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<noinclude>
 
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{{#vardefine:cellsize|width=100px height=50px}}{{For|strategies on building defenses|Defense structures}}
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</noinclude>
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{{#vardefine:cellsize|width=116px height=20px}}
  
Colonists can build the following '''security''' structures to help protect the colony from harm:
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{{for|strategies on building defenses|Defense structures}}
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Colonists can build the following security structures to help protect the colony from harm:
 
{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
| {{#var:cellsize}} | [[{{Q|Sandbags|Image}}          |64px|link=Sandbags|Sandbags]]
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| {{#var:cellsize}} | [[File:Sandbags wall.png|104px|link=Sandbags]]
| {{#var:cellsize}} | [[{{Q|Barricade|Image}}          |86px|link=Barricade|Barricade]]
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| {{#var:cellsize}} | [[File:ImprovisedTurretA16.png|128px|link=Improvised turret]]
| {{#var:cellsize}} | [[{{Q|Mortar|Image}}             |64px|link=Mortar|Mortar]]
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| {{#var:cellsize}} | [[File:TurretMortarBomb.png|128px|link=Mortar]]
| {{#var:cellsize}} | [[{{Q|Spike trap|Image}}        |64px|link=Spike trap|Spike trap]]
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| {{#var:cellsize}} | [[File:DeadfallTrap.png|48px|link=Deadfall trap]]
| {{#var:cellsize}} | [[{{Q|Mini-turret|Image}}        |64px|link=Mini-turret|Mini-turret]]
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| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]]
| {{#var:cellsize}} | [[{{Q|Uranium slug turret|Image}}|64px|link=Uranium slug turret|Uranium slug turret]]
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| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]]
| {{#var:cellsize}} | [[{{Q|Autocannon turret|Image}}  |64px|link=Autocannon turret|Autocannon turret]]
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| {{#var:cellsize}} | [[File:IED EMP trap.png|86px|link=IED EMP trap]]
| {{#var:cellsize}} | [[{{Q|Foam turret|Image}}        |64px|link=Foam turret|Foam turret]]
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| {{#var:cellsize}} | [[File:IED firefoam trap.png|86px|link=IED firefoam trap]]
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| {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED antigrain warhead trap]]
 
|- style="font-size: 95%;"
 
|- style="font-size: 95%;"
| <div><small>[[Sandbags]]</small></div>
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| [[Sandbags]]
| <div><small>[[Barricades]]</small></div>
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| [[Improvised turret]]
| <div><small>[[Mortar]]</small></div>
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| [[Mortar]]
| <div><small>[[Spike trap]]</small></div>
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| [[Deadfall trap]]
| <div><small>[[Mini-turret]]</small></div>
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| [[IED trap]]
| <div><small>[[Uranium slug turret]]</small></div>
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| [[IED incendiary trap]]
| <div><small>[[Autocannon turret]]</small></div>
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| [[IED EMP trap]]
| <div><small>[[Foam turret]]</small></div>
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| [[IED firefoam trap]]
|-
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| [[IED antigrain warhead trap]]
| {{#var:cellsize}} | [[{{Q|Rocketswarm launcher|Image}}      |64px|link=Rocketswarm launcher|Rocketswarm launcher]]
 
| {{#var:cellsize}} | [[{{Q|IED trap|Image}}                  |86px|link=IED trap|IED trap]]
 
| {{#var:cellsize}} | [[{{Q|IED incendiary trap|Image}}      |86px|link=IED incendiary trap|IED incendiary trap]]
 
| {{#var:cellsize}} | [[{{Q|IED EMP trap|Image}}              |86px|link=IED EMP trap|IED EMP trap]]
 
| {{#var:cellsize}} | [[{{Q|IED firefoam trap|Image}}        |86px|link=IED firefoam trap|IED firefoam trap]]
 
| {{#var:cellsize}} | [[{{Q|IED smoke trap|Image}}            |86px|link=IED smoke trap|IED smoke trap]]
 
| {{#var:cellsize}} | [[{{Q|IED antigrain warhead trap|Image}}|86px|link=IED antigrain warhead trap|IED antigrain warhead trap]]  
 
| {{#var:cellsize}} | [[{{Q|IED tox trap|Image}}              |86px|link=IED tox trap|IED tox trap]]
 
|-
 
| <div><small>[[Rocketswarm launcher]]</small></div>
 
| <div><small>[[IED trap]]</small></div>
 
| <div><small>[[IED incendiary trap]]</small></div>
 
| <div><small>[[IED EMP trap]]</small></div>
 
| <div><small>[[IED firefoam trap]]</small></div>
 
| <div><small>[[IED smoke trap]]</small></div>
 
| <div><small>[[IED antigrain warhead trap]]</small></div>
 
| <div><small>[[IED tox trap]] {{BiotechIcon}}</small></div>
 
 
|}
 
|}
  
== Security constructions ==
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==Security Constructions==  
 
A security construction is a building your colonists can build that helps protect your colony.
 
