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[[File:saves_preview.png|200px|right]]'''Save files''' are the files that store a player's progress in ''[[RimWorld]]''. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. When saving the game manually, the player can choose a custom name for the save. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored.
 
  
Saving manually also allows the choice of overwriting other saves. To the very left of each save's "load" button, three pieces of information are stored: the corresponding date, time and version. If a save's version is different from the game's current version, that info will be displayed in yellow, rather than the standard grey (as seen in the image).
 
 
Clicking the red "X" to the right of the save's load button will delete the save, though the game will ask the player if they want to continue with their deletion every time an X is clicked.
 
 
{{TOCright}}
 
{{TOCright}}
 
== Save file contents ==  
 
== Save file contents ==  
'''RimWorld's''' save files are written in XML and contain all the information about the state of the game. They are stored with the file extension .rws, and can be read with any XML reader or Notepad. The contents of a save are heavily dependent on the version of the game that was running at the very moment of the save, this means that even though saves of a different version may still work, some gameplay issues may occur.
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'''Rimworld's''' save files are written in XML (Version 1.0) and contain all the information about the state of the game. They are stored with the file extension .rws, and can be read with any XML reader or Notepad.
 
 
[[DLC]] and [[mods]] are also integrated into save files, meaning that problems can occur when loading a save without the same content enabled as was originally part of that save. If there is any difference between what is enabled and what's contained in a save file, the game will notify the player of this.  
 
  
 
World data is saved into the map file, to allow multiple saves on the same world without confusion.
 
World data is saved into the map file, to allow multiple saves on the same world without confusion.
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* ''ProjectList'' - Contains the state of each of the research projects available in the game. The research completes when Progress is more than (or equal) to TotalCost.
 
* ''ProjectList'' - Contains the state of each of the research projects available in the game. The research completes when Progress is more than (or equal) to TotalCost.
 
* ''ThingReservation'' - Details what a Pawn (person/animal) is doing/going to do.
 
* ''ThingReservation'' - Details what a Pawn (person/animal) is doing/going to do.
* ''Thing'' - information about a person/animal.
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* ''Thing'' - information about a person/animal
  
 
=== Important elements ===
 
=== Important elements ===
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===<span id="temp1" style="position: relative; bottom: 4px;">&nbsp;Windows version</span>===
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===Windows version===
 
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The Save files are stored in users AppData folders:
 
The Save files are stored in users AppData folders:
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===<span id="temp1" style="position: relative; bottom: 4px;">&nbsp;Linux version</span>===
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===Linux version===
 
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The Save files are stored in: <code>~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/</code>
 
The Save files are stored in: <code>~/.config/unity3d/Ludeon Studios/RimWorld by Ludeon Studios/Saves/</code>
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===<span id="temp1" style="position: relative; bottom: 4px;">&nbsp;macOS version</span>===
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===macOS version===
 
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Your Rimworld settings folder is <code>'''~/Library/Application Support/RimWorld'''</code>
 
Your Rimworld settings folder is <code>'''~/Library/Application Support/RimWorld'''</code>
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==Editing saves==
 
==Editing saves==
{{see also|Permadeath save conversion guide|Development mode#Permanently disable{{!}}Dev mode renabling|Fluid ideoligion save conversion guide}}
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Save editing can be a useful way of removing unwanted events in your game. It can also be used to cheat, allowing you to do various things such as add/remove traits, add/remove skills, add/remove passions, and more.
Save editing can be a useful way to tweak the current game state. It can be used to do various things such as adding or remove currently active [[events]], pawn traits and passions, and modifying skills and statistics.  
 
  
'''Note: Incorrectly editing the save might can have unwanted consequences that might be irreversible if the original file is lost, up to and including the total loss of the save. It is highly recommended that you make a copy of your save file before editing it or save the new one as a different save file.'''
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Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press <kbd>Ctrl</kbd>+<kbd>F</kbd>, or <kbd>⌘</kbd>+<kbd>F</kbd> on macOS and search for 'toxicfallout'. You will see a list of <code><nowiki><li>events</li></nowiki></code>. See where in the list 'ToxicFallout' is (for me at the bottom). Below that list is a list of <code><nowiki><li>numbers</li></nowiki></code>. Change the number to '0' between <code><nowiki><li></li></nowiki></code> which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). It will now never occur again.
  
===Stopping an event===
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Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. You will find: <code><nowiki><activeConditions><li></nowiki><i>some text regarding the Toxic Fallout</i><nowiki></li></activeConditions></nowiki></code>. Change this to only 1 line with just this: <code><activeConditions /></code>. So you would have [http://puu.sh/qtTAx/20ec8138cd.png this.]
Example of removing the Toxic Fallout event from the game: open the save file with Wordpad, press <kbd>Ctrl</kbd>+<kbd>F</kbd>, or <kbd>⌘</kbd>+<kbd>F</kbd> on macOS and search for 'toxicfallout'. You will see a list of <code><nowiki><li>events</li></nowiki></code>. See where in the list 'ToxicFallout' is. Below that list is a list of <code><nowiki><li>numbers</li></nowiki></code>. Change the number to '0' between <code><nowiki><li></li></nowiki></code> which is in the same position in the list as 'ToxicFallout' was in the previous list (bottom one for me). It will now never occur again.
 
  
Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. You will find: <code><nowiki><activeConditions><li></nowiki><i>some text regarding the Toxic Fallout</i><nowiki></li></activeConditions></nowiki></code>. Change this to only 1 line with just this: <code><activeConditions /></code>. So you would have [[:File:Save file editing example.png|this]].
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Pawn editing is another useful ability of editing save files. This can add brokenly skillful characters to the game and is quite definitively cheating. To do this, open the save file, and move about 1/3 down the text file. Click on a line, and then use the <kbd>Ctrl</kbd>+<kbd>F</kbd> function to find the name of the pawn you wish to edit. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name. Suddenly, and without warning, my hand became immersed in a bowl full of jello.
  
===Modifying a pawn===
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From here, scroll down to find the part you wish to edit. You can remove health conditions by editing the hediffs for injuries (i.e. deleting permanent wounds) or add skills and passions.
Pawn editing is another useful ability of editing save files. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. To do this, open the save file, and move about 1/3 down the text file. Click on a line, and then use the <kbd>Ctrl</kbd>+<kbd>F</kbd> function to find the name of the pawn you wish to edit. Keep going down until you find the pawn save location, which will have three lines: one for last name, one for nickname, and one for first name.
 
  
From here, scroll down to find the part you wish to edit. You can remove health conditions by editing the hediffs for injuries (i.e. deleting permanent wounds) or add skills and passions.
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Note: Save editing is a cheaty thing and is not for those who wish to play a legitimate, hardcore Rimworld. Incorrectly editing the save might also have unwanted consequences that might be irreversible, so it is recommended that you make a copy of your save file before editing it or save the new one as a different save file.
  
 
===Moving/Removing a steam geyser===
 
===Moving/Removing a steam geyser===

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