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{{#vardefine:cellsize|width=100px height=50px}}{{For|strategies on building defenses|Defense structures}}
 
  
Colonists can build the following '''security''' structures to help protect the colony from harm:
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{{rewrite}}
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Colonists can build the following security structures to help protect the colony from harm:
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[[File:ArchitectSecurity.png|right]]
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{|class="wikitable" style="text-align:center;"
 
{|class="wikitable" style="text-align:center;"
| {{#var:cellsize}} | {{Icon small|Sandbags|64px}}
 
| {{#var:cellsize}} | {{Icon small|Barricade|86px}}
 
| {{#var:cellsize}} | {{Icon small|Mortar|64px}}
 
| {{#var:cellsize}} | {{Icon small|Spike trap|64px}}
 
| {{#var:cellsize}} | {{Icon small|Mini-turret|64px}}
 
| {{#var:cellsize}} | {{Icon small|Uranium slug turret|64px}}
 
|- style="font-size: 95%;"
 
| <div><small>[[Sandbags]]</small></div>
 
| <div><small>[[Barricades]]</small></div>
 
| <div><small>[[Mortar]]</small></div>
 
| <div><small>[[Spike trap]]</small></div>
 
| <div><small>[[Mini-turret]]</small></div>
 
| <div><small>[[Uranium slug turret]]</small></div>
 
 
|-
 
|-
| {{#var:cellsize}} | {{Icon small|Autocannon turret|64px}}
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| width=100px height=50px | [[Sandbag|Sandbag]]
| {{#var:cellsize}} | {{Icon small|Foam turret|64px}}
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| width=100px height=50px | [[Improvised turret|Steel improvised turret]]
| {{#var:cellsize}} | {{Icon small|Rocketswarm launcher|64px}}
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| width=100px height=50px | [[Incendiary Mortar|Steel incendiary mortar]]
| {{#var:cellsize}} | {{Icon small|IED trap|86px}}
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| width=100px height=50px | [[Mortar|Steel mortar]]
| {{#var:cellsize}} | {{Icon small|IED incendiary trap|86px}}
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| width=100px height=50px | [[EMP_Mortar|Steel EMP mortar]]
| {{#var:cellsize}} | {{Icon small|IED EMP trap|86px}}
 
|- style="font-size: 95%;"
 
| <div><small>[[Autocannon turret]]</small></div>
 
| <div><small>[[Foam turret]]</small></div>
 
| <div><small>[[Rocketswarm launcher]]</small></div>
 
| <div><small>[[IED trap]]</small></div>
 
| <div><small>[[IED incendiary trap]]</small></div>
 
| <div><small>[[IED EMP trap]]</small></div>
 
|-
 
| {{#var:cellsize}} | {{Icon small|IED firefoam trap|86px}}
 
| {{#var:cellsize}} | {{Icon small|IED smoke trap|86px}}
 
| {{#var:cellsize}} | {{Icon small|IED antigrain warhead trap|86px}}
 
| {{#var:cellsize}} | {{Icon small|IED tox trap|86px}}
 
| {{#var:cellsize}} | {{Icon small|IED deadlife trap|86px}}
 
|-
 
| <div><small>[[IED firefoam trap]]</small></div>
 
| <div><small>[[IED smoke trap]]</small></div>
 
| <div><small>[[IED antigrain warhead trap]]</small></div>
 
| <div><small>[[IED tox trap]]</small>{{BiotechIcon}}</div>
 
| <div><small>[[IED deadlife trap]]</small>{{AnomalyIcon}}</div>
 
 
|}
 
|}
  
== Security constructions ==
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==Security Constructions==  
A security construction is a building your colonists can build that helps protect your colony.
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A security construction is a building your colonists can build that helps protect your colony. This list is subject to change.
 
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{| {{STDT| sortable c_06 text-center}}
Types of security structures:
 
* '''Cover''' - Barricades and sandbags both provide good cover, excellent for defensive firing positions. Largely interchangable except for crafting recipes, with barricades using [[wood]], [[stone]] and [[metals]] and sandbags using [[textiles]]. See below for summary, or either [[barricades]] or [[sandbags]] for material comparisons.
 
* '''Turrets''' - Several types of totally autonomous weapons with different optimum ranges. Best when placed to cover common entry points, but requires power and occasional rearming.
 
* '''Mortar''' - Long-range and very damaging manned turret but requires [[mortar shell|ammunition]] and [[reinforced barrel|replacement barrels]], have long warmup and cooldown times, and are highly inaccurate. Also has a variety of ammunition types for different effects. See [[mortar]] for details.
 