A security construction is a building your colonists can build that helps protect your colony.
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Types of security structures:
 
Types of security structures:
* '''Cover''' - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using [[wood]], [[stone]] and [[metals]] and sandbags using [[textiles]]. See below for summary, or either [[barricades]] or [[sandbags]] for material comparisons.
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* '''Sandbags''' - Provide good cover, excellent for defensive firing positions.
* '''Turrets''' - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
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* '''Improvised turret''' - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
* '''Mortar''' - Long-range and very damaging manned turret but requires [[mortar shell|ammunition]] and [[reinforced barrel|replacement barrels]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for details.
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* '''Mortars''' - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
* '''Traps''' - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
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* '''Traps''' - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
** '''Spike trap''' - a simple single-target damage source. See [[spike trap]] for material comparisons.
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** '''IEDs''' - made from [[mortar shell]]s, they explode in a radius for an effect dependent on their type. See below for summary.
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Notes:
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*Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.  
  
=== Cover ===
 
Note that these values are the base values - all stats will be affected by material choices. See either [[barricades]] or [[sandbags]] for material comparisons.
 
 
{| {{STDT| sortable c_06 text-center}}
 
{| {{STDT| sortable c_06 text-center}}
! Name !! HP base !! Cover !! Beauty !! Work to Make !! Flammable !! Material Cost  
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! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
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|-
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! [[Sandbags]]
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| 300 || 3 || 3 || - || 0% || 40 || - || -10 || - || - || - || -
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|-
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! [[Improvised turret|Steel<br/>improvised turret]] &#42;
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| 100 || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets
 
|-
 
|-
! [[Barricade]]
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! [[Mortar|Steel mortar]] &#42;
| {{Q|Barricade|Max Hit Points Base}} || {{#expr: 100* {{Q|Barricade|Cover Effectiveness}}}}% || {{Q|Barricade|Beauty}} || {{Q|Barricade|Work To Make}} || {{#expr: 100* {{Q|Barricade|Flammability Base}}}}%<br/><small>Material dependent</small> || {{Icon Small|stuff}} {{Q|Barricade|Resource 1 Amount}}
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| 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars
 
|-
 
|-
! [[Sandbags]]
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! [[Deadfall trap|Steel deadfall<br/>trap]] &#42;
| {{Q|Sandbags|Max Hit Points Base}} || {{#expr: 100* {{Q|Sandbags|Cover Effectiveness}}}}% || {{Q|Sandbags|Beauty}} || {{Q|Sandbags|Work To Make}} || {{#expr: 100* {{Q|Sandbags|Flammability Base}}}}%|| {{Icon Small|stuff}} {{Q|Sandbags|Resource 1 Amount}}
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| 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || -
|}
 
 
 
=== Turrets ===
 
{{Stub|section=1|reason=Put something here to make valid comparison. True dps? Weapon DPS? etc.}}
 
<!--
 
Idk what to put here to make valid comparison. True dps? Weapon DPS? etc.
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! HP base !! Damage !! AP !! Accuracy !!  !! Work to Make !! Flammable !! Material Cost
 
-->
 
 
 
=== Traps ===
 
Spike traps deal 100 Sharp damage to a single, modified by the material's [[Melee Sharp Damage]] multiplier. See [[spike trap]] for material comparisons.
 
 
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! Damage !! Type !! Radius || Notes
 
 
|-
 
|-
 
! [[IED trap]]
 
! [[IED trap]]
| 50 || [[Damage Types#Bomb|Bomb]] || 4 || -
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
 
! [[IED incendiary trap]]
 
! [[IED incendiary trap]]
| 10  || [[Damage Types#Flame|Flame]] || 4 || Ignites pawns and surroundings causing further damage
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs
 
|-
 
|-
 
! [[IED EMP trap]]
 
! [[IED EMP trap]]
| 50 || [[EMP]] || 11 || Does no actual HP damage, stuns mechanoids and some structures
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| 40 || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|-
 
|-
 
! [[IED firefoam trap]]
 
! [[IED firefoam trap]]
| -   || [[Firefoam]] || 10 || Does no damage, puts out and prevents fires
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
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! [[IED smoke trap]]
 
| -   || [[Smoke]] || 8.6 || Does no damage, only deploys smoke.
 
 
|-
 
|-
 
! [[IED antigrain warhead trap]]
 
! [[IED antigrain warhead trap]]
| 550 || [[Damage Types#BombSuper|BombSuper]] || 15 || [[Antigrain warhead]]s are not craftable
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| 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs
 
|}
 
|}
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&#42; <small>Values given only for steel structures but can be made of other materials with different properties.</small>
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{{Nav|security}}
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{{nav|security}}
[[Category:Buildings]]
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[[Category:Architect]]
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[[Category:Security]]

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