Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.  
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This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of avoiding withdrawal-induced mental breaks in the event of drug shortages - this technique can be used to save the life of a [[Luciferium]]-user, or decrease total demand over time.  
  
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals for recruitment and taming until an [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
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With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save enemies/animals till [[Mental_inspiration|inspiration]], particularly - [[thrumbo]]s and enemies with high resistance.  
  
=== Comparisons to other caskets ===
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed.
There are three types of cryptosleep casket:
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===Space Travel===
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Unlike other caskets, the ship casket attaches to the ship and can be used to take pawns to the starts to "end" the game. If the player wishes to build a ship to evacuate the planet one casket is required for each colonist and/or animal to be transported. They must be attached to the other ship parts. Any animals must be anesthetized first.
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===Comparions to other caskets===
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There are three types of casket - [[Cryptosleep casket|regular]], ship and [[Ancient cryptosleep casket|ancient]]. Regular caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn. Ancient caskets are similar to regular but are freely available on most maps in [[Ancient shrine]]s, requiring no investment, but they cannot be moved from where they are. This can make for inopportune positioning or require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies including occasionally the current inhabitants of the caskets. Ship caskets are more expensive and significantly require more reaseach (10,800 pts more) than regular caskets, and also require a Ship structural beam to attach to, increasing the cost signficiantly (though, up to 8 caskets can share the same beam). However, they can be placed anywhere the beam can also be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
 
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{| {{STDT| sortable c_01 text-center}}
 
{| {{STDT| sortable c_01 text-center}}
 
! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 
! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 
|-
 
|-
| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
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| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Menus#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
 
|-
 
|-
 
| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
 
| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
 
|-
 
|-
| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
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| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Menus#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
 
|}
 
|}
 
</li><div>
 
</li><div>
  
Ship cryptosleep caskets are required to build a [[ship]], so are convienent once you get to that stage of the game. Ship cryptosleep caskets also have the advantage of being openable by the pawn inside, meaning that they can be opened if no conscious pawns are outside. However, they require much more research than regular caskets and ancient caskets (which require none at all). They also need a [[ship structural beam]] to build, which is both space and resource demanding.
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==Version History==
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Sprite was updated in in A14
  
== Version history ==
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Sprite was updated again at some point.
* A14 - Sprite was updated
 
* Beta 19/1.0 Update - Reduced all costs to build the ship components by 30%
 
* ? - Sprite was updated again at some point.
 
  
 
<gallery>
 
<gallery>
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</gallery>
 
</gallery>
  
== See also ==  
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== See Also ==  
 
* [[Cryptosleep casket]]
 
* [[Cryptosleep casket]]
 
* [[Ancient cryptosleep casket]]
 
* [[Ancient cryptosleep casket]]
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<noinclude>
 
<noinclude>
 
{{nav|ship|wide}}
 
{{nav|ship|wide}}
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[[Category:Buildings]]
 
[[Category:Ship]]
 
[[Category:Ship]]
 
</noinclude>
 
</noinclude>

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