* '''Traps''' - Single use, passive structures that inflict a one-time injury. Colonists and friendlies will try to avoid them, and some enemies are smart enough to avoid them. Friendlies have a 0.4% chance of triggering traps. They are categorized into two types:
 
** '''Spike trap''' - a simple single-target damage source. See [[spike trap]] for material comparisons.
 
** '''IEDs''' - made from [[mortar shell]]s, they explode in a radius for an effect dependent on their type. See below for summary.
 
  
=== Cover ===
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! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! [[LoS|Blocks LoS]] !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research
Note that these values are the base values - all stats will be affected by material choices. See either [[barricades]] or [[sandbags]] for material comparisons.
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! HP base !! Cover !! Beauty !! Work to Make !! Flammable !! Material Cost
 
 
|-
 
|-
! [[Barricade]]
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! [[Sandbags]]
| {{Q|Barricade|Max Hit Points Base}} || {{#expr: 100* {{Q|Barricade|Cover Effectiveness}}}}% || {{Q|Barricade|Beauty}} || {{Q|Barricade|Work To Make}} || {{#expr: 100* {{Q|Barricade|Flammability Base}}}}%<br/><small>Material dependent</small> || {{Icon Small|stuff}} {{Q|Barricade|Resource 1 Amount}}
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| 300 || | 3 || | 3 || | - || | 100% || | 0% || | 40 || | - || | -10 || | - || | - || | - || | -
 
|-
 
|-
! [[Sandbags]]
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! [[Improvised turret|Steel improvised turret]]
| {{Q|Sandbags|Max Hit Points Base}} || {{#expr: 100* {{Q|Sandbags|Cover Effectiveness}}}}% || {{Q|Sandbags|Beauty}} || {{Q|Sandbags|Work To Make}} || {{#expr: 100* {{Q|Sandbags|Flammability Base}}}}%|| {{Icon Small|stuff}} {{Q|Sandbags|Resource 1 Amount}}
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| 150 || 42 || 160 || 350 || 100% || 0% || 50 || No || -60 || [[L-15 LMG]] || 25.9 || 3 || Yes (Gun turrets)
|}
 
 
 
=== Turrets ===
 
{{Stub|section=1|reason=Put something here to make valid comparison. True dps? Weapon DPS? etc.}}
 
<!--
 
Idk what to put here to make valid comparison. True dps? Weapon DPS? etc.
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! HP base !! Damage !! AP !! Accuracy !!  !! Work to Make !! Flammable !! Material Cost
 
-->
 
 
 
=== Traps ===
 
Spike traps deal 100 Sharp damage to a single, modified by the material's [[Melee Sharp Damage]] multiplier. See [[spike trap]] for material comparisons.
 
 
 
{| {{STDT| sortable c_06 text-center}}
 
! Name !! Damage !! Type !! Radius || Notes
 
 
|-
 
|-
! [[IED trap]]
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! [[Incendiary Mortar|Steel incendiary mortar ]]
| 50 || [[Damage Types#Bomb|Bomb]] || 4 || -
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| 180 || 45 || 150 || - || 100% || 0% || 50|| Yes || -60 || [[Incendiary Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
 
|-
 
|-
! [[IED incendiary trap]]
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! [[Mortar|Steel mortar]]
| 10  || [[Damage Types#Flame|Flame]] || 4 || Ignites pawns and surroundings causing further damage
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| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Yes (Mortars)
 
|-
 
|-
! [[IED EMP trap]]
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! [[EMP Mortar|Steel EMP mortar ]]
| 50 || [[EMP]] || 11 || Does no actual HP damage, stuns mechanoids and some structures
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| 180 || 45 || 150 || - || 100% || 0% || 50 || Yes || -60 || [[EMP Mortar]] || 500  || 0.06-0.79 || Yes (Mortars)
 
|-
 
|-
! [[IED firefoam trap]]
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! [[Deadfall trap|Steel deadfall trap]]
| -   || [[Firefoam]] || 10 || Does no damage, puts out and prevents fires
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| 40 || 50 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || -
 
|-
 
|-
! [[IED smoke trap]]
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! [[IED trap]]
| -   || [[Smoke]] || 8.6 || Does no damage, only deploys smoke.
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| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
 
|-
 
|-
! [[IED antigrain warhead trap]]
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! [[IED incendiary trap]]
| 550 || [[Damage Types#BombSuper|BombSuper]] || 15 || [[Antigrain warhead]]s are not craftable
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| 40 || 84 || 50 || - || 100% || 0% || 40 || No || -4 || - || 0 || - || Yes
 
|}
 
|}
  
{{Nav|security}}
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{{nav|security}}
[[Category:Buildings]]
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[[Category:Architect]]
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[[Category:Security]]

